diff --git a/swlibs/texus2/lib/quantize.c b/swlibs/texus2/lib/quantize.c index 763076d..75be19c 100644 --- a/swlibs/texus2/lib/quantize.c +++ b/swlibs/texus2/lib/quantize.c @@ -998,7 +998,7 @@ _txImgConvert_ARGB565DErr(FxU32* dst, const FxU32* src, FxU32 format, int srcW, /* scan for the min and max values */ if (rawAlpha < minAlpha) minAlpha = rawAlpha; - if (rawAlpha > maxAlpha) minAlpha = rawAlpha; + if (rawAlpha > maxAlpha) maxAlpha = rawAlpha; /* sum of the alpha's */ blockAlphaSum += rawAlpha; @@ -1009,9 +1009,9 @@ _txImgConvert_ARGB565DErr(FxU32* dst, const FxU32* src, FxU32 format, int srcW, (format == GR_TEXFMT_ARGB_CMP_DXT5)) { if ((minAlpha == 0x00UL) && (maxAlpha == 0xFFUL)) { - return 0xFFUL; /* signal 6-alpha block encode for dxt4,5 */ + return 0xFFUL; /* signal 6-alpha block encoding for dxt4,5 */ } else { - return 0x00UL; /* signal 8-alpha block encode for dxt4,5 */ + return 0x00UL; /* signal 8-alpha block encoding for dxt4,5 */ } } @@ -1049,11 +1049,12 @@ _txImgQuantizeDXT1(FxU16* dst, const FxU32* src, if (avgAlpha != 0xFFUL) /* we have varying alpha. do the 3-color encoding. */ { /* set the threshold */ - const FxU32 alphaThresh = 0x7FUL; /* According to OpenGL spec, a texel with an alpha component - * smaller than 0x7FUL will end up with 0x00UL alpha (black) and - * one with an alpha component equal to or larger than 0x7FUL will - * end up with 0xFFUL alpha. - */ + /* According to OpenGL spec, a texel with an alpha component + * smaller than 0x7FUL will end up with 0x00UL alpha (black) and + * one with an alpha component equal to or larger than 0x7FUL will + * end up with 0xFFUL alpha. + */ + const FxU32 alphaThresh = 0x7FUL; for(t = 0; t < h; t += 4) { for(s = 0; s < w; s += 4) {