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TEST NAMES

test00 - buffer clear
test01 - draw points
test02 - draw lines
test03 - gouraud lines
test04 - gouraud triangle
test05 - z buffer
test06 - w buffer
test07 - alpha blend
test08 - fog
test09 - chromakey
test10 - backface culling
test11 - lfb 
test12 - lfb + renderbuffer + yorigin
test13 - iterated alpha
test14 - depth bias
test15 - clip rectangle
test16 - shameless plug and splash screen
test17 - decal texture - rgb lit texture - white lit texture
test18 - texture alpha
test19 - texture filters
test20 - mipmap modes ( nomip, mip, trilinear )
test21 - texture compositing ( lightmap, detail, specular )
test22 - multi-pass fog
test23 - anti-aliased points
test24 - anti-aliased lines
test25 - anti-aliased triangles
test26 - grLfbWriteRegion 
test27 - cycle 3d hardware on and off, excersie open/close
test28 - planar polygon test
test29 - simple palette texture test
test30 - hints - separate texture, polygon oow
test32 - Mindlessly simple multiple board test

qatest00 - Texture download, multibase, LOD downloads, Partial LODs
qatest01 - Alliance Buffer Swap bug

Tests that should be done
* - anti-aliased polygons
* - clipped polygons
* - gratuitous c++ test
* - alpha test
* - alpha selects lighting
* - cockpit bit
