add ut99 USA CDROM
This commit is contained in:
160
System/BossSkins.est
Normal file
160
System/BossSkins.est
Normal file
@@ -0,0 +1,160 @@
|
||||
{\rtf1 \ansi\deff3\deflang1033 \uc1 \deflangfe1033
|
||||
{\fonttbl
|
||||
{\f3 \froman\fprq2 {\*\panose 02020603050405020304}\fcharset0 Times New Roman;}
|
||||
{\f1 \fmodern\fprq1 {\*\panose 02070309020205020404}\fcharset0 Courier New;}
|
||||
{\f2 \fswiss\fprq2 \fcharset0 Arial;}}
|
||||
{\colortbl \red0\green0\blue0;\red0\green0\blue0;\red0\green0\blue255;\red0\green255\blue255;\red0\green255\blue0;\red255\green0\blue255;\red255\green0\blue0;\red255\green255\blue0;\red255\green255\blue255;\red0\green0\blue128;\red0\green128\blue128;\red0\green128\blue0;\red128\green0\blue128;\red128\green0\blue0;\red128\green128\blue0;\red128\green128\blue128;\red192\green192\blue192;}
|
||||
{\stylesheet
|
||||
{\s0 \snext0 \nowidctlpar\widctlpar\adjustright \fs20\lang3081\cgrid0 Normal;}
|
||||
{\cs8 \additive Default Paragraph Font;}
|
||||
{\s10 \sbasedon0\snext10 \nowidctlpar\widctlpar\adjustright \f1\fs20\lang3081\cgrid0 Plain Text;}
|
||||
{\cs1 \additive \v\f1\cf12\sub tw4winMark;}
|
||||
{\cs2 \cf4\fs40\f1 tw4winError;}
|
||||
{\cs7 \cf2 tw4winTerm;}
|
||||
{\cs3 \f1\cf11\lang1024 tw4winPopup;}
|
||||
{\cs4 \f1\cf10\lang1024 tw4winJump;}
|
||||
{\cs5 \f1\cf15\lang1024 tw4winExternal;}
|
||||
{\cs6 \f1\cf6\lang1024 tw4winInternal;}}
|
||||
|
||||
{\info
|
||||
{\title
|
||||
[public]}
|
||||
{\author
|
||||
Jorge Uphoff}
|
||||
{\operator
|
||||
Jorge Uphoff}
|
||||
{\creatim \yr1999\mo7\dy7\hr14\min42 }
|
||||
{\revtim \yr1999\mo7\dy7\hr14\min42 }\version2\edmins1\nofpages1\nofwords23\nofchars1041
|
||||
{\*\company
|
||||
Akzent Language Engineering}\nofcharsws0\vern71 }\paperw11906\paperh16838\margl1152\margr1152\widowctrl\ftnbj\aenddoc\makebackup\hyphcaps0\formshade\viewkind4\viewscale112\viewzk2\pgbrdrhead\pgbrdrfoot\fet0
|
||||
\sectd\linex0\headery709\footery709\colsx709\endnhere\sectdefaultcl0
|
||||
{\*\pnseclvl1 \pnucrm\pnstart1\pnindent720\pnhang
|
||||
{\pntxta
|
||||
.}}
|
||||
{\*\pnseclvl2 \pnucltr\pnstart1\pnindent720\pnhang
|
||||
{\pntxta
|
||||
.}}
|
||||
{\*\pnseclvl3 \pndec\pnstart1\pnindent720\pnhang
|
||||
{\pntxta
|
||||
.}}
|
||||
{\*\pnseclvl4 \pnlcltr\pnstart1\pnindent720\pnhang
|
||||
{\pntxta
|
||||
)}}
|
||||
{\*\pnseclvl5 \pndec\pnstart1\pnindent720\pnhang
|
||||
{\pntxtb
|
||||
(}
|
||||
{\pntxta
|
||||
)}}
|
||||
{\*\pnseclvl6 \pnlcltr\pnstart1\pnindent720\pnhang
|
||||
{\pntxtb
|
||||
(}
|
||||
{\pntxta
|
||||
)}}
|
||||
{\*\pnseclvl7 \pnlcrm\pnstart1\pnindent720\pnhang
|
||||
{\pntxtb
|
||||
(}
|
||||
{\pntxta
|
||||
)}}
|
||||
{\*\pnseclvl8 \pnlcltr\pnstart1\pnindent720\pnhang
|
||||
{\pntxtb
|
||||
(}
|
||||
{\pntxta
|
||||
)}}
|
||||
{\*\pnseclvl9 \pnlcrm\pnstart1\pnindent720\pnhang
|
||||
{\pntxtb
|
||||
(}
|
||||
{\pntxta
|
||||
)}}
|
||||
\pard\s10\nowidctlpar\widctlpar\adjustright \plain \fs20\lang3081\f1\cgrid0
|
||||
{\fs20\f1\cgrid0\lang1034
|
||||
[public]}
|
||||
\par
|
||||
\s10 \plain \fs20\lang3081\f1\cgrid0
|
||||
{\fs20\f1\cgrid0\lang1034
|
||||
Object=(Name=BossSkins.Boss1,Class=Texture,Description=Jefe)}
|
||||
\par
|
||||
\s10 \plain \fs20\lang3081\f1\cgrid0
|
||||
{\fs20\f1\cgrid0\lang1034
|
||||
Object=(Name=BossSkins.Boss1t_0,Class=Texture)}
|
||||
\par
|
||||
\s10 \plain \fs20\lang3081\f1\cgrid0
|
||||
{\fs20\f1\cgrid0\lang1034
|
||||
Object=(Name=BossSkins.Boss1t_1,Class=Texture)}
|
||||
\par
|
||||
\s10 \plain \fs20\lang3081\f1\cgrid0
|
||||
{\fs20\f1\cgrid0\lang1034
|
||||
Object=(Name=BossSkins.Boss1t_2,Class=Texture)}
|
||||
\par
|
||||
\s10 \plain \fs20\lang3081\f1\cgrid0
|
||||
{\fs20\f1\cgrid0\lang1034
|
||||
Object=(Name=BossSkins.Boss1t_3,Class=Texture)}
|
||||
\par
|
||||
\s10 \plain \fs20\lang3081\f1\cgrid0
|
||||
{\fs20\f1\cgrid0\lang1034
|
||||
Object=(Name=BossSkins.Boss2,Class=Texture)}
|
||||
\par
|
||||
\s10 \plain \fs20\lang3081\f1\cgrid0
|
||||
{\fs20\f1\cgrid0\lang1034
|
||||
Object=(Name=BossSkins.Boss2t_0,Class=Texture)}
|
||||
\par
|
||||
\s10 \plain \fs20\lang3081\f1\cgrid0
|
||||
{\fs20\f1\cgrid0\lang1034
|
||||
Object=(Name=BossSkins.Boss2t_1,Class=Texture)}
|
||||
\par
|
||||
\s10 \plain \fs20\lang3081\f1\cgrid0
|
||||
{\fs20\f1\cgrid0\lang1034
|
||||
Object=(Name=BossSkins.Boss2t_2,Class=Texture)}
|
||||
\par
|
||||
\s10 \plain \fs20\lang3081\f1\cgrid0
|
||||
{\fs20\f1\cgrid0\lang1034
|
||||
Object=(Name=BossSkins.Boss2t_3,Class=Texture)}
|
||||
\par
|
||||
\s10 \plain \fs20\lang3081\f1\cgrid0
|
||||
{\fs20\f1\cgrid0\lang1034
|
||||
Object=(Name=BossSkins.Boss3,Class=Texture)}
|
||||
\par
|
||||
\s10 \plain \fs20\lang3081\f1\cgrid0
|
||||
{\fs20\f1\cgrid0\lang1034
|
||||
Object=(Name=BossSkins.Boss3t_0,Class=Texture)}
|
||||
\par
|
||||
\s10 \plain \fs20\lang3081\f1\cgrid0
|
||||
{\fs20\f1\cgrid0\lang1034
|
||||
Object=(Name=BossSkins.Boss3t_1,Class=Texture)}
|
||||
\par
|
||||
\s10 \plain \fs20\lang3081\f1\cgrid0
|
||||
{\fs20\f1\cgrid0\lang1034
|
||||
Object=(Name=BossSkins.Boss3t_2,Class=Texture)}
|
||||
\par
|
||||
\s10 \plain \fs20\lang3081\f1\cgrid0
|
||||
{\fs20\f1\cgrid0\lang1034
|
||||
Object=(Name=BossSkins.Boss3t_3,Class=Texture)}
|
||||
\par
|
||||
\s10 \plain \fs20\lang3081\f1\cgrid0
|
||||
{\fs20\f1\cgrid0\lang1034
|
||||
Object=(Name=BossSkins.Boss4,Class=Texture)}
|
||||
\par
|
||||
\s10 \plain \fs20\lang3081\f1\cgrid0
|
||||
{\fs20\f1\cgrid0\lang1034
|
||||
Object=(Name=BossSkins.Boss4t_0,Class=Texture)}
|
||||
\par
|
||||
\s10 \plain \fs20\lang3081\f1\cgrid0
|
||||
{\fs20\f1\cgrid0\lang1034
|
||||
Object=(Name=BossSkins.Boss4t_1,Class=Texture)}
|
||||
\par
|
||||
\s10 \plain \fs20\lang3081\f1\cgrid0
|
||||
{\fs20\f1\cgrid0\lang1034
|
||||
Object=(Name=BossSkins.Boss4t_2,Class=Texture)}
|
||||
\par
|
||||
\s10 \plain \fs20\lang3081\f1\cgrid0
|
||||
{\fs20\f1\cgrid0\lang1034
|
||||
Object=(Name=BossSkins.Boss4t_3,Class=Texture)}
|
||||
\par
|
||||
\s10 \plain \fs20\lang3081\f1\cgrid0
|
||||
{\fs20\f1\cgrid0\lang1034
|
||||
Object=(Name=BossSkins.Boss4Xan,Class=Texture,Description=Xan)}
|
||||
\par
|
||||
\s10 \plain \fs20\lang3081\f1\cgrid0
|
||||
{\fs20\f1\cgrid0\lang1034
|
||||
Object=(Name=BossSkins.Boss5Xan,Class=Texture)}
|
||||
\par
|
||||
}
|
||||
23
System/BossSkins.frt
Normal file
23
System/BossSkins.frt
Normal file
@@ -0,0 +1,23 @@
|
||||
[public]
|
||||
Object=(Name=BossSkins.Boss1,Class=Texture,Description=Boss)
|
||||
Object=(Name=BossSkins.Boss1t_0,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss1t_1,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss1t_2,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss1t_3,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss2,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss2t_0,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss2t_1,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss2t_2,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss2t_3,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss3,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss3t_0,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss3t_1,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss3t_2,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss3t_3,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss4,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss4t_0,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss4t_1,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss4t_2,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss4t_3,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss4Xan,Class=Texture,Description=Xan)
|
||||
Object=(Name=BossSkins.Boss5Xan,Class=Texture)
|
||||
23
System/BossSkins.int
Normal file
23
System/BossSkins.int
Normal file
@@ -0,0 +1,23 @@
|
||||
[public]
|
||||
Object=(Name=BossSkins.Boss1,Class=Texture,Description=Boss)
|
||||
Object=(Name=BossSkins.Boss1t_0,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss1t_1,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss1t_2,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss1t_3,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss2,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss2t_0,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss2t_1,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss2t_2,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss2t_3,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss3,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss3t_0,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss3t_1,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss3t_2,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss3t_3,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss4,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss4t_0,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss4t_1,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss4t_2,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss4t_3,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss4Xan,Class=Texture,Description=Xan)
|
||||
Object=(Name=BossSkins.Boss5Xan,Class=Texture)
|
||||
23
System/BossSkins.itt
Normal file
23
System/BossSkins.itt
Normal file
@@ -0,0 +1,23 @@
|
||||
[public]
|
||||
Object=(Name=BossSkins.Boss1,Class=Texture,Description=Capo)
|
||||
Object=(Name=BossSkins.Boss1t_0,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss1t_1,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss1t_2,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss1t_3,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss2,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss2t_0,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss2t_1,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss2t_2,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss2t_3,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss3,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss3t_0,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss3t_1,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss3t_2,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss3t_3,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss4,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss4t_0,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss4t_1,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss4t_2,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss4t_3,Class=Texture)
|
||||
Object=(Name=BossSkins.Boss4Xan,Class=Texture,Description=Xan)
|
||||
Object=(Name=BossSkins.Boss5Xan,Class=Texture)
|
||||
BIN
System/BotPack.u
Normal file
BIN
System/BotPack.u
Normal file
Binary file not shown.
64
System/Botpack.int
Normal file
64
System/Botpack.int
Normal file
@@ -0,0 +1,64 @@
|
||||
[Public]
|
||||
Object=(Name=BotPack.DeathMatchPlus,Class=Class,MetaClass=Botpack.TournamentGameInfo)
|
||||
Object=(Name=BotPack.TeamGamePlus,Class=Class,MetaClass=Botpack.TournamentGameInfo)
|
||||
Object=(Name=BotPack.Assault,Class=Class,MetaClass=Botpack.TournamentGameInfo)
|
||||
Object=(Name=BotPack.Domination,Class=Class,MetaClass=Botpack.TournamentGameInfo)
|
||||
Object=(Name=BotPack.CTFGame,Class=Class,MetaClass=Botpack.TournamentGameInfo)
|
||||
Object=(Name=BotPack.LastManStanding,Class=Class,MetaClass=Botpack.TournamentGameInfo)
|
||||
Object=(Name=BotPack.TMale1Bot,Class=Class,MetaClass=BotPack.Bot,Description="Male Commando")
|
||||
Object=(Name=BotPack.TMale1,Class=Class,MetaClass=Botpack.TournamentPlayer,Description="Male Commando")
|
||||
Object=(Name=BotPack.TMale2Bot,Class=Class,MetaClass=BotPack.Bot,Description="Male Soldier")
|
||||
Object=(Name=BotPack.TMale2,Class=Class,MetaClass=Botpack.TournamentPlayer,Description="Male Soldier")
|
||||
Object=(Name=BotPack.TFemale1Bot,Class=Class,MetaClass=BotPack.Bot,Description="Female Commando")
|
||||
Object=(Name=BotPack.TFemale1,Class=Class,MetaClass=Botpack.TournamentPlayer,Description="Female Commando")
|
||||
Object=(Name=BotPack.TFemale2Bot,Class=Class,MetaClass=BotPack.Bot,Description="Female Soldier")
|
||||
Object=(Name=BotPack.TFemale2,Class=Class,MetaClass=Botpack.TournamentPlayer,Description="Female Soldier")
|
||||
Object=(Name=BotPack.TBoss,Class=Class,MetaClass=Botpack.TournamentPlayer,Description="Boss")
|
||||
Object=(Name=BotPack.TBossBot,Class=Class,MetaClass=BotPack.Bot,Description="Boss")
|
||||
Object=(Name=BotPack.VoiceMaleOne,Class=Class,MetaClass=BotPack.VoiceMale,Description="Male One")
|
||||
Object=(Name=BotPack.VoiceFemaleOne,Class=Class,MetaClass=BotPack.VoiceFemale,Description="Female One")
|
||||
Object=(Name=BotPack.VoiceMaleTwo,Class=Class,MetaClass=BotPack.VoiceMale,Description="Male Two")
|
||||
Object=(Name=BotPack.VoiceFemaleTwo,Class=Class,MetaClass=BotPack.VoiceFemale,Description="Female Two")
|
||||
Object=(Name=BotPack.VoiceBoss,Class=Class,MetaClass=BotPack.VoiceBoss,Description="Robot")
|
||||
Object=(Name=BotPack.Enforcer,Class=Class,MetaClass=Botpack.TournamentWeapon,Description="Enforcer")
|
||||
Object=(Name=BotPack.DoubleEnforcer,Class=Class,MetaClass=Botpack.TournamentWeapon,Description="Double Enforcers")
|
||||
Object=(Name=BotPack.Translocator,Class=Class,MetaClass=Botpack.TournamentWeapon,Description="Translocator")
|
||||
Object=(Name=BotPack.ImpactHammer,Class=Class,MetaClass=Botpack.TournamentWeapon,Description="Impact Hammer")
|
||||
Object=(Name=BotPack.Minigun2,Class=Class,MetaClass=Botpack.TournamentWeapon,Description="Minigun")
|
||||
Object=(Name=BotPack.PulseGun,Class=Class,MetaClass=Botpack.TournamentWeapon,Description="Pulse Gun")
|
||||
Object=(Name=BotPack.Ripper,Class=Class,MetaClass=Botpack.TournamentWeapon,Description="Ripper")
|
||||
Object=(Name=BotPack.ShockRifle,Class=Class,MetaClass=Botpack.TournamentWeapon,Description="Shock Rifle")
|
||||
Object=(Name=BotPack.SniperRifle,Class=Class,MetaClass=Botpack.TournamentWeapon,Description="SniperRifle")
|
||||
Object=(Name=BotPack.UT_BioRifle,Class=Class,MetaClass=Botpack.TournamentWeapon,Description="GES Bio Rifle")
|
||||
Object=(Name=BotPack.UT_Eightball,Class=Class,MetaClass=Botpack.TournamentWeapon,Description="Rocket Launcher")
|
||||
Object=(Name=BotPack.UT_FlakCannon,Class=Class,MetaClass=Botpack.TournamentWeapon,Description="Flak Cannon")
|
||||
Object=(Name=BotPack.WarHeadLauncher,Class=Class,MetaClass=Botpack.TournamentWeapon,Description="Redeemer")
|
||||
Object=(Name=BotPack.Chainsaw,Class=Class,MetaClass=Botpack.TournamentWeapon,Description="Chainsaw")
|
||||
Object=(Name=BotPack.InstaGibDM,Class=Class,MetaClass=Engine.Mutator,Description="InstaGib,Combat with super high powered shock rifles.")
|
||||
Object=(Name=BotPack.PulseArena,Class=Class,MetaClass=Engine.Mutator,Description="Pulse Arena,Pulse guns only.")
|
||||
Object=(Name=BotPack.FlakArena,Class=Class,MetaClass=Engine.Mutator,Description="Flak Arena,Flak cannons only.")
|
||||
Object=(Name=BotPack.RocketArena,Class=Class,MetaClass=Engine.Mutator,Description="Rocket Launcher Arena,Rocket launchers only.")
|
||||
Object=(Name=BotPack.ShockArena,Class=Class,MetaClass=Engine.Mutator,Description="Shock Arena,Shock rifles only.")
|
||||
Object=(Name=BotPack.SniperArena,Class=Class,MetaClass=Engine.Mutator,Description="Sniper Arena,Sniper rifles only.")
|
||||
Object=(Name=BotPack.ChainsawMelee,Class=Class,MetaClass=Engine.Mutator,Description="Chainsaw Melee,Everyone's melee weapon is a chainsaw.")
|
||||
Object=(Name=BotPack.NoRedeemer,Class=Class,MetaClass=Engine.Mutator,Description="No Redeemer,The redeemer is removed from the game.")
|
||||
Object=(Name=BotPack.NoPowerups,Class=Class,MetaClass=Engine.Mutator,Description="No Powerups,No shieldbelt, udamage, superhealth, or invisibility.")
|
||||
Object=(Name=BotPack.LowGrav,Class=Class,MetaClass=Engine.Mutator,Description="Low Gravity,Low Gravity.")
|
||||
Object=(Name=BotPack.Stealth,Class=Class,MetaClass=Engine.Mutator,Description="Stealth,Everyone is invisible.")
|
||||
Object=(Name=BotPack.FatBoy,Class=Class,MetaClass=Engine.Mutator,Description="Fatboy,Fatboy!")
|
||||
Object=(Name=BotPack.InstantRockets,Class=Class,MetaClass=Engine.Mutator,Description="Instant Rockets,Rocket Launcher can't be loaded with multiple rockets.")
|
||||
Object=(Name=BotPack.JumpMatch,Class=Class,MetaClass=Engine.Mutator,Description="JumpMatch,Players will be able to jump extremely high.")
|
||||
Object=(Name=BotPack.TDMDefaultMapList,Class=Class,MetaClass=Botpack.TDMmaplist,Description="Default Maps")
|
||||
Object=(Name=BotPack.TDMLargeMapList,Class=Class,MetaClass=Botpack.TDMmaplist,Description="Large Maps")
|
||||
Object=(Name=BotPack.TDMMediumMapList,Class=Class,MetaClass=Botpack.TDMmaplist,Description="Medium Maps")
|
||||
Object=(Name=BotPack.TDMSmallMapList,Class=Class,MetaClass=Botpack.TDMmaplist,Description="Small Maps")
|
||||
Object=(Name=BotPack.ASDefaultMapList,Class=Class,MetaClass=Botpack.ASMapList,Description="Default Maps")
|
||||
Object=(Name=BotPack.DOMDefaultMapList,Class=Class,MetaClass=Botpack.DOMMapList,Description="Default Maps")
|
||||
Object=(Name=BotPack.CTFDefaultMapList,Class=Class,MetaClass=Botpack.CTFMapList,Description="Default Maps")
|
||||
Object=(Name=BotPack.TDKDefaultMapList,Class=Class,MetaClass=Botpack.TDKMapList,Description="Default Maps")
|
||||
Preferences=(Caption="UTDeathmatch",Parent="Game Types",Class=Botpack.DeathmatchPlus,Immediate=True)
|
||||
Preferences=(Caption="UTTeamGame",Parent="Game Types",Class=Botpack.TeamGamePlus,Immediate=True)
|
||||
Preferences=(Caption="CTF",Parent="Game Types",Class=Botpack.CTFGame,Immediate=True)
|
||||
Preferences=(Caption="Assault",Parent="Game Types",Class=Botpack.Assault,Immediate=True)
|
||||
Preferences=(Caption="Domination",Parent="Game Types",Class=Botpack.Domination,Immediate=True)
|
||||
Preferences=(Caption="LastManStanding",Parent="Game Types",Class=Botpack.LastManStanding,Immediate=True)
|
||||
62
System/CommandoSkins.est
Normal file
62
System/CommandoSkins.est
Normal file
@@ -0,0 +1,62 @@
|
||||
[public]
|
||||
Object=(Name=CommandoSkins.cmdo1,Class=Texture,Description=Comando)
|
||||
Object=(Name=CommandoSkins.cmdo2,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo2Blake,Class=Texture,Description=Blake)
|
||||
Object=(Name=CommandoSkins.cmdo2Gorn,Class=Texture,Description=Gorn)
|
||||
Object=(Name=CommandoSkins.cmdo2Nickolai,Class=Texture,Description=Nickolai)
|
||||
Object=(Name=CommandoSkins.cmdo2Whitman,Class=Texture,Description=Whitman)
|
||||
Object=(Name=CommandoSkins.cmdo3,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo3t_0,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo3t_1,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo3t_2,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo3t_3,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo4,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo4t_0,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo4t_1,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo4t_2,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo4t_3,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo5Blake,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo5Gorn,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo5Nickolai,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo5Whitman,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco1,Class=Texture,Description=Mercenario)
|
||||
Object=(Name=CommandoSkins.daco2,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco2Boris,Class=Texture,Description=Boris)
|
||||
Object=(Name=CommandoSkins.daco2Luthor,Class=Texture,Description=Luthor)
|
||||
Object=(Name=CommandoSkins.daco2Ramirez,Class=Texture,Description=Ramírez)
|
||||
Object=(Name=CommandoSkins.daco2Graves,Class=Texture,Description=Graves)
|
||||
Object=(Name=CommandoSkins.daco3,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco3t_0,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco3t_1,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco3t_2,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco3t_3,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco4,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco4t_0,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco4t_1,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco4t_2,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco4t_3,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco5Boris,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco5Luthor,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco5Ramirez,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco5Graves,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth1,Class=Texture,Description=Necris)
|
||||
Object=(Name=CommandoSkins.goth2,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth2Kragoth,Class=Texture,Description=Kragoth)
|
||||
Object=(Name=CommandoSkins.goth2Malakai,Class=Texture,Description=Malakai)
|
||||
Object=(Name=CommandoSkins.goth2Necrotic,Class=Texture,Description=Necrotic)
|
||||
Object=(Name=CommandoSkins.goth2Grail,Class=Texture,Description=Grail)
|
||||
Object=(Name=CommandoSkins.goth3,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth3t_0,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth3t_1,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth3t_2,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth3t_3,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth4,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth4t_0,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth4t_1,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth4t_2,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth4t_3,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth5Kragoth,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth5Malakai,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth5Necrotic,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth5Grail,Class=Texture)
|
||||
|
||||
61
System/CommandoSkins.frt
Normal file
61
System/CommandoSkins.frt
Normal file
@@ -0,0 +1,61 @@
|
||||
[public]
|
||||
Object=(Name=CommandoSkins.cmdo1,Class=Texture,Description=Commando)
|
||||
Object=(Name=CommandoSkins.cmdo2,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo2Blake,Class=Texture,Description=Blake)
|
||||
Object=(Name=CommandoSkins.cmdo2Gorn,Class=Texture,Description=Gorn)
|
||||
Object=(Name=CommandoSkins.cmdo2Nickolai,Class=Texture,Description=Nickolai)
|
||||
Object=(Name=CommandoSkins.cmdo2Whitman,Class=Texture,Description=Whitman)
|
||||
Object=(Name=CommandoSkins.cmdo3,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo3t_0,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo3t_1,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo3t_2,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo3t_3,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo4,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo4t_0,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo4t_1,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo4t_2,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo4t_3,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo5Blake,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo5Gorn,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo5Nickolai,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo5Whitman,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco1,Class=Texture,Description=Mercenaire)
|
||||
Object=(Name=CommandoSkins.daco2,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco2Boris,Class=Texture,Description=Boris)
|
||||
Object=(Name=CommandoSkins.daco2Luthor,Class=Texture,Description=Luthor)
|
||||
Object=(Name=CommandoSkins.daco2Ramirez,Class=Texture,Description=Ramirez)
|
||||
Object=(Name=CommandoSkins.daco2Graves,Class=Texture,Description=Graves)
|
||||
Object=(Name=CommandoSkins.daco3,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco3t_0,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco3t_1,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco3t_2,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco3t_3,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco4,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco4t_0,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco4t_1,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco4t_2,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco4t_3,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco5Boris,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco5Luthor,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco5Ramirez,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco5Graves,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth1,Class=Texture,Description=Necris)
|
||||
Object=(Name=CommandoSkins.goth2,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth2Kragoth,Class=Texture,Description=Kragoth)
|
||||
Object=(Name=CommandoSkins.goth2Malakai,Class=Texture,Description=Malakai)
|
||||
Object=(Name=CommandoSkins.goth2Necrotic,Class=Texture,Description=Nécrotik)
|
||||
Object=(Name=CommandoSkins.goth2Grail,Class=Texture,Description=Grail)
|
||||
Object=(Name=CommandoSkins.goth3,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth3t_0,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth3t_1,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth3t_2,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth3t_3,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth4,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth4t_0,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth4t_1,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth4t_2,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth4t_3,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth5Kragoth,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth5Malakai,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth5Necrotic,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth5Grail,Class=Texture)
|
||||
61
System/CommandoSkins.int
Normal file
61
System/CommandoSkins.int
Normal file
@@ -0,0 +1,61 @@
|
||||
[public]
|
||||
Object=(Name=CommandoSkins.cmdo1,Class=Texture,Description=Commando)
|
||||
Object=(Name=CommandoSkins.cmdo2,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo2Blake,Class=Texture,Description=Blake)
|
||||
Object=(Name=CommandoSkins.cmdo2Gorn,Class=Texture,Description=Gorn)
|
||||
Object=(Name=CommandoSkins.cmdo2Nickolai,Class=Texture,Description=Nickolai)
|
||||
Object=(Name=CommandoSkins.cmdo2Whitman,Class=Texture,Description=Whitman)
|
||||
Object=(Name=CommandoSkins.cmdo3,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo3t_0,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo3t_1,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo3t_2,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo3t_3,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo4,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo4t_0,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo4t_1,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo4t_2,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo4t_3,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo5Blake,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo5Gorn,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo5Nickolai,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo5Whitman,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco1,Class=Texture,Description=Mercenary)
|
||||
Object=(Name=CommandoSkins.daco2,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco2Boris,Class=Texture,Description=Boris)
|
||||
Object=(Name=CommandoSkins.daco2Luthor,Class=Texture,Description=Luthor)
|
||||
Object=(Name=CommandoSkins.daco2Ramirez,Class=Texture,Description=Ramirez)
|
||||
Object=(Name=CommandoSkins.daco2Graves,Class=Texture,Description=Graves)
|
||||
Object=(Name=CommandoSkins.daco3,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco3t_0,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco3t_1,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco3t_2,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco3t_3,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco4,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco4t_0,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco4t_1,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco4t_2,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco4t_3,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco5Boris,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco5Luthor,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco5Ramirez,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco5Graves,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth1,Class=Texture,Description=Necris)
|
||||
Object=(Name=CommandoSkins.goth2,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth2Kragoth,Class=Texture,Description=Kragoth)
|
||||
Object=(Name=CommandoSkins.goth2Malakai,Class=Texture,Description=Malakai)
|
||||
Object=(Name=CommandoSkins.goth2Necrotic,Class=Texture,Description=Necrotic)
|
||||
Object=(Name=CommandoSkins.goth2Grail,Class=Texture,Description=Grail)
|
||||
Object=(Name=CommandoSkins.goth3,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth3t_0,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth3t_1,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth3t_2,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth3t_3,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth4,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth4t_0,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth4t_1,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth4t_2,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth4t_3,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth5Kragoth,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth5Malakai,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth5Necrotic,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth5Grail,Class=Texture)
|
||||
61
System/CommandoSkins.itt
Normal file
61
System/CommandoSkins.itt
Normal file
@@ -0,0 +1,61 @@
|
||||
[public]
|
||||
Object=(Name=CommandoSkins.cmdo1,Class=Texture,Description=Commando)
|
||||
Object=(Name=CommandoSkins.cmdo2,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo2Blake,Class=Texture,Description=Blake)
|
||||
Object=(Name=CommandoSkins.cmdo2Gorn,Class=Texture,Description=Gorn)
|
||||
Object=(Name=CommandoSkins.cmdo2Nickolai,Class=Texture,Description=Nickolai)
|
||||
Object=(Name=CommandoSkins.cmdo2Whitman,Class=Texture,Description=Whitman)
|
||||
Object=(Name=CommandoSkins.cmdo3,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo3t_0,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo3t_1,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo3t_2,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo3t_3,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo4,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo4t_0,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo4t_1,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo4t_2,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo4t_3,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo5Blake,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo5Gorn,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo5Nickolai,Class=Texture)
|
||||
Object=(Name=CommandoSkins.cmdo5Whitman,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco1,Class=Texture,Description=Mercenario)
|
||||
Object=(Name=CommandoSkins.daco2,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco2Boris,Class=Texture,Description=Boris)
|
||||
Object=(Name=CommandoSkins.daco2Luthor,Class=Texture,Description=Luthor)
|
||||
Object=(Name=CommandoSkins.daco2Ramirez,Class=Texture,Description=Ramirez)
|
||||
Object=(Name=CommandoSkins.daco2Graves,Class=Texture,Description=Tombe)
|
||||
Object=(Name=CommandoSkins.daco3,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco3t_0,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco3t_1,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco3t_2,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco3t_3,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco4,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco4t_0,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco4t_1,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco4t_2,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco4t_3,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco5Boris,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco5Luthor,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco5Ramirez,Class=Texture)
|
||||
Object=(Name=CommandoSkins.daco5Graves,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth1,Class=Texture,Description=Necris)
|
||||
Object=(Name=CommandoSkins.goth2,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth2Kragoth,Class=Texture,Description=Kragoth)
|
||||
Object=(Name=CommandoSkins.goth2Malakai,Class=Texture,Description=Malakai)
|
||||
Object=(Name=CommandoSkins.goth2Necrotic,Class=Texture,Description=Necrotico)
|
||||
Object=(Name=CommandoSkins.goth2Grail,Class=Texture,Description=Graal)
|
||||
Object=(Name=CommandoSkins.goth3,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth3t_0,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth3t_1,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth3t_2,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth3t_3,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth4,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth4t_0,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth4t_1,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth4t_2,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth4t_3,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth5Kragoth,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth5Malakai,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth5Necrotic,Class=Texture)
|
||||
Object=(Name=CommandoSkins.goth5Grail,Class=Texture)
|
||||
BIN
System/Core.dll
Normal file
BIN
System/Core.dll
Normal file
Binary file not shown.
86
System/Core.int
Normal file
86
System/Core.int
Normal file
@@ -0,0 +1,86 @@
|
||||
[Language]
|
||||
Language=English (International)
|
||||
LangId=9
|
||||
SubLangId=1
|
||||
|
||||
[Public]
|
||||
Object=(Name=Core.HelloWorldCommandlet,Class=Class,MetaClass=Core.Commandlet)
|
||||
Preferences=(Caption="Advanced",Parent="Advanced Options")
|
||||
Preferences=(Caption="File System",Parent="Advanced",Class=Core.System,Immediate=True)
|
||||
|
||||
[Errors]
|
||||
Unknown=Unknown Error
|
||||
Aborted=Aborted
|
||||
ExportOpen=Error exporting %s: couldn't open file '%s'
|
||||
ExportWrite=Error exporting %s: couldn't write file '%s'
|
||||
FileNotFound=Can't find file '%s'
|
||||
ObjectNotFound=Failed to find object '%s %s.%s'
|
||||
PackageNotFound=Can't find file for package '%s'
|
||||
PackageResolveFailed=Can't resolve package name
|
||||
FilenameToPackage=Can't convert filename '%s' to package name
|
||||
Sandbox=Package '%s' is not accessible in this sandbox
|
||||
PackageVersion=Package '%s' version mismatch
|
||||
FailedLoad=Failed to load '%s': %s
|
||||
ConfigNotFound=Can't find '%s' in configuration file
|
||||
LoadClassMismatch=%s is not a child class of %s.%s
|
||||
NotDll='%s' is not a DLL package; can't find export '%s'
|
||||
NotInDll=Can't find '%s' in '%s.dll'
|
||||
FailedLoadPackage=Failed loading package: %s
|
||||
FailedLoadObject=Failed to load '%s %s.%s': %s
|
||||
TransientImport=Transient object imported: %s
|
||||
FailedSavePrivate=Can't save %s: Graph is linked to external private object %s
|
||||
FailedImportPrivate=Can't import private object %s %s
|
||||
FailedCreate=%s %s not found for creation
|
||||
FailedImport=Can't find %s in file '%s'
|
||||
FailedSaveFile=Error saving file '%s': %s
|
||||
SaveWarning=Error saving '%s'
|
||||
NotPackaged=Object is not packaged: %s %s
|
||||
NotWithin=Object %s %s created in %s instead of %s
|
||||
Abstract=Can't create object %s: class %s is abstract
|
||||
NoReplace=Can't replace %s with %s
|
||||
NoFindImport=Can't find file '%s' for import
|
||||
ReadFileFailed=Failed to read file '%s' for import
|
||||
SeekFailed=Error seeking file
|
||||
OpenFailed=Error opening file
|
||||
WriteFailed=Error writing to file
|
||||
ReadEof=Read beyond end of file
|
||||
IniReadOnly=The file %s is write protected; settings cannot be saved
|
||||
UrlFailed=Failed launching URL
|
||||
Warning=Warning
|
||||
Question=Question
|
||||
OutOfMemory=Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
|
||||
History=History
|
||||
Assert=Assertion failed: %s [File:%s] [Line: %i]
|
||||
Debug=Debug assertion failed: %s [File:%s] [Line: %i]
|
||||
LinkerExists=Linker for '%s' already exists
|
||||
BinaryFormat=The file '%s' contains unrecognizable data
|
||||
SerialSize=%s: Serial size mismatch: Got %i, Expected %i
|
||||
ExportIndex=Bad export index %i/%i
|
||||
ImportIndex=Bad import index %i/%i
|
||||
Password=Password not recognized
|
||||
Exec=Unrecognized command
|
||||
BadProperty='%s': Bad or missing property '%s'
|
||||
MisingIni=Missing .ini file: %s
|
||||
|
||||
[Query]
|
||||
OldVersion=The file %s was saved by a previous version which is not backwards compatible with this one. Reading it will likely fail, and may cause a crash. Do you want to try anyway?
|
||||
Name=Name:
|
||||
Password=Password:
|
||||
PassPrompt=Enter your name and password:
|
||||
PassDlg=Identity Check
|
||||
Overwrite=The file '%s' needs to be updated. Do you want to overwrite the existing version?
|
||||
|
||||
[Progress]
|
||||
Saving=Saving file %s...
|
||||
Loading=Loading file %s...
|
||||
Closing=Closing
|
||||
|
||||
[General]
|
||||
Product=Unreal
|
||||
Engine=Unreal Engine
|
||||
Copyright=Copyright 1999 Epic Games, Inc.
|
||||
True=True
|
||||
False=False
|
||||
None=None
|
||||
Yes=Yes
|
||||
No=No
|
||||
BIN
System/Core.u
Normal file
BIN
System/Core.u
Normal file
Binary file not shown.
BIN
System/D3DDrv.dll
Normal file
BIN
System/D3DDrv.dll
Normal file
Binary file not shown.
9
System/D3DDrv.est
Normal file
9
System/D3DDrv.est
Normal file
@@ -0,0 +1,9 @@
|
||||
[Public]
|
||||
Object=(Name=D3DDrv.D3DRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=)
|
||||
Preferences=(Caption="Reproducción",Parent="Opciones avanzadas")
|
||||
Preferences=(Caption="Compatible con Direct3D",Parent="Reproducción",Class=D3DDrv.D3DRenderDevice,Immediate=True)
|
||||
|
||||
[D3DRenderDevice]
|
||||
ClassCaption="Compatible con Direct3D"
|
||||
AskInstalled=¿Quieres utilizar Direct3D?
|
||||
AskUse=
|
||||
9
System/D3DDrv.frt
Normal file
9
System/D3DDrv.frt
Normal file
@@ -0,0 +1,9 @@
|
||||
[Public]
|
||||
Object=(Name=D3DDrv.D3DRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=)
|
||||
Preferences=(Caption="Rendu",Parent="Options avancées")
|
||||
Preferences=(Caption="Support Direct3D",Parent="Rendu",Class=D3DDrv.D3DRenderDevice,Immediate=True)
|
||||
|
||||
[D3DRenderDevice]
|
||||
ClassCaption="Support Direct3D"
|
||||
AskInstalled=Souhaitez-vous utiliser Direct3D ?
|
||||
AskUse=
|
||||
9
System/D3DDrv.int
Normal file
9
System/D3DDrv.int
Normal file
@@ -0,0 +1,9 @@
|
||||
[Public]
|
||||
Object=(Name=D3DDrv.D3DRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=)
|
||||
Preferences=(Caption="Rendering",Parent="Advanced Options")
|
||||
Preferences=(Caption="Direct3D support",Parent="Rendering",Class=D3DDrv.D3DRenderDevice,Immediate=True)
|
||||
|
||||
[D3DRenderDevice]
|
||||
ClassCaption="Direct3D Support"
|
||||
AskInstalled=Do you want to use Direct3D?
|
||||
AskUse=
|
||||
9
System/D3DDrv.itt
Normal file
9
System/D3DDrv.itt
Normal file
@@ -0,0 +1,9 @@
|
||||
[Public]
|
||||
Object=(Name=D3DDrv.D3DRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=)
|
||||
Preferences=(Caption="Resa",Parent="Opzioni avanzate")
|
||||
Preferences=(Caption="Supporto Direct3D",Parent="Resa",Class=D3DDrv.D3DRenderDevice,Immediate=True)
|
||||
|
||||
[D3DRenderDevice]
|
||||
ClassCaption="Supporto Direct3D"
|
||||
AskInstalled=Vuoi utilizzare Direct3D?
|
||||
AskUse=
|
||||
417
System/DefUser.ini
Normal file
417
System/DefUser.ini
Normal file
@@ -0,0 +1,417 @@
|
||||
[DefaultPlayer]
|
||||
Name=Player
|
||||
Class=Botpack.TMale2
|
||||
team=255
|
||||
skin=SoldierSkins.blkt
|
||||
Face=SoldierSkins.Othello
|
||||
|
||||
[Engine.Input]
|
||||
Aliases[0]=(Command="Button bFire | Fire",Alias=Fire)
|
||||
Aliases[1]=(Command="Button bAltFire | AltFire",Alias=AltFire)
|
||||
Aliases[2]=(Command="Axis aBaseY Speed=+300.0",Alias=MoveForward)
|
||||
Aliases[3]=(Command="Axis aBaseY Speed=-300.0",Alias=MoveBackward)
|
||||
Aliases[4]=(Command="Axis aBaseX Speed=-150.0",Alias=TurnLeft)
|
||||
Aliases[5]=(Command="Axis aBaseX Speed=+150.0",Alias=TurnRight)
|
||||
Aliases[6]=(Command="Axis aStrafe Speed=-300.0",Alias=StrafeLeft)
|
||||
Aliases[7]=(Command="Axis aStrafe Speed=+300.0",Alias=StrafeRight)
|
||||
Aliases[8]=(Command="Jump | Axis aUp Speed=+300.0",Alias=Jump)
|
||||
Aliases[9]=(Command="Button bDuck | Axis aUp Speed=-300.0",Alias=Duck)
|
||||
Aliases[10]=(Command="Button bLook",Alias=Look)
|
||||
Aliases[11]=(Command="Toggle bLook",Alias=LookToggle)
|
||||
Aliases[12]=(Command="ActivateItem",Alias=InventoryActivate)
|
||||
Aliases[13]=(Command="NextItem",Alias=InventoryNext)
|
||||
Aliases[14]=(Command="PrevItem",Alias=InventoryPrevious)
|
||||
Aliases[15]=(Command="Axis aLookUp Speed=+100.0",Alias=LookUp)
|
||||
Aliases[16]=(Command="Axis aLookUp Speed=-100.0",Alias=LookDown)
|
||||
Aliases[17]=(Command="Button bSnapLevel",Alias=CenterView)
|
||||
Aliases[18]=(Command="Button bRun",Alias=Walking)
|
||||
Aliases[19]=(Command="Button bStrafe",Alias=Strafe)
|
||||
Aliases[20]=(Command="NextWeapon",Alias=NextWeapon)
|
||||
Aliases[21]=(Command="ActivateTranslator",Alias=ActivateTranslator)
|
||||
Aliases[22]=(Command="ActivateHint",Alias=ActivateHint)
|
||||
Aliases[23]=(Command="Button bFreeLook",Alias=FreeLook)
|
||||
Aliases[24]=(Command="ViewClass Pawn",Alias=ViewTeam)
|
||||
Aliases[25]=(Command="mutate tossrelic",Alias=TossRelic)
|
||||
Aliases[26]=(Command="",Alias=None)
|
||||
Aliases[27]=(Command="",Alias=None)
|
||||
Aliases[28]=(Command="",Alias=None)
|
||||
Aliases[29]=(Command="",Alias=None)
|
||||
Aliases[30]=(Command="",Alias=None)
|
||||
Aliases[31]=(Command="",Alias=None)
|
||||
Aliases[32]=(Command="",Alias=None)
|
||||
Aliases[33]=(Command="",Alias=None)
|
||||
Aliases[34]=(Command="",Alias=None)
|
||||
Aliases[35]=(Command="",Alias=None)
|
||||
Aliases[36]=(Command="",Alias=None)
|
||||
Aliases[37]=(Command="",Alias=None)
|
||||
Aliases[38]=(Command="",Alias=None)
|
||||
Aliases[39]=(Command="",Alias=None)
|
||||
LeftMouse=Fire
|
||||
RightMouse=AltFire
|
||||
MiddleMouse=MoveForward
|
||||
Tab=Type
|
||||
Enter=InventoryActivate
|
||||
Shift=Walking
|
||||
Ctrl=Jump
|
||||
Alt=Fire
|
||||
Pause=Pause
|
||||
CapsLock=LookToggle
|
||||
Escape=ShowMenu
|
||||
Space=Jump
|
||||
PageDown=LookDown
|
||||
End=CenterView
|
||||
Left=StrafeLeft
|
||||
Up=MoveForward
|
||||
Right=StrafeRight
|
||||
Down=MoveBackward
|
||||
Insert=
|
||||
Delete=LookUp
|
||||
0=SwitchWeapon 10
|
||||
1=SwitchWeapon 1
|
||||
2=SwitchWeapon 2
|
||||
3=SwitchWeapon 3
|
||||
4=SwitchWeapon 4
|
||||
5=SwitchWeapon 5
|
||||
6=SwitchWeapon 6
|
||||
7=SwitchWeapon 7
|
||||
8=SwitchWeapon 8
|
||||
9=SwitchWeapon 9
|
||||
C=Duck
|
||||
G=Grab
|
||||
L=Taunt wave
|
||||
M=Look
|
||||
O=Toggle bExtra0
|
||||
S=Axis aUp Speed=+300.0
|
||||
T=Talk
|
||||
Z=Strafe
|
||||
F1=ShowScores
|
||||
F2=ShowServerInfo
|
||||
F3=ShowObjectives
|
||||
F4=
|
||||
F5=ViewTeam
|
||||
F6=Stat Net
|
||||
F7=
|
||||
F8=
|
||||
F9=SShot
|
||||
F10=Cancel
|
||||
F11=Brightness
|
||||
F12=EndFullscreen
|
||||
Equals=GrowHUD
|
||||
Comma=StrafeLeft
|
||||
Minus=ShrinkHUD
|
||||
Period=StrafeRight
|
||||
Slash=NextWeapon
|
||||
LeftBracket=InventoryPrevious
|
||||
Backslash=ChangeHud
|
||||
RightBracket=InventoryNext
|
||||
MouseX=Axis aMouseX Speed=6.0
|
||||
MouseY=Axis aMouseY Speed=6.0
|
||||
MouseW=
|
||||
None=
|
||||
Cancel=
|
||||
Backspace=
|
||||
PageUp=
|
||||
home=
|
||||
Select=
|
||||
Print=
|
||||
Execute=
|
||||
PrintScrn=
|
||||
Help=
|
||||
A=
|
||||
B=
|
||||
D=
|
||||
E=
|
||||
f=Feigndeath
|
||||
H=Taunt Thrust
|
||||
i=
|
||||
j=Taunt Taunt1
|
||||
K=Taunt Victory1
|
||||
P=TossRelic
|
||||
Q=GetWeapon BotPack.Translocator
|
||||
R=TeamTalk
|
||||
U=
|
||||
V=
|
||||
W=
|
||||
X=
|
||||
NumPad0=ViewPlayerNum 0
|
||||
NumPad1=ViewPlayerNum 1
|
||||
NumPad2=ViewPlayerNum 2
|
||||
NumPad3=ViewPlayerNum 3
|
||||
NumPad4=ViewPlayerNum 4
|
||||
NumPad5=ViewPlayerNum 5
|
||||
NumPad6=ViewPlayerNum 6
|
||||
NumPad7=ViewPlayerNum 7
|
||||
NumPad8=ViewPlayerNum 8
|
||||
NumPad9=ViewPlayerNum 9
|
||||
GreyStar=
|
||||
Separator=
|
||||
NumPadPeriod=Duck
|
||||
GreySlash=
|
||||
F13=
|
||||
F14=
|
||||
F15=
|
||||
F16=
|
||||
F17=
|
||||
F18=
|
||||
F19=
|
||||
F20=
|
||||
F21=
|
||||
F22=
|
||||
F23=
|
||||
F24=
|
||||
NumLock=
|
||||
ScrollLock=
|
||||
LShift=
|
||||
RShift=
|
||||
LControl=
|
||||
RControl=
|
||||
Semicolon=ThrowWeapon
|
||||
Tilde=
|
||||
SingleQuote=Strafe
|
||||
Attn=
|
||||
CrSel=
|
||||
ExSel=
|
||||
ErEof=
|
||||
Play=
|
||||
Zoom=
|
||||
NoName=
|
||||
PA1=
|
||||
OemClear=
|
||||
MouseZ=
|
||||
MouseWheelDown=NextWeapon
|
||||
MouseWheelUp=PrevWeapon
|
||||
Joy1=Fire
|
||||
Joy2=Jump
|
||||
Joy3=AltFire
|
||||
Joy4=Duck
|
||||
Joy5=NextWeapon
|
||||
Joy6=SwitchWeapon 2
|
||||
Joy7=SwitchWeapon 3
|
||||
Joy8=SwitchWeapon 4
|
||||
Joy9=SwitchWeapon 9
|
||||
Joy10=SwitchWeapon 0
|
||||
Joy11=InventoryPrevious
|
||||
Joy12=InventoryActivate
|
||||
Joy13=InventoryNext
|
||||
Joy14=
|
||||
Joy15=
|
||||
Joy16=
|
||||
JoyX=Axis astrafe speed=2
|
||||
JoyY=Axis aBaseY speed=2
|
||||
JoyZ=
|
||||
JoyR=
|
||||
JoyU=Axis aturn speed=5.9
|
||||
JoyV=Axis aLookUp speed=-3
|
||||
JoyPovRight=SwitchWeapon 6
|
||||
JoyPovLeft=SwitchWeapon 7
|
||||
JoyPovUp=SwitchWeapon 8
|
||||
JoyPovDown=SwitchWeapon 5
|
||||
|
||||
[Engine.PlayerPawn]
|
||||
WeaponPriority[0]=Translocator
|
||||
WeaponPriority[1]=ChainSaw
|
||||
WeaponPriority[2]=ImpactHammer
|
||||
WeaponPriority[3]=enforcer
|
||||
WeaponPriority[4]=doubleenforcer
|
||||
WeaponPriority[5]=ShockRifle
|
||||
WeaponPriority[6]=ut_biorifle
|
||||
WeaponPriority[7]=PulseGun
|
||||
WeaponPriority[8]=SniperRifle
|
||||
WeaponPriority[9]=ripper
|
||||
WeaponPriority[10]=minigun2
|
||||
WeaponPriority[11]=UT_FlakCannon
|
||||
WeaponPriority[12]=UT_Eightball
|
||||
WeaponPriority[13]=WarheadLauncher
|
||||
WeaponPriority[14]=None
|
||||
WeaponPriority[15]=None
|
||||
WeaponPriority[16]=None
|
||||
WeaponPriority[17]=None
|
||||
WeaponPriority[18]=None
|
||||
WeaponPriority[19]=None
|
||||
|
||||
[Engine.HUD]
|
||||
HudMode=0
|
||||
Crosshair=0
|
||||
|
||||
[Botpack.ChallengeHUD]
|
||||
bUseTeamColor=true
|
||||
FavoriteHUDColor=(R=0,G=0,B=16)
|
||||
CrosshairColor=(R=0,G=16,B=0)
|
||||
HudScale=+1.0
|
||||
Opacity=15
|
||||
StatusScale=1.0
|
||||
WeaponScale=0.8
|
||||
bHideAllWeapons=false
|
||||
bHideStatus=false
|
||||
bHideAmmo=false
|
||||
bHideTeamInfo=false
|
||||
bHideFrags=false
|
||||
bHideHUD=false
|
||||
bHideNoviceMessages=false
|
||||
bHideFaces=false
|
||||
|
||||
|
||||
[Botpack.ChallengeBotInfo]
|
||||
BotFaces[0]=CommandoSkins.Blake
|
||||
BotFaces[1]=SGirlSkins.Aryss
|
||||
BotFaces[2]=SoldierSkins.Malcom
|
||||
BotFaces[3]=CommandoSkins.Luthor
|
||||
BotFaces[4]=FCommandoSkins.Cryss
|
||||
BotFaces[5]=FCommandoSkins.Visse
|
||||
BotFaces[6]=SoldierSkins.Kregore
|
||||
BotFaces[7]=SGirlSkins.Cilia
|
||||
BotFaces[8]=CommandoSkins.Kragoth
|
||||
BotFaces[9]=FCommandoSkins.Tanya
|
||||
BotFaces[10]=SoldierSkins.Johnson
|
||||
BotFaces[11]=CommandoSkins.Boris
|
||||
BotFaces[12]=SGirlSkins.Vixen
|
||||
BotFaces[13]=SGirlSkins.Sara
|
||||
BotFaces[14]=SoldierSkins.Othello
|
||||
BotFaces[15]=FCommandoSkins.Kyla
|
||||
BotFaces[16]=CommandoSkins.Gorn
|
||||
BotFaces[17]=SGirlSkins.Annaka
|
||||
BotFaces[18]=SoldierSkins.Riker
|
||||
BotFaces[19]=FCommandoSkins.Malise
|
||||
BotFaces[20]=CommandoSkins.Ramirez
|
||||
BotFaces[21]=FCommandoSkins.Freylis
|
||||
BotFaces[22]=SoldierSkins.Arkon
|
||||
BotFaces[23]=SGirlSkins.Sarena
|
||||
BotFaces[24]=CommandoSkins.Grail
|
||||
BotFaces[25]=FCommandoSkins.Mariana
|
||||
BotFaces[26]=SoldierSkins.Rankin
|
||||
BotFaces[27]=SGirlSkins.Isis
|
||||
BotFaces[28]=CommandoSkins.Graves
|
||||
BotFaces[29]=SGirlSkins.Lauren
|
||||
BotFaces[30]=SoldierSkins.Malcom
|
||||
BotFaces[31]=FCommandoSkins.Jayce
|
||||
bAdjustSkill=False
|
||||
bRandomOrder=True
|
||||
Difficulty=1
|
||||
BotNames[0]=Archon
|
||||
BotNames[1]=Aryss
|
||||
BotNames[2]=Alarik
|
||||
BotNames[3]=Dessloch
|
||||
BotNames[4]=Cryss
|
||||
BotNames[5]=Nikita
|
||||
BotNames[6]=Drimacus
|
||||
BotNames[7]=Rhea
|
||||
BotNames[8]=Raynor
|
||||
BotNames[9]=Kira
|
||||
BotNames[10]=Karag
|
||||
BotNames[11]=Zenith
|
||||
BotNames[12]=Cali
|
||||
BotNames[13]=Alys
|
||||
BotNames[14]=Kosak
|
||||
BotNames[15]=Illana
|
||||
BotNames[16]=Barak
|
||||
BotNames[17]=Kara
|
||||
BotNames[18]=Tamerlane
|
||||
BotNames[19]=Arachne
|
||||
BotNames[20]=Liche
|
||||
BotNames[21]=Jared
|
||||
BotNames[22]=Ichthys
|
||||
BotNames[23]=Tamara
|
||||
BotNames[24]=Loque
|
||||
BotNames[25]=Athena
|
||||
BotNames[26]=Cilia
|
||||
BotNames[27]=Sarena
|
||||
BotNames[28]=Malakai
|
||||
BotNames[29]=Visse
|
||||
BotNames[30]=Necroth
|
||||
BotNames[31]=Kragoth
|
||||
BotTeams[0]=255
|
||||
BotTeams[1]=0
|
||||
BotTeams[2]=255
|
||||
BotTeams[3]=1
|
||||
BotTeams[4]=255
|
||||
BotTeams[5]=2
|
||||
BotTeams[6]=255
|
||||
BotTeams[7]=3
|
||||
BotTeams[8]=255
|
||||
BotTeams[9]=0
|
||||
BotTeams[10]=255
|
||||
BotTeams[11]=1
|
||||
BotTeams[12]=255
|
||||
BotTeams[13]=2
|
||||
BotTeams[14]=255
|
||||
BotTeams[15]=3
|
||||
BotTeams[16]=255
|
||||
BotTeams[17]=0
|
||||
BotTeams[18]=255
|
||||
BotTeams[19]=1
|
||||
BotTeams[20]=255
|
||||
BotTeams[21]=2
|
||||
BotTeams[22]=255
|
||||
BotTeams[23]=3
|
||||
BotTeams[24]=255
|
||||
BotTeams[25]=0
|
||||
BotTeams[26]=255
|
||||
BotTeams[27]=1
|
||||
BotTeams[28]=255
|
||||
BotTeams[29]=2
|
||||
BotTeams[30]=255
|
||||
BotTeams[31]=3
|
||||
BotClasses[0]=BotPack.TMale1Bot
|
||||
BotClasses[1]=BotPack.TFemale2Bot
|
||||
BotClasses[2]=BotPack.TMale2Bot
|
||||
BotClasses[3]=BotPack.TMale1Bot
|
||||
BotClasses[4]=BotPack.TFemale1Bot
|
||||
BotClasses[5]=BotPack.TFemale1Bot
|
||||
BotClasses[6]=BotPack.TMale2Bot
|
||||
BotClasses[7]=BotPack.TFemale2Bot
|
||||
BotClasses[8]=BotPack.TMale1Bot
|
||||
BotClasses[9]=BotPack.TFemale1Bot
|
||||
BotClasses[10]=BotPack.TMale2Bot
|
||||
BotClasses[11]=BotPack.TMale1Bot
|
||||
BotClasses[12]=BotPack.TFemale2Bot
|
||||
BotClasses[13]=BotPack.TFemale2Bot
|
||||
BotClasses[14]=BotPack.TMale2Bot
|
||||
BotClasses[15]=BotPack.TFemale1Bot
|
||||
BotClasses[16]=BotPack.TMale1Bot
|
||||
BotClasses[17]=BotPack.TFemale2Bot
|
||||
BotClasses[18]=BotPack.TMale2Bot
|
||||
BotClasses[19]=BotPack.TFemale1Bot
|
||||
BotClasses[20]=BotPack.TMale1Bot
|
||||
BotClasses[21]=BotPack.TFemale1Bot
|
||||
BotClasses[22]=BotPack.TMale2Bot
|
||||
BotClasses[23]=BotPack.TFemale2Bot
|
||||
BotClasses[24]=BotPack.TMale1Bot
|
||||
BotClasses[25]=BotPack.TFemale1Bot
|
||||
BotClasses[26]=BotPack.TMale2Bot
|
||||
BotClasses[27]=BotPack.TFemale2Bot
|
||||
BotClasses[28]=BotPack.TMale1Bot
|
||||
BotClasses[29]=BotPack.TFemale2Bot
|
||||
BotClasses[30]=BotPack.TMale2Bot
|
||||
BotClasses[31]=BotPack.TFemale1Bot
|
||||
BotSkins[0]=CommandoSkins.cmdo
|
||||
BotSkins[1]=SGirlSkins.fbth
|
||||
BotSkins[2]=SoldierSkins.blkt
|
||||
BotSkins[3]=CommandoSkins.daco
|
||||
BotSkins[4]=FCommandoSkins.goth
|
||||
BotSkins[5]=FCommandoSkins.goth
|
||||
BotSkins[6]=SoldierSkins.RawS
|
||||
BotSkins[7]=SGirlSkins.Venm
|
||||
BotSkins[8]=CommandoSkins.goth
|
||||
BotSkins[9]=FCommandoSkins.daco
|
||||
BotSkins[10]=SoldierSkins.sldr
|
||||
BotSkins[11]=CommandoSkins.daco
|
||||
BotSkins[12]=SGirlSkins.Garf
|
||||
BotSkins[13]=SGirlSkins.army
|
||||
BotSkins[14]=SoldierSkins.blkt
|
||||
BotSkins[15]=FCommandoSkins.daco
|
||||
BotSkins[16]=CommandoSkins.cmdo
|
||||
BotSkins[17]=SGirlSkins.fbth
|
||||
BotSkins[18]=SoldierSkins.blkt
|
||||
BotSkins[19]=FCommandoSkins.goth
|
||||
BotSkins[20]=CommandoSkins.daco
|
||||
BotSkins[21]=FCommandoSkins.goth
|
||||
BotSkins[22]=SoldierSkins.RawS
|
||||
BotSkins[23]=SGirlSkins.Venm
|
||||
BotSkins[24]=CommandoSkins.goth
|
||||
BotSkins[25]=FCommandoSkins.daco
|
||||
BotSkins[26]=SoldierSkins.sldr
|
||||
BotSkins[27]=SGirlSkins.Garf
|
||||
BotSkins[28]=CommandoSkins.daco
|
||||
BotSkins[29]=SGirlSkins.army
|
||||
BotSkins[30]=SoldierSkins.blkt
|
||||
BotSkins[31]=FCommandoSkins.daco
|
||||
485
System/Default.ini
Normal file
485
System/Default.ini
Normal file
@@ -0,0 +1,485 @@
|
||||
[URL]
|
||||
Protocol=unreal
|
||||
ProtocolDescription=Unreal Protocol
|
||||
Name=Player
|
||||
Map=Index.unr
|
||||
LocalMap=CityIntro.unr
|
||||
Host=
|
||||
Portal=
|
||||
MapExt=unr
|
||||
SaveExt=usa
|
||||
Port=7777
|
||||
Class=Botpack.TMale1
|
||||
|
||||
[FirstRun]
|
||||
FirstRun=0
|
||||
|
||||
[PackageRemap]
|
||||
UnrealShare=UnrealI
|
||||
|
||||
[Engine.Engine]
|
||||
GameRenderDevice=SoftDrv.SoftwareRenderDevice
|
||||
AudioDevice=Galaxy.GalaxyAudioSubsystem
|
||||
NetworkDevice=IpDrv.TcpNetDriver
|
||||
DemoRecordingDevice=Engine.DemoRecDriver
|
||||
Console=UTMenu.UTConsole
|
||||
Language=int
|
||||
GameEngine=Engine.GameEngine
|
||||
EditorEngine=Editor.EditorEngine
|
||||
WindowedRenderDevice=SoftDrv.SoftwareRenderDevice
|
||||
RenderDevice=GlideDrv.GlideRenderDevice
|
||||
DefaultGame=Botpack.DeathMatchPlus
|
||||
DefaultServerGame=Botpack.DeathMatchPlus
|
||||
ViewportManager=WinDrv.WindowsClient
|
||||
Render=Render.Render
|
||||
Input=Engine.Input
|
||||
Canvas=Engine.Canvas
|
||||
|
||||
[Core.System]
|
||||
PurgeCacheDays=30
|
||||
SavePath=../Save
|
||||
CachePath=../Cache
|
||||
CacheExt=.uxx
|
||||
Paths=../System/*.u
|
||||
Paths=../Maps/*.unr
|
||||
Paths=../Textures/*.utx
|
||||
Paths=../Sounds/*.uax
|
||||
Paths=../Music/*.umx
|
||||
Suppress=DevLoad
|
||||
Suppress=DevSave
|
||||
Suppress=DevNetTraffic
|
||||
Suppress=DevGarbage
|
||||
Suppress=DevKill
|
||||
Suppress=DevReplace
|
||||
Suppress=DevSound
|
||||
Suppress=DevCompile
|
||||
Suppress=DevBind
|
||||
Suppress=DevBsp
|
||||
|
||||
[Engine.GameEngine]
|
||||
CacheSizeMegs=4
|
||||
UseSound=True
|
||||
ServerActors=IpDrv.UdpBeacon
|
||||
ServerActors=IpServer.UdpServerQuery
|
||||
ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
|
||||
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
|
||||
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.mplayer.com MasterServerPort=27900
|
||||
ServerActors=UWeb.WebServer
|
||||
ServerPackages=SoldierSkins
|
||||
ServerPackages=CommandoSkins
|
||||
ServerPackages=FCommandoSkins
|
||||
ServerPackages=SGirlSkins
|
||||
ServerPackages=BossSkins
|
||||
ServerPackages=Botpack
|
||||
ServerPackages=MultiMesh
|
||||
ServerPackages=Relics
|
||||
ServerPackages=EpicCustomModels
|
||||
ServerPackages=TCowMeshSkins
|
||||
ServerPackages=TNaliMeshSkins
|
||||
ServerPackages=TSkMSkins
|
||||
ServerPackages=De
|
||||
|
||||
[WinDrv.WindowsClient]
|
||||
WindowedViewportX=640
|
||||
WindowedViewportY=480
|
||||
WindowedColorBits=16
|
||||
FullscreenViewportX=640
|
||||
FullscreenViewportY=480
|
||||
FullscreenColorBits=16
|
||||
Brightness=0.500000
|
||||
MipFactor=1.000000
|
||||
UseDirectDraw=True
|
||||
UseJoystick=False
|
||||
CaptureMouse=True
|
||||
StartupFullscreen=True
|
||||
CurvedSurfaces=False
|
||||
LowDetailTextures=False
|
||||
ScreenFlashes=True
|
||||
NoLighting=False
|
||||
SlowVideoBuffering=True
|
||||
DeadZoneXYZ=True
|
||||
DeadZoneRUV=False
|
||||
InvertVertical=False
|
||||
ScaleXYZ=1000.0
|
||||
ScaleRUV=2000.0
|
||||
MinDesiredFrameRate=30.0
|
||||
Decals=True
|
||||
NoDynamicLights=False
|
||||
|
||||
[XDrv.XClient]
|
||||
WindowedViewportX=640
|
||||
WindowedViewportY=480
|
||||
WindowedColorBits=16
|
||||
FullscreenViewportX=640
|
||||
FullscreenViewportY=480
|
||||
FullscreenColorBits=16
|
||||
Brightness=0.500000
|
||||
MipFactor=1.000000
|
||||
SlowVideoBuffering=False
|
||||
StartupFullscreen=True
|
||||
CurvedSurfaces=False
|
||||
CaptureMouse=True
|
||||
LowDetailTextures=False
|
||||
ScreenFlashes=True
|
||||
NoLighting=False
|
||||
DeadZoneXYZ=True
|
||||
DeadZoneRUV=False
|
||||
InvertVertical=False
|
||||
ScaleXYZ=1000.0
|
||||
ScaleRUV=2000.0
|
||||
MinDesiredFrameRate=30.0
|
||||
|
||||
[Engine.Player]
|
||||
ConfiguredInternetSpeed=2600
|
||||
ConfiguredLanSpeed=20000
|
||||
|
||||
[Audio.GenericAudioSubsystem]
|
||||
UseFilter=True
|
||||
UseSurround=False
|
||||
UseStereo=True
|
||||
UseCDMusic=False
|
||||
UseDigitalMusic=False
|
||||
UseSpatial=False
|
||||
UseReverb=False
|
||||
Use3dHardware=False
|
||||
LowSoundQuality=False
|
||||
ReverseStereo=False
|
||||
Latency=40
|
||||
OutputRate=22050Hz
|
||||
Channels=16
|
||||
MusicVolume=160
|
||||
SoundVolume=200
|
||||
AmbientFactor=0.7
|
||||
|
||||
[Galaxy.GalaxyAudioSubsystem]
|
||||
UseDirectSound=True
|
||||
UseFilter=True
|
||||
UseSurround=False
|
||||
UseStereo=True
|
||||
UseCDMusic=False
|
||||
UseDigitalMusic=True
|
||||
UseSpatial=False
|
||||
UseReverb=True
|
||||
Use3dHardware=False
|
||||
LowSoundQuality=False
|
||||
ReverseStereo=False
|
||||
Latency=40
|
||||
OutputRate=22050Hz
|
||||
EffectsChannels=16
|
||||
DopplerSpeed=9000.000000
|
||||
MusicVolume=160
|
||||
SoundVolume=200
|
||||
AmbientFactor=0.700000
|
||||
|
||||
[IpDrv.TcpNetDriver]
|
||||
AllowDownloads=True
|
||||
ConnectionTimeout=15.0
|
||||
InitialConnectTimeout=300.0
|
||||
AckTimeout=1.0
|
||||
KeepAliveTime=0.2
|
||||
MaxClientRate=20000
|
||||
SimLatency=0
|
||||
RelevantTimeout=5.0
|
||||
SpawnPrioritySeconds=1.0
|
||||
ServerTravelPause=4.0
|
||||
NetServerMaxTickRate=20
|
||||
LanServerMaxTickRate=35
|
||||
DownloadManagers=IpDrv.HTTPDownload
|
||||
DownloadManagers=Engine.ChannelDownload
|
||||
|
||||
[IpDrv.HTTPDownload]
|
||||
RedirectToURL=
|
||||
ProxyServerHost=
|
||||
ProxyServerPort=3128
|
||||
UseCompression=True
|
||||
|
||||
[Engine.DemoRecDriver]
|
||||
DemoSpectatorClass=Botpack.CHSpectator
|
||||
MaxClientRate=25000
|
||||
ConnectionTimeout=15.0
|
||||
InitialConnectTimeout=500.0
|
||||
AckTimeout=1.0
|
||||
KeepAliveTime=1.0
|
||||
SimLatency=0
|
||||
RelevantTimeout=5.0
|
||||
SpawnPrioritySeconds=1.0
|
||||
ServerTravelPause=4.0
|
||||
NetServerMaxTickRate=60
|
||||
LanServerMaxTickRate=60
|
||||
|
||||
[Engine.GameReplicationInfo]
|
||||
ServerName=Another UT Server
|
||||
ShortName=UT Server
|
||||
|
||||
[IpDrv.TcpipConnection]
|
||||
SimPacketLoss=0
|
||||
SimLatency=0
|
||||
|
||||
[IpServer.UdpServerQuery]
|
||||
GameName=ut
|
||||
|
||||
[IpDrv.UdpBeacon]
|
||||
DoBeacon=True
|
||||
BeaconTime=0.50
|
||||
BeaconTimeout=5.0
|
||||
BeaconProduct=ut
|
||||
|
||||
[SoftDrv.SoftwareRenderDevice]
|
||||
Translucency=True
|
||||
VolumetricLighting=True
|
||||
ShinySurfaces=False
|
||||
Coronas=False
|
||||
HighDetailActors=False
|
||||
HighResTextureSmooth=True
|
||||
LowResTextureSmooth=False
|
||||
FastTranslucency=True
|
||||
|
||||
[GlideDrv.GlideRenderDevice]
|
||||
Translucency=True
|
||||
VolumetricLighting=True
|
||||
ShinySurfaces=True
|
||||
Coronas=True
|
||||
HighDetailActors=True
|
||||
DetailBias=-1.500000
|
||||
RefreshRate=60Hz
|
||||
DetailTextures=True
|
||||
FastUglyRefresh=False
|
||||
ScreenSmoothing=True
|
||||
Resolution=Default
|
||||
|
||||
[MetalDrv.MetalRenderDevice]
|
||||
Translucency=True
|
||||
VolumetricLighting=True
|
||||
ShinySurfaces=True
|
||||
Coronas=True
|
||||
HighDetailActors=True
|
||||
DetailTextures=False
|
||||
|
||||
[OpenGLDrv.OpenGLRenderDevice]
|
||||
Translucency=True
|
||||
VolumetricLighting=False
|
||||
ShinySurfaces=True
|
||||
Coronas=True
|
||||
HighDetailActors=True
|
||||
DetailTextures=True
|
||||
|
||||
[D3DDrv.D3DRenderDevice]
|
||||
Translucency=True
|
||||
VolumetricLighting=False
|
||||
ShinySurfaces=True
|
||||
Coronas=True
|
||||
HighDetailActors=True
|
||||
UseMipmapping=True
|
||||
UseTrilinear=False
|
||||
UseMultitexture=True
|
||||
UsePageFlipping=True
|
||||
UsePalettes=True
|
||||
UseFullscreen=True
|
||||
UseGammaCorrection=True
|
||||
DetailTextures=False
|
||||
Use3dfx=False
|
||||
UseTripleBuffering=True
|
||||
UsePrecache=True
|
||||
Use32BitTextures=False
|
||||
|
||||
[SglDrv.SglRenderDevice]
|
||||
Translucency=True
|
||||
VolumetricLighting=False
|
||||
ShinySurfaces=False
|
||||
Coronas=True
|
||||
HighDetailActors=False
|
||||
ColorDepth=16
|
||||
DetailTextures=False
|
||||
FastUglyRefresh=False
|
||||
TextureDetailBias=Near
|
||||
VertexLighting=False
|
||||
|
||||
[Editor.EditorEngine]
|
||||
UseSound=True
|
||||
CacheSizeMegs=6
|
||||
GridEnabled=True
|
||||
SnapVertices=True
|
||||
SnapDistance=10.000000
|
||||
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
|
||||
RotGridEnabled=True
|
||||
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
|
||||
GameCommandLine=-log
|
||||
FovAngleDegrees=90.000000
|
||||
GodMode=True
|
||||
AutoSave=False
|
||||
AutoSaveTimeMinutes=5
|
||||
AutoSaveIndex=6
|
||||
C_WorldBox=(R=0,G=0,B=107,A=0)
|
||||
C_GroundPlane=(R=0,G=0,B=63,A=0)
|
||||
C_GroundHighlight=(R=0,G=0,B=127,A=0)
|
||||
C_BrushWire=(R=255,G=63,B=63,A=0)
|
||||
C_Pivot=(R=0,G=255,B=0,A=0)
|
||||
C_Select=(R=0,G=0,B=127,A=0)
|
||||
C_AddWire=(R=127,G=127,B=255,A=0)
|
||||
C_SubtractWire=(R=255,G=192,B=63,A=0)
|
||||
C_GreyWire=(R=163,G=163,B=163,A=0)
|
||||
C_Invalid=(R=163,G=163,B=163,A=0)
|
||||
C_ActorWire=(R=127,G=63,B=0,A=0)
|
||||
C_ActorHiWire=(R=255,G=127,B=0,A=0)
|
||||
C_White=(R=255,G=255,B=255,A=0)
|
||||
C_SemiSolidWire=(R=127,G=255,B=0,A=0)
|
||||
C_NonSolidWire=(R=63,G=192,B=32,A=0)
|
||||
C_WireGridAxis=(R=119,G=119,B=119,A=0)
|
||||
C_ActorArrow=(R=163,G=0,B=0,A=0)
|
||||
C_ScaleBox=(R=151,G=67,B=11,A=0)
|
||||
C_ScaleBoxHi=(R=223,G=149,B=157,A=0)
|
||||
C_Mover=(R=255,G=0,B=255,A=0)
|
||||
C_OrthoBackground=(R=163,G=163,B=163,A=0)
|
||||
C_Current=(R=0,G=0,B=0,A=0)
|
||||
C_BrushVertex=(R=0,G=0,B=0,A=0)
|
||||
C_BrushSnap=(R=0,G=0,B=0,A=0)
|
||||
C_Black=(R=0,G=0,B=0,A=0)
|
||||
C_Mask=(R=0,G=0,B=0,A=0)
|
||||
C_WireBackground=(R=0,G=0,B=0,A=0)
|
||||
C_ZoneWire=(R=0,G=0,B=0,A=0)
|
||||
EditPackages=Core
|
||||
EditPackages=Engine
|
||||
EditPackages=Editor
|
||||
EditPackages=UWindow
|
||||
EditPackages=Fire
|
||||
EditPackages=IpDrv
|
||||
EditPackages=UWeb
|
||||
EditPackages=UBrowser
|
||||
EditPackages=UnrealShare
|
||||
EditPackages=UnrealI
|
||||
EditPackages=UMenu
|
||||
EditPackages=IpServer
|
||||
EditPackages=Botpack
|
||||
EditPackages=UTServerAdmin
|
||||
EditPackages=UTMenu
|
||||
EditPackages=UTBrowser
|
||||
|
||||
[UMenu.UnrealConsole]
|
||||
RootWindow=UMenu.UMenuRootWindow
|
||||
UWindowKey=IK_Esc
|
||||
ShowDesktop=True
|
||||
|
||||
[UMenu.UMenuMenuBar]
|
||||
ShowHelp=True
|
||||
GameUMenuDefault="UTMenu.UTGameMenu"
|
||||
MultiplayerUMenuDefault="UTMenu.UTMultiplayerMenu"
|
||||
OptionsUMenuDefault="UTMenu.UTOptionsMenu"
|
||||
|
||||
[Botpack.ChallengeBotInfo]
|
||||
Difficulty=1
|
||||
|
||||
[Botpack.DeathMatchPlus]
|
||||
bNoviceMode=True
|
||||
bHardCoreMode=True
|
||||
bUseTranslocator=False
|
||||
bCoopWeaponMode=False
|
||||
|
||||
[Botpack.CTFGame]
|
||||
bUseTranslocator=True
|
||||
bCoopWeaponMode=True
|
||||
GoalTeamScore=3
|
||||
|
||||
[Botpack.Domination]
|
||||
bDumbDown=True
|
||||
bUseTranslocator=True
|
||||
bCoopWeaponMode=True
|
||||
GoalTeamScore=100
|
||||
|
||||
[Botpack.Assault]
|
||||
bUseTranslocator=False
|
||||
bCoopWeaponMode=True
|
||||
|
||||
[Botpack.TeamGamePlus]
|
||||
bBalanceTeams=True
|
||||
GoalTeamScore=30
|
||||
bPlayersBalanceTeams=True
|
||||
|
||||
[Engine.GameInfo]
|
||||
bLowGore=False
|
||||
bVeryLowGore=False
|
||||
|
||||
[UnrealShare.UnrealGameOptionsMenu]
|
||||
bCanModifyGore=True
|
||||
|
||||
[UBrowser.UBrowserMainClientWindow]
|
||||
LANTabName=UBrowserLAN
|
||||
ServerListNames[0]=UBrowserUT
|
||||
ServerListNames[1]=UBrowserLAN
|
||||
ServerListNames[2]=UBrowserPopulated
|
||||
ServerListNames[3]=UBrowserDeathmatch
|
||||
ServerListNames[4]=UBrowserTeamGames
|
||||
ServerListNames[5]=UBrowserCTF
|
||||
ServerListNames[6]=UBrowserDOM
|
||||
ServerListNames[7]=UBrowserAS
|
||||
ServerListNames[8]=UBrowserLMS
|
||||
ServerListNames[9]=UBrowserAll
|
||||
ServerListNames[10]=None
|
||||
ServerListNames[11]=None
|
||||
ServerListNames[12]=None
|
||||
ServerListNames[13]=None
|
||||
ServerListNames[14]=None
|
||||
ServerListNames[15]=None
|
||||
ServerListNames[16]=None
|
||||
ServerListNames[17]=None
|
||||
ServerListNames[18]=None
|
||||
ServerListNames[19]=None
|
||||
|
||||
[UBrowserUT]
|
||||
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,bCompatibleServersOnly=True
|
||||
|
||||
[UBrowserLAN]
|
||||
ListFactories[0]=UBrowser.UBrowserLocalFact,BeaconProduct=ut
|
||||
URLAppend=?LAN
|
||||
AutoRefreshTime=10
|
||||
bNoAutoSort=True
|
||||
|
||||
[UBrowserPopulated]
|
||||
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,MinPlayers=1,bCompatibleServersOnly=True
|
||||
|
||||
[UBrowserDeathmatch]
|
||||
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=DeathMatchPlus,bCompatibleServersOnly=True
|
||||
|
||||
[UBrowserTeamGames]
|
||||
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=TeamGamePlus,bCompatibleServersOnly=True
|
||||
|
||||
[UBrowserCTF]
|
||||
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=CTFGame,bCompatibleServersOnly=True
|
||||
|
||||
[UBrowserDOM]
|
||||
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=Domination,bCompatibleServersOnly=True
|
||||
|
||||
[UBrowserAS]
|
||||
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=Assault,bCompatibleServersOnly=True
|
||||
|
||||
[UBrowserLMS]
|
||||
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=LastManStanding,bCompatibleServersOnly=True
|
||||
|
||||
[UBrowserAll]
|
||||
ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=unreal.epicgames.com,MasterServerTCPPort=28900,Region=0,GameName=ut
|
||||
ListFactories[1]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master0.gamespy.com,MasterServerTCPPort=28900,Region=0,GameName=ut
|
||||
bHidden=True
|
||||
bFallbackFactories=True
|
||||
|
||||
[UTMenu.UTMultiplayerMenu]
|
||||
OnlineServices[0]=LOCALIZE,MPlayer
|
||||
OnlineServices[1]=LOCALIZE,Heat
|
||||
OnlineServices[2]=LOCALIZE,WON
|
||||
|
||||
[UTMenu.UTLadder]
|
||||
bGOTY=true
|
||||
|
||||
[UWeb.WebServer]
|
||||
Applications[0]=UTServerAdmin.UTServerAdmin
|
||||
ApplicationPaths[0]=/ServerAdmin
|
||||
Applications[1]=UTServerAdmin.UTImageServer
|
||||
ApplicationPaths[1]=/images
|
||||
DefaultApplication=0
|
||||
bEnabled=False
|
||||
|
||||
[UBrowser.UBrowserHTTPClient]
|
||||
ProxyServerAddress=
|
||||
ProxyServerPort=
|
||||
|
||||
[UTServerAdmin.UTServerAdmin]
|
||||
AdminUsername=admin
|
||||
AdminPassword=admin
|
||||
BIN
System/Editor.dll
Normal file
BIN
System/Editor.dll
Normal file
Binary file not shown.
7
System/Editor.est
Normal file
7
System/Editor.est
Normal file
@@ -0,0 +1,7 @@
|
||||
[Public]
|
||||
Preferences=(Caption="Editor",Parent="Opciones avanzadas")
|
||||
Preferences=(Caption="Avanzadas",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=Advanced)
|
||||
Preferences=(Caption="Colores",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=Colors)
|
||||
Preferences=(Caption="Cuadrícula",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=Grid)
|
||||
Preferences=(Caption="Cuadrícula de rotación",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=RotationGrid)
|
||||
|
||||
6
System/Editor.frt
Normal file
6
System/Editor.frt
Normal file
@@ -0,0 +1,6 @@
|
||||
[Public]
|
||||
Preferences=(Caption="Editeur",Parent="Options avancées")
|
||||
Preferences=(Caption="Avancées",Parent="Editeur",Class=Editor.EditorEngine,Immediate=True,Category=Advanced)
|
||||
Preferences=(Caption="Couleurs",Parent="Editeur",Class=Editor.EditorEngine,Immediate=True,Category=Colors)
|
||||
Preferences=(Caption="Grille",Parent="Editeur",Class=Editor.EditorEngine,Immediate=True,Category=Grid)
|
||||
Preferences=(Caption="Grille de rotation",Parent="Editeur",Class=Editor.EditorEngine,Immediate=True,Category=RotationGrid)
|
||||
120
System/Editor.int
Normal file
120
System/Editor.int
Normal file
@@ -0,0 +1,120 @@
|
||||
[Public]
|
||||
Object=(Name=Editor.MasterCommandlet,Class=Class,MetaClass=Core.Commandlet)
|
||||
Object=(Name=Editor.MakeCommandlet,Class=Class,MetaClass=Core.Commandlet)
|
||||
Object=(Name=Editor.ConformCommandlet,Class=Class,MetaClass=Core.Commandlet)
|
||||
Object=(Name=Editor.BatchExportCommandlet,Class=Class,MetaClass=Core.Commandlet)
|
||||
Object=(Name=Editor.MergeDXTCommandlet,Class=Class,MetaClass=Core.Commandlet)
|
||||
Object=(Name=Editor.PackageFlagCommandlet,Class=Class,MetaClass=Core.Commandlet)
|
||||
Object=(Name=Editor.DataRipCommandlet,Class=Class,MetaClass=Core.Commandlet)
|
||||
Object=(Name=Editor.PS2ConvertCommandlet,Class=Class,MetaClass=Core.Commandlet)
|
||||
Object=(Name=Editor.UpdateUModCommandlet,Class=Class,MetaClass=Core.Commandlet)
|
||||
Object=(Name=Editor.ChecksumPackageCommandlet,Class=Class,MetaClass=Core.Commandlet)
|
||||
Preferences=(Caption="Editor",Parent="Advanced Options")
|
||||
Preferences=(Caption="Advanced",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=Advanced)
|
||||
Preferences=(Caption="Colors",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=Colors)
|
||||
Preferences=(Caption="Grid",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=Grid)
|
||||
Preferences=(Caption="Rotation Grid",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=RotationGrid)
|
||||
|
||||
[MasterCommandlet]
|
||||
HelpCmd=master
|
||||
HelpOneLiner=Build master installer files
|
||||
HelpUsage=master [-option...] [parm=value]...
|
||||
HelpParm[0]=MasterPath
|
||||
HelpDesc[0]=Root directory to copy source files from
|
||||
HelpParm[1]=SrcPath
|
||||
HelpDesc[1]=Root directory to copy source (release) files to
|
||||
HelpParm[2]=RefPath
|
||||
HelpDesc[2]=Path for delta-compressed path reference
|
||||
|
||||
[UpdateUModCommandlet]
|
||||
HelpCmd=updateumod
|
||||
HelpOneLiner=Add, delete, replace or extract files from a umod
|
||||
HelpUsage=updateumod UmodFile Command [Filename]
|
||||
HelpParm[0]=UmodFile
|
||||
HelpDesc[0]=The umod file to change or view
|
||||
HelpParm[1]=Command
|
||||
HelpDesc[1]=One of EXTRACT, ADD, DELETE, REPLACE or LIST
|
||||
HelpParm[2]=Filename
|
||||
HelpDesc[2]=The file to EXTRACT, ADD, DELETE or REPLACE
|
||||
|
||||
[ConformCommandlet]
|
||||
HelpCmd=conform
|
||||
HelpOneLiner=Generate conforming binary files
|
||||
HelpUsage=conform existing_file.ext old_file.ext
|
||||
HelpParm[0]=existingfile.ext
|
||||
HelpDesc[0]=Existing binary file to load, conform, and save
|
||||
HelpParm[1]=oldfile.ext
|
||||
HelpDesc[1]=Old file to make source file binary compatible with
|
||||
|
||||
[PackageFlagCommandlet]
|
||||
HelpCmd=packageflag
|
||||
HelpOneLiner=Set package flags in package files
|
||||
HelpUsage=packageflag src.ext [dest.ext <+|->flag [<+|->flag] ...]
|
||||
HelpParm[0]=src.ext
|
||||
HelpDesc[0]=Existing package file to load
|
||||
HelpParm[1]=dest.exe
|
||||
HelpDesc[1]=Name of new package file with the new flag settings
|
||||
HelpParm[2]=flag
|
||||
HelpDesc[2]=+ to set a flag, or - to remove a flag, followed by one of:
|
||||
HelpParm[3]=" "
|
||||
HelpDesc[3]=" AllowDownload"
|
||||
HelpParm[4]=" "
|
||||
HelpDesc[4]=" ClientOptional"
|
||||
HelpParm[5]=" "
|
||||
HelpDesc[5]=" ServerSideOnly"
|
||||
HelpParm[6]=" "
|
||||
HelpDesc[6]=" BrokenLinks"
|
||||
HelpParm[7]=" "
|
||||
HelpDesc[7]=" Unsecure"
|
||||
|
||||
[MakeCommandlet]
|
||||
HelpCmd=make
|
||||
HelpOneLiner=Rebuild UnrealScript packages
|
||||
HelpUsage=make [-option...] [parm=value]...
|
||||
HelpParm[0]=Silent
|
||||
HelpDesc[0]=No prompts; assume "yes" to all questions
|
||||
HelpParm[1]=NoBind
|
||||
HelpDesc[1]=Don't force native functions to be bound to DLLs
|
||||
HelpParm[2]=All
|
||||
HelpDesc[2]=Clean rebuild (otherwise rebuild is incremental)
|
||||
|
||||
[MergeDXTCommandlet]
|
||||
HelpCmd=mergedxt
|
||||
HelpOneLiner=Merge DXT textures with standard textures
|
||||
HelpUsage=mergedxt srcpath oldpath destpath
|
||||
HelpParm[0]=srcpath
|
||||
HelpDesc[0]=Path containing source files
|
||||
HelpParm[1]=oldpath
|
||||
HelpDesc[1]=Path containing old files
|
||||
HelpParm[2]=destpath
|
||||
HelpDesc[2]=Path for destination files
|
||||
|
||||
[BatchExportCommandlet]
|
||||
HelpCmd=batchexport
|
||||
HelpOneLiner=Export objects in bulk
|
||||
HelpUsage=batchexport package.ext classname export_ext
|
||||
HelpParm[0]=package.ext
|
||||
HelpDesc[0]=Package whose objects you wish to export
|
||||
HelpParm[1]=classname
|
||||
HelpDesc[1]=Class of object to export
|
||||
HelpParm[2]=export_ext
|
||||
HelpDesc[2]=File extension to export to
|
||||
HelpParm[3]=path
|
||||
HelpDesc[3]=Path to export files to, like c:\MyPath
|
||||
|
||||
[DataRipCommandlet]
|
||||
HelpCmd=datarip
|
||||
HelpOneLiner=Create a package with Texture, Music and Sound data ripped out.
|
||||
HelpUsage=datarip srcpackage.ext dstpackage.ext
|
||||
HelpParm[0]=srcpackage.ext
|
||||
HelpDesc[0]=Source Package
|
||||
HelpParm[1]=dstpackage.ext
|
||||
HelpDesc[1]=Destination Package
|
||||
|
||||
[ChecksumPackageCommandlet]
|
||||
HelpCmd=checksumpackage
|
||||
HelpOneLiner=Display checksum for package file
|
||||
HelpUsage=checksumpackage packagename
|
||||
HelpParm[0]=packagename
|
||||
HelpDesc[0]=The name of the package to checksum.
|
||||
|
||||
6
System/Editor.itt
Normal file
6
System/Editor.itt
Normal file
@@ -0,0 +1,6 @@
|
||||
[Public]
|
||||
Preferences=(Caption="Editor",Parent="Opzioni avanzate")
|
||||
Preferences=(Caption="Avanzate",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=Advanced)
|
||||
Preferences=(Caption="Colori",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=Colors)
|
||||
Preferences=(Caption="Griglia",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=Grid)
|
||||
Preferences=(Caption="Griglia di rotazione",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=RotationGrid)
|
||||
BIN
System/Editor.u
Normal file
BIN
System/Editor.u
Normal file
Binary file not shown.
BIN
System/Engine.dll
Normal file
BIN
System/Engine.dll
Normal file
Binary file not shown.
147
System/Engine.est
Normal file
147
System/Engine.est
Normal file
@@ -0,0 +1,147 @@
|
||||
[Public]
|
||||
Object=(Name=Engine.Console,Class=Class,MetaClass=Engine.Console)
|
||||
Preferences=(Caption="Avanzadas",Parent="Opciones avanzadas")
|
||||
Preferences=(Caption="Configuración del motor del juego",Parent="Avanzada",Class=Engine.GameEngine,Category=Settings,Immediate=True)
|
||||
Preferences=(Caption="Funciones de las teclas",Parent="Avanzadas",Class=Engine.Input,Immediate=True,Category=Aliases)
|
||||
Preferences=(Caption="Enlaces de funciones de las teclas",Parent="Avanzadas",Class=Engine.Input,Immediate=True,Category=RawKeys)
|
||||
Preferences=(Caption="Controladores",Parent="Opciones avanzadas",Class=Engine.Engine,Immediate=False,Category=Drivers)
|
||||
Preferences=(Caption="Información servidor público",Parent="En red",Class=Engine.GameReplicationInfo,Immediate=True)
|
||||
Preferences=(Caption="Configuración partida",Parent="Opciones avanzadas",Class=Engine.GameInfo,Immediate=True)
|
||||
|
||||
[Errors]
|
||||
NetOpen=Error al abrir el archivo
|
||||
NetWrite=Error al escribir en archivo
|
||||
NetRefused=El servidor no ha enviado '%s'
|
||||
NetClose=Error al cerrar el archivo
|
||||
NetSize=Tamaño de archivo erróneo
|
||||
NetMove=Error al mover el archivo
|
||||
NetInvalid=Se ha recibido una petición de archivo no válida.
|
||||
NoDownload=El paquete '%s' no se puede descargar.
|
||||
DownloadFailed=No se ha podido descargar el paquete '%s': %s
|
||||
RequestDenied=El servidor ha solicitado el archivo del nivel pendiente: Solicitud denegada.
|
||||
ConnectionFailed=Conexión errónea
|
||||
ChAllocate=No se ha podido asignar un canal
|
||||
NetAlready=Conexión de red ya realizada
|
||||
NetListen=Comunicación fallida: No hay enlazador disponible.
|
||||
LoadEntry=No se puede cargar entrada: %s
|
||||
InvalidUrl=URL no válido: %s
|
||||
InvalidLink=Enlace no válido: %s
|
||||
FailedBrowse=No se ha podido introducir %s: %s
|
||||
Listen=Comunicación fallida: %s
|
||||
AbortToEntry=Error; regresando a la entrada ServerOpen=Los servidores no pueden abrir los URL de red
|
||||
ServerListen=El servidor dedicado no puede recibir: %s
|
||||
Pending=Conexión pendiente con '%s' errónea; %s
|
||||
LoadPlayerClass=No se ha podido cargar la clase de jugador.
|
||||
ServerOutdated=Versión del servidor antigua
|
||||
|
||||
[Progress]
|
||||
RunningNet=%s: %s (%i jugadores)
|
||||
NetReceiving=Recibiendo '%s': %i/%i
|
||||
NetReceiveOk=Se ha recibido '%s'
|
||||
NetSend=Enviando '%s'
|
||||
NetSending=Enviando '%s': %i/%i
|
||||
Connecting=Conectando...
|
||||
Listening=Esperando clientes...
|
||||
Loading=Cargando
|
||||
Saving=Guardando
|
||||
Paused=En pausa por %s
|
||||
ReceiveFile=Recibiendo '%s' (F10 para cancelar)
|
||||
ReceiveSize=Tamaño %iK, Completo %3.1f%%
|
||||
ConnectingText=Conectando (F10 para cancelar):
|
||||
ConnectingURL=unreal://%s/%s
|
||||
|
||||
[Console]
|
||||
ClassCaption="Consola Unreal estándar"
|
||||
LoadingMessage=CARGANDO
|
||||
SavingMessage=GUARDANDO
|
||||
ConnectingMessage=CONECTANDO
|
||||
PausedMessage=EN PAUSA
|
||||
PrecachingMessage=PRECACHEANDO
|
||||
ChatChannel=(CHAT)
|
||||
TeamChannel=(TEAM)
|
||||
|
||||
[General]
|
||||
Upgrade=Para acceder a este servidor, necesitarás el último parche de actualización gratuito de Unreal, disponible en el sitio web de Epic:
|
||||
UpgradeURL=http://www.unreal.com/upgrade
|
||||
UpgradeQuestion=¿Quieres abrir tu explorador de Internet y acudir a la página de actualizaciones ahora?
|
||||
Version=Versión %i
|
||||
|
||||
[Menu]
|
||||
HelpMessage=
|
||||
MenuList=
|
||||
LeftString=Izquierda
|
||||
RightString=Derecha
|
||||
CenterString=Centro
|
||||
EnabledString=Activado
|
||||
DisabledString=Desactivado
|
||||
HelpMessage[1]="Este menú aún no ha sido implementado."
|
||||
YesString=sí
|
||||
NoString=no
|
||||
|
||||
[Inventory]
|
||||
PickupMessage=Se ha recogido un objeto
|
||||
M_Activated=" activado"
|
||||
M_Selected=" seleccionado"
|
||||
M_Deactivated=" desactivado"
|
||||
ItemArticle=un
|
||||
|
||||
[WarpZoneInfo]
|
||||
OtherSideURL=
|
||||
|
||||
[GameInfo]
|
||||
SwitchLevelMessage=Cambiando de nivel
|
||||
DefaultPlayerName=Player
|
||||
LeftMessage=" ha abandonado la partida."
|
||||
FailedSpawnMessage=No se ha podido iniciar actor del jugador
|
||||
FailedPlaceMessage=No se ha podido encontrar el punto de partida (puede que el nivel necesite un actor de "inicio de jugador")
|
||||
NameChangedMessage=El nombre ha cambiado a...
|
||||
EnteredMessage=" se ha incorporado a la partida."
|
||||
GameName=Partida
|
||||
MaxedOutMessage=El servidor está funcionando al máximo de su capacidad.
|
||||
WrongPassword=La contraseña introducida es incorrecta.
|
||||
NeedPassword="Para unirte a esta partida, necesitas introducir una contraseña."
|
||||
FailedTeamMessage=No se ha podido encontrar equipo para el jugador.
|
||||
|
||||
[LevelInfo]
|
||||
Title="Sin título"
|
||||
|
||||
[Weapon]
|
||||
MessageNoAmmo=" no tiene munición."
|
||||
PickupMessage=Tienes un arma
|
||||
DeathMessage=%o ha sido asesinado por %k's %w.
|
||||
ItemName=Arma
|
||||
DeathMessage[0]=%o ha sido asesinado por %k's %w.
|
||||
DeathMessage[1]=%o ha sido asesinado por %k's %w.
|
||||
DeathMessage[2]=%o ha sido asesinado por %k's %w.
|
||||
DeathMessage[3]=%o ha sido asesinado por %k's %w.
|
||||
|
||||
[Counter]
|
||||
CountMessage=Sólo quedan %i más...
|
||||
CompleteMessage=¡Completado!
|
||||
|
||||
[Ammo]
|
||||
PickupMessage=Has recogido algo de munición.
|
||||
|
||||
[Pickup]
|
||||
ExpireMessage=
|
||||
|
||||
[SpecialEvent]
|
||||
DamageString=
|
||||
|
||||
[DamageType]
|
||||
Name=asesinado
|
||||
AltName=asesinado
|
||||
|
||||
[PlayerPawn]
|
||||
QuickSaveString=Guardado rápido
|
||||
NoPauseMessage=Imposible interrumpir la partida
|
||||
ViewingFrom=Ahora visto desde
|
||||
OwnCamera=cámara propia
|
||||
FailedView=No se ha podido cambiar la vista.
|
||||
CantChangeNameMsg=No puedes cambiar tu nombre durante una partida en la que tu PC esté conectado a un servidor fuera de tu red local.
|
||||
|
||||
[Pawn]
|
||||
NameArticle=" un "
|
||||
|
||||
[Spectator]
|
||||
MenuName=Espectador
|
||||
148
System/Engine.frt
Normal file
148
System/Engine.frt
Normal file
@@ -0,0 +1,148 @@
|
||||
[Public]
|
||||
Object=(Name=Engine.Console,Class=Class,MetaClass=Engine.Console)
|
||||
Preferences=(Caption="Avancées",Parent="Options avancées")
|
||||
Preferences=(Caption="Paramètres du moteur du jeu",Parent="Avancées",Class=Engine.GameEngine,Category=Settings,Immediate=True)
|
||||
Preferences=(Caption="Alias clés",Parent="Avancées",Class=Engine.Input,Immediate=True,Category=Aliases)
|
||||
Preferences=(Caption="Liaisons clés",Parent="Avancées",Class=Engine.Input,Immediate=True,Category=RawKeys)
|
||||
Preferences=(Caption="Pilotes",Parent="Options avancées",Class=Engine.Engine,Immediate=False,Category=Drivers)
|
||||
Preferences=(Caption="Informations serveur public",Parent="Réseau",Class=Engine.GameReplicationInfo,Immediate=True)
|
||||
Preferences=(Caption="Réglages du jeu",Parent="Options avancées",Class=Engine.GameInfo,Immediate=True)
|
||||
|
||||
[Errors]
|
||||
NetOpen=Erreur d'ouverture de fichier
|
||||
NetWrite=Erreur d'écriture dans un fichier
|
||||
NetRefused=Le serveur a refusé d'envoyer '%s'
|
||||
NetClose=Erreur de fermeture de fichier
|
||||
NetSize=Différence de taille de fichier
|
||||
NetMove=Erreur de déplacement de fichier
|
||||
NetInvalid=Réception d'une demande de fichier non valide
|
||||
NoDownload=Le package '%s' n'est pas téléchargeable
|
||||
DownloadFailed=Echec du téléchargement du package '%s' : %s
|
||||
RequestDenied=Le serveur a demandé un fichier en état d'attente : refusé
|
||||
ConnectionFailed=Echec de connexion
|
||||
ChAllocate=Impossible d'allouer une chaîne
|
||||
NetAlready=Déjà en réseau
|
||||
NetListen=Echec d'écoute : Aucun contexte de liaison disponible
|
||||
LoadEntry=Impossible de charger l'entrée : %s
|
||||
InvalidUrl=URL non valide : %s
|
||||
InvalidLink=Lien non valide : %s
|
||||
FailedBrowse=Impossible d'entrer %s: %s
|
||||
Listen=Echec d'écoute : %s
|
||||
AbortToEntry=Echec; retour à Entrée
|
||||
ServerOpen=Les serveurs ne réussissent pas à ouvrir les URLs réseau
|
||||
ServerListen=Le serveur dédié n'arrive pas à écouter : %s
|
||||
Pending=Echec de connexion à '%s' ; %s
|
||||
LoadPlayerClass=Echec de chargement de la classe du joueur
|
||||
ServerOutdated=La version du serveur est ancienne
|
||||
|
||||
[Progress]
|
||||
RunningNet=%s: %s (%i joueur)
|
||||
NetReceiving=Réception de '%s': %i/%i
|
||||
NetReceiveOk=Réception réussie de '%s'
|
||||
NetSend=Envoi '%s'
|
||||
NetSending=Envoi '%s': %i/%i
|
||||
Connecting=Connexion...
|
||||
Listening=Ecoute des clients...
|
||||
Loading=Chargement
|
||||
Saving=Enregistrement
|
||||
Paused=Interrompu par %s
|
||||
ReceiveFile=Réception de '%s' (F10 pour annuler)
|
||||
ReceiveSize=Taille %iK, Total %3.1f%%
|
||||
ConnectingText=Connexion (F10 pour annuler):
|
||||
ConnectingURL=unreal://%s/%s
|
||||
|
||||
[Console]
|
||||
ClassCaption=Console Unreal standard
|
||||
LoadingMessage=CHARGEMENT
|
||||
SavingMessage=ENREGISTREMENT
|
||||
ConnectingMessage=CONNEXION
|
||||
PausedMessage=INTERROMPU
|
||||
PrecachingMessage=MISE EN MEMOIRE CACHE PROVISOIRE
|
||||
ChatChannel=(MESSAGE)
|
||||
TeamChannel=(EQUIPE)
|
||||
|
||||
[General]
|
||||
Upgrade=Pour accéder à ce serveur, vous devez vous procurer la dernière mise à jour gratuite de Unreal sur le site Web de Epic :
|
||||
UpgradeURL=http://www.unreal.com/upgrade
|
||||
UpgradeQuestion=Souhaitez-vous démarrer maintenant votre explorateur Web et afficher la page des mises à jour ?
|
||||
Version=Version %i
|
||||
|
||||
[Menu]
|
||||
HelpMessage=
|
||||
MenuList=
|
||||
LeftString=Gauche
|
||||
RightString=Droite
|
||||
CenterString=Centre
|
||||
EnabledString=Activé
|
||||
DisabledString=Désactivé
|
||||
HelpMessage[1]="Ce menu n'a pas encore été introduit."
|
||||
YesString=oui
|
||||
NoString=non
|
||||
|
||||
[Inventory]
|
||||
PickupMessage=Récupéré un élément
|
||||
M_Activated=" activé"
|
||||
M_Selected=" sélectionné"
|
||||
M_Deactivated=" désactivé"
|
||||
ItemArticle=a
|
||||
|
||||
[WarpZoneInfo]
|
||||
OtherSideURL=
|
||||
|
||||
[GameInfo]
|
||||
SwitchLevelMessage=Changement de niveaux
|
||||
DefaultPlayerName=Player
|
||||
LeftMessage=" a quitté la partie."
|
||||
FailedSpawnMessage=N'a pas réussi à générer un acteur joueur
|
||||
FailedPlaceMessage=N'a pas trouvé de point de démarrage (le niveau nécessite peut-être un acteur 'PlayerStart')
|
||||
NameChangedMessage=Nom changé en...
|
||||
EnteredMessage=" a rejoint la partie."
|
||||
GameName=Partie
|
||||
MaxedOutMessage=Le serveur a déjà atteint sa capacité maximale.
|
||||
WrongPassword=Le mot de passe que vous avez entré n'est pas valide.
|
||||
NeedPassword="Vous devez entrer un mot de passe pour rejoindre cette partie."
|
||||
FailedTeamMessage=Impossible de trouver l'équipe du joueur
|
||||
|
||||
[LevelInfo]
|
||||
Title=Sans titre
|
||||
|
||||
[Weapon]
|
||||
MessageNoAmmo=" est sans munitions."
|
||||
PickupMessage=Vous avez une arme
|
||||
DeathMessage=%o a été tué par %w de %k.
|
||||
ItemName=Arme
|
||||
DeathMessage[0]=%o a été tué par %w de %k.
|
||||
DeathMessage[1]=%o a été tué par %w de %k.
|
||||
DeathMessage[2]=%o a été tué par %w de %k.
|
||||
DeathMessage[3]=%o a été tué par %w de %k.
|
||||
|
||||
[Counter]
|
||||
CountMessage=Plus que %i...
|
||||
CompleteMessage=Terminé !
|
||||
|
||||
[Ammo]
|
||||
PickupMessage=Vous avez récupéré des munitions.
|
||||
|
||||
[Pickup]
|
||||
ExpireMessage=
|
||||
|
||||
[SpecialEvent]
|
||||
DamageString=
|
||||
|
||||
[DamageType]
|
||||
Name=tué
|
||||
AltName=tué
|
||||
|
||||
[PlayerPawn]
|
||||
QuickSaveString=Enregistrement rapide
|
||||
NoPauseMessage=Impossible de mettre la partie en pause
|
||||
ViewingFrom=Affichage en cours
|
||||
OwnCamera=caméra personnelle
|
||||
FailedView=Echec de changement d'affichage.
|
||||
CantChangeNameMsg=Vous ne pouvez pas changer de nom lors d'une partie en réseau.
|
||||
|
||||
[Pawn]
|
||||
NameArticle=" a "
|
||||
|
||||
[Spectator]
|
||||
MenuName=Spectateur
|
||||
164
System/Engine.int
Normal file
164
System/Engine.int
Normal file
@@ -0,0 +1,164 @@
|
||||
[Public]
|
||||
;Object=(Name=Engine.Console,Class=Class,MetaClass=Engine.Console)
|
||||
Object=(Name=Engine.ServerCommandlet,Class=Class,MetaClass=Core.Commandlet)
|
||||
Preferences=(Caption="Advanced",Parent="Advanced Options")
|
||||
Preferences=(Caption="Game Engine Settings",Parent="Advanced",Class=Engine.GameEngine,Category=Settings,Immediate=True)
|
||||
Preferences=(Caption="Key Aliases",Parent="Advanced",Class=Engine.Input,Immediate=True,Category=Aliases)
|
||||
Preferences=(Caption="Raw Key Bindings",Parent="Advanced",Class=Engine.Input,Immediate=True,Category=RawKeys)
|
||||
Preferences=(Caption="Drivers",Parent="Advanced Options",Class=Engine.Engine,Immediate=False,Category=Drivers)
|
||||
Preferences=(Caption="Public Server Information",Parent="Networking",Class=Engine.GameReplicationInfo,Immediate=True)
|
||||
Preferences=(Caption="Game Settings",Parent="Advanced Options",Class=Engine.GameInfo,Immediate=True)
|
||||
|
||||
[Errors]
|
||||
NetOpen=Error opening file
|
||||
NetWrite=Error writing to file
|
||||
NetRefused=Server refused to send '%s'
|
||||
NetClose=Error closing file
|
||||
NetSize=File size mismatch
|
||||
NetMove=Error moving file
|
||||
NetInvalid=Received invalid file request
|
||||
NoDownload=Package '%s' is not downloadable
|
||||
DownloadFailed=Downloading package '%s' failed: %s
|
||||
RequestDenied=Server requested file from pending level: Denied
|
||||
ConnectionFailed=Connection failed
|
||||
ChAllocate=Couldn't allocate channel
|
||||
NetAlready=Already networking
|
||||
NetListen=Listen failed: No linker context available
|
||||
LoadEntry=Can't load Entry: %s
|
||||
InvalidUrl=Invalid URL: %s
|
||||
InvalidLink=Invalid Link: %s
|
||||
FailedBrowse=Failed to enter %s: %s
|
||||
Listen=Listen failed: %s
|
||||
AbortToEntry=Failed; returning to Entry
|
||||
ServerOpen=Servers can't open network URLs
|
||||
ServerListen=Dedicated server can't listen: %s
|
||||
Pending=Pending connect to '%s' failed; %s
|
||||
LoadPlayerClass=Failed to load player class
|
||||
ServerOutdated=Server's version is outdated
|
||||
ClientOutdated=You need to upgrade to the latest patch version
|
||||
RejectedByServer=Rejected by server
|
||||
|
||||
[Progress]
|
||||
CancelledConnect=Cancelled Connect Attempt
|
||||
RunningNet=%s: %s (%i players)
|
||||
NetReceiving=Receiving '%s': %i/%i
|
||||
NetReceiveOk=Successfully received '%s'
|
||||
NetSend=Sending '%s'
|
||||
NetSending=Sending '%s': %i/%i
|
||||
Connecting=Connecting...
|
||||
Listening=Listening for clients...
|
||||
Loading=Loading
|
||||
Saving=Saving
|
||||
Paused=Paused by %s
|
||||
ReceiveFile=Receiving '%s' (F10 Cancels)
|
||||
ReceiveOptionalFile=Receiving optional file '%s' (Press F10 to Skip)
|
||||
ReceiveSize=Size %iK, Complete %3.1f%%
|
||||
ConnectingText=Connecting (F10 Cancels):
|
||||
ConnectingURL=unreal://%s/%s
|
||||
|
||||
[Console]
|
||||
ClassCaption=Standard Unreal Console
|
||||
LoadingMessage=LOADING
|
||||
SavingMessage=SAVING
|
||||
ConnectingMessage=CONNECTING
|
||||
PausedMessage=PAUSED
|
||||
PrecachingMessage=PRECACHING
|
||||
ChatChannel=(CHAT)
|
||||
TeamChannel=(TEAM)
|
||||
|
||||
[General]
|
||||
Upgrade=To enter this server, you need the latest free update to Unreal available from Epic's Web site:
|
||||
UpgradeURL=http://www.unreal.com/upgrade
|
||||
UpgradeQuestion=Do you want to launch your web browser and go to the upgrade page now?
|
||||
Version=Version %i
|
||||
|
||||
[Menu]
|
||||
HelpMessage=
|
||||
MenuList=
|
||||
LeftString=Left
|
||||
RightString=Right
|
||||
CenterString=Center
|
||||
EnabledString=Enabled
|
||||
DisabledString=Disabled
|
||||
HelpMessage[1]="This menu has not yet been implemented."
|
||||
YesString=yes
|
||||
NoString=no
|
||||
|
||||
[Inventory]
|
||||
PickupMessage=Snagged an item
|
||||
M_Activated=" activated"
|
||||
M_Selected=" selected"
|
||||
M_Deactivated=" deactivated"
|
||||
ItemArticle=a
|
||||
|
||||
[WarpZoneInfo]
|
||||
OtherSideURL=
|
||||
|
||||
[GameInfo]
|
||||
SwitchLevelMessage=Switching Levels
|
||||
DefaultPlayerName=Player
|
||||
LeftMessage=" left the game."
|
||||
FailedSpawnMessage=Failed to spawn player actor
|
||||
FailedPlaceMessage=Could not find starting spot (level might need a 'PlayerStart' actor)
|
||||
NameChangedMessage=Name changed to
|
||||
EnteredMessage=" entered the game."
|
||||
GameName="Game"
|
||||
MaxedOutMessage=Server is already at capacity.
|
||||
WrongPassword=The password you entered is incorrect.
|
||||
NeedPassword=You need to enter a password to join this game.
|
||||
FailedTeamMessage=Could not find team for player
|
||||
|
||||
[LevelInfo]
|
||||
Title=Untitled
|
||||
|
||||
[Weapon]
|
||||
MessageNoAmmo=" has no ammo."
|
||||
PickupMessage=You got a weapon
|
||||
DeathMessage=%o was killed by %k's %w.
|
||||
ItemName=Weapon
|
||||
DeathMessage[0]=%o was killed by %k's %w.
|
||||
DeathMessage[1]=%o was killed by %k's %w.
|
||||
DeathMessage[2]=%o was killed by %k's %w.
|
||||
DeathMessage[3]=%o was killed by %k's %w.
|
||||
|
||||
[Counter]
|
||||
CountMessage=Only %i more to go...
|
||||
CompleteMessage=Completed!
|
||||
|
||||
[Ammo]
|
||||
PickupMessage=You picked up some ammo.
|
||||
|
||||
[Pickup]
|
||||
ExpireMessage=
|
||||
|
||||
[SpecialEvent]
|
||||
DamageString=
|
||||
|
||||
[DamageType]
|
||||
Name=killed
|
||||
AltName=killed
|
||||
|
||||
[PlayerPawn]
|
||||
QuickSaveString=Quick Saving
|
||||
NoPauseMessage=Game is not pauseable
|
||||
ViewingFrom=Now viewing from
|
||||
OwnCamera=own camera
|
||||
FailedView=Failed to change view.
|
||||
CantChangeNameMsg=You can't change your name during a global logged game.
|
||||
|
||||
[Pawn]
|
||||
NameArticle=" a "
|
||||
|
||||
[Spectator]
|
||||
MenuName=Spectator
|
||||
|
||||
[ServerCommandlet]
|
||||
HelpCmd=server
|
||||
HelpOneLiner=Network game server
|
||||
HelpUsage=server map.unr[?game=gametype] [-option...] [parm=value]...
|
||||
HelpWebLink=http://unreal.epicgames.com/servertips.htm
|
||||
HelpParm[0]=Log
|
||||
HelpDesc[0]=Specify the log file to generate
|
||||
HelpParm[1]=AllAdmin
|
||||
HelpDesc[1]=Give all players admin privelages
|
||||
|
||||
153
System/Engine.itt
Normal file
153
System/Engine.itt
Normal file
@@ -0,0 +1,153 @@
|
||||
[Public]
|
||||
Object=(Name=Engine.Console,Class=Class,MetaClass=Engine.Console)
|
||||
Preferences=(Caption="Avanzate",Parent="Opzioni avanzate")
|
||||
Preferences=(Caption="Impostazioni motore di gioco",Parent="Avanzate",Class=Engine.GameEngine,Category=Settings,Immediate=True)
|
||||
Preferences=(Caption="Alias dei tasti",Parent="Avanzate",Class=Engine.Input,Immediate=True,Category=Aliases)
|
||||
Preferences=(Caption="Collegamento tasti",Parent="Avanzate",Class=Engine.Input,Immediate=True,Category=RawKeys)
|
||||
Preferences=(Caption="Driver",Parent="Opzioni avanzate",Class=Engine.Engine,Immediate=False,Category=Drivers)
|
||||
Preferences=(Caption="Informazioni sul server publico",Parent="Connessione in rete",Class=Engine.GameReplicationInfo,Immediate=True)
|
||||
Preferences=(Caption="Impostazioni gioco",Parent="Opzioni avanzate ",Class=Engine.GameInfo,Immediate=True)
|
||||
|
||||
[Errors]
|
||||
NetOpen=Errore di apertura file
|
||||
NetWrite=Errore di scrittura file
|
||||
NetRefused=Il server s'è rifiutato di mandare '%s'
|
||||
NetClose=Errore di chiusura file
|
||||
NetSize=La dimensione del file non corrisponde
|
||||
NetMove=Errore spostando il file
|
||||
NetInvalid=Richiesta di file non valida
|
||||
NoDownload=Pacchetto '%' non scaricabile
|
||||
DownloadFailed=Lo scaricamento del pacchetto '%s' è fallito: %s
|
||||
RequestDenied=Negato il file richiesto dal server del livello presente
|
||||
ConnectionFailed=Connessione fallita
|
||||
ChAllocate=Canale non trovato
|
||||
NetAlready=Già connesso
|
||||
NetListen=Ascolto fallito: nessun collegamento disponibile
|
||||
LoadEntry=Impossibile caricare oggetto: %s
|
||||
InvalidUrl=URL non valido: %s
|
||||
FailedBrowse=Impossibile inserire %s: %s
|
||||
Listen=Ascolto fallito: %s
|
||||
AbortToEntry=Fallito; ritorno all'oggetto
|
||||
ServerOpen=I server non possono caricare gli URL di rete
|
||||
ServerListen=Il server dedicato non può ascoltare: %s
|
||||
Pending=Connessione in attesa '%s' fallita; %s
|
||||
LoadPlayerClass=Caricamento classe giocatore fallito
|
||||
ServerOutdated=Versione del server non aggiornata
|
||||
|
||||
[Progress]
|
||||
RunningNet=%s: %s (%i giocatori)
|
||||
NetReceiving=Sto ricevendo '%s': %i/%i
|
||||
NetReceiveOk='%s' ricevuto correttamente
|
||||
NetSend=Sto inviando '%s'
|
||||
NetSending=Sto inviando '%s': %i/%i
|
||||
Connecting=Connessione...
|
||||
Listening=Ascolto dei client...
|
||||
Loading=Caricamento
|
||||
Saving=Salvataggio
|
||||
Paused=In pausa da %s
|
||||
ReceiveFile=Ricezione '%s' (F10 Annulla)
|
||||
ReceiveSize=Dimensioni %iK, Completo %3.1f%%
|
||||
ConnectingText=Connessione (F10 x annullare):
|
||||
ConnectingURL=unreal://%s/%s
|
||||
|
||||
[Console]
|
||||
ClassCaption="Console Standard di Unreal"
|
||||
LoadingMessage=CARICAMENTO
|
||||
SavingMessage=SALVATAGGIO
|
||||
ConnectingMessage=CONNESSIONE
|
||||
PausedMessage=IN PAUSA
|
||||
PrecachingMessage=PRECACHING
|
||||
ChatChannel=(CHAT)
|
||||
TeamChannel=(SQUADRA)
|
||||
|
||||
[General]
|
||||
Upgrade=Per accedere a questo server, hai bisogno di una versione piu' aggiornata di Unreal disponibile nella pagina Web del server Epic:
|
||||
UpgradeURL=http://www.unreal.com/upgrade
|
||||
UpgradeQuestion=Desideri lanciare il tuo browser di rete e andare alla pagina di aggiornamento adesso?
|
||||
|
||||
[Menu]
|
||||
HelpMessage=
|
||||
MenuList=
|
||||
LeftString=Sinistra
|
||||
RightString=Destra
|
||||
CenterString=Centro
|
||||
EnabledString=Abilitato
|
||||
DisabledString=Disabilitato
|
||||
HelpMessage[1]="Questo menu non è stato ancora implementato."
|
||||
|
||||
[Inventory]
|
||||
PickupMessage=Liberato un oggetto
|
||||
M_Activated=" attivato"
|
||||
M_Selected=" selezionato"
|
||||
M_Deactivated=" disattivato"
|
||||
ItemArticle=un/una
|
||||
|
||||
[WarpZoneInfo]
|
||||
OtherSideURL=
|
||||
|
||||
[GameInfo]
|
||||
SwitchLevelMessage=Livelli invertiti
|
||||
DefaultPlayerName=Player
|
||||
LeftMessage=" ha abbandonato la partita."
|
||||
FailedSpawnMessage=Impossibile posizionare l'interruttore
|
||||
FailedPlaceMessage=Impossibile trovare il punto di partenza (il livello potrebbe aver bisogno di un interruttore 'PlayerStart')
|
||||
NameChangedMessage=Nome cambiato in...
|
||||
EnteredMessage=" è entrato in gioco."
|
||||
GameName=Partita
|
||||
MaxedOutMessage=Capacità del server raggiunta.
|
||||
WrongPassword=La password immessa non è corretta.
|
||||
NeedPassword="È necessario immettere la password per partecipare alla partita."
|
||||
|
||||
[LevelInfo]
|
||||
Title=Senza titolo
|
||||
|
||||
[Weapon]
|
||||
MessageNoAmmo=" non ha munizioni."
|
||||
PickupMessage=Hai preso un'arma
|
||||
DeathMessage=%o è stato ucciso da %w di %k.
|
||||
ItemName=Arma
|
||||
DeathMessage[0]=%o è stato ucciso da %w di %k.
|
||||
DeathMessage[1]=%o è stato ucciso da %w di %k.
|
||||
DeathMessage[2]=%o è stato ucciso da %w di %k.
|
||||
DeathMessage[3]=%o è stato ucciso da %w di %k.
|
||||
|
||||
[Counter]
|
||||
CountMessage=Ne mancano %i...
|
||||
CompleteMessage=Completato!
|
||||
|
||||
[Ammo]
|
||||
PickupMessage=Hai raccolto alcune munizioni.
|
||||
|
||||
[Pickup]
|
||||
ExpireMessage=
|
||||
|
||||
[SpecialEvent]
|
||||
DamageString=
|
||||
|
||||
[DamageType]
|
||||
Name=ucciso
|
||||
AltName=ucciso
|
||||
|
||||
[PlayerPawn]
|
||||
QuickSaveString=Salvataggio veloce
|
||||
NoPauseMessage=Partita senza pause
|
||||
ViewingFrom=Visualizzato ora da
|
||||
OwnCamera=la propria camera
|
||||
FailedView=Cambio visualizzazione fallito.
|
||||
|
||||
[Pawn]
|
||||
NameArticle=" un/una "
|
||||
|
||||
[Menu]
|
||||
YesString=sì
|
||||
NoString=no
|
||||
|
||||
[GameInfo]
|
||||
GameName=Partita
|
||||
FailedTeamMessage=Impossibile trovare squadra per giocatore
|
||||
|
||||
[PlayerPawn]
|
||||
CantChangeNameMsg=Non puoi cambiare il tuo nome mentre partecipi ad una partita su rete globale.
|
||||
[Spectator]
|
||||
MenuName=Spettatore
|
||||
|
||||
BIN
System/Engine.u
Normal file
BIN
System/Engine.u
Normal file
Binary file not shown.
73
System/FCommandoSkins.est
Normal file
73
System/FCommandoSkins.est
Normal file
@@ -0,0 +1,73 @@
|
||||
[public]
|
||||
Object=(Name=FCommandoSkins.cmdo1,Class=Texture,Description=Comando)
|
||||
Object=(Name=FCommandoSkins.cmdo1_0,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo1_1,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo1_2,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo1_3,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo2,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo2t_0,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo2t_1,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo2t_2,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo2t_3,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo4,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo4ivana,Class=Texture,Description=Ivana)
|
||||
Object=(Name=FCommandoSkins.cmdo4nikita,Class=Texture,Description=Nikita)
|
||||
Object=(Name=FCommandoSkins.cmdo4anna,Class=Texture,Description=Anna)
|
||||
Object=(Name=FCommandoSkins.cmdo4Gromida,Class=Texture,Description=Gromida)
|
||||
Object=(Name=FCommandoSkins.cmdo5ivana,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo5nikita,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo5anna,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo5Gromida,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco1,Class=Texture,Description=Mercenario)
|
||||
Object=(Name=FCommandoSkins.daco1t_0,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco1t_1,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco1t_2,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco1t_3,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco2,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco2t_0,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco2t_1,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco2t_2,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco2t_3,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco4,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco4kyla,Class=Texture,Description=Kyla)
|
||||
Object=(Name=FCommandoSkins.daco4mariana,Class=Texture,Description=Mariana)
|
||||
Object=(Name=FCommandoSkins.daco4jayce,Class=Texture,Description=Jayce)
|
||||
Object=(Name=FCommandoSkins.daco4Tanya,Class=Texture,Description=Tanya)
|
||||
Object=(Name=FCommandoSkins.daco5kyla,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco5mariana,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco5jayce,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco5Tanya,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth1,Class=Texture,Description=Necris)
|
||||
Object=(Name=FCommandoSkins.goth1t_0,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth1t_1,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth1t_2,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth1t_3,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth2,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth2t_0,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth2t_1,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth2t_2,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth2t_3,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth4,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth4Cryss,Class=Texture,Description=Cryss)
|
||||
Object=(Name=FCommandoSkins.goth4Freylis,Class=Texture,Description=Freylis)
|
||||
Object=(Name=FCommandoSkins.goth4Visse,Class=Texture,Description=Visse)
|
||||
Object=(Name=FCommandoSkins.goth4Malise,Class=Texture,Description=Malise)
|
||||
Object=(Name=FCommandoSkins.goth5Cryss,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth5Freylis,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth5Visse,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth5Malise,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.aphe1,Class=Texture,Description=Aphex)
|
||||
Object=(Name=FCommandoSkins.aphe1t_0,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.aphe1t_1,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.aphe1t_2,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.aphe1t_3,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.aphe2,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.aphe2t_0,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.aphe2t_1,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.aphe2t_2,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.aphe2t_3,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.aphe4,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.aphe4Indina,Class=Texture,Description=Idina)
|
||||
Object=(Name=FCommandoSkins.aphe4Portia,Class=Texture,Description=Portia)
|
||||
Object=(Name=FCommandoSkins.aphe5Indina,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.aphe5Portia,Class=Texture)
|
||||
73
System/FCommandoSkins.frt
Normal file
73
System/FCommandoSkins.frt
Normal file
@@ -0,0 +1,73 @@
|
||||
[public]
|
||||
Object=(Name=FCommandoSkins.cmdo1,Class=Texture,Description=Commando)
|
||||
Object=(Name=FCommandoSkins.cmdo1_0,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo1_1,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo1_2,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo1_3,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo2,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo2t_0,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo2t_1,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo2t_2,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo2t_3,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo4,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo4ivana,Class=Texture,Description=Ivana)
|
||||
Object=(Name=FCommandoSkins.cmdo4nikita,Class=Texture,Description=Nikita)
|
||||
Object=(Name=FCommandoSkins.cmdo4anna,Class=Texture,Description=Anna)
|
||||
Object=(Name=FCommandoSkins.cmdo4Gromida,Class=Texture,Description=Gromida)
|
||||
Object=(Name=FCommandoSkins.cmdo5ivana,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo5nikita,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo5anna,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo5Gromida,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco1,Class=Texture,Description=Mercenaire)
|
||||
Object=(Name=FCommandoSkins.daco1t_0,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco1t_1,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco1t_2,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco1t_3,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco2,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco2t_0,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco2t_1,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco2t_2,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco2t_3,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco4,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco4kyla,Class=Texture,Description=Kyla)
|
||||
Object=(Name=FCommandoSkins.daco4mariana,Class=Texture,Description=Mariana)
|
||||
Object=(Name=FCommandoSkins.daco4jayce,Class=Texture,Description=Jayce)
|
||||
Object=(Name=FCommandoSkins.daco4Tanya,Class=Texture,Description=Tanya)
|
||||
Object=(Name=FCommandoSkins.daco5kyla,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco5mariana,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco5jayce,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco5Tanya,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth1,Class=Texture,Description=Necris)
|
||||
Object=(Name=FCommandoSkins.goth1t_0,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth1t_1,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth1t_2,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth1t_3,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth2,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth2t_0,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth2t_1,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth2t_2,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth2t_3,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth4,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth4Cryss,Class=Texture,Description=Cryss)
|
||||
Object=(Name=FCommandoSkins.goth4Freylis,Class=Texture,Description=Freylis)
|
||||
Object=(Name=FCommandoSkins.goth4Visse,Class=Texture,Description=Visse)
|
||||
Object=(Name=FCommandoSkins.goth4Malise,Class=Texture,Description=Malise)
|
||||
Object=(Name=FCommandoSkins.goth5Cryss,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth5Freylis,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth5Visse,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth5Malise,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.aphe1,Class=Texture,Description=Aphex)
|
||||
Object=(Name=FCommandoSkins.aphe1t_0,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.aphe1t_1,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.aphe1t_2,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.aphe1t_3,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.aphe2,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.aphe2t_0,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.aphe2t_1,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.aphe2t_2,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.aphe2t_3,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.aphe4,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.aphe4Indina,Class=Texture,Description=Idina)
|
||||
Object=(Name=FCommandoSkins.aphe4Portia,Class=Texture,Description=Portia)
|
||||
Object=(Name=FCommandoSkins.aphe5Indina,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.aphe5Portia,Class=Texture)
|
||||
74
System/FCommandoSkins.int
Normal file
74
System/FCommandoSkins.int
Normal file
@@ -0,0 +1,74 @@
|
||||
[public]
|
||||
Object=(Name=FCommandoSkins.cmdo1,Class=Texture,Description=Commando)
|
||||
Object=(Name=FCommandoSkins.cmdo1_0,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo1_1,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo1_2,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo1_3,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo2,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo2t_0,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo2t_1,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo2t_2,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo2t_3,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo4,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo4ivana,Class=Texture,Description=Ivana)
|
||||
Object=(Name=FCommandoSkins.cmdo4nikita,Class=Texture,Description=Nikita)
|
||||
Object=(Name=FCommandoSkins.cmdo4anna,Class=Texture,Description=Anna)
|
||||
Object=(Name=FCommandoSkins.cmdo4Gromida,Class=Texture,Description=Gromida)
|
||||
Object=(Name=FCommandoSkins.cmdo5ivana,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo5nikita,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo5anna,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo5Gromida,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco1,Class=Texture,Description=Mercenary)
|
||||
Object=(Name=FCommandoSkins.daco1t_0,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco1t_1,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco1t_2,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco1t_3,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco2,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco2t_0,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco2t_1,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco2t_2,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco2t_3,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco4,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco4kyla,Class=Texture,Description=Kyla)
|
||||
Object=(Name=FCommandoSkins.daco4mariana,Class=Texture,Description=Mariana)
|
||||
Object=(Name=FCommandoSkins.daco4jayce,Class=Texture,Description=Jayce)
|
||||
Object=(Name=FCommandoSkins.daco4Tanya,Class=Texture,Description=Tanya)
|
||||
Object=(Name=FCommandoSkins.daco5kyla,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco5mariana,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco5jayce,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco5Tanya,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth1,Class=Texture,Description=Necris)
|
||||
Object=(Name=FCommandoSkins.goth1t_0,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth1t_1,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth1t_2,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth1t_3,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth2,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth2t_0,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth2t_1,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth2t_2,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth2t_3,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth4,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth4Cryss,Class=Texture,Description=Cryss)
|
||||
Object=(Name=FCommandoSkins.goth4Freylis,Class=Texture,Description=Freylis)
|
||||
Object=(Name=FCommandoSkins.goth4Visse,Class=Texture,Description=Visse)
|
||||
Object=(Name=FCommandoSkins.goth4Malise,Class=Texture,Description=Malise)
|
||||
Object=(Name=FCommandoSkins.goth5Cryss,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth5Freylis,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth5Visse,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth5Malise,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.aphe1,Class=Texture,Description=Aphex)
|
||||
Object=(Name=FCommandoSkins.aphe1t_0,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.aphe1t_1,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.aphe1t_2,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.aphe1t_3,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.aphe2,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.aphe2t_0,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.aphe2t_1,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.aphe2t_2,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.aphe2t_3,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.aphe4,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.aphe4Indina,Class=Texture,Description=Idina)
|
||||
Object=(Name=FCommandoSkins.aphe4Portia,Class=Texture,Description=Portia)
|
||||
Object=(Name=FCommandoSkins.aphe5Indina,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.aphe5Portia,Class=Texture)
|
||||
|
||||
73
System/FCommandoSkins.itt
Normal file
73
System/FCommandoSkins.itt
Normal file
@@ -0,0 +1,73 @@
|
||||
[public]
|
||||
Object=(Name=FCommandoSkins.cmdo1,Class=Texture,Description=Commando)
|
||||
Object=(Name=FCommandoSkins.cmdo1_0,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo1_1,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo1_2,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo1_3,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo2,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo2t_0,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo2t_1,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo2t_2,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo2t_3,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo4,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo4ivana,Class=Texture,Description=Ivana)
|
||||
Object=(Name=FCommandoSkins.cmdo4nikita,Class=Texture,Description=Nikita)
|
||||
Object=(Name=FCommandoSkins.cmdo4anna,Class=Texture,Description=Anna)
|
||||
Object=(Name=FCommandoSkins.cmdo4Gromida,Class=Texture,Description=Gromida)
|
||||
Object=(Name=FCommandoSkins.cmdo5ivana,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo5nikita,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo5anna,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.cmdo5Gromida,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco1,Class=Texture,Description=Mercenaria)
|
||||
Object=(Name=FCommandoSkins.daco1t_0,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco1t_1,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco1t_2,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco1t_3,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco2,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco2t_0,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco2t_1,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco2t_2,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco2t_3,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco4,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco4kyla,Class=Texture,Description=Kyla)
|
||||
Object=(Name=FCommandoSkins.daco4mariana,Class=Texture,Description=Mariana)
|
||||
Object=(Name=FCommandoSkins.daco4jayce,Class=Texture,Description=Jayce)
|
||||
Object=(Name=FCommandoSkins.daco4Tanya,Class=Texture,Description=Tanya)
|
||||
Object=(Name=FCommandoSkins.daco5kyla,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco5mariana,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco5jayce,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.daco5Tanya,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth1,Class=Texture,Description=Necris)
|
||||
Object=(Name=FCommandoSkins.goth1t_0,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth1t_1,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth1t_2,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth1t_3,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth2,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth2t_0,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth2t_1,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth2t_2,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth2t_3,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth4,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth4Cryss,Class=Texture,Description=Cryss)
|
||||
Object=(Name=FCommandoSkins.goth4Freylis,Class=Texture,Description=Freylis)
|
||||
Object=(Name=FCommandoSkins.goth4Visse,Class=Texture,Description=Visse)
|
||||
Object=(Name=FCommandoSkins.goth4Malise,Class=Texture,Description=Malise)
|
||||
Object=(Name=FCommandoSkins.goth5Cryss,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth5Freylis,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth5Visse,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.goth5Malise,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.aphe1,Class=Texture,Description=Aphex)
|
||||
Object=(Name=FCommandoSkins.aphe1t_0,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.aphe1t_1,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.aphe1t_2,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.aphe1t_3,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.aphe2,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.aphe2t_0,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.aphe2t_1,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.aphe2t_2,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.aphe2t_3,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.aphe4,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.aphe4Indina,Class=Texture,Description=Idina)
|
||||
Object=(Name=FCommandoSkins.aphe4Portia,Class=Texture,Description=Portia)
|
||||
Object=(Name=FCommandoSkins.aphe5Indina,Class=Texture)
|
||||
Object=(Name=FCommandoSkins.aphe5Portia,Class=Texture)
|
||||
BIN
System/Fire.dll
Normal file
BIN
System/Fire.dll
Normal file
Binary file not shown.
BIN
System/Fire.u
Normal file
BIN
System/Fire.u
Normal file
Binary file not shown.
BIN
System/Galaxy.dll
Normal file
BIN
System/Galaxy.dll
Normal file
Binary file not shown.
7
System/Galaxy.est
Normal file
7
System/Galaxy.est
Normal file
@@ -0,0 +1,7 @@
|
||||
[Public]
|
||||
Object=(Name=Galaxy.GalaxyAudioSubsystem,Class=Class,MetaClass=Engine.AudioSubsystem)
|
||||
Preferences=(Caption="Sonido",Parent="Opciones avanzadas",Class=Galaxy.GalaxyAudioSubsystem,Immediate=True)
|
||||
|
||||
[GalaxyAudioSubsystem]
|
||||
ClassCaption="Galaxy 3D Audio para Windows"
|
||||
|
||||
6
System/Galaxy.frt
Normal file
6
System/Galaxy.frt
Normal file
@@ -0,0 +1,6 @@
|
||||
[Public]
|
||||
Object=(Name=Galaxy.GalaxyAudioSubsystem,Class=Class,MetaClass=Engine.AudioSubsystem)
|
||||
Preferences=(Caption="Audio",Parent="Options avancées",Class=Galaxy.GalaxyAudioSubsystem,Immediate=True)
|
||||
|
||||
[GalaxyAudioSubsystem]
|
||||
ClassCaption="Galaxy 3D Audio pour Windows"
|
||||
6
System/Galaxy.int
Normal file
6
System/Galaxy.int
Normal file
@@ -0,0 +1,6 @@
|
||||
[Public]
|
||||
Object=(Name=Galaxy.GalaxyAudioSubsystem,Class=Class,MetaClass=Engine.AudioSubsystem)
|
||||
Preferences=(Caption="Audio",Parent="Advanced Options",Class=Galaxy.GalaxyAudioSubsystem,Immediate=True)
|
||||
|
||||
[GalaxyAudioSubsystem]
|
||||
ClassCaption="Galaxy 3D Audio for Windows"
|
||||
6
System/Galaxy.itt
Normal file
6
System/Galaxy.itt
Normal file
@@ -0,0 +1,6 @@
|
||||
[Public]
|
||||
Object=(Name=Galaxy.GalaxyAudioSubsystem,Class=Class,MetaClass=Engine.AudioSubsystem)
|
||||
Preferences=(Caption="Audio",Parent="Opzioni avanzate",Class=Galaxy.GalaxyAudioSubsystem,Immediate=True)
|
||||
|
||||
[GalaxyAudioSubsystem]
|
||||
ClassCaption="Audio 3D Galaxy per Windows"
|
||||
BIN
System/GlideDrv.dll
Normal file
BIN
System/GlideDrv.dll
Normal file
Binary file not shown.
10
System/GlideDrv.est
Normal file
10
System/GlideDrv.est
Normal file
@@ -0,0 +1,10 @@
|
||||
[Public]
|
||||
Object=(Name=GlideDrv.GlideRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=Glide2X.dll)
|
||||
Preferences=(Caption="Reproducción",Parent="Opciones avanzadas")
|
||||
Preferences=(Caption="Compatible con 3dfx Glide",Parent="Reproducción",Class=GlideDrv.GlideRenderDevice,Immediate=True)
|
||||
|
||||
[GlideRenderDevice]
|
||||
ClassCaption="3dfx Glide para Windows"
|
||||
AskInstalled=¿Tienes una tarjeta 3dfx instalada?
|
||||
AskUse=¿Quieres utilizar tu tarjeta 3dfx con Unreal?
|
||||
|
||||
9
System/GlideDrv.frt
Normal file
9
System/GlideDrv.frt
Normal file
@@ -0,0 +1,9 @@
|
||||
[Public]
|
||||
Object=(Name=GlideDrv.GlideRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=Glide2X.dll)
|
||||
Preferences=(Caption="Rendu",Parent="Options avancées")
|
||||
Preferences=(Caption="Support 3dfx Glide",Parent="Rendu",Class=GlideDrv.GlideRenderDevice,Immediate=True)
|
||||
|
||||
[GlideRenderDevice]
|
||||
ClassCaption="3dfx Glide pour Windows"
|
||||
AskInstalled=Disposez-vous d'une carte 3dfx ?
|
||||
AskUse=Souhaitez-vous que Unreal utilise votre carte 3dfx ?
|
||||
9
System/GlideDrv.int
Normal file
9
System/GlideDrv.int
Normal file
@@ -0,0 +1,9 @@
|
||||
[Public]
|
||||
Object=(Name=GlideDrv.GlideRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=Glide2X.dll)
|
||||
Preferences=(Caption="Rendering",Parent="Advanced Options")
|
||||
Preferences=(Caption="3dfx Glide support",Parent="Rendering",Class=GlideDrv.GlideRenderDevice,Immediate=True)
|
||||
|
||||
[GlideRenderDevice]
|
||||
ClassCaption="3dfx Glide for Windows"
|
||||
AskInstalled=Do you have a 3dfx card installed?
|
||||
AskUse=Do you want Unreal to use your 3dfx card?
|
||||
9
System/GlideDrv.itt
Normal file
9
System/GlideDrv.itt
Normal file
@@ -0,0 +1,9 @@
|
||||
[Public]
|
||||
Object=(Name=GlideDrv.GlideRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=Glide2X.dll)
|
||||
Preferences=(Caption="Rendering",Parent="Opzioni avanzate")
|
||||
Preferences=(Caption="Supporto 3dfx Glide",Parent="Rendering",Class=GlideDrv.GlideRenderDevice,Immediate=True)
|
||||
|
||||
[GlideRenderDevice]
|
||||
ClassCaption="3dfx Glide per Windows"
|
||||
AskInstalled=Hai una scheda 3dfx installata?
|
||||
AskUse=Unreal è compatibile con 3dfx Voodoo 1 e Voodoo 2, non lo è con le schede basate su Voodoo Rush. Vuoi che Unreal usi la tua scheda 3dfx?
|
||||
2
System/GlobalStatsWeb.url
Normal file
2
System/GlobalStatsWeb.url
Normal file
@@ -0,0 +1,2 @@
|
||||
[InternetShortcut]
|
||||
URL=http://ut.ngworldstats.com/
|
||||
BIN
System/GotoHeat.exe
Normal file
BIN
System/GotoHeat.exe
Normal file
Binary file not shown.
BIN
System/IpDrv.dll
Normal file
BIN
System/IpDrv.dll
Normal file
Binary file not shown.
14
System/IpDrv.est
Normal file
14
System/IpDrv.est
Normal file
@@ -0,0 +1,14 @@
|
||||
[Public]
|
||||
Object=(Name=IpDrv.TcpNetDriver,Class=Class,MetaClass=Engine.NetDriver)
|
||||
Object=(Name=IpDrv.UdpBeacon,Class=Class,MetaClass=Engine.Actor)
|
||||
Object=(Name=IpDrv.ServerUplink,Class=Class,MetaClass=Engine.Actor)
|
||||
Preferences=(Caption="En red",Parent="Opciones avanzadas")
|
||||
Preferences=(Caption="Partida en red TCP/IP",Parent="En red",Class=IpDrv.TcpNetDriver)
|
||||
Preferences=(Caption="Señalizador de errores del servidor",Parent="En red",Class=IpDrv.UdpBeacon,Immediate=True)
|
||||
|
||||
[TcpNetDriver]
|
||||
ClassCaption="Partida en red TCP/IP"
|
||||
|
||||
[ServerUplink]
|
||||
ClassCaption="Señalizador de errores en LAN del servidor"
|
||||
|
||||
13
System/IpDrv.frt
Normal file
13
System/IpDrv.frt
Normal file
@@ -0,0 +1,13 @@
|
||||
[Public]
|
||||
Object=(Name=IpDrv.TcpNetDriver,Class=Class,MetaClass=Engine.NetDriver)
|
||||
Object=(Name=IpDrv.UdpBeacon,Class=Class,MetaClass=Engine.Actor)
|
||||
Preferences=(Caption="Réseau",Parent="Options avancées")
|
||||
Preferences=(Caption="Partie en réseau TCP/IP",Parent="Réseau",Class=IpDrv.TcpNetDriver)
|
||||
Preferences=(Caption="Balise de serveur",Parent="Réseau",Class=IpDrv.UdpBeacon,Immediate=True)
|
||||
|
||||
[TcpNetDriver]
|
||||
ClassCaption="Partie en réseau TCP/IP"
|
||||
|
||||
[UdpBeacon]
|
||||
ClassCaption="Balise serveur réseau local"
|
||||
|
||||
45
System/IpDrv.int
Normal file
45
System/IpDrv.int
Normal file
@@ -0,0 +1,45 @@
|
||||
[Public]
|
||||
Object=(Name=IpDrv.UpdateServerCommandlet,Class=Class,MetaClass=Core.Commandlet)
|
||||
Object=(Name=IpDrv.MasterServerCommandlet,Class=Class,MetaClass=Core.Commandlet)
|
||||
Object=(Name=IpDrv.CompressCommandlet,Class=Class,MetaClass=Core.Commandlet)
|
||||
Object=(Name=IpDrv.DecompressCommandlet,Class=Class,MetaClass=Core.Commandlet)
|
||||
Object=(Name=IpDrv.TcpNetDriver,Class=Class,MetaClass=Engine.NetDriver)
|
||||
Object=(Name=IpDrv.UdpBeacon,Class=Class,MetaClass=Engine.Actor)
|
||||
Preferences=(Caption="Networking",Parent="Advanced Options")
|
||||
Preferences=(Caption="TCP/IP Network Play",Parent="Networking",Class=IpDrv.TcpNetDriver)
|
||||
Preferences=(Caption="Server Beacon",Parent="Networking",Class=IpDrv.UdpBeacon,Immediate=True)
|
||||
|
||||
[UpdateServerCommandlet]
|
||||
HelpCmd=updateserver
|
||||
HelpOneLiner=Service Unreal Engine auto update requests.
|
||||
HelpUsage=updateserver [-option...] [parm=value]
|
||||
HelpParm[0]=ConfigFile
|
||||
HelpDesc[0]=Configuration file to use. Default: UpdateServer.ini
|
||||
|
||||
[MasterServerCommandlet]
|
||||
HelpCmd=masterserver
|
||||
HelpOneLiner=Maintain master list of servers.
|
||||
HelpUsage=masterserver [-option...] [parm=value]
|
||||
HelpParm[0]=ConfigFile
|
||||
HelpDesc[0]=Configuration file to use. Default: MasterServer.ini
|
||||
|
||||
[CompressCommandlet]
|
||||
HelpCmd=compress
|
||||
HelpOneLiner=Compress an Unreal package for auto-downloading. A file with extension .uz will be created.
|
||||
HelpUsage=compress File1 [File2 [File3 ...]]
|
||||
HelpParm[0]=Files
|
||||
HelpDesc[0]=The wildcard or file names to compress.
|
||||
|
||||
[DecompressCommandlet]
|
||||
HelpCmd=decompress
|
||||
HelpOneLiner=Decompress a file compressed with ucc compress.
|
||||
HelpUsage=decompress CompressedFile
|
||||
HelpParm[0]=CompressedFile
|
||||
HelpDesc[0]=The .uz file to decompress.
|
||||
|
||||
[TcpNetDriver]
|
||||
ClassCaption="TCP/IP Network Play"
|
||||
|
||||
[UdpBeacon]
|
||||
ClassCaption="Server LAN Beacon"
|
||||
|
||||
13
System/IpDrv.itt
Normal file
13
System/IpDrv.itt
Normal file
@@ -0,0 +1,13 @@
|
||||
[Public]
|
||||
Object=(Name=IpDrv.TcpNetDriver,Class=Class,MetaClass=Engine.NetDriver)
|
||||
Object=(Name=IpDrv.UdpBeacon,Class=Class,MetaClass=Engine.Actor)
|
||||
Preferences=(Caption="In rete",Parent="Opzioni avanzate")
|
||||
Preferences=(Caption="Gioco in rete TCP/IP",Parent="In rete",Class=IpDrv.TcpNetDriver)
|
||||
Preferences=(Caption="Server Beacon",Parent="In rete",Class=IpDrv.UdpBeacon,Immediate=True)
|
||||
|
||||
[TcpNetDriver]
|
||||
ClassCaption="Gioco in rete TCP/IP"
|
||||
|
||||
[UdpBeacon]
|
||||
ClassCaption="Server Beacon LAN"
|
||||
|
||||
BIN
System/IpDrv.u
Normal file
BIN
System/IpDrv.u
Normal file
Binary file not shown.
9
System/IpServer.est
Normal file
9
System/IpServer.est
Normal file
@@ -0,0 +1,9 @@
|
||||
[Public]
|
||||
Object=(Name=IpServer.UdpServerUplink,Class=Class,MetaClass=Engine.Actor)
|
||||
Preferences=(Caption="Enlace ascendente con servidor maestro",Parent="En red",Class=IpServer.UdpServerUplink,Immediate=True)
|
||||
|
||||
[ServerUplink]
|
||||
ClassCaption="Enlace ascendente con servidor maestro"
|
||||
|
||||
[ServerQuery]
|
||||
ClassCaption="Pregunta de servidor del juego"
|
||||
9
System/IpServer.frt
Normal file
9
System/IpServer.frt
Normal file
@@ -0,0 +1,9 @@
|
||||
[Public]
|
||||
Object=(Name=IpServer.UdpServerUplink,Class=Class,MetaClass=Engine.Actor)
|
||||
Preferences=(Caption="Liaison serveur principal",Parent="Réseau",Class=IpServer.UdpServerUplink,Immediate=True)
|
||||
|
||||
[ServerUplink]
|
||||
ClassCaption="Liaison serveur principal"
|
||||
|
||||
[ServerQuery]
|
||||
ClassCaption="Recherche serveur de jeu"
|
||||
9
System/IpServer.int
Normal file
9
System/IpServer.int
Normal file
@@ -0,0 +1,9 @@
|
||||
[Public]
|
||||
Object=(Name=IpServer.UdpServerUplink,Class=Class,MetaClass=Engine.Actor)
|
||||
Preferences=(Caption="Master Server Uplink",Parent="Networking",Class=IpServer.UdpServerUplink,Immediate=True)
|
||||
|
||||
[ServerUplink]
|
||||
ClassCaption="Master Server Uplink"
|
||||
|
||||
[ServerQuery]
|
||||
ClassCaption="Game Server Query"
|
||||
9
System/IpServer.itt
Normal file
9
System/IpServer.itt
Normal file
@@ -0,0 +1,9 @@
|
||||
[Public]
|
||||
Object=(Name=IpServer.UdpServerUplink,Class=Class,MetaClass=Engine.Actor)
|
||||
Preferences=(Caption="Connessione Server principale",Parent="In rete",Class=IpServer.UdpServerUplink,Immediate=True)
|
||||
|
||||
[ServerUplink]
|
||||
ClassCaption="Connessione Server principale"
|
||||
|
||||
[ServerQuery]
|
||||
ClassCaption="Query al Server del gioco"
|
||||
BIN
System/IpServer.u
Normal file
BIN
System/IpServer.u
Normal file
Binary file not shown.
BIN
System/MSVCRT.dll
Normal file
BIN
System/MSVCRT.dll
Normal file
Binary file not shown.
1098
System/Manifest.ini
Normal file
1098
System/Manifest.ini
Normal file
File diff suppressed because it is too large
Load Diff
70
System/Manifest.int
Normal file
70
System/Manifest.int
Normal file
@@ -0,0 +1,70 @@
|
||||
[Setup]
|
||||
LocalProduct=Unreal Tournament G.O.T.Y. Edition
|
||||
DefaultFolder=C:\UnrealTournament
|
||||
ReadMe=Help\ReadMe.htm
|
||||
SetupWindowTitle=Unreal Tournament Setup
|
||||
AutoplayWindowTitle=Unreal Tournament Options
|
||||
ProductURL=http://www.unrealtournament.com/
|
||||
VersionURL=http://unreal.epicgames.com/tournamentversions.htm
|
||||
Developer=Epic Games, Inc.
|
||||
DeveloperURL=http://www.epicgames.com/
|
||||
Logo=Help\UnrealTournamentSetupLogo.bmp
|
||||
License=License.int
|
||||
|
||||
[General]
|
||||
PlayLevelCommand=&Play this Unreal level
|
||||
OpenLinkCommand=&Open this Unreal link
|
||||
InstallModuleCommand=&Install this Unreal module
|
||||
EditLevelCommand=&Edit this Unreal level
|
||||
|
||||
[UnrealTournamentContentGroup]
|
||||
Caption=Game Content
|
||||
Description=Install this for best performance. If you deselect it, the game content will be loaded from CD during play, degrading performance, but using less hard disk space.
|
||||
|
||||
[GameGroup]
|
||||
Caption=Unreal Tournament Game
|
||||
Description=Installation is required.
|
||||
[NetGamesGroup]
|
||||
Caption=NetGames USA Stat Utils
|
||||
Description=These tools can be used to generate HTML statistics about your Unreal Tournament games. You can also view your global ranking online!
|
||||
|
||||
[DirectXGroup]
|
||||
Caption=DirectX
|
||||
Description=Optional Microsoft DirectX 7 drivers for enhanced graphics, sound, and joystick support.
|
||||
|
||||
[EditorGroup]
|
||||
Caption=Unreal Editor
|
||||
Description=Unreal world editor, for creating your own 3D Unreal environments. For advanced users; installation is optional.
|
||||
|
||||
[PlayShortcut]
|
||||
Caption=Play Unreal Tournament
|
||||
|
||||
[SafeModeShortcut]
|
||||
Caption=Unreal Tournament Safe Mode
|
||||
|
||||
[EditorShortcut]
|
||||
Caption=Unreal Editor
|
||||
|
||||
[DocumentationShortcut]
|
||||
Caption=Documentation
|
||||
|
||||
[WebShortcut]
|
||||
Caption=Unreal Tournament Web Page
|
||||
|
||||
[NetGamesShortcut]
|
||||
Caption=NetGames USA
|
||||
|
||||
[LocalStatsShortcut]
|
||||
Caption=View my local UT stats. [ngStats]
|
||||
|
||||
[GlobalStatsShortcut]
|
||||
Caption=View my global UT stats. [ngWorldStats]
|
||||
|
||||
[MPlayerShortcut]
|
||||
Caption=Play Unreal Tournament on mplayer.com
|
||||
|
||||
[HeatShortcut]
|
||||
Caption=Play Unreal Tournament on HEAT
|
||||
|
||||
[UninstallShortcut]
|
||||
Caption=Uninstall Unreal Tournament Demo
|
||||
BIN
System/MeTaLDrv.dll
Normal file
BIN
System/MeTaLDrv.dll
Normal file
Binary file not shown.
9
System/MeTaLDrv.est
Normal file
9
System/MeTaLDrv.est
Normal file
@@ -0,0 +1,9 @@
|
||||
[Public]
|
||||
Object=(Name=MeTaLDrv.MeTaLRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=Metal.dll)
|
||||
Preferences=(Caption="Reproducción",Parent="Opciones avanzadas")
|
||||
Preferences=(Caption="Compatible con S3 MeTaL",Parent="Reproducción",Class=MeTaLDrv.MeTaLRenderDevice,Immediate=True)
|
||||
|
||||
[MeTaLRenderDevice]
|
||||
ClassCaption="S3 MeTaL para Windows"
|
||||
AskInstalled=¿Tienes instalada una tarjeta Savage aceleradora de gráficos en 3D?
|
||||
AskUse=¿Quieres que Unreal utilice una tarjeta Savage aceleradora de gráficos en 3D?
|
||||
9
System/MeTaLDrv.frt
Normal file
9
System/MeTaLDrv.frt
Normal file
@@ -0,0 +1,9 @@
|
||||
[Public]
|
||||
Object=(Name=MeTaLDrv.MeTaLRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=Metal.dll)
|
||||
Preferences=(Caption="Rendu",Parent="Options avancées")
|
||||
Preferences=(Caption="Support S3 MeTaL",Parent="Rendu",Class=MeTaLDrv.MeTaLRenderDevice,Immediate=True)
|
||||
|
||||
[MeTaLRenderDevice]
|
||||
ClassCaption="S3 MeTaL pour Windows"
|
||||
AskInstalled=Est-ce qu'une carte 3D Savage est installée sur votre système ?
|
||||
AskUse=Souhaitez-vous qu'Unreal utilise votre carte 3D Savage ?
|
||||
9
System/MeTaLDrv.int
Normal file
9
System/MeTaLDrv.int
Normal file
@@ -0,0 +1,9 @@
|
||||
[Public]
|
||||
Object=(Name=MeTaLDrv.MeTaLRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=Metal.dll)
|
||||
Preferences=(Caption="Rendering",Parent="Advanced Options")
|
||||
Preferences=(Caption="S3 MeTaL support",Parent="Rendering",Class=MeTaLDrv.MeTaLRenderDevice,Immediate=True)
|
||||
|
||||
[MeTaLRenderDevice]
|
||||
ClassCaption="S3 MeTaL for Windows"
|
||||
AskInstalled=Do you have a Savage 3D card installed?
|
||||
AskUse=Do you want Unreal to use your Savage 3D card?
|
||||
2
System/NetGamesUsaWeb.url
Normal file
2
System/NetGamesUsaWeb.url
Normal file
@@ -0,0 +1,2 @@
|
||||
[InternetShortcut]
|
||||
URL=http://www.netgamesusa.com/
|
||||
BIN
System/OpenGlDrv.dll
Normal file
BIN
System/OpenGlDrv.dll
Normal file
Binary file not shown.
14
System/OpenGlDrv.est
Normal file
14
System/OpenGlDrv.est
Normal file
@@ -0,0 +1,14 @@
|
||||
[Public]
|
||||
Object=(Name=OpenGLDrv.OpenGLRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=)
|
||||
Preferences=(Caption="Reproducción",Parent="Opciones avanzadas")
|
||||
Preferences=(Caption="Compatible con OpenGL",Parent="Reproducción",Class=OpenGLDrv.OpenGLRenderDevice,Immediate=True)
|
||||
|
||||
[OpenGLRenderDevice]
|
||||
ClassCaption="Compatible con OpenGL"
|
||||
AskInstalled=¿Tienes instalada una tarjeta compatible OpenGL aceleradora de gráficos en 3D?
|
||||
AskUse=¿Quieres que Unreal utilice tu tarjeta aceleradora OpenGL?
|
||||
|
||||
[Errors]
|
||||
NoFindGL=No se ha podido encontrar el controlador OpenGL %s.
|
||||
MissingFunc=Falta la función OpenGL %s (%i).
|
||||
ResFailed=No se ha podido ajustar la resolución.
|
||||
14
System/OpenGlDrv.frt
Normal file
14
System/OpenGlDrv.frt
Normal file
@@ -0,0 +1,14 @@
|
||||
[Public]
|
||||
Object=(Name=OpenGLDrv.OpenGLRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=)
|
||||
Preferences=(Caption="Rendu",Parent="Options avancées")
|
||||
Preferences=(Caption="Support OpenGL",Parent="Rendu",Class=OpenGLDrv.OpenGLRenderDevice,Immediate=True)
|
||||
|
||||
[OpenGLRenderDevice]
|
||||
ClassCaption="Support OpenGL"
|
||||
AskInstalled=Est-ce qu'une carte accélératrice 3D compatible OpenGL est installée sur votre système ?
|
||||
AskUse=Souhaitez-vous qu'Unreal utilise votre carte accélératrice OpenGL ?
|
||||
|
||||
[Errors]
|
||||
NoFindGL=Pilote %s OpenGL introuvable
|
||||
MissingFunc=Fonction %s (%i) OpenGL manquante
|
||||
ResFailed=Echec du réglage de la résolution
|
||||
72
System/OpenGlDrv.ini
Normal file
72
System/OpenGlDrv.ini
Normal file
@@ -0,0 +1,72 @@
|
||||
[Default]
|
||||
MinLogTextureSize=3
|
||||
MaxLogTextureSize=10
|
||||
MaxLogUOverV=10
|
||||
MaxLogVOverU=10
|
||||
UseZTrick=1
|
||||
UseMultiTexture=1
|
||||
UsePalette=1
|
||||
DoPrecache=1
|
||||
ShareLists=1
|
||||
AlwaysMipmap=1
|
||||
|
||||
[NVIDIA Corporation/RIVA TNT (PCI)]
|
||||
MinLogTextureSize=0
|
||||
MaxLogTextureSize=10
|
||||
MaxLogUOverV=10
|
||||
MaxLogVOverU=10
|
||||
UseZTrick=0
|
||||
UseMultiTexture=1
|
||||
UsePalette=0
|
||||
DoPrecache=1
|
||||
ShareLists=1
|
||||
AlwaysMipmap=1
|
||||
|
||||
[NVIDIA Corporation/RIVA TNT (AGP)]
|
||||
MinLogTextureSize=0
|
||||
MaxLogTextureSize=10
|
||||
MaxLogUOverV=10
|
||||
MaxLogVOverU=10
|
||||
UseZTrick=1
|
||||
UseMultiTexture=1
|
||||
UsePalette=0
|
||||
DoPrecache=1
|
||||
ShareLists=1
|
||||
AlwaysMipmap=1
|
||||
|
||||
[Intel/Intel740]
|
||||
MinLogTextureSize=0
|
||||
MaxLogTextureSize=10
|
||||
MaxLogUOverV=10
|
||||
MaxLogVOverU=10
|
||||
UseZTrick=1
|
||||
UseMultiTexture=0
|
||||
UsePalette=1
|
||||
DoPrecache=1
|
||||
ShareLists=1
|
||||
AlwaysMipmap=1
|
||||
|
||||
[3Dfx Interactive Inc./3Dfx]
|
||||
MinLogTextureSize=0
|
||||
MaxLogTextureSize=8
|
||||
MaxLogUOverV=2
|
||||
MaxLogVOverU=2
|
||||
UseZTrick=1
|
||||
UseMultiTexture=1
|
||||
UsePalette=0
|
||||
DoPrecache=0
|
||||
ShareLists=0
|
||||
AlwaysMipmap=0
|
||||
|
||||
[ATI/RAGE 128]
|
||||
MinLogTextureSize=3
|
||||
MaxLogTextureSize=10
|
||||
MaxLogUOverV=10
|
||||
MaxLogVOverU=10
|
||||
UseZTrick=1
|
||||
UseMultiTexture=1
|
||||
UsePalette=0
|
||||
DoPrecache=1
|
||||
ShareLists=1
|
||||
AlwaysMipmap=0
|
||||
|
||||
14
System/OpenGlDrv.int
Normal file
14
System/OpenGlDrv.int
Normal file
@@ -0,0 +1,14 @@
|
||||
[Public]
|
||||
Object=(Name=OpenGLDrv.OpenGLRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=)
|
||||
Preferences=(Caption="Rendering",Parent="Advanced Options")
|
||||
Preferences=(Caption="OpenGL Support",Parent="Rendering",Class=OpenGLDrv.OpenGLRenderDevice,Immediate=True)
|
||||
|
||||
[OpenGLRenderDevice]
|
||||
ClassCaption="OpenGL Support"
|
||||
AskInstalled=Do you have a OpenGL compatible 3D accelerator installed?
|
||||
AskUse=Do you want Unreal to use your OpenGL accelerator?
|
||||
|
||||
[Errors]
|
||||
NoFindGL=Can't find OpenGL driver %s
|
||||
MissingFunc=Missing OpenGL function %s (%i)
|
||||
ResFailed=Failed to set resolution
|
||||
14
System/OpenGlDrv.itt
Normal file
14
System/OpenGlDrv.itt
Normal file
@@ -0,0 +1,14 @@
|
||||
[Public]
|
||||
Object=(Name=OpenGLDrv.OpenGLRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=)
|
||||
Preferences=(Caption="Resa",Parent="Opzioni avanzate")
|
||||
Preferences=(Caption="Supporto OpenGL ",Parent="Resa",Class=OpenGLDrv.OpenGLRenderDevice,Immediate=True)
|
||||
|
||||
[OpenGLRenderDevice]
|
||||
ClassCaption="Supporto OpenGL"
|
||||
AskInstalled=Desideri installare un acceleratore 3D compatibile con OpenGL?
|
||||
AskUse=Desideri utilizzare l'acceleratore OpenGL di Unreal?
|
||||
|
||||
[Errors]
|
||||
NoFindGL=Impossibile trovare il driver OpenGL %s
|
||||
MissingFunc=Funzione OpenGL %s (%i) mancante
|
||||
ResFailed=Impostazione risoluzione fallita
|
||||
BIN
System/Render.dll
Normal file
BIN
System/Render.dll
Normal file
Binary file not shown.
5
System/RunServer.bat
Normal file
5
System/RunServer.bat
Normal file
@@ -0,0 +1,5 @@
|
||||
@echo off
|
||||
:10
|
||||
ucc server %1 %2 %3 %4 %5 %6 %7 %8 %9 -log=server.log
|
||||
copy server.log servercrash.log
|
||||
goto 10
|
||||
BIN
System/SGLDrv.dll
Normal file
BIN
System/SGLDrv.dll
Normal file
Binary file not shown.
9
System/SGLDrv.int
Normal file
9
System/SGLDrv.int
Normal file
@@ -0,0 +1,9 @@
|
||||
[Public]
|
||||
//Object=(Name=SGLDrv.SGLRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=SGL.dll)
|
||||
//Preferences=(Caption="Rendering",Parent="Advanced Options")
|
||||
//Preferences=(Caption="PowerVR SGL support",Parent="Rendering",Class=SGLDrv.SGLRenderDevice,Immediate=True)
|
||||
|
||||
[SglRenderDevice]
|
||||
ClassCaption="PowerVR SGL for Windows"
|
||||
AskInstalled=Do you have a PowerVR card installed?
|
||||
AskUse=Do you want Unreal to use your PowerVR card?
|
||||
108
System/SGirlSkins.est
Normal file
108
System/SGirlSkins.est
Normal file
@@ -0,0 +1,108 @@
|
||||
[public]
|
||||
Object=(Name=SGirlSkins.army1,Class=Texture,Description="soldado")
|
||||
Object=(Name=SGirlSkins.army2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.army3,Class=Texture)
|
||||
Object=(Name=SGirlSkins.army4,Class=Texture)
|
||||
Object=(Name=SGirlSkins.army4Lauren,Class=Texture,Description="Lauren")
|
||||
Object=(Name=SGirlSkins.army4Rylisa,Class=Texture,Description="Rylisa")
|
||||
Object=(Name=SGirlSkins.army4Sara,Class=Texture,Description="Sara")
|
||||
Object=(Name=SGirlSkins.army4Shyann,Class=Texture,Description="Shyann")
|
||||
Object=(Name=SGirlSkins.army5Lauren,Class=Texture)
|
||||
Object=(Name=SGirlSkins.army5Rylisa,Class=Texture)
|
||||
Object=(Name=SGirlSkins.army5Sara,Class=Texture)
|
||||
Object=(Name=SGirlSkins.army5Shyann,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Army1T_0,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Army1T_1,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Army1T_2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Army1T_3,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Army2T_0,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Army2T_1,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Army2T_2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Army2T_3,Class=Texture)
|
||||
|
||||
Object=(Name=SGirlSkins.Garf1,Class=Texture,Description="Guardia metálico")
|
||||
Object=(Name=SGirlSkins.Garf2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf3,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf4,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf4Isis,Class=Texture,Description="Isis")
|
||||
Object=(Name=SGirlSkins.Garf4Risa,Class=Texture,Description="Risa")
|
||||
Object=(Name=SGirlSkins.Garf4Tasha,Class=Texture,Description="Tasha")
|
||||
Object=(Name=SGirlSkins.Garf4Vixen,Class=Texture,Description="Vixen")
|
||||
Object=(Name=SGirlSkins.Garf5Isis,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf5Risa,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf5Tasha,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf5Vixen,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf1T_0,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf1T_1,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf1T_2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf1T_3,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf2T_0,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf2T_1,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf2T_2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf2T_3,Class=Texture)
|
||||
|
||||
Object=(Name=SGirlSkins.Venm1,Class=Texture,Description="Veneno")
|
||||
Object=(Name=SGirlSkins.Venm2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm3,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm4,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm4Athena,Class=Texture,Description=Athena)
|
||||
Object=(Name=SGirlSkins.Venm4Cilia,Class=Texture,Description=Cilia)
|
||||
Object=(Name=SGirlSkins.Venm4Sarena,Class=Texture,Description=Sarena)
|
||||
Object=(Name=SGirlSkins.Venm4Tara,Class=Texture,Description=Tara)
|
||||
Object=(Name=SGirlSkins.Venm4Zanna,Class=Texture,Description=Zanna)
|
||||
Object=(Name=SGirlSkins.Venm5Athena,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm5Cilia,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm5Sarena,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm5Tara,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm5Zanna,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm1T_0,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm1T_1,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm1T_2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm1T_3,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm2T_0,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm2T_1,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm2T_2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm2T_3,Class=Texture)
|
||||
|
||||
|
||||
Object=(Name=SGirlSkins.fbth1,Class=Texture,Description="Marine")
|
||||
Object=(Name=SGirlSkins.fbth1_0,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth1_1,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth1_2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth1_3,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth3,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth2t_0,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth2t_1,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth2t_2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth2t_3,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth4,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth4Azure,Class=Texture,Description=Azure)
|
||||
Object=(Name=SGirlSkins.fbth4Aryss,Class=Texture,Description=Aryss)
|
||||
Object=(Name=SGirlSkins.fbth4Annaka,Class=Texture,Description=Annaka)
|
||||
Object=(Name=SGirlSkins.fbth4Olga,Class=Texture,Description=Olga)
|
||||
Object=(Name=SGirlSkins.fbth4Ryanna,Class=Texture,Description=Ryanna)
|
||||
Object=(Name=SGirlSkins.fbth5Azure,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth5Aryss,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth5Ryanna,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth5Olga,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth5Annaka,Class=Texture)
|
||||
|
||||
Object=(Name=SGirlSkins.fwar1,Class=Texture,Description="War Machine")
|
||||
Object=(Name=SGirlSkins.fwar2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar3,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar4,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar4Cathode,Class=Texture,Description="Cathode")
|
||||
Object=(Name=SGirlSkins.fwar4Fury,Class=Texture,Description="Fury")
|
||||
Object=(Name=SGirlSkins.fwar4Lilith,Class=Texture,Description="Lilith")
|
||||
Object=(Name=SGirlSkins.fwar5Cathode,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar5Fury,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar5Lilith,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar1T_0,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar1T_1,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar1T_2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar1T_3,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar2T_0,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar2T_1,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar2T_2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar2T_3,Class=Texture)
|
||||
108
System/SGirlSkins.frt
Normal file
108
System/SGirlSkins.frt
Normal file
@@ -0,0 +1,108 @@
|
||||
[public]
|
||||
Object=(Name=SGirlSkins.army1,Class=Texture,Description="Soldat")
|
||||
Object=(Name=SGirlSkins.army2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.army3,Class=Texture)
|
||||
Object=(Name=SGirlSkins.army4,Class=Texture)
|
||||
Object=(Name=SGirlSkins.army4Lauren,Class=Texture,Description="Lauren")
|
||||
Object=(Name=SGirlSkins.army4Rylisa,Class=Texture,Description="Rylisa")
|
||||
Object=(Name=SGirlSkins.army4Sara,Class=Texture,Description="Sara")
|
||||
Object=(Name=SGirlSkins.army4Shyann,Class=Texture,Description="Shyann")
|
||||
Object=(Name=SGirlSkins.army5Lauren,Class=Texture)
|
||||
Object=(Name=SGirlSkins.army5Rylisa,Class=Texture)
|
||||
Object=(Name=SGirlSkins.army5Sara,Class=Texture)
|
||||
Object=(Name=SGirlSkins.army5Shyann,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Army1T_0,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Army1T_1,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Army1T_2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Army1T_3,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Army2T_0,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Army2T_1,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Army2T_2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Army2T_3,Class=Texture)
|
||||
|
||||
Object=(Name=SGirlSkins.Garf1,Class=Texture,Description="Garde de métal")
|
||||
Object=(Name=SGirlSkins.Garf2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf3,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf4,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf4Isis,Class=Texture,Description="Isis")
|
||||
Object=(Name=SGirlSkins.Garf4Risa,Class=Texture,Description="Risa")
|
||||
Object=(Name=SGirlSkins.Garf4Tasha,Class=Texture,Description="Tasha")
|
||||
Object=(Name=SGirlSkins.Garf4Vixen,Class=Texture,Description="Vixen")
|
||||
Object=(Name=SGirlSkins.Garf5Isis,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf5Risa,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf5Tasha,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf5Vixen,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf1T_0,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf1T_1,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf1T_2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf1T_3,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf2T_0,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf2T_1,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf2T_2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf2T_3,Class=Texture)
|
||||
|
||||
Object=(Name=SGirlSkins.Venm1,Class=Texture,Description="Venin")
|
||||
Object=(Name=SGirlSkins.Venm2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm3,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm4,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm4Athena,Class=Texture,Description=Athena)
|
||||
Object=(Name=SGirlSkins.Venm4Cilia,Class=Texture,Description=Cilia)
|
||||
Object=(Name=SGirlSkins.Venm4Sarena,Class=Texture,Description=Sarena)
|
||||
Object=(Name=SGirlSkins.Venm4Tara,Class=Texture,Description=Tara)
|
||||
Object=(Name=SGirlSkins.Venm4Zanna,Class=Texture,Description=Zanna)
|
||||
Object=(Name=SGirlSkins.Venm5Athena,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm5Cilia,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm5Sarena,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm5Tara,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm5Zanna,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm1T_0,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm1T_1,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm1T_2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm1T_3,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm2T_0,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm2T_1,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm2T_2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm2T_3,Class=Texture)
|
||||
|
||||
|
||||
Object=(Name=SGirlSkins.fbth1,Class=Texture,Description="Marine")
|
||||
Object=(Name=SGirlSkins.fbth1_0,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth1_1,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth1_2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth1_3,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth3,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth2t_0,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth2t_1,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth2t_2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth2t_3,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth4,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth4Azure,Class=Texture,Description=Azure)
|
||||
Object=(Name=SGirlSkins.fbth4Aryss,Class=Texture,Description=Aryss)
|
||||
Object=(Name=SGirlSkins.fbth4Annaka,Class=Texture,Description=Annaka)
|
||||
Object=(Name=SGirlSkins.fbth4Olga,Class=Texture,Description=Olga)
|
||||
Object=(Name=SGirlSkins.fbth4Ryanna,Class=Texture,Description=Ryanna)
|
||||
Object=(Name=SGirlSkins.fbth5Azure,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth5Aryss,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth5Ryanna,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth5Olga,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth5Annaka,Class=Texture)
|
||||
|
||||
Object=(Name=SGirlSkins.fwar1,Class=Texture,Description="War Machine")
|
||||
Object=(Name=SGirlSkins.fwar2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar3,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar4,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar4Cathode,Class=Texture,Description="Cathode")
|
||||
Object=(Name=SGirlSkins.fwar4Fury,Class=Texture,Description="Fury")
|
||||
Object=(Name=SGirlSkins.fwar4Lilith,Class=Texture,Description="Lilith")
|
||||
Object=(Name=SGirlSkins.fwar5Cathode,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar5Fury,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar5Lilith,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar1T_0,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar1T_1,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar1T_2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar1T_3,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar2T_0,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar2T_1,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar2T_2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar2T_3,Class=Texture)
|
||||
108
System/SGirlSkins.int
Normal file
108
System/SGirlSkins.int
Normal file
@@ -0,0 +1,108 @@
|
||||
[public]
|
||||
Object=(Name=SGirlSkins.army1,Class=Texture,Description="Soldier")
|
||||
Object=(Name=SGirlSkins.army2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.army3,Class=Texture)
|
||||
Object=(Name=SGirlSkins.army4,Class=Texture)
|
||||
Object=(Name=SGirlSkins.army4Lauren,Class=Texture,Description="Lauren")
|
||||
Object=(Name=SGirlSkins.army4Rylisa,Class=Texture,Description="Rylisa")
|
||||
Object=(Name=SGirlSkins.army4Sara,Class=Texture,Description="Sara")
|
||||
Object=(Name=SGirlSkins.army4Shyann,Class=Texture,Description="Shyann")
|
||||
Object=(Name=SGirlSkins.army5Lauren,Class=Texture)
|
||||
Object=(Name=SGirlSkins.army5Rylisa,Class=Texture)
|
||||
Object=(Name=SGirlSkins.army5Sara,Class=Texture)
|
||||
Object=(Name=SGirlSkins.army5Shyann,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Army1T_0,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Army1T_1,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Army1T_2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Army1T_3,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Army2T_0,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Army2T_1,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Army2T_2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Army2T_3,Class=Texture)
|
||||
|
||||
Object=(Name=SGirlSkins.Garf1,Class=Texture,Description="Metal Guard")
|
||||
Object=(Name=SGirlSkins.Garf2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf3,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf4,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf4Isis,Class=Texture,Description="Isis")
|
||||
Object=(Name=SGirlSkins.Garf4Risa,Class=Texture,Description="Risa")
|
||||
Object=(Name=SGirlSkins.Garf4Tasha,Class=Texture,Description="Tasha")
|
||||
Object=(Name=SGirlSkins.Garf4Vixen,Class=Texture,Description="Vixen")
|
||||
Object=(Name=SGirlSkins.Garf5Isis,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf5Risa,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf5Tasha,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf5Vixen,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf1T_0,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf1T_1,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf1T_2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf1T_3,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf2T_0,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf2T_1,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf2T_2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf2T_3,Class=Texture)
|
||||
|
||||
Object=(Name=SGirlSkins.Venm1,Class=Texture,Description="Venom")
|
||||
Object=(Name=SGirlSkins.Venm2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm3,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm4,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm4Athena,Class=Texture,Description=Athena)
|
||||
Object=(Name=SGirlSkins.Venm4Cilia,Class=Texture,Description=Cilia)
|
||||
Object=(Name=SGirlSkins.Venm4Sarena,Class=Texture,Description=Sarena)
|
||||
Object=(Name=SGirlSkins.Venm4Tara,Class=Texture,Description=Tara)
|
||||
Object=(Name=SGirlSkins.Venm4Zanna,Class=Texture,Description=Zanna)
|
||||
Object=(Name=SGirlSkins.Venm5Athena,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm5Cilia,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm5Sarena,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm5Tara,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm5Zanna,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm1T_0,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm1T_1,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm1T_2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm1T_3,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm2T_0,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm2T_1,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm2T_2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm2T_3,Class=Texture)
|
||||
|
||||
|
||||
Object=(Name=SGirlSkins.fbth1,Class=Texture,Description="Marine")
|
||||
Object=(Name=SGirlSkins.fbth1_0,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth1_1,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth1_2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth1_3,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth3,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth2t_0,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth2t_1,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth2t_2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth2t_3,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth4,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth4Azure,Class=Texture,Description=Azure)
|
||||
Object=(Name=SGirlSkins.fbth4Aryss,Class=Texture,Description=Aryss)
|
||||
Object=(Name=SGirlSkins.fbth4Annaka,Class=Texture,Description=Annaka)
|
||||
Object=(Name=SGirlSkins.fbth4Olga,Class=Texture,Description=Olga)
|
||||
Object=(Name=SGirlSkins.fbth4Ryanna,Class=Texture,Description=Ryanna)
|
||||
Object=(Name=SGirlSkins.fbth5Azure,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth5Aryss,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth5Ryanna,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth5Olga,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth5Annaka,Class=Texture)
|
||||
|
||||
Object=(Name=SGirlSkins.fwar1,Class=Texture,Description="War Machine")
|
||||
Object=(Name=SGirlSkins.fwar2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar3,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar4,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar4Cathode,Class=Texture,Description="Cathode")
|
||||
Object=(Name=SGirlSkins.fwar4Fury,Class=Texture,Description="Fury")
|
||||
Object=(Name=SGirlSkins.fwar4Lilith,Class=Texture,Description="Lilith")
|
||||
Object=(Name=SGirlSkins.fwar5Cathode,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar5Fury,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar5Lilith,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar1T_0,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar1T_1,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar1T_2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar1T_3,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar2T_0,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar2T_1,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar2T_2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar2T_3,Class=Texture)
|
||||
108
System/SGirlSkins.itt
Normal file
108
System/SGirlSkins.itt
Normal file
@@ -0,0 +1,108 @@
|
||||
[public]
|
||||
Object=(Name=SGirlSkins.army1,Class=Texture,Description="Soldato")
|
||||
Object=(Name=SGirlSkins.army2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.army3,Class=Texture)
|
||||
Object=(Name=SGirlSkins.army4,Class=Texture)
|
||||
Object=(Name=SGirlSkins.army4Lauren,Class=Texture,Description="Lauren")
|
||||
Object=(Name=SGirlSkins.army4Rylisa,Class=Texture,Description="Rylisa")
|
||||
Object=(Name=SGirlSkins.army4Sara,Class=Texture,Description="Sara")
|
||||
Object=(Name=SGirlSkins.army4Shyann,Class=Texture,Description="Shyann")
|
||||
Object=(Name=SGirlSkins.army5Lauren,Class=Texture)
|
||||
Object=(Name=SGirlSkins.army5Rylisa,Class=Texture)
|
||||
Object=(Name=SGirlSkins.army5Sara,Class=Texture)
|
||||
Object=(Name=SGirlSkins.army5Shyann,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Army1T_0,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Army1T_1,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Army1T_2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Army1T_3,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Army2T_0,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Army2T_1,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Army2T_2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Army2T_3,Class=Texture)
|
||||
|
||||
Object=(Name=SGirlSkins.Garf1,Class=Texture,Description="Guardia di metallo")
|
||||
Object=(Name=SGirlSkins.Garf2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf3,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf4,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf4Isis,Class=Texture,Description="Isis")
|
||||
Object=(Name=SGirlSkins.Garf4Risa,Class=Texture,Description="Risa")
|
||||
Object=(Name=SGirlSkins.Garf4Tasha,Class=Texture,Description="Tasha")
|
||||
Object=(Name=SGirlSkins.Garf4Vixen,Class=Texture,Description="Vixen")
|
||||
Object=(Name=SGirlSkins.Garf5Isis,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf5Risa,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf5Tasha,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf5Vixen,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf1T_0,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf1T_1,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf1T_2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf1T_3,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf2T_0,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf2T_1,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf2T_2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Garf2T_3,Class=Texture)
|
||||
|
||||
Object=(Name=SGirlSkins.Venm1,Class=Texture,Description="Veleno")
|
||||
Object=(Name=SGirlSkins.Venm2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm3,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm4,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm4Athena,Class=Texture,Description=Athena)
|
||||
Object=(Name=SGirlSkins.Venm4Cilia,Class=Texture,Description=Cilia)
|
||||
Object=(Name=SGirlSkins.Venm4Sarena,Class=Texture,Description=Sarena)
|
||||
Object=(Name=SGirlSkins.Venm4Tara,Class=Texture,Description=Tara)
|
||||
Object=(Name=SGirlSkins.Venm4Zanna,Class=Texture,Description=Zanna)
|
||||
Object=(Name=SGirlSkins.Venm5Athena,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm5Cilia,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm5Sarena,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm5Tara,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm5Zanna,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm1T_0,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm1T_1,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm1T_2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm1T_3,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm2T_0,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm2T_1,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm2T_2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.Venm2T_3,Class=Texture)
|
||||
|
||||
|
||||
Object=(Name=SGirlSkins.fbth1,Class=Texture,Description="Marine")
|
||||
Object=(Name=SGirlSkins.fbth1_0,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth1_1,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth1_2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth1_3,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth3,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth2t_0,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth2t_1,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth2t_2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth2t_3,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth4,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth4Azure,Class=Texture,Description=Azure)
|
||||
Object=(Name=SGirlSkins.fbth4Aryss,Class=Texture,Description=Aryss)
|
||||
Object=(Name=SGirlSkins.fbth4Annaka,Class=Texture,Description=Annaka)
|
||||
Object=(Name=SGirlSkins.fbth4Olga,Class=Texture,Description=Olga)
|
||||
Object=(Name=SGirlSkins.fbth4Ryanna,Class=Texture,Description=Ryanna)
|
||||
Object=(Name=SGirlSkins.fbth5Azure,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth5Aryss,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth5Ryanna,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth5Olga,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fbth5Annaka,Class=Texture)
|
||||
|
||||
Object=(Name=SGirlSkins.fwar1,Class=Texture,Description="War Machine")
|
||||
Object=(Name=SGirlSkins.fwar2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar3,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar4,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar4Cathode,Class=Texture,Description="Cathode")
|
||||
Object=(Name=SGirlSkins.fwar4Fury,Class=Texture,Description="Fury")
|
||||
Object=(Name=SGirlSkins.fwar4Lilith,Class=Texture,Description="Lilith")
|
||||
Object=(Name=SGirlSkins.fwar5Cathode,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar5Fury,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar5Lilith,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar1T_0,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar1T_1,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar1T_2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar1T_3,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar2T_0,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar2T_1,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar2T_2,Class=Texture)
|
||||
Object=(Name=SGirlSkins.fwar2T_3,Class=Texture)
|
||||
118
System/Setup.est
Normal file
118
System/Setup.est
Normal file
@@ -0,0 +1,118 @@
|
||||
[Errors]
|
||||
MissingProductTitle=%s no puede estar %s en esta carpeta
|
||||
MissingProductInstalled=instalado
|
||||
MissingProductPatched=actualizado
|
||||
MissingProductThis=Este archivo de actualización
|
||||
MissingProduct=%s necesita que %s sea instalado primero en la carpeta. Busca la carpeta existente para %s, o sal e instálala ahora.\n\nPuedes pulsar en el enlace con Internet que hay debajo para obtener más información sobre el producto.
|
||||
OldVersion=%s necesita la versión %i o posterior de %s, pero la de tu sistema es anterior (tienes la versión %i). Instala la %s versión %i o posterior y prueba otra vez. Puedes pulsar en el enlace con Internet que hay debajo para obtener más información.\n\nAhora Setup se va a cerrar.
|
||||
FolderTitle=Carpeta "%s"
|
||||
FolderFormat=La carpeta que has introducido, "%s", no vale. Prueba otra vez.
|
||||
AlreadyRunningTitle=No puedes instalarlo mientras lo estés usando.
|
||||
AlreadyRunning=Para continuar con el proceso de instalación, cierra todos los ejemplares que estén ejecutándose, y pulsa en Aceptar. Para salir, pulsa en Cancelar.
|
||||
WrongCdTitle=No se han encontrado los archivos en el CD-ROM
|
||||
WrongCd=No se ha encontrado %s el archivo %s en la unidad de CD-ROM.\n\nComprueba que el CD correcto está en la unidad.
|
||||
MissingInstallerFile=No se ha encontrado el archivo de instalación
|
||||
MissingReferenceFile=No se ha encontrado el archivo de referencia
|
||||
MissingSourceFile=No se ha encontrado el archivo origen
|
||||
FailedOpenSource=No se ha podido abrir el archivo origen
|
||||
FailedOpenDest=No se ha podido abrir el archivo de destino
|
||||
FailedReadingSource=No se ha podido leer el archivo origen
|
||||
FailedWritingDest=No se ha podido escribir el archivo de destino
|
||||
FailedLoadingUpdate=No se ha podido cargar el archivo de actualización
|
||||
FailedReadingReference=No se ha podido leer el archivo de referencia
|
||||
FailedClosingSource=No se ha podido cerrar el archivo origen
|
||||
FailedClosingDest=No se ha podido cerrar el archivo de destino
|
||||
FailedMakeDir=No se ha podido crear un directorio para el archivo de destino
|
||||
AdviseBadMedia=El medio origen puede estar defectuoso. Si estás instalando los archivos desde el CD, límpialo, comprueba que no hay suciedad en tu unidad de CD-ROM, y prueba otra vez.
|
||||
AdviseBadDownload=Los archivos actualizados que has descargado pueden estar corruptos.
|
||||
AdviseBadDest=Puede que la unidad de destino esté llena, o puede que tenga sectores defectuosos.
|
||||
PatchCorrupt=El archivo de corrección parcial %s está corrupto.\n\n%s
|
||||
CdFileMismatch=El archivo %s del CD-ROM no es de la versión necesaria. Debido a ello, no se puede corregir parcialmente %s.
|
||||
|
||||
[General]
|
||||
Space=%i Megabytes
|
||||
Ready=Setup está listo para instalar %s.\nLa carpeta de destino es: %s\n\nPulsa en "Instalar" para que dé comienzo la instalación.\nPulsa en "Cancelar" para salir sin instalar %s.
|
||||
InstallCancel=Cancelar instalación
|
||||
CancelPrompt=¡Cuidado! Si cancelas la instalación ahora, %s no podrá funcionar correctamente. ¿Seguro que quieres cancelarla?
|
||||
CdDescription=Para instalar la actualizacón de %s, hay que copiar ciertos archivos del CD-ROM original de %s.\n\nColoca el CD-ROM de %s en tu unidad, y pulsa en "Siguiente". Si la letra correspondiente a tu unidad de CD-ROM no es la correcta, introduce la que corresponda aquí abajo.
|
||||
CdDrive=Unidad de CD-ROM
|
||||
NotEnoughSpaceTitle=No puedes instalarlo ahí.
|
||||
NotEnoughSpace=No hay espacio suficiente en la unidad %s para instalar %s. Selecciona una unidad que disponga de más espacio libre, o libera espacio en ésta y prueba otra vez.
|
||||
Finish=&Finalizar
|
||||
RebootButton=&Reiniciar
|
||||
ExitButton=&Salir
|
||||
|
||||
[IDDIALOG_FilerPageAutoPlay]
|
||||
IDC_Options=Opciones de Unreal
|
||||
IDC_Play=&Jugar
|
||||
IDC_Reinstall=&Reinstalar
|
||||
IDC_Uninstall=&Desinstalar
|
||||
IDC_ReleaseNotes=&Notas de lanzamiento
|
||||
IDC_Web=Sitio &Web de Unreal
|
||||
IDC_Complete=¡La instalación ha finalizado satisfactoriamente!
|
||||
IDC_CompleteReboot=¡La instalación ha finalizado satisfactoriamente!\nAntes de empezar a jugar, tienes que reiniciar el ordenador.
|
||||
|
||||
[IDDIALOG_FilerPageWelcome]
|
||||
IDC_WelcomePrompt=Estás a punto de instalar %s en tu ordenador.\n\nPulsa en "Siguiente" para que se ejecute Setup, o pulsa en "Cancelar" en cualquier momento para salir.\n\nLa información que hay en este recuadro contiene enlaces con Internet en los que puedes pulsar para obtener más información.
|
||||
IDC_WelcomePromptUpdate=Este programa actualizará tu ejemplar de %s versión %s.\n\nPulsa en "Siguiente" para que se ejecute Setup, o pulsa en "Cancelar" en cualquier momento para salir.\n\nLa información que hay en el recuadro contiene enlaces con Internet en los que puedes pulsar para obtener más información.
|
||||
IDC_LanguagePrompt=&Idioma
|
||||
|
||||
[IDDIALOG_FilerPageLicense]
|
||||
IDC_LicenseText=Lee el siguiente acuerdo de licencia. La instalación de este programa requiere que aceptes las condiciones de esta licencia.
|
||||
IDC_LicenseQuestion=¿Aceptas las condiciones de la licencia anterior? Pulse en "Acepto" o en "Cancelar".
|
||||
|
||||
[IDDIALOG_FilerPageComponents]
|
||||
IDC_ComponentsText=Selecciona los componentes que quieras instalar.
|
||||
IDC_ComponentsPrompt=&Componentes:
|
||||
IDC_DiskSpaceFrame=Espacio en el disco
|
||||
IDC_DescriptionFrame=Descripción
|
||||
IDC_SpaceRequiredMessage=Necesario:
|
||||
IDC_SpaceAvailableMessage=Disponible:
|
||||
|
||||
[IDDIALOG_FilerPageFolder]
|
||||
IDC_FolderDescription=Setup instalará %s en la siguiente carpeta.\n\nPara instalarlo en esa carpeta, pulsa Siguiente.\n\nPara instalarlo en otra carpeta, teclea el nombre de dicha carpeta, incluyendo la letra de la unidad, por ejemplo: C:\\Nueva carpeta
|
||||
IDC_FolderDescriptionPatch=Setup actualizará la versión existente de %s en la siguiente carpeta.\n\nPara seguir, pulsa en Siguiente.\n\Si tienes instalado más de un ejemplar, teclea el nombre completo de la carpeta existente, incluyendo la letra de la unidad, por ejemplo: C:\\Una carpeta
|
||||
IDC_FolderDescriptionMissing=Setup actualizará una versión existente de %s.\n\nTeclea el nombre entero de la carpeta existente, incluyendo la letra de la unidad, por ejemplo: C:\\Una carpeta
|
||||
IDC_FolderHolder=Carpeta de destino
|
||||
IDC_Browse=&Examinar
|
||||
IDC_Default=&Reajustar
|
||||
IDC_SpaceAvailableMessage=Espacio disponible en la unidad:
|
||||
IDC_FullSpaceRequiredMessage=Espacio necesario para la instalación predeterminada:
|
||||
|
||||
[IDDIALOG_FilerPageInstallProgress]
|
||||
IDC_InstallText=Instalando los archivos...
|
||||
IDC_InstallingText=Instalando:
|
||||
IDC_ProgressText=Progreso de los archivos:
|
||||
IDC_TotalText=Progreso total:
|
||||
|
||||
[IDDIALOG_FilerPageUninstallProgress]
|
||||
IDC_InstallText=Desinstalando los archivos...
|
||||
IDC_InstallingText=Procesando:
|
||||
IDC_ProgressText=Progreso de los archivos:
|
||||
IDC_TotalText=Progreso total:
|
||||
|
||||
[IDDIALOG_Restart]
|
||||
IDC_Restart=La instalación ha terminado
|
||||
IDC_RestartMessage=Tienes que reiniciar Windows para completar la instalación.
|
||||
IDC_RestartText=Antes de reiniciar, cierra todas las aplicaciones que tengas abiertas, incluyendo cualquier sesión de MS-DOS, y guarda todos los documentos en los que estés trabajando. Si tienes algún disquete introducido en la disquetera, retíralo. A continuación, pulsa el botón Reiniciar Windows.
|
||||
IDC_Complete=Después de reiniciar Windows, Setup se cerrará.
|
||||
IDC_Restart=&Reinicar Windows
|
||||
IDC_Exit=Sa&lir de Setup
|
||||
|
||||
[IDDIALOG_WizardDialog]
|
||||
IDC_WizardDialog=Archivador de Unreal
|
||||
|
||||
[IDDIALOG_FailedRequirement]
|
||||
IDC_FailedRequirement=No se puede instalar aquí este producto
|
||||
IDC_FailedMessage=Primero, este producto necesita que el siguiente producto esté instalado en la carpeta. Busque la carpeta existente, o salga e instálela ahora.\n\nPuede puslar en el enlace con Internet que hay abajo para obtener más información.
|
||||
IDC_ProductHolder=Producto necesario
|
||||
|
||||
[IDDIALOG_ProductInfo]
|
||||
IDC_ProductHolder=Producto
|
||||
IDC_ProductText=Producto:
|
||||
IDC_VersionText=Versión:
|
||||
IDC_DeveloperText=Creador:
|
||||
|
||||
[IDDIALOG_FilerPageUninstall]
|
||||
IDC_UninstallPrompt=Esta opción eliminará %s.
|
||||
IDC_UninstallQuestion=¿Está seguro de querer eliminar estos componentes?
|
||||
BIN
System/Setup.exe
Normal file
BIN
System/Setup.exe
Normal file
Binary file not shown.
118
System/Setup.frt
Normal file
118
System/Setup.frt
Normal file
@@ -0,0 +1,118 @@
|
||||
[Errors]
|
||||
MissingProductTitle=%s ne peut pas être %s dans ce dossier
|
||||
MissingProductInstalled=installé
|
||||
MissingProductPatched=mis à jour
|
||||
MissingProductThis=Cette mise à jour
|
||||
MissingProduct=%s nécessite tout d'abord que %s soit installé dans le dossier. Veuillez localiser le fichier existant pour %s, ou quitter et procéder à l'installation maintenant.\n\nVous pouvez cliquer sur le lien Web ci-dessous si vous voulez obtenir des informations sur le produit.
|
||||
OldVersion=%s nécessite %s la version %i ou une version plus récente, mais la version installée sur votre système est plus ancienne (vous possédez la version %i). Veuillez installer %s version %i ou une version plus récente et réessayer. Vous pouvez cliquer sur le lien Web ci-dessous si vous voulez plus d'informations.\n\nLe programme d'installation va maintenant s'arrêter.
|
||||
FolderTitle=Dossier "%s"
|
||||
FolderFormat=Le nom de fichier que vous avez entré, "%s", n'est pas valide. Veuillez réessayer.
|
||||
AlreadyRunningTitle=Installation impossible pendant l'utilisation
|
||||
AlreadyRunning=Pour continuer le processus d'installation, veuillez fermer toutes les autres copies en cours d'exécution et appuyer sur OK. Pour quitter, appuyez sur Annuler.
|
||||
WrongCdTitle=Fichiers non trouvés sur le CD-ROM
|
||||
WrongCd=Le fichier %s voulu %s n'a pas été trouvé dans le lecteur CD-ROM.\n\nVeuillez vérifier que le bon CD se trouve dans le lecteur.
|
||||
MissingInstallerFile=Fichier d'installation non trouvé
|
||||
MissingReferenceFile=Fichier de référence non trouvé
|
||||
MissingSourceFile=Fichier source non trouvé
|
||||
FailedOpenSource=Echec d'ouverture du fichier source
|
||||
FailedOpenDest=Echec d'ouverture du fichier de destination
|
||||
FailedReadingSource=Echec de lecture du fichier source
|
||||
FailedWritingDest=Echec d'écriture sur le fichier de destination
|
||||
FailedLoadingUpdate=Echec de chargement du fichier de mise à jour
|
||||
FailedReadingReference=Echec de lecture du fichier de référence
|
||||
FailedClosingSource=Echec de fermeture du fichier source
|
||||
FailedClosingDest=Eched de fermeture du fichier de destination
|
||||
FailedMakeDir=Echec de création d'un répertoire pour le fichier de destination
|
||||
AdviseBadMedia=La source est peut-être de mauvaise qualité. Si vous installez à partir d'un CD, essayez de nettoyer le CD pour en enlever la saleté, vérifiez votre lecteur CD et réessayez.
|
||||
AdviseBadDownload=Les fichiers de mise à jour que vous avez téléchargés sont peut-être corrompus.
|
||||
AdviseBadDest=Le lecteur de destination est peut-être plein, ou certains secteurs sont peut-être abîmés.
|
||||
PatchCorrupt=Le fichier rustine %s est corrompu.\n\n%s
|
||||
CdFileMismatch=Le fichier %s se trouvant sur le CD-ROM ne correspond pas à la version attendue. En conséquence, %s ne peut pas profiter de la rustine.
|
||||
|
||||
[General]
|
||||
Space=%i mégaoctets
|
||||
Ready=Le programme d'installation est prêt à installer %s.\nLe dossier de destination est : %s\n\nCliquez sur "Installer" pour commencer l'installation.\nCliquez sur "Annuler" pour quitter sans procéder à l'installation de %s.
|
||||
InstallCancel=Annuler installation
|
||||
CancelPrompt=Attention ! Si vous annulez l'installation maintenant, %s ne fonctionnera pas correctement. Etes-vous sûr(e) de vouloir l'annuler ?
|
||||
CdDescription=Pour installer la mise à jour %s, certains fichiers doivent être copiés du CD-ROM original %s.\n\nVeuillez insérer le CD-ROM %s dans le lecteur, et cliquez sur "Suivant". Si la lettre correspondant à votre lecteur CD n'est pas correcte, veuillez la saisir ci-dessous.
|
||||
CdDrive=Lecteur CD-ROM
|
||||
NotEnoughSpaceTitle=Installation impossible à cet endroit
|
||||
NotEnoughSpace=Il n'y a pas suffisamment d'espace disque disponible sur le lecteur %s pour l'installation de %s. Veuillez sélectionner un lecteur comportant plus d'espace libre, ou quitter, libérer de l'espace, et réessayer.
|
||||
Finish=&Terminer
|
||||
RebootButton=&Redémarrer
|
||||
ExitButton=&Quitter
|
||||
|
||||
[IDDIALOG_FilerPageAutoPlay]
|
||||
IDC_Options=Options Unreal
|
||||
IDC_Play=&Jouer
|
||||
IDC_Reinstall=&Réinstaller
|
||||
IDC_Uninstall=&Désinstaller
|
||||
IDC_ReleaseNotes=&Remarques de sortie
|
||||
IDC_Web=Unreal &Site Web
|
||||
IDC_Complete=Installation terminée avec succès !
|
||||
IDC_CompleteReboot= Installation terminée avec succès !\nAvant de jouer, vous devez redémarrer votre ordinateur.
|
||||
|
||||
[IDDIALOG_FilerPageWelcome]
|
||||
IDC_WelcomePrompt=Vous êtes sur le point d'installer %s sur votre ordinateur.\n\nCliquez sur "Suivant" pour lancer le programme d'installation ou sur "Annuler" pour quitter.\n\nVous trouverez dans la zone ci-dessous des liens Web sur lesquels vous pouvez cliquer si vous souhaitez obtenir plus d'informations.
|
||||
IDC_WelcomePromptUpdate=Ce programme va mettre à jour votre copie de %s (version %s).\n\nCliquez sur "Suivant" pour lancer le programme d'installation, ou sur "Annuler" pour quitter.\n\nVous trouverez dans la zone ci-dessous des liens Web sur lesquels vous pouvez cliquer si vous souhaitez obtenir plus d'informations.
|
||||
IDC_LanguagePrompt=&Langue
|
||||
|
||||
[IDDIALOG_FilerPageLicense]
|
||||
IDC_LicenseText=Veuillez lire l'accord de licence qui suit. Pour pouvoir installer ce programme, vous devez accepter les termes de cet accord de licence.
|
||||
IDC_LicenseQuestion=Acceptez-vous les termes de la licence ci-dessus ? Cliquez sur "J'accepte" ou sur "Annuler".
|
||||
|
||||
[IDDIALOG_FilerPageComponents]
|
||||
IDC_ComponentsText=Sélectionnez les composants que vous souhaitez installer.
|
||||
IDC_ComponentsPrompt=&Composants :
|
||||
IDC_DiskSpaceFrame=Espace disque
|
||||
IDC_DescriptionFrame=Description
|
||||
IDC_SpaceRequiredMessage=Nécessaire :
|
||||
IDC_SpaceAvailableMessage=Disponible :
|
||||
|
||||
[IDDIALOG_FilerPageFolder]
|
||||
IDC_FolderDescription=Le programme d'installation va installer %s dans le dossier suivant.\n\nPour procéder à l'installation dans ce dossier, cliquez sur Suivant.\n\nPour choisir un dossier différent, tapez le nom complet du nouveau fichier, y compris la lettre correspondant au lecteur ; par exemple : C:\\NouveauDossier
|
||||
IDC_FolderDescriptionPatch=Le programme d'installation va mettre à jour l'installation de %s existante dans le dossier suivant.\n\nPour continuer, cliquez sur Suivant.\n\nSi plus d'une copie du jeu est installée, tapez le nom complet du fichier existant, y compris la lettre correspondant au lecteur ; par exemple C:\\Dossier
|
||||
IDC_FolderDescriptionMissing=Le programme d'installation va mettre à jour une installation de %s existante.\n\nTapez le nom complet du fichier existant, y compris la lettre correspondant au lecteur ; par exemple : C:\\Dossier
|
||||
IDC_FolderHolder=Dossier de destination
|
||||
IDC_Browse=&Parcourir
|
||||
IDC_Default=&Réinitialiser
|
||||
IDC_SpaceAvailableMessage=Espace disponible sur le lecteur :
|
||||
IDC_FullSpaceRequiredMessage=Espace nécessaire pour l'installation par défaut :
|
||||
|
||||
[IDDIALOG_FilerPageInstallProgress]
|
||||
IDC_InstallText=Installation de fichiers...
|
||||
IDC_InstallingText=Installation en cours :
|
||||
IDC_ProgressText=Progression des fichiers :
|
||||
IDC_TotalText=Progression totale :
|
||||
|
||||
[IDDIALOG_FilerPageUninstallProgress]
|
||||
IDC_InstallText=Désinstallation de fichiers...
|
||||
IDC_InstallingText=En cours :
|
||||
IDC_ProgressText=Progression des fichiers :
|
||||
IDC_TotalText=Progression totale :
|
||||
|
||||
[IDDIALOG_Restart]
|
||||
IDC_Restart=Installation terminée
|
||||
IDC_RestartMessage=Vous devez redémarrer Windows pour terminer l'installation.
|
||||
IDC_RestartText=Avant de redémarrer, fermez toutes les applications ouvertes, y compris les sessions MS-DOS, et sauvegardez tous les documents en cours. Retirez la disquette se trouvant à l'intérieur du lecteur, le cas échéant. Cliquez ensuite sur le bouton Redémarrer de Windows.
|
||||
IDC_Complete=Une fois que vous aurez redémarré Windows, l'installation sera terminée.
|
||||
IDC_Restart=&Redémarrer Windows
|
||||
IDC_Exit=Q&uitter le programme d'installation
|
||||
|
||||
[IDDIALOG_WizardDialog]
|
||||
IDC_WizardDialog=Gestionnaire des fichiers Unreal
|
||||
|
||||
[IDDIALOG_FailedRequirement]
|
||||
IDC_FailedRequirement=Ce produit ne peut pas être installé à cet endroit
|
||||
IDC_FailedMessage=Il faut tout d'abord que le produit suivant soit installé dans le dossier. Veuillez localiser le fichier existant, ou quitter et l'installer maintenant.\n\nVous pouvez cliquer sur le lien Web ci-dessous si vous voulez obtenir plus d'informations.
|
||||
IDC_ProductHolder=Produit nécessaire
|
||||
|
||||
[IDDIALOG_ProductInfo]
|
||||
IDC_ProductHolder=Produit
|
||||
IDC_ProductText=Produit :
|
||||
IDC_VersionText=Version :
|
||||
IDC_DeveloperText=Développeur :
|
||||
|
||||
[IDDIALOG_FilerPageUninstall]
|
||||
IDC_UninstallPrompt=Ceci va supprimer %s.
|
||||
IDC_UninstallQuestion=Etes-vous sûr de vouloir supprimer ces composants ?
|
||||
124
System/Setup.int
Normal file
124
System/Setup.int
Normal file
@@ -0,0 +1,124 @@
|
||||
[Errors]
|
||||
MissingProductTitle=%s can't be %s in this folder
|
||||
MissingProductInstalled=installed
|
||||
MissingProductPatched=updated
|
||||
MissingProductThis=This update
|
||||
MissingProduct=%s requires %s to be installed in the folder first. Please locate the existing folder for %s, or exit and install it now.\n\nYou can click on the web link below for product information.
|
||||
OldVersion=%s requires %s version %i or later, but the version on your machine is older (you have version %i). Please install %s version %i or later and try again. You can click on the web link below for more information.\n\nSetup will now exit.
|
||||
FolderTitle=Folder "%s"
|
||||
FolderFormat=The folder you entered, "%s", is not valid. Please try again.
|
||||
AlreadyRunningTitle=Can't Install While In Use
|
||||
AlreadyRunning=To continue the installation process, please shut down all other running copies and press OK. To exit, press Cancel.
|
||||
WrongCdTitle=Files Not Found On CD-ROM
|
||||
WrongCd=The expected version of %s file %s was not found on the CD-ROM drive.\n\nPlease verify that the proper CD is in the drive.
|
||||
MissingInstallerFile=Installer file not found
|
||||
MissingReferenceFile=Reference file not found
|
||||
MissingSourceFile=Source file not found
|
||||
FailedOpenSource=Failed opening source file
|
||||
FailedOpenDest=Failed opening destination file
|
||||
FailedReadingSource=Failed reading source file
|
||||
FailedWritingDest=Failed writing destination file
|
||||
FailedLoadingUpdate=Failed loading update file
|
||||
FailedReadingReference=Failed reading reference file
|
||||
FailedClosingSource=Failed closing source file
|
||||
FailedClosingDest=Failed closing destination file
|
||||
FailedMakeDir=Failed making directory for destination file
|
||||
AdviseBadMedia=The source media may be bad. If installing from a CD, try cleaning the CD to remove any dirt, check your CD drive, and try again.
|
||||
AdviseBadDownload=The update files you downloaded may be corrupted.
|
||||
AdviseBadDest=The destination drive might be full, or it might have bad sectors.
|
||||
PatchCorrupt=The patch file %s is corrupt.\n\n%s
|
||||
CdFileMismatch=The file %s from the CD-ROM is not the expected version. Therefore, %s can't be patched.
|
||||
|
||||
[General]
|
||||
Space=%i Megabytes
|
||||
Ready=Setup is ready to install %s.\nThe destination folder is: %s\n\nClick "Install" to begin installation.\nClick "Cancel" to exit without installing %s.
|
||||
InstallCancel=Cancel Installation
|
||||
CancelPrompt=Warning! Cancelling the installation now will prevent %s from functioning properly. Are you sure you want to cancel it?
|
||||
DidCancel=You cancelled installation. The product has not been successfully installed and will not function correctly.
|
||||
CdDescription=To install the %s update, some files must be copied off the original %s CD-ROM.\n\nPlease place the %s CD-ROM in your drive, and click "Next". If your CD drive letter is shown incorrectly, please enter it below.
|
||||
CdDrive=CD-ROM Drive
|
||||
NotEnoughSpaceTitle=Can't Install There
|
||||
NotEnoughSpace=There is not enough space available on drive %s to install %s. Please select a drive with more free space, or exit, free up more space, and try again.
|
||||
Finish=&Finish
|
||||
RebootButton=&Reboot
|
||||
ExitButton=&Exit
|
||||
|
||||
[IDDIALOG_FilerPageAutoPlay]
|
||||
IDC_Play=&Play
|
||||
IDC_Reinstall=&Install
|
||||
IDC_Uninstall=&Uninstall
|
||||
IDC_ReleaseNotes=Release &Notes
|
||||
IDC_Web=Unreal Tournament &Web Site
|
||||
IDC_Complete=Installation Completed Successfully!
|
||||
IDC_CompleteReboot=Installation Completed Successfully!\nBefore playing, you must reboot your computer.
|
||||
|
||||
[IDDIALOG_FilerPageWelcome]
|
||||
IDC_WelcomePrompt=You are about to install %s on your computer.\n\nClick "Next" to begin Setup, or click "Cancel" at any time to exit.\n\nThe information in the box below contains Web links you can click on to obtain more information.
|
||||
IDC_WelcomePromptUpdate=This program will update your copy of %s to version %s.\n\nClick "Next" to begin Setup, or click "Cancel" at any time to exit.\n\nThe information in the box below contains Web links you can click on to obtain more information.
|
||||
IDC_LanguagePrompt=&Language
|
||||
|
||||
[IDDIALOG_FilerPageLicense]
|
||||
IDC_LicenseText=Please read the following license agreement. Installation of this program requires you to agree to the licensing terms.
|
||||
IDC_LicenseQuestion=Do you agree to the above licensing terms? Click "I Agree" or "Cancel".
|
||||
|
||||
[IDDIALOG_FilerPageComponents]
|
||||
IDC_ComponentsText=Select the components you wish to install.
|
||||
IDC_ComponentsPrompt=&Components:
|
||||
IDC_DiskSpaceFrame=Disk Space
|
||||
IDC_DescriptionFrame=Description
|
||||
IDC_SpaceRequiredMessage=Required:
|
||||
IDC_SpaceAvailableMessage=Available:
|
||||
|
||||
[IDDIALOG_FilerPageUninstallComponents]
|
||||
IDC_ComponentsText=Select the components you wish to uninstall.
|
||||
IDC_ComponentsPrompt=&Components:
|
||||
IDC_DependenciesFrame=Dependencies
|
||||
IDC_DependenciesText=Proceeding will uninstall the following components: %s
|
||||
|
||||
[IDDIALOG_FilerPageFolder]
|
||||
IDC_FolderDescription=Setup will install %s in the following folder.\n\nTo install in this folder, click Next.\n\nTo install in a different folder, type the complete name of the new folder including the drive letter, for example: C:\\NewFolder
|
||||
IDC_FolderDescriptionPatch=Setup will update the existing installation of %s in the following folder.\n\nTo proceed, click Next.\n\nIf you have more than one copy installed, type the complete name of the existing folder including the drive letter, for example: C:\\SomeFolder
|
||||
IDC_FolderDescriptionMissing=Setup will update an existing installation of %s.\n\nType the complete name of the existing folder including the drive letter, for example: C:\\SomeFolder
|
||||
IDC_FolderHolder=Destination Folder
|
||||
IDC_Browse=&Browse
|
||||
IDC_Default=&Reset
|
||||
IDC_SpaceAvailableMessage=Space Available On Drive:
|
||||
IDC_FullSpaceRequiredMessage=Space Required For Default Install:
|
||||
|
||||
[IDDIALOG_FilerPageInstallProgress]
|
||||
IDC_InstallText=Installing Files...
|
||||
IDC_InstallingText=Installing:
|
||||
IDC_ProgressText=File Progress:
|
||||
IDC_TotalText=Total Progress:
|
||||
|
||||
[IDDIALOG_FilerPageUninstallProgress]
|
||||
IDC_InstallText=Uninstalling Files...
|
||||
IDC_InstallingText=Processing:
|
||||
IDC_ProgressText=File Progress:
|
||||
IDC_TotalText=Total Progress:
|
||||
|
||||
[IDDIALOG_Restart]
|
||||
IDC_Restart=Installation Complete
|
||||
IDC_RestartMessage=You need to restart Windows to complete the installation.
|
||||
IDC_RestartText=Before you restart, close any open applications, including MS-DOS sessions, and save all current documents. Remove any floppy disks still inserted in a disk drive. Then, click the Restart Windows button.
|
||||
IDC_Complete=After restarting Windows, Setup will be complete.
|
||||
IDC_Restart=&Restart Windows
|
||||
IDC_Exit=E&xit Setup
|
||||
|
||||
[IDDIALOG_WizardDialog]
|
||||
IDC_WizardDialog=Unreal Setup
|
||||
|
||||
[IDDIALOG_FailedRequirement]
|
||||
IDC_FailedRequirement=This product can't be installed here
|
||||
IDC_FailedMessage=This product requires the following product to be installed in the folder first. Please locate the existing folder, or exit and install it now.\n\nYou can click on the web link below for more information.
|
||||
IDC_ProductHolder=Product Required
|
||||
|
||||
[IDDIALOG_ProductInfo]
|
||||
IDC_ProductHolder=Product
|
||||
IDC_ProductText=Product:
|
||||
IDC_VersionText=Version:
|
||||
IDC_DeveloperText=Developer:
|
||||
|
||||
[IDDIALOG_FilerPageUninstall]
|
||||
IDC_UninstallPrompt=This will uninstall the following components:
|
||||
IDC_UninstallQuestion=Are you sure you want to remove these components?
|
||||
117
System/Setup.itt
Normal file
117
System/Setup.itt
Normal file
@@ -0,0 +1,117 @@
|
||||
[Errors]
|
||||
MissingProductTitle=%s non può essere %s in questa cartella
|
||||
MissingProductInstalled=installato
|
||||
MissingProductPatched=aggiornato
|
||||
MissingProductThis=Questo aggiornamento
|
||||
MissingProduct=%s richiede che %s sia già installato nella cartella. Individua la cartella esistente per %s oppure esci e installa ora.\n\nPuoi fare clic sul collegamento al web sottostante per informazioni sul prodotto.
|
||||
OldVersion=%s richiede %s versione %i o successiva ma la versione presente sul computer è precedente (versione %i). Installa %s versione %i o successiva e riprova. Puoi fare clic sul collegamento al web sottostante per ulteriori informazioni.\n\nOra si uscirà dall'installazione.
|
||||
FolderTitle=Cartella "%s"
|
||||
FolderFormat=La cartella che hai aperto, "%s", non è valida. Riprova.
|
||||
AlreadyRunningTitle=Non può installare mentre è in uso
|
||||
AlreadyRunning=Per continuare la procedura di installazione, chiudi tutte le altre applicazioni in esecuzione e premi OK. Per uscire, premi Annulla.
|
||||
WrongCdTitle=File non trovati sul CD-ROM
|
||||
WrongCd=Il %s del file %s non è stato trovato nell'unità CD-ROM.\n\nVerifica che il CD sia stato inserito nell'unità.
|
||||
MissingInstallerFile=Il file di installazione non è stato trovato
|
||||
MissingReferenceFile=Il file di riferimento non è stato trovato
|
||||
MissingSourceFile=Il file di origine non è stato trovato
|
||||
FailedOpenSource=L'apertura del file di origine non è riuscita
|
||||
FailedOpenDest= L'apertura del file di destinazione non è riuscita
|
||||
FailedReadingSource= La lettura del file di origine non è riuscita
|
||||
FailedWritingDest=La scrittura del file di destinazione non è riuscita
|
||||
FailedLoadingUpdate=Il caricamento del file di aggiornamento non è riuscito
|
||||
FailedReadingReference=La lettura del file di riferimento non è riuscita
|
||||
FailedClosingSource=La chiusura del file di origine non è riuscita
|
||||
FailedClosingDest= La chiusura del file di destinazione non è riuscita
|
||||
FailedMakeDir=Non è stato possibile creare una directory per il file di destinazione
|
||||
AdviseBadMedia=Il supporto di origine potrebbe non essere in buone condizioni. Se stai installando da un CD, pulisci accuratamente il CD, controlla il lettore e riprova.
|
||||
AdviseBadDownload=I file di aggiornamento scaricati potrebbero essere danneggiati.
|
||||
AdviseBadDest=L'unità di destinazione potrebbe essere piena o avere delle parti rovinate.
|
||||
PatchCorrupt=Il file di patch %s è danneggiato.\n\n%s
|
||||
CdFileMismatch=Il file %s nel CD-ROM non ha la versione corretta. Pertanto %s non può essere corretto.
|
||||
|
||||
[General]
|
||||
Space=%i Megabyte
|
||||
Ready=L'installazione è pronta per iniziare %s.\nLa cartella di destinazione è: %s\n\nFare clic su "Installa" per iniziare l'installazione.\nFare clic su "Annulla" per uscire senza installare %s.
|
||||
InstallCancel=Annulla installazione
|
||||
CancelPrompt=Attenzione! Annullando l'installazione ora, %s non funzionerà correttamente. Sei sicuro di volerla annullare?
|
||||
CdDescription=Per installare l'aggiornamento di %s, alcuni file devono essere copiati dal CD-ROM di %s originale.\n\nInserisci il CD-ROM di %s nell'unità e fai clic su "Avanti". Se la lettera dell'unità CD non è corretta, sostituiscila.
|
||||
NotEnoughSpaceTitle=Non può installare nella destinazione.
|
||||
NotEnoughSpace=Non c'è spazio sufficiente nell'unità %s per installare %s. Seleziona un'unità con più spazio disponibile oppure esci, libera altro spazio e riprova.
|
||||
Finish=&Fine
|
||||
RebootButton=&Riavvia
|
||||
ExitButton=&Esci
|
||||
|
||||
[IDDIALOG_FilerPageAutoPlay]
|
||||
IDC_Options=Opzioni di Unreal
|
||||
IDC_Play=&Gioca
|
||||
IDC_Reinstall=&Reinstalla
|
||||
IDC_Uninstall=&Disinstalla
|
||||
IDC_ReleaseNotes=&Note di rilascio
|
||||
IDC_Web=Sito &Web di Unreal
|
||||
IDC_Complete=Installazione completata!
|
||||
IDC_CompleteReboot=Installazione completata!\Prima di giocare, è necessario riavviare il computer.
|
||||
|
||||
[IDDIALOG_FilerPageWelcome]
|
||||
IDC_WelcomePrompt=Stai per installare %s sul computer.\n\nFai clic su "Avanti" per iniziare l'installazione, altrimenti fai clic su "Annulla" per uscire in qualsiasi momento.\n\nLe informazioni che appaiono nel riquadro sottostante contengono collegamenti al Web che ti permettono di accedere ad ulteriori informazioni.
|
||||
IDC_WelcomePromptUpdate=Questo programma aggiornerà la tua copia di %s alla versione %s.\n\nFai clic su "Avanti" per iniziare l'installazione oppure su "Annulla" per uscire in qualsiasi momento.\n\nLe informazioni che appaiono nel riquadro sottostante contengono collegamenti al Web che ti permettono di accedere ad ulteriori informazioni.
|
||||
IDC_LanguagePrompt=&Lingua
|
||||
|
||||
[IDDIALOG_FilerPageLicense]
|
||||
IDC_LicenseText=Sei pregato di leggere il seguente accordo di licenza. L'installazione di questo programma richiede la previa accettazione dei termini della licenza.
|
||||
IDC_LicenseQuestion=Accetti i termini della licenza summenzionati? Fai clic su "Accetto" oppure su "Annulla".
|
||||
|
||||
[IDDIALOG_FilerPageComponents]
|
||||
IDC_ComponentsText=Seleziona i componenti che desideri installare.
|
||||
IDC_ComponentsPrompt=&Componenti:
|
||||
IDC_DiskSpaceFrame=Spazio su disco
|
||||
IDC_DescriptionFrame=Descrizione
|
||||
IDC_SpaceRequiredMessage=Richiesto:
|
||||
IDC_SpaceAvailableMessage=Disponibile:
|
||||
|
||||
[IDDIALOG_FilerPageFolder]
|
||||
IDC_FolderDescription=L'installazione non installerà %s nella seguente cartella.\n\nPer installare in questa cartella, fai clic su Avanti.\n\nPer installare in una cartella diversa, digita il nome completo della nuova cartella e la lettera identificativa dell'unità, ad esempio: C:\\NuovaCartella
|
||||
IDC_FolderDescriptionPatch=L'installazione aggiornerà quella esistente di %s nella seguente cartella.\n\nPer procedere, fai clic su Avanti.\n\nSe hai più di una copia installata, digita il nome completo della cartella esistente e la lettera identificativa dell'unità, ad esempio: C:\\Cartella
|
||||
IDC_FolderDescriptionMissing=L'installazione aggiornerà quella esistente di %s.\n\nDigita il nome completo della cartella esistente e la lettera identificativa dell'unità, ad esempio: C:\\Cartella
|
||||
IDC_FolderHolder=Cartella di destinazione
|
||||
IDC_Browse=&Sfoglia
|
||||
IDC_Default=&Reimposta
|
||||
IDC_SpaceAvailableMessage=Spazio disponibile su unità:
|
||||
IDC_FullSpaceRequiredMessage=Spazio richiesto per l'installazione di default:
|
||||
|
||||
[IDDIALOG_FilerPageInstallProgress]
|
||||
IDC_InstallText=Installazione dei file in corso...
|
||||
IDC_InstallingText=Installazione in corso:
|
||||
IDC_ProgressText=Elaborazione file:
|
||||
IDC_TotalText=Avanzamento totale:
|
||||
|
||||
[IDDIALOG_FilerPageUninstallProgress]
|
||||
IDC_InstallText=Disinstallazione dei file in corso...
|
||||
IDC_InstallingText=Elaborazione in corso:
|
||||
IDC_ProgressText=Elaborazione file:
|
||||
IDC_TotalText=Avanzamento totale:
|
||||
|
||||
[IDDIALOG_Restart]
|
||||
IDC_Restart=Installazione completa
|
||||
IDC_RestartMessage=Per completare l'installazione è necessario riavviare Windows.
|
||||
IDC_RestartText=Prima di riavviare, chiudi tutte le applicazioni aperte, incluse eventuali sessioni MS-DOS e salva tutti i documenti. Rimuovi eventuali dischetti inseriti in un'unità disco. Quindi, fai clic sul pulsante Riavvia Windows.
|
||||
IDC_Complete=Dopo aver riavviato Windows, l'installazione sarà completa.
|
||||
IDC_Restart=&Riavvia Windows
|
||||
IDC_Exit=E&sci dall'installazione
|
||||
|
||||
[IDDIALOG_WizardDialog]
|
||||
IDC_WizardDialog=Archivio Unreal
|
||||
|
||||
[IDDIALOG_FailedRequirement]
|
||||
IDC_FailedRequirement=Questo prodotto non può essere installato in questa destinazione
|
||||
IDC_FailedMessage=Per installare questo prodotto devi prima installare il seguente prodotto nella cartella. Individua la cartella esistente oppure esci e installa di nuovo.\n\nPuoi fare clic sul collegamento al web sottostante per ulteriori informazioni.
|
||||
IDC_ProductHolder=Prodotto richiesto
|
||||
|
||||
[IDDIALOG_ProductInfo]
|
||||
IDC_ProductHolder=Prodotto
|
||||
IDC_ProductText= Prodotto:
|
||||
IDC_VersionText=Versione:
|
||||
IDC_DeveloperText=Sviluppatore:
|
||||
|
||||
[IDDIALOG_FilerPageUninstall]
|
||||
IDC_UninstallPrompt=La selezione di questa opzione consente la rimozione di %s.
|
||||
IDC_UninstallQuestion=Rimuovere questi componenti?
|
||||
48
System/SetupUnreal.frt
Normal file
48
System/SetupUnreal.frt
Normal file
@@ -0,0 +1,48 @@
|
||||
[Setup]
|
||||
LocalProduct=Unreal
|
||||
DefaultFolder=C:\Unreal
|
||||
ReadMe=Help\ReadMe.htm
|
||||
SetupWindowTitle=Unreal
|
||||
AutoplayWindowTitle=Unreal Options
|
||||
ProductURL=http://www.unreal.com/
|
||||
VersionURL=http://unreal.epicgames.com/versions.htm
|
||||
Developer=Epic Games, Inc.
|
||||
DeveloperURL=http://www.epicgames.com/
|
||||
Logo=Help\Logo.bmp
|
||||
|
||||
[General]
|
||||
PlayLevelCommand=&Play this Unreal level
|
||||
OpenLinkCommand=&Open this Unreal link
|
||||
InstallModuleCommand=&Install this Unreal module
|
||||
EditLevelCommand=&Edit this Unreal level
|
||||
|
||||
[ContentGroup]
|
||||
Caption=Contenu du jeu
|
||||
Description=Installez ce composant pour une meilleure performance. Si vous ne le sélectionnez pas, le contenu du jeu sera chargé depuis le CD pendant l’exécution du jeu ; la performance sera moindre mais vous économiserez de l’espace disque.
|
||||
|
||||
[GameGroup]
|
||||
Caption=Jeu Unreal
|
||||
Description=Installation requise.
|
||||
|
||||
[DirectXGroup]
|
||||
Caption=DirectX
|
||||
Description=Microsoft DirectX 6.
|
||||
|
||||
[EditorGroup]
|
||||
Caption=Unreal Editor
|
||||
Description=Unreal world editor, for creating your own 3D Unreal environments. For advanced users; installation is optional.
|
||||
|
||||
[PlayShortcut]
|
||||
Caption=Exécuter Unreal
|
||||
|
||||
[SafeModeShortcut]
|
||||
Caption=Unreal en mode protégé
|
||||
|
||||
[EditorShortcut]
|
||||
Caption=Unreal Editor
|
||||
|
||||
[DocumentationShortcut]
|
||||
Caption=Documentation
|
||||
|
||||
[WebShortcut]
|
||||
Caption=Page d’accueil d’Unreal
|
||||
10
System/SglDrv.est
Normal file
10
System/SglDrv.est
Normal file
@@ -0,0 +1,10 @@
|
||||
[Public]
|
||||
Object=(Name=SGLDrv.SGLRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=SGL.dll)
|
||||
Preferences=(Caption="Reproducción",Parent="Opciones avanzadas")
|
||||
Preferences=(Caption="Compatible con PowerVR SGL",Parent="Reproducción",Class=SGLDrv.SGLRenderDevice,Immediate=True)
|
||||
|
||||
[SglRenderDevice]
|
||||
ClassCaption="PowerVR SGL para Windows"
|
||||
AskInstalled=¿Tienes una tarjeta PowerVR instalada?
|
||||
AskUse=¿Quieres utilizar tu tarjeta PowerVR con Unreal?
|
||||
|
||||
9
System/SglDrv.frt
Normal file
9
System/SglDrv.frt
Normal file
@@ -0,0 +1,9 @@
|
||||
[Public]
|
||||
Object=(Name=SGLDrv.SGLRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=SGL.dll)
|
||||
Preferences=(Caption="Rendu",Parent="Options avancées")
|
||||
Preferences=(Caption="Support PowerVR SGL",Parent="Rendu",Class=SGLDrv.SGLRenderDevice,Immediate=True)
|
||||
|
||||
[SglRenderDevice]
|
||||
ClassCaption="PowerVR SGL pour Windows"
|
||||
AskInstalled=Disposez-vous d'une carte PowerVR ?
|
||||
AskUse=Souhaitez-vous que Unreal utilise votre carte PowerVR ?
|
||||
9
System/SglDrv.itt
Normal file
9
System/SglDrv.itt
Normal file
@@ -0,0 +1,9 @@
|
||||
[Public]
|
||||
Object=(Name=SGLDrv.SGLRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=SGL.dll)
|
||||
Preferences=(Caption="Rendering",Parent="Opzioni avanzate")
|
||||
Preferences=(Caption="Supporto PowerVR SGL",Parent="Rendering",Class=SGLDrv.SGLRenderDevice,Immediate=True)
|
||||
|
||||
[SglRenderDevice]
|
||||
ClassCaption="PowerVR SGL per Windows"
|
||||
AskInstalled=Hai una scheda PowerVR installata?
|
||||
AskUse=Vuoi che Unreal usi la tua scheda PowerVR?
|
||||
BIN
System/SoftDrv.dll
Normal file
BIN
System/SoftDrv.dll
Normal file
Binary file not shown.
7
System/SoftDrv.est
Normal file
7
System/SoftDrv.est
Normal file
@@ -0,0 +1,7 @@
|
||||
[Public]
|
||||
Object=(Name=SoftDrv.SoftwareRenderDevice,Class=Class,MetaClass=Engine.RenderDevice)
|
||||
Preferences=(Caption="Reproducción",Parent="Opciones avanzadas")
|
||||
Preferences=(Caption="Reproducción a través de software",Parent="Reproducción",Class=SoftDrv.SoftwareRenderDevice,Immediate=True)
|
||||
|
||||
[SoftwareRenderDevice]
|
||||
ClassCaption="Reproducción: software"
|
||||
7
System/SoftDrv.frt
Normal file
7
System/SoftDrv.frt
Normal file
@@ -0,0 +1,7 @@
|
||||
[Public]
|
||||
Object=(Name=SoftDrv.SoftwareRenderDevice,Class=Class,MetaClass=Engine.RenderDevice)
|
||||
Preferences=(Caption="Rendu",Parent="Options avancées")
|
||||
Preferences=(Caption="Rendu logiciel",Parent="Rendu",Class=SoftDrv.SoftwareRenderDevice,Immediate=True)
|
||||
|
||||
[SoftwareRenderDevice]
|
||||
ClassCaption="Rendu logiciel"
|
||||
7
System/SoftDrv.int
Normal file
7
System/SoftDrv.int
Normal file
@@ -0,0 +1,7 @@
|
||||
[Public]
|
||||
Object=(Name=SoftDrv.SoftwareRenderDevice,Class=Class,MetaClass=Engine.RenderDevice)
|
||||
Preferences=(Caption="Rendering",Parent="Advanced Options")
|
||||
Preferences=(Caption="Software rendering",Parent="Rendering",Class=SoftDrv.SoftwareRenderDevice,Immediate=True)
|
||||
|
||||
[SoftwareRenderDevice]
|
||||
ClassCaption="Software Rendering"
|
||||
7
System/SoftDrv.itt
Normal file
7
System/SoftDrv.itt
Normal file
@@ -0,0 +1,7 @@
|
||||
[Public]
|
||||
Object=(Name=SoftDrv.SoftwareRenderDevice,Class=Class,MetaClass=Engine.RenderDevice)
|
||||
Preferences=(Caption="Rendering",Parent="Opzioni avanzate")
|
||||
Preferences=(Caption="Rendering software",Parent="Rendering",Class=SoftDrv.SoftwareRenderDevice,Immediate=True)
|
||||
|
||||
[SoftwareRenderDevice]
|
||||
ClassCaption="Rendering software"
|
||||
105
System/SoldierSkins.est
Normal file
105
System/SoldierSkins.est
Normal file
@@ -0,0 +1,105 @@
|
||||
[public]
|
||||
Object=(Name=SoldierSkins.blkt1,Class=Texture,Description="Marine")
|
||||
Object=(Name=SoldierSkins.blkt2,Class=Texture)
|
||||
Object=(Name=SoldierSkins.blkt3,Class=Texture)
|
||||
Object=(Name=SoldierSkins.blkt4,Class=Texture)
|
||||
Object=(Name=SoldierSkins.blkt4Malcom,Class=Texture,Description="Malcom")
|
||||
Object=(Name=SoldierSkins.blkt4Othello,Class=Texture,Description="Othello")
|
||||
Object=(Name=SoldierSkins.blkt4Riker,Class=Texture,Description="Riker")
|
||||
Object=(Name=SoldierSkins.blkt5Malcom,Class=Texture)
|
||||
Object=(Name=SoldierSkins.blkt5Othello,Class=Texture)
|
||||
Object=(Name=SoldierSkins.blkt5Riker,Class=Texture)
|
||||
Object=(Name=SoldierSkins.blkt1T_0,Class=Texture)
|
||||
Object=(Name=SoldierSkins.blkt1T_1,Class=Texture)
|
||||
Object=(Name=SoldierSkins.blkt1T_2,Class=Texture)
|
||||
Object=(Name=SoldierSkins.blkt1T_3,Class=Texture)
|
||||
Object=(Name=SoldierSkins.blkt2T_0,Class=Texture)
|
||||
Object=(Name=SoldierSkins.blkt2T_1,Class=Texture)
|
||||
Object=(Name=SoldierSkins.blkt2T_2,Class=Texture)
|
||||
Object=(Name=SoldierSkins.blkt2T_3,Class=Texture)
|
||||
|
||||
Object=(Name=SoldierSkins.Gard1,Class=Texture,Description="Guardia metálico")
|
||||
Object=(Name=SoldierSkins.Gard2,Class=Texture)
|
||||
Object=(Name=SoldierSkins.Gard3,Class=Texture)
|
||||
Object=(Name=SoldierSkins.Gard4,Class=Texture)
|
||||
Object=(Name=SoldierSkins.Gard4Drake,Class=Texture,Description="Drake")
|
||||
Object=(Name=SoldierSkins.Gard4Radkin,Class=Texture,Description="Radkin")
|
||||
Object=(Name=SoldierSkins.Gard4Wraith,Class=Texture,Description="Wraith")
|
||||
Object=(Name=SoldierSkins.Gard4Von,Class=Texture,Description="Von")
|
||||
Object=(Name=SoldierSkins.Gard5Drake,Class=Texture)
|
||||
Object=(Name=SoldierSkins.Gard5Radkin,Class=Texture)
|
||||
Object=(Name=SoldierSkins.Gard5Wraith,Class=Texture)
|
||||
Object=(Name=SoldierSkins.Gard5Von,Class=Texture)
|
||||
Object=(Name=SoldierSkins.Gard1t_0,Class=Texture)
|
||||
Object=(Name=SoldierSkins.Gard1t_1,Class=Texture)
|
||||
Object=(Name=SoldierSkins.Gard1t_2,Class=Texture)
|
||||
Object=(Name=SoldierSkins.Gard1t_3,Class=Texture)
|
||||
Object=(Name=SoldierSkins.Gard2t_0,Class=Texture)
|
||||
Object=(Name=SoldierSkins.Gard2t_1,Class=Texture)
|
||||
Object=(Name=SoldierSkins.Gard2t_2,Class=Texture)
|
||||
Object=(Name=SoldierSkins.Gard2t_3,Class=Texture)
|
||||
|
||||
|
||||
Object=(Name=SoldierSkins.RawS1,Class=Texture,Description="Acero sin pulir")
|
||||
Object=(Name=SoldierSkins.RawS2,Class=Texture)
|
||||
Object=(Name=SoldierSkins.RawS3,Class=Texture)
|
||||
Object=(Name=SoldierSkins.RawS4,Class=Texture)
|
||||
Object=(Name=SoldierSkins.RawS4Arkon,Class=Texture,Description="Arkon")
|
||||
Object=(Name=SoldierSkins.RawS4Bruce,Class=Texture,Description="Bruce")
|
||||
Object=(Name=SoldierSkins.RawS4Kregore,Class=Texture,Description="Kregore")
|
||||
Object=(Name=SoldierSkins.RawS4Manwell,Class=Texture,Description="Manwell")
|
||||
Object=(Name=SoldierSkins.RawS4Slain,Class=Texture,Description="Slain")
|
||||
Object=(Name=SoldierSkins.RawS5Arkon,Class=Texture)
|
||||
Object=(Name=SoldierSkins.RawS5Bruce,Class=Texture)
|
||||
Object=(Name=SoldierSkins.RawS5Kregore,Class=Texture)
|
||||
Object=(Name=SoldierSkins.RawS5Manwell,Class=Texture)
|
||||
Object=(Name=SoldierSkins.RawS5Slain,Class=Texture)
|
||||
Object=(Name=SoldierSkins.RawS1T_0,Class=Texture)
|
||||
Object=(Name=SoldierSkins.RawS1T_1,Class=Texture)
|
||||
Object=(Name=SoldierSkins.RawS1T_2,Class=Texture)
|
||||
Object=(Name=SoldierSkins.RawS1T_3,Class=Texture)
|
||||
Object=(Name=SoldierSkins.RawS2T_0,Class=Texture)
|
||||
Object=(Name=SoldierSkins.RawS2T_1,Class=Texture)
|
||||
Object=(Name=SoldierSkins.RawS2T_2,Class=Texture)
|
||||
Object=(Name=SoldierSkins.RawS2T_3,Class=Texture)
|
||||
|
||||
Object=(Name=SoldierSkins.sldr1,Class=Texture,Description="Soldado")
|
||||
Object=(Name=SoldierSkins.sldr2,Class=Texture)
|
||||
Object=(Name=SoldierSkins.sldr3,Class=Texture)
|
||||
Object=(Name=SoldierSkins.sldr4,Class=Texture)
|
||||
Object=(Name=SoldierSkins.sldr4Brock,Class=Texture,Description="Brock")
|
||||
Object=(Name=SoldierSkins.sldr4Harlin,Class=Texture,Description="Harlin")
|
||||
Object=(Name=SoldierSkins.sldr4Johnson,Class=Texture,Description="Johnson")
|
||||
Object=(Name=SoldierSkins.sldr4Rankin,Class=Texture,Description="Rankin")
|
||||
Object=(Name=SoldierSkins.sldr5Brock,Class=Texture)
|
||||
Object=(Name=SoldierSkins.sldr5Harlin,Class=Texture)
|
||||
Object=(Name=SoldierSkins.sldr5Johnson,Class=Texture)
|
||||
Object=(Name=SoldierSkins.sldr5Rankin,Class=Texture)
|
||||
Object=(Name=SoldierSkins.sldr1t_0,Class=Texture)
|
||||
Object=(Name=SoldierSkins.sldr1t_1,Class=Texture)
|
||||
Object=(Name=SoldierSkins.sldr1t_2,Class=Texture)
|
||||
Object=(Name=SoldierSkins.sldr1t_3,Class=Texture)
|
||||
Object=(Name=SoldierSkins.sldr2t_0,Class=Texture)
|
||||
Object=(Name=SoldierSkins.sldr2t_1,Class=Texture)
|
||||
Object=(Name=SoldierSkins.sldr2t_2,Class=Texture)
|
||||
Object=(Name=SoldierSkins.sldr2t_3,Class=Texture)
|
||||
|
||||
Object=(Name=SoldierSkins.hkil1,Class=Texture,Description="War Machine")
|
||||
Object=(Name=SoldierSkins.hkil2,Class=Texture)
|
||||
Object=(Name=SoldierSkins.hkil3,Class=Texture)
|
||||
Object=(Name=SoldierSkins.hkil4,Class=Texture)
|
||||
Object=(Name=SoldierSkins.hkil4Vector,Class=Texture,Description="Vector")
|
||||
Object=(Name=SoldierSkins.hkil4Matrix,Class=Texture,Description="Matrix")
|
||||
Object=(Name=SoldierSkins.hkil4Tensor,Class=Texture,Description="Tensor")
|
||||
Object=(Name=SoldierSkins.hkil5Vector,Class=Texture)
|
||||
Object=(Name=SoldierSkins.hkil5Matrix,Class=Texture)
|
||||
Object=(Name=SoldierSkins.hkil5Tensor,Class=Texture)
|
||||
Object=(Name=SoldierSkins.hkil1t_0,Class=Texture)
|
||||
Object=(Name=SoldierSkins.hkil1t_1,Class=Texture)
|
||||
Object=(Name=SoldierSkins.hkil1t_2,Class=Texture)
|
||||
Object=(Name=SoldierSkins.hkil1t_3,Class=Texture)
|
||||
Object=(Name=SoldierSkins.hkil2t_0,Class=Texture)
|
||||
Object=(Name=SoldierSkins.hkil2t_1,Class=Texture)
|
||||
Object=(Name=SoldierSkins.hkil2t_2,Class=Texture)
|
||||
Object=(Name=SoldierSkins.hkil2t_3,Class=Texture)
|
||||
|
||||
104
System/SoldierSkins.frt
Normal file
104
System/SoldierSkins.frt
Normal file
@@ -0,0 +1,104 @@
|
||||
[public]
|
||||
Object=(Name=SoldierSkins.blkt1,Class=Texture,Description="Marine")
|
||||
Object=(Name=SoldierSkins.blkt2,Class=Texture)
|
||||
Object=(Name=SoldierSkins.blkt3,Class=Texture)
|
||||
Object=(Name=SoldierSkins.blkt4,Class=Texture)
|
||||
Object=(Name=SoldierSkins.blkt4Malcom,Class=Texture,Description="Malcom")
|
||||
Object=(Name=SoldierSkins.blkt4Othello,Class=Texture,Description="Othello")
|
||||
Object=(Name=SoldierSkins.blkt4Riker,Class=Texture,Description="Riker")
|
||||
Object=(Name=SoldierSkins.blkt5Malcom,Class=Texture)
|
||||
Object=(Name=SoldierSkins.blkt5Othello,Class=Texture)
|
||||
Object=(Name=SoldierSkins.blkt5Riker,Class=Texture)
|
||||
Object=(Name=SoldierSkins.blkt1T_0,Class=Texture)
|
||||
Object=(Name=SoldierSkins.blkt1T_1,Class=Texture)
|
||||
Object=(Name=SoldierSkins.blkt1T_2,Class=Texture)
|
||||
Object=(Name=SoldierSkins.blkt1T_3,Class=Texture)
|
||||
Object=(Name=SoldierSkins.blkt2T_0,Class=Texture)
|
||||
Object=(Name=SoldierSkins.blkt2T_1,Class=Texture)
|
||||
Object=(Name=SoldierSkins.blkt2T_2,Class=Texture)
|
||||
Object=(Name=SoldierSkins.blkt2T_3,Class=Texture)
|
||||
|
||||
Object=(Name=SoldierSkins.Gard1,Class=Texture,Description="Garde de métal")
|
||||
Object=(Name=SoldierSkins.Gard2,Class=Texture)
|
||||
Object=(Name=SoldierSkins.Gard3,Class=Texture)
|
||||
Object=(Name=SoldierSkins.Gard4,Class=Texture)
|
||||
Object=(Name=SoldierSkins.Gard4Drake,Class=Texture,Description="Drake")
|
||||
Object=(Name=SoldierSkins.Gard4Radkin,Class=Texture,Description="Radkin")
|
||||
Object=(Name=SoldierSkins.Gard4Wraith,Class=Texture,Description="Wraith")
|
||||
Object=(Name=SoldierSkins.Gard4Von,Class=Texture,Description="Von")
|
||||
Object=(Name=SoldierSkins.Gard5Drake,Class=Texture)
|
||||
Object=(Name=SoldierSkins.Gard5Radkin,Class=Texture)
|
||||
Object=(Name=SoldierSkins.Gard5Wraith,Class=Texture)
|
||||
Object=(Name=SoldierSkins.Gard5Von,Class=Texture)
|
||||
Object=(Name=SoldierSkins.Gard1t_0,Class=Texture)
|
||||
Object=(Name=SoldierSkins.Gard1t_1,Class=Texture)
|
||||
Object=(Name=SoldierSkins.Gard1t_2,Class=Texture)
|
||||
Object=(Name=SoldierSkins.Gard1t_3,Class=Texture)
|
||||
Object=(Name=SoldierSkins.Gard2t_0,Class=Texture)
|
||||
Object=(Name=SoldierSkins.Gard2t_1,Class=Texture)
|
||||
Object=(Name=SoldierSkins.Gard2t_2,Class=Texture)
|
||||
Object=(Name=SoldierSkins.Gard2t_3,Class=Texture)
|
||||
|
||||
|
||||
Object=(Name=SoldierSkins.RawS1,Class=Texture,Description="Acier brut")
|
||||
Object=(Name=SoldierSkins.RawS2,Class=Texture)
|
||||
Object=(Name=SoldierSkins.RawS3,Class=Texture)
|
||||
Object=(Name=SoldierSkins.RawS4,Class=Texture)
|
||||
Object=(Name=SoldierSkins.RawS4Arkon,Class=Texture,Description="Arkon")
|
||||
Object=(Name=SoldierSkins.RawS4Bruce,Class=Texture,Description="Bruce")
|
||||
Object=(Name=SoldierSkins.RawS4Kregore,Class=Texture,Description="Kregore")
|
||||
Object=(Name=SoldierSkins.RawS4Manwell,Class=Texture,Description="Manwell")
|
||||
Object=(Name=SoldierSkins.RawS4Slain,Class=Texture,Description="Slain")
|
||||
Object=(Name=SoldierSkins.RawS5Arkon,Class=Texture)
|
||||
Object=(Name=SoldierSkins.RawS5Bruce,Class=Texture)
|
||||
Object=(Name=SoldierSkins.RawS5Kregore,Class=Texture)
|
||||
Object=(Name=SoldierSkins.RawS5Manwell,Class=Texture)
|
||||
Object=(Name=SoldierSkins.RawS5Slain,Class=Texture)
|
||||
Object=(Name=SoldierSkins.RawS1T_0,Class=Texture)
|
||||
Object=(Name=SoldierSkins.RawS1T_1,Class=Texture)
|
||||
Object=(Name=SoldierSkins.RawS1T_2,Class=Texture)
|
||||
Object=(Name=SoldierSkins.RawS1T_3,Class=Texture)
|
||||
Object=(Name=SoldierSkins.RawS2T_0,Class=Texture)
|
||||
Object=(Name=SoldierSkins.RawS2T_1,Class=Texture)
|
||||
Object=(Name=SoldierSkins.RawS2T_2,Class=Texture)
|
||||
Object=(Name=SoldierSkins.RawS2T_3,Class=Texture)
|
||||
|
||||
Object=(Name=SoldierSkins.sldr1,Class=Texture,Description="Soldat")
|
||||
Object=(Name=SoldierSkins.sldr2,Class=Texture)
|
||||
Object=(Name=SoldierSkins.sldr3,Class=Texture)
|
||||
Object=(Name=SoldierSkins.sldr4,Class=Texture)
|
||||
Object=(Name=SoldierSkins.sldr4Brock,Class=Texture,Description="Brock")
|
||||
Object=(Name=SoldierSkins.sldr4Harlin,Class=Texture,Description="Harlin")
|
||||
Object=(Name=SoldierSkins.sldr4Johnson,Class=Texture,Description="Johnson")
|
||||
Object=(Name=SoldierSkins.sldr4Rankin,Class=Texture,Description="Rankin")
|
||||
Object=(Name=SoldierSkins.sldr5Brock,Class=Texture)
|
||||
Object=(Name=SoldierSkins.sldr5Harlin,Class=Texture)
|
||||
Object=(Name=SoldierSkins.sldr5Johnson,Class=Texture)
|
||||
Object=(Name=SoldierSkins.sldr5Rankin,Class=Texture)
|
||||
Object=(Name=SoldierSkins.sldr1t_0,Class=Texture)
|
||||
Object=(Name=SoldierSkins.sldr1t_1,Class=Texture)
|
||||
Object=(Name=SoldierSkins.sldr1t_2,Class=Texture)
|
||||
Object=(Name=SoldierSkins.sldr1t_3,Class=Texture)
|
||||
Object=(Name=SoldierSkins.sldr2t_0,Class=Texture)
|
||||
Object=(Name=SoldierSkins.sldr2t_1,Class=Texture)
|
||||
Object=(Name=SoldierSkins.sldr2t_2,Class=Texture)
|
||||
Object=(Name=SoldierSkins.sldr2t_3,Class=Texture)
|
||||
|
||||
Object=(Name=SoldierSkins.hkil1,Class=Texture,Description="War Machine")
|
||||
Object=(Name=SoldierSkins.hkil2,Class=Texture)
|
||||
Object=(Name=SoldierSkins.hkil3,Class=Texture)
|
||||
Object=(Name=SoldierSkins.hkil4,Class=Texture)
|
||||
Object=(Name=SoldierSkins.hkil4Vector,Class=Texture,Description="Vector")
|
||||
Object=(Name=SoldierSkins.hkil4Matrix,Class=Texture,Description="Matrix")
|
||||
Object=(Name=SoldierSkins.hkil4Tensor,Class=Texture,Description="Tensor")
|
||||
Object=(Name=SoldierSkins.hkil5Vector,Class=Texture)
|
||||
Object=(Name=SoldierSkins.hkil5Matrix,Class=Texture)
|
||||
Object=(Name=SoldierSkins.hkil5Tensor,Class=Texture)
|
||||
Object=(Name=SoldierSkins.hkil1t_0,Class=Texture)
|
||||
Object=(Name=SoldierSkins.hkil1t_1,Class=Texture)
|
||||
Object=(Name=SoldierSkins.hkil1t_2,Class=Texture)
|
||||
Object=(Name=SoldierSkins.hkil1t_3,Class=Texture)
|
||||
Object=(Name=SoldierSkins.hkil2t_0,Class=Texture)
|
||||
Object=(Name=SoldierSkins.hkil2t_1,Class=Texture)
|
||||
Object=(Name=SoldierSkins.hkil2t_2,Class=Texture)
|
||||
Object=(Name=SoldierSkins.hkil2t_3,Class=Texture)
|
||||
106
System/SoldierSkins.int
Normal file
106
System/SoldierSkins.int
Normal file
@@ -0,0 +1,106 @@
|
||||
[public]
|
||||
Object=(Name=SoldierSkins.blkt1,Class=Texture,Description="Marine")
|
||||
Object=(Name=SoldierSkins.blkt2,Class=Texture)
|
||||
Object=(Name=SoldierSkins.blkt3,Class=Texture)
|
||||
Object=(Name=SoldierSkins.blkt4,Class=Texture)
|
||||
Object=(Name=SoldierSkins.blkt4Malcom,Class=Texture,Description="Malcom")
|
||||
Object=(Name=SoldierSkins.blkt4Othello,Class=Texture,Description="Othello")
|
||||
Object=(Name=SoldierSkins.blkt4Riker,Class=Texture,Description="Riker")
|
||||
Object=(Name=SoldierSkins.blkt5Malcom,Class=Texture)
|
||||
Object=(Name=SoldierSkins.blkt5Othello,Class=Texture)
|
||||
Object=(Name=SoldierSkins.blkt5Riker,Class=Texture)
|
||||
Object=(Name=SoldierSkins.blkt1T_0,Class=Texture)
|
||||
Object=(Name=SoldierSkins.blkt1T_1,Class=Texture)
|
||||
Object=(Name=SoldierSkins.blkt1T_2,Class=Texture)
|
||||
Object=(Name=SoldierSkins.blkt1T_3,Class=Texture)
|
||||
Object=(Name=SoldierSkins.blkt2T_0,Class=Texture)
|
||||
Object=(Name=SoldierSkins.blkt2T_1,Class=Texture)
|
||||
Object=(Name=SoldierSkins.blkt2T_2,Class=Texture)
|
||||
Object=(Name=SoldierSkins.blkt2T_3,Class=Texture)
|
||||
|
||||
Object=(Name=SoldierSkins.Gard1,Class=Texture,Description="Metal Guard")
|
||||
Object=(Name=SoldierSkins.Gard2,Class=Texture)
|
||||
Object=(Name=SoldierSkins.Gard3,Class=Texture)
|
||||
Object=(Name=SoldierSkins.Gard4,Class=Texture)
|
||||
Object=(Name=SoldierSkins.Gard4Drake,Class=Texture,Description="Drake")
|
||||
Object=(Name=SoldierSkins.Gard4Radkin,Class=Texture,Description="Radkin")
|
||||
Object=(Name=SoldierSkins.Gard4Wraith,Class=Texture,Description="Wraith")
|
||||
Object=(Name=SoldierSkins.Gard4Von,Class=Texture,Description="Von")
|
||||
Object=(Name=SoldierSkins.Gard5Drake,Class=Texture)
|
||||
Object=(Name=SoldierSkins.Gard5Radkin,Class=Texture)
|
||||
Object=(Name=SoldierSkins.Gard5Wraith,Class=Texture)
|
||||
Object=(Name=SoldierSkins.Gard5Von,Class=Texture)
|
||||
Object=(Name=SoldierSkins.Gard1t_0,Class=Texture)
|
||||
Object=(Name=SoldierSkins.Gard1t_1,Class=Texture)
|
||||
Object=(Name=SoldierSkins.Gard1t_2,Class=Texture)
|
||||
Object=(Name=SoldierSkins.Gard1t_3,Class=Texture)
|
||||
Object=(Name=SoldierSkins.Gard2t_0,Class=Texture)
|
||||
Object=(Name=SoldierSkins.Gard2t_1,Class=Texture)
|
||||
Object=(Name=SoldierSkins.Gard2t_2,Class=Texture)
|
||||
Object=(Name=SoldierSkins.Gard2t_3,Class=Texture)
|
||||
|
||||
|
||||
Object=(Name=SoldierSkins.RawS1,Class=Texture,Description="RawSteel")
|
||||
Object=(Name=SoldierSkins.RawS2,Class=Texture)
|
||||
Object=(Name=SoldierSkins.RawS3,Class=Texture)
|
||||
Object=(Name=SoldierSkins.RawS4,Class=Texture)
|
||||
Object=(Name=SoldierSkins.RawS4Arkon,Class=Texture,Description="Arkon")
|
||||
Object=(Name=SoldierSkins.RawS4Bruce,Class=Texture,Description="Bruce")
|
||||
Object=(Name=SoldierSkins.RawS4Kregore,Class=Texture,Description="Kregore")
|
||||
Object=(Name=SoldierSkins.RawS4Manwell,Class=Texture,Description="Manwell")
|
||||
Object=(Name=SoldierSkins.RawS4Slain,Class=Texture,Description="Slain")
|
||||
Object=(Name=SoldierSkins.RawS5Arkon,Class=Texture)
|
||||
Object=(Name=SoldierSkins.RawS5Bruce,Class=Texture)
|
||||
Object=(Name=SoldierSkins.RawS5Kregore,Class=Texture)
|
||||
Object=(Name=SoldierSkins.RawS5Manwell,Class=Texture)
|
||||
Object=(Name=SoldierSkins.RawS5Slain,Class=Texture)
|
||||
Object=(Name=SoldierSkins.RawS1T_0,Class=Texture)
|
||||
Object=(Name=SoldierSkins.RawS1T_1,Class=Texture)
|
||||
Object=(Name=SoldierSkins.RawS1T_2,Class=Texture)
|
||||
Object=(Name=SoldierSkins.RawS1T_3,Class=Texture)
|
||||
Object=(Name=SoldierSkins.RawS2T_0,Class=Texture)
|
||||
Object=(Name=SoldierSkins.RawS2T_1,Class=Texture)
|
||||
Object=(Name=SoldierSkins.RawS2T_2,Class=Texture)
|
||||
Object=(Name=SoldierSkins.RawS2T_3,Class=Texture)
|
||||
|
||||
Object=(Name=SoldierSkins.sldr1,Class=Texture,Description="Soldier")
|
||||
Object=(Name=SoldierSkins.sldr2,Class=Texture)
|
||||
Object=(Name=SoldierSkins.sldr3,Class=Texture)
|
||||
Object=(Name=SoldierSkins.sldr4,Class=Texture)
|
||||
Object=(Name=SoldierSkins.sldr4Brock,Class=Texture,Description="Brock")
|
||||
Object=(Name=SoldierSkins.sldr4Harlin,Class=Texture,Description="Harlin")
|
||||
Object=(Name=SoldierSkins.sldr4Johnson,Class=Texture,Description="Johnson")
|
||||
Object=(Name=SoldierSkins.sldr4Rankin,Class=Texture,Description="Rankin")
|
||||
Object=(Name=SoldierSkins.sldr5Brock,Class=Texture)
|
||||
Object=(Name=SoldierSkins.sldr5Harlin,Class=Texture)
|
||||
Object=(Name=SoldierSkins.sldr5Johnson,Class=Texture)
|
||||
Object=(Name=SoldierSkins.sldr5Rankin,Class=Texture)
|
||||
Object=(Name=SoldierSkins.sldr1t_0,Class=Texture)
|
||||
Object=(Name=SoldierSkins.sldr1t_1,Class=Texture)
|
||||
Object=(Name=SoldierSkins.sldr1t_2,Class=Texture)
|
||||
Object=(Name=SoldierSkins.sldr1t_3,Class=Texture)
|
||||
Object=(Name=SoldierSkins.sldr2t_0,Class=Texture)
|
||||
Object=(Name=SoldierSkins.sldr2t_1,Class=Texture)
|
||||
Object=(Name=SoldierSkins.sldr2t_2,Class=Texture)
|
||||
Object=(Name=SoldierSkins.sldr2t_3,Class=Texture)
|
||||
|
||||
Object=(Name=SoldierSkins.hkil1,Class=Texture,Description="War Machine")
|
||||
Object=(Name=SoldierSkins.hkil2,Class=Texture)
|
||||
Object=(Name=SoldierSkins.hkil3,Class=Texture)
|
||||
Object=(Name=SoldierSkins.hkil4,Class=Texture)
|
||||
Object=(Name=SoldierSkins.hkil4Vector,Class=Texture,Description="Vector")
|
||||
Object=(Name=SoldierSkins.hkil4Matrix,Class=Texture,Description="Matrix")
|
||||
Object=(Name=SoldierSkins.hkil4Tensor,Class=Texture,Description="Tensor")
|
||||
Object=(Name=SoldierSkins.hkil5Vector,Class=Texture)
|
||||
Object=(Name=SoldierSkins.hkil5Matrix,Class=Texture)
|
||||
Object=(Name=SoldierSkins.hkil5Tensor,Class=Texture)
|
||||
Object=(Name=SoldierSkins.hkil1t_0,Class=Texture)
|
||||
Object=(Name=SoldierSkins.hkil1t_1,Class=Texture)
|
||||
Object=(Name=SoldierSkins.hkil1t_2,Class=Texture)
|
||||
Object=(Name=SoldierSkins.hkil1t_3,Class=Texture)
|
||||
Object=(Name=SoldierSkins.hkil2t_0,Class=Texture)
|
||||
Object=(Name=SoldierSkins.hkil2t_1,Class=Texture)
|
||||
Object=(Name=SoldierSkins.hkil2t_2,Class=Texture)
|
||||
Object=(Name=SoldierSkins.hkil2t_3,Class=Texture)
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user