Different Build Environments For VG96:
Lab:
FX_GLIDE_HW=sst96
FX_GLIDE_CTRISETUP=1
FX_GLIDE_NO_SPLASH=1
INIT_ACCESS_DDRAW=
Direct Draw Window:
FX_GLIDE_HW=sst96
FX_GLIDE_CTRISETUP=1
FX_GLIDE_NO_SPLASH=1
INIT_ACCESS_DDRAW=1
SST_VG_MODE=WIN
*demos* ARCADE_RES_OVERRIDE=1
Direct Draw Fullscreen:
FX_GLIDE_HW=sst96
FX_GLIDE_CTRISETUP=1
FX_GLIDE_NO_SPLASH=1
INIT_ACCESS_DDRAW=1
SST_VG_MODE=
*demos* ARCADE_RES_OVERRIDE=
This mode sucks because you can't get any input to your application
and it is slow because you have to do sucky synchronized swapping.
DOS Fullscreen:
FX_GLIDE_HW=sst96
FX_GLIDE_CTRISETUP=1
FX_GLIDE_NO_SPLASH=1
*demos* ARCADE_RES_OVERRIDE=
INIT_ACCESS_DDRAW=
SST_VG_MODE=