57 lines
1.5 KiB
Plaintext
57 lines
1.5 KiB
Plaintext
These are a few samples of XC_GameEngine settings.
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- Use the map sorting functions if you need to fix your mapvote.
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- Copy ServerPackages and ServerActors from your Engine.GameEngine block
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Client:
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[XC_Engine.XC_GameEngine]
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bCacheConvertAtJoin=True
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bAutoCompressLZMA=False (True if you host LAN games)
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;ServerPackages=
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;ServerActors=
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Siege server:
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[XC_Engine.XC_GameEngine]
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NoBrushTrackerFix=CTF-Niven
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NoBrushTrackerFix=CTF-'uK-Simplex][
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NoBrushTrackerFix=CTF-Niven][
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; Add any other maps where doors make it unplayable
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;ServerPackages=
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;ServerActors=
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CTF/DM/TDM/AS server:
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[XC_Engine.XC_GameEngine]
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;ServerPackages=
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;ServerActors=
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Coop server:
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[XC_Engine.XC_GameEngine]
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bSortMaplistByFolder=True
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bAutoTravelManager=True
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bFasterUpload=True
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;ServerPackages=
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;ServerActors=
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MH server:
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[XC_Engine.XC_GameEngine]
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bSortMaplistGlobal=True
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bFasterUpload=True
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;ServerPackages=
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;ServerActors=
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- If you're running a NexGen server and you want to prevent reconnect spam from banned players:
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Add to ServerActors: NexgenXCGE_01.NexgenXCGE_PreLogin
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==========================
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Advanced settings (defaults displayed):
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[XC_Engine.XC_GameEngine]
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bUseLevelHook=True (hooks the level object after map is loaded)
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bUseNewRelevancy=True (runs the relevancy loop on net servers using xcge code)
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bEnableDebugLogs=False
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bAutoCompressLZMA=True (run LZMA autocompressor)
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bForceLevelHook=False (use level hook on client sessions, may trigger ACE)
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bInterceptLog=True (Add thread-safe layer to log, filters log spam by grouping lines together)
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bCollisionHashHook=True (Uses CollisionGrid)
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