Different Build Environments For VG96: Lab: FX_GLIDE_HW=sst96 FX_GLIDE_CTRISETUP=1 FX_GLIDE_NO_SPLASH=1 INIT_ACCESS_DDRAW= Direct Draw Window: FX_GLIDE_HW=sst96 FX_GLIDE_CTRISETUP=1 FX_GLIDE_NO_SPLASH=1 INIT_ACCESS_DDRAW=1 SST_VG_MODE=WIN *demos* ARCADE_RES_OVERRIDE=1 Direct Draw Fullscreen: FX_GLIDE_HW=sst96 FX_GLIDE_CTRISETUP=1 FX_GLIDE_NO_SPLASH=1 INIT_ACCESS_DDRAW=1 SST_VG_MODE= *demos* ARCADE_RES_OVERRIDE= This mode sucks because you can't get any input to your application and it is slow because you have to do sucky synchronized swapping. DOS Fullscreen: FX_GLIDE_HW=sst96 FX_GLIDE_CTRISETUP=1 FX_GLIDE_NO_SPLASH=1 *demos* ARCADE_RES_OVERRIDE= INIT_ACCESS_DDRAW= SST_VG_MODE=