120 lines
4.3 KiB
Plaintext
120 lines
4.3 KiB
Plaintext
XC_Engine - XC_GameEngine extension for UT99 v469b by Higor.
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===========
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Setting up:
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===========
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Place XC_Engine files in your ~UT/System/ directory.
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/** Auto-installer scripts
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Run XC_Enable.bat/XC_Enable_nohome.sh scripts in order to auto-config XC_Engine stuff
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The scripts will enable the engine, net driver and editor addons.
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See "XC_Setup.txt" for more info.
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**/
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In case the above fails, or a different setup is needed, follow these steps.
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The new GameEngine we want to load has to be specified in UnrealTournament.ini (or it's server equivalent) as follows.
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[Engine.Engine]
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;GameEngine=Engine.GameEngine
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GameEngine=XC_Engine.XC_GameEngine
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;NetworkDevice=IpDrv.TcpNetDriver
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NetworkDevice=XC_IpDrv.XC_TcpNetDriver
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Be adviced, when editing ServerPackages and ServerActors in a XC_Engine server, find the [XC_Engine.XC_GameEngine] entry!!!
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Either remove it (and apply on GameEngine), or apply the changes on said (XC_GameEngine) entry instead.
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Safe to use in v469, and on ACE servers since most hacks are reverted during online sessions.
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=================
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Features:
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=================
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- Global
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Makes several properties from native only classes visible to UnrealScript, player commands and edit window (win32).
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* See "Object properties.txt" for a list of newly visible properties.
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Collision Grid replacing the old hash, loaded from CollisionGrid (.dll/.so)
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Log file size reduction by grouping log spam and displaying how much log messages repeat.
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UnrealScript patcher for servers and offline play, allows replacement of code in runtime.
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IPv6 support through XC_IpDrv.
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- Server
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Moving Brush Tracker in Dedicated servers (movers block visibility checks), specific maps can be ignored.
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* See "Server Exploits" for a list of patched exploits.
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* See "Enhanced Netcode" for changes in relevancy netcode.
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* See "TravelManager" for info on coop server enhancements.
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Ability to send maps marked as 'no download' (Unreal SP content for example).
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- Client / Player:
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Prevents servers from using 'Open' and 'ClientTravel' commands to open local files on the client.
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Clients no longer send options 'Game' and 'Mutator' in their login string.
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More info displayed during file download: amount of files, data pending installation.
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* See "AutoCacheConverter.txt" for info on the ingame cache converter.
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====================
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Other documentation:
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====================
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- LZMA
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- Editor
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- Paths Builder
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- Object properties
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- Self Dynamic Loading
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- Script Compiler
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================
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Extra commands.
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Check other documentation files for more commands.
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================
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- EditObject Name=Objectname Skip=skipcount
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Client, Win32 only.
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Brings up a property editor dialog of an object with a specified name.
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Skip= is optional and can be used to bring up a newer objects with said name.
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Example: "EditObject Name=MyLevel Skip=1" Brings up play level's XLevel properties.
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Example: "EditObject Name=MyLevel" Brings up Entry level's XLevel properties.
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- DumpObject Name=Objectname
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Dumps object in question's memory block into a file (with the object's name), only dumps the first object with matching name.
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If the object is a UFunction, then it will also save a file name FUNCTIONDATA.bin with the script code (serialized TArray<BYTE>).
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- LogFields Name=classname
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Logs all of the UnrealScript visible properties of the specified class, with property flags, offset, size and array count.
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Boolean properties have their bitmask info logged instead of array size.
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- LogClassSizes Outer=packagename(optional)
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Prints in log a huge list of classes and their size in memory.
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If the Outer=packagename parameter isn't used (or fails), it will print all classes's sizes.
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- ToggleDebugLogs - DebugLogs
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Toggles additional logging, for developers.
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Disabled by default, saved in [XC_Engine.XC_GameEngine] config entry.
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- ToggleRelevancy - ToggleRelevant
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Requires bUseLevelHook.
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Toggles XC_Level relevancy loop on net servers, see "Relevancy loop.txt" for details.
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====================================
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Functions patched/hooked in runtime:
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====================================
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See XC_Engine_Actor and XC_Engine_UT99_Actor for a full list of script patches.
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=================
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Credits:
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=================
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I would like to thank my fellow betatesters
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- Chamberly
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- ~V~
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- Nelsona
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- SC]-[LONG_{HoF}
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- $carface (and the legions of Siege apes)
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- AnthRAX
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- SicilianKill
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And all of Cham's development server visitors for the help in bugfixing this. |