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UT99-Mod-XC_Engine/Help/XC_Engine_Documentation/XC_GameEngine settings.txt
2022-05-08 17:18:43 +02:00

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These are a few samples of XC_GameEngine settings.
- Use the map sorting functions if you need to fix your mapvote.
- Copy ServerPackages and ServerActors from your Engine.GameEngine block
Client:
[XC_Engine.XC_GameEngine]
bCacheConvertAtJoin=True
bAutoCompressLZMA=False (True if you host LAN games)
;ServerPackages=
;ServerActors=
Siege server:
[XC_Engine.XC_GameEngine]
NoBrushTrackerFix=CTF-Niven
NoBrushTrackerFix=CTF-'uK-Simplex][
NoBrushTrackerFix=CTF-Niven][
; Add any other maps where doors make it unplayable
;ServerPackages=
;ServerActors=
CTF/DM/TDM/AS server:
[XC_Engine.XC_GameEngine]
;ServerPackages=
;ServerActors=
Coop server:
[XC_Engine.XC_GameEngine]
bSortMaplistByFolder=True
bAutoTravelManager=True
bFasterUpload=True
;ServerPackages=
;ServerActors=
MH server:
[XC_Engine.XC_GameEngine]
bSortMaplistGlobal=True
bFasterUpload=True
;ServerPackages=
;ServerActors=
- If you're running a NexGen server and you want to prevent reconnect spam from banned players:
Add to ServerActors: NexgenXCGE_01.NexgenXCGE_PreLogin
==========================
Advanced settings (defaults displayed):
[XC_Engine.XC_GameEngine]
bUseLevelHook=True (hooks the level object after map is loaded)
bUseNewRelevancy=True (runs the relevancy loop on net servers using xcge code)
bEnableDebugLogs=False
bAutoCompressLZMA=True (run LZMA autocompressor)
bForceLevelHook=False (use level hook on client sessions, may trigger ACE)
bInterceptLog=True (Add thread-safe layer to log, filters log spam by grouping lines together)
bCollisionHashHook=True (Uses CollisionGrid)