^Infantry: DetectCloaked: Range: 2c0 ^BotLogicEngineer: ExternalCondition@giveControl: Condition: reject_control ScriptTags: RejectsOrders: RequiresCondition: reject_control ^Vehicle: RevealOnFire: ^AutoTargetGround: AutoTarget: AttackAnythingCondition: stance-attackanything AutoTargetPriority@DEFAULT: ValidTargets: Infantry, Vehicle, Water, Defense, Tank AutoTargetPriority@ATTACKANYTHING: ValidTargets: Infantry, Vehicle, Water, Structure, Defense, Tank AutoTargetPriority@CREEPS: ValidTargets: Creep ^AutoTargetAll: AutoTarget: AttackAnythingCondition: stance-attackanything AutoTargetPriority@DEFAULT: RequiresCondition: !stance-attackanything ValidTargets: Infantry, Vehicle, Tank, Water, Air, Defense AutoTargetPriority@ATTACKANYTHING: RequiresCondition: stance-attackanything ValidTargets: Infantry, Vehicle, Tank, Water, Air, Structure, Defense AutoTargetPriority@CREEPS: ValidTargets: Creep ^AutoTargetGroundAssaultMove: GrantConditionOnBotOwner@hardBot: Condition: bot-hard Bots: hard-eco, hard-defense ^AutoTargetAllAssaultMove: GrantConditionOnBotOwner@hardBot: Condition: bot-hard Bots: hard-eco, hard-defense thumper: Buildable: Queue: Infantry BuildPaletteOrder: 150 engineer: Inherits@botLogic: ^BotLogicEngineer Buildable: Prerequisites: upgrade.barracks, ~techlevel.medium BuildDuration: 160 BuildPaletteOrder: 80 Captures@cliff: CaptureTypes: cliff ConsumedByCapture: false CaptureDelay: 150 Captures@husks: CaptureTypes: husk carryall.reinforce: Health: HP: 20000 Aircraft: Speed: 170 TurnSpeed: 16 IdleTurnSpeed: 5 IdleSpeed: 115 ornithopter: Health: HP: 8000 ornithopter_a: Inherits: ornithopter RenderSprites: Image: ornithopter -AttackBomber: Aircraft: AltitudeVelocity: 2c0 AttackAircraft: AttackType: Strafe StrafeRunLength: 4c0 OpportunityFire: false ForceFireIgnoresActors: true Voice: Attack FacingTolerance: 512 PersistentTargeting: false AbortOnResupply: true Armament: Weapon: OrniBomb_multipass PauseOnCondition: !ammo Health: HP: 8000 Armor: Type: light Aircraft: Speed: 224 TurnSpeed: 10 Repulsable: False CruiseAltitude: 1920 AmmoPool: Ammo: 15 AmmoCondition: ammo Valued: Cost: 500 light_inf: AutoTargetPriority@bot: ValidTargets: Infantry, Structure InvalidTargets: Tank Priority: 50 RequiresCondition: bot-hard AutoTargetPriority@bot2: ValidTargets: Vehicle Priority: 20 RequiresCondition: bot-hard trooper: AutoTargetPriority@bot: InvalidTargets: Infantry ValidTargets: Vehicle, Defense, Structure, Tank Priority: 50 RequiresCondition: bot-hard grenadier: AutoTargetPriority@bot: ValidTargets: Infantry, Structure InvalidTargets: Tank Priority: 50 RequiresCondition: bot-hard sardaukar: AutoTargetPriority@bot: ValidTargets: Vehicle, Tank, Structure InvalidTargets: Tank Priority: 50 RequiresCondition: bot-hard fremen: -GrantConditionOnBotOwner@hardBot: trike: AutoTargetPriority@bot: ValidTargets: Infantry, Structure InvalidTargets: Tank Priority: 50 RequiresCondition: bot-hard raider: AutoTargetPriority@bot: ValidTargets: Infantry, Structure InvalidTargets: Tank Priority: 50 RequiresCondition: bot-hard quad: AutoTargetPriority@bot: ValidTargets: Vehicle, Structure, Tank InvalidTargets: Infantry Priority: 50 RequiresCondition: bot-hard ^combat_tank: AutoTargetPriority@bot: InvalidTargets: Infantry ValidTargets: Vehicle, Defense, Structure, Tank Priority: 10 RequiresCondition: bot-hard Health: HP: 22000 combat_tank_o: Health: HP: 19000 combat_tank_h: Health: HP: 28000 siege_tank: AutoTargetPriority@bot: ValidTargets: Infantry, Defense InvalidTargets: Tanks Priority: 50 RequiresCondition: bot-hard AutoTargetPriority@bot2: ValidTargets: Vehicle InvalidTargets: Tanks Priority: 10 RequiresCondition: bot-hard missile_tank: AutoTargetPriority@bot: ValidTargets: Tank, Defense, Air InvalidTargets: Infantry Priority: 50 RequiresCondition: bot-hard AutoTargetPriority@bot2: ValidTargets: Structure, Vehicle InvalidTargets: Infantry Priority: 20 RequiresCondition: bot-hard Armament@antiAir: Weapon: mtank_air LocalOffset: -128,128,171, -128,-128,171 devastator: -GrantConditionOnBotOwner@hardBot: ExternalCondition: Condition: unitCapturated GrantConditionOnDeploy@REACTOR: DeployedCondition: overload PauseOnCondition: overload RequiresCondition: !unitCapturated SpawnActorOnDeath: RequiresCondition: !meltdown sonic_tank: AutoTargetPriority@bot: ValidTargets: Vehicle, Defense, Structure, Infantry InvalidTargets: Tank Priority: 50 RequiresCondition: bot-hard deviator: AutoTargetPriority@bot: ValidTargets: Tank, Vehicle InvalidTargets: Infantry, Structure, Defense Priority: 50 RequiresCondition: bot-hard saboteur: Buildable: Description: Always cloaked. \n Destroy buildings \n SelfKill explosion UpdatesPlayerStatistics: AddToArmyValue: true WithDecoration@ScullIcon: Image: skullicon Sequence: idle ValidRelationships: Enemy, Neutral, Ally Palette: effect Position: BottomRight Margin: 5, 6 Mobile: PauseOnCondition: SuicideAtt Cloak: InitialDelay: 100 CloakDelay: 100 UncloakOn: Attack, Unload, Infiltrate, Demolish, Damage, Heal RequiresCondition: !SuicideAtt Explodes@Selfkill: Weapon: PlasmaExplosion EmptyWeapon: PlasmaExplosion RequiresCondition: kamikadze GrantConditionOnDeploy: DeployedCondition: SuicideAtt PauseOnCondition: SuicideAtt KillsSelf@SuicideKillCount: Delay: 70 RequiresCondition: SuicideAtt GrantsCondition: kamikadze Voiced: VoiceSet: SaboteurVoice AmbientSound@onSuicide: SoundFiles: audio/explodeSaboteurEmperor02.wav RequiresCondition: SuicideAtt TakeCover: RequiresCondition: SuicideAtt sonic_tank: Armament@allydamage: Weapon: Sound.Ally LocalOffset: 600,0,427