52 lines
2.0 KiB
Plaintext
52 lines
2.0 KiB
Plaintext
sst1: HW: Voodoo Graphics, Voodoo Rush
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OS: DOS(DJGPP), Linux
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Maintainers: Daniel Borca
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cvg: HW: Voodoo^2
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OS: DOS(DJGPP), Linux
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Maintainers: Daniel Borca
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h3: HW: Voodoo Banshee, Voodoo3
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OS: DOS(DJGPP), Linux(DRI)
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Maintainers: Daniel Borca, Guillem Jover
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h5: HW: Voodoo Banshee, Velocity 100/200, Voodoo3/4/5
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OS: DOS(DJGPP), Linux(DRI), Win32
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Maintainers: Hiroshi Morii, Daniel Borca, Guillem Jover
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Notes:
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1) sst1 branch must be compiled separately for V1 and VR.
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2) h3 & h5 have experimental non-DRI versions; they don't work yet!
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---------------------------------------------------------------------
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Look at the INSTALL file for more information on installing Glide3.
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Here are a few notes about building Glide3x from CVS.
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1.) Top Level Source Organization
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The Glide source trees are branched by platform. The platform
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names are internal names used at 3dfx. Since these names may not
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make sense to others here is a quick list.
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sst1: Voodoo Graphics
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sst96: Voodoo Rush
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cvg: Voodoo 2
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h3: Voodoo Banshee/Voodoo 3
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h5: The VSA-100 chip set used in the Voodoo4 and Voodoo5
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line of products.
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2.) The New Way of getting Glide from CVS.
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There is now a CVS module to get glide3 named Glide3. If you get
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this, you will get everything you need. All of the relevant
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projects, cvs, h3 and h5, are included, as well as swlibs.
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3.) The Old Way of getting Glide from CVS.
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The top level module needed are glide3x and swlibs. The glide3x
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module has only the glide code, without swlibs.
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All glide source trees use a common set of libraries kept in the
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swlibs branch. In order to build any glide library the swlibs
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branch must be moved inside the glide3x directory. The swlibs
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branch is not stored here within the glide3x cvs tree because it
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is also shared with the glide2x branch. N.B.: If you use the CVS
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module Glide3, swlibs will be in the right place, and does not
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need to be moved.
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