62 lines
1.9 KiB
Plaintext
62 lines
1.9 KiB
Plaintext
=========================
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Addons for Unreal Editor
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=========================
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By loading XC_EditorAdds in Unreal Editor via 'EditPackages' new buttons will
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appear on the Brush Builder panel.
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These addons consist on
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- Paths Builder (see "Paths Builder" documentation)
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- Level cleanup
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- Brush To Mesh
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- Measure Distance
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- Properties Window
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- Actor Transform
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- Setup Lift Paths
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==============
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Manual setup:
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Add the new EditPackages line in UnrealTournament.ini under:
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[Editor.EditorEngine]
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...
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EditPackages=XC_EditorAdds
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========
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Addons:
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- Level cleanup:
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Compacts the actor list and removes texture information from brush faces that
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don't currently have an existing surface in the map's BSP construction.
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This is very useful to get rid of unused textures that remain referenced by
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hidden/non-built faces from brushes.
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- Brush To Mesh:
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Converts the selected brush into a mesh and spawns an actor at the brush's location.
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The user must specify a unique mesh name.
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Additionally texture tiling can be simulated by splitting the mesh into smaller faces.
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Default actor class is Unreali.Knife
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Default package is MyLevel (embedded into map).
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*Note: The mesh shouldn't have more than 7 unique textures
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- Measure Distance:
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Compares distance between two selected actors.
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Compares distance between one selected actor and it's nearest camera.
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- Properties Window:
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Opens up a fixed property window on the selected actor, this one doesn't change when
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selecting another actor.
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Also, the 'None' tab displays the hidden properties.
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- Actor Transform
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Applies various transformation steps to the selected actors.
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Clicking on the button without any selected actors or transformation steps
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will display quick usage instructions.
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- Setup Lift Paths
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Select LiftCenter, LiftExit nodes (and optionally a mover) and link them using
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the same LiftTag.
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Clicking on the button without any selected actors will display quick usage instructions.
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