/* V2MemTest - A CLI Tool to test & fix Voodoo² TMU System * Copyright (C) 2026 ChaCha * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #define _BSD_SOURCE 1 #include #include #include #include "Utils.h" void sprintbin32( char* szBuff, const uint32_t ulVal, const unsigned char bGroupByBytes) { for(uint32_t idxBit = 1u<<31 ; idxBit > 0 ; idxBit >>= 1) { if(bGroupByBytes) switch(idxBit) { case 1u << 23: case 1u << 15: case 1u << 7: *(szBuff++) = ' '; } *(szBuff++) = ulVal & idxBit ? '1' : '0'; } *szBuff = '\0'; } void printbin32( const uint32_t ulVal, const unsigned char bGroupByBytes) { char szBuff[32 + 3 + 1 + 1]; sprintbin32(szBuff,ulVal,bGroupByBytes); strcat(szBuff,"\n"); puts(szBuff); } void sprintbin32Info(char* szBuff, const uint32_t ulVal, const unsigned short uhb, const unsigned short ulb) { sprintbin32(szBuff, ulVal, 1); szBuff += 32 + 3; *(szBuff++) = '\n'; *szBuff = '\0'; sprintf(szBuff, "%02d....%02d %02d....%02d %02d....%02d %02d....%02d", uhb, 3 * (uhb + ulb + 1) / 4, 3 * ( (uhb + ulb + 1) / 4) - 1, (uhb + ulb + 1) / 2, ( (uhb + ulb + 1) / 2) - 1, (uhb + ulb + 1) / 4, ( (uhb + ulb + 1) / 4) - 1, ulb); } void printbin32Info( const uint32_t ulVal, const unsigned short uhb, const unsigned short ulb) { char szBuff[2 * (32 + 3) + 2 + 1]; sprintbin32Info(szBuff, ulVal, uhb, ulb); strcat(szBuff,"\n"); puts(szBuff); } uint32_t get_notnull_random() { uint32_t val; do val = ((uint32_t)random() << 1) ^ (uint32_t)random(); while(!val); return val; } uint32_t get_notnull_random_balanced() { uint32_t val; do val = ((uint32_t)random() << 1) ^ (uint32_t)random(); while(count_bit32(val) != 16); return val; } uint8_t get_notnull8_random_balanced() { uint8_t val; static uint8_t prev = 0; do val = (uint8_t)random(); while((count_bit8(val) != 4) || (val == prev)); prev = val; return val; } uint32_t get_notnull_random_balanced_mByte() { uint32_t val; static uint32_t prev = 0; do val = (get_notnull8_random_balanced() << 24) | (get_notnull8_random_balanced() << 16) | (get_notnull8_random_balanced() << 8) | (get_notnull8_random_balanced() << 0); while(val == prev); prev = val; return val; }