3.5 KiB
Configuring ACE
This document describes how to configure ACE on a per-preset basis. If you don’t know what ACE is, this document is probably not relevant to you.
Please back up your original configuration files before any modifications. You will need them, should something go wrong.
ACE is not intended to be turned off and on while a server is running. You can do it, but its not straightforward.
Changing the version of ACE you want to run without restarting the server leads to clients being disconnected due to internal ACE errors.
1. Preparing ServerActors Compatibility Mode
Look at UnrealTournament.ini in your System directory and find the following:
[Engine.GameEngine]
ServerActors=...Copy all lines starting with ServerActors= to the end of
VoteSys.ini (do not leave empty lines), then replace
ServerActors= at the start of each line with
DefaultActors=.
Delete all Actors from the new list of DefaultActors
that are related to ACE (NPLoader_[…], ACE[…]_S, ACE[…]_EH).
Finally, change the setting
bUseServerActorsCompatibilityMode in VoteSys.ini to
True.
2. Preparing ServerPackages
In UnrealTournament.ini, remove all ServerPackages=
lines that contain packages related to ACE and NPLoader.
Then change bManageServerPackages to True
in VoteSys.ini
3. Preparing NPLoader
In UnrealTournament.ini look for section
[NPLoader_[...].NPLActor] (make sure the youre picking the
right one for the ACE version you want to run).
In that section move all classes in the ModInfoClasses
array to the IgnoredClasses array a bit further down in the
same section.
After this, no classes should remain in the
ModInfoClasses array.
4. Adding An ACE Preset
Use the following template to add a new preset for ACE to your list of presets:
[VS_PresetConfig0]
PresetName=1.3b
Category=ACE
bDisabled=True
Mutators=NPLoader_v19b.NPLActor ModInfoClasses=ACEv13b_S.ACEInfo
Mutators=ACEv13b_S.ACEActor
Mutators=ACEv13b_EH.ACEEventActor
Packages=NPLoader_v19b
Packages=NPLoaderLLU_v18b
Packages=NPLoaderLLD_v18b
Packages=NPLoaderLLS_v18b
Packages=NPLoaderLLDL_v18b
Packages=ACEv13b_Cdll
Packages=IACEv13
Packages=ACEv13b_CMake sure the number after VS_PresetConfig is unique
within VoteSysPresets.ini and that there are no gaps between
numbers.
Modify this template for different ACE versions.
ACE v1.2e (the latest publicly released version) uses the same NPLoader
version as v1.3b, so you just need to replace the ACE version
here.
ACE 1.1f uses a different NPLoader version. You should install ACE using
ACE’s installation instructions and then see what changed in your
UnrealTournament.ini to figure out the detailed list of packages and
Actors you need to add.
Remember that Mutators= lines in presets works with both
Actors and actual Mutators.
5. Using The ACE Preset
Use the InheritFrom= setting of presets to add the ACE
preset you created in the last step to presets players can vote for.
[VS_PresetConfig1]
PresetName=CTF 5v5
Category=CTF
Game=NewCTF_v17.NewCTF
InheritFrom=ACE/1.3b
GameSettings=MaxPlayers=10
GameSettings=TimeLimit=20
GameSettings=MaxSpectators=10
GameSettings=bTournament=True
GameSettings=bUseTranslocator=False
GameSettings=bAllowOvertime=TrueLimitations
It bears repeating that you may not switch ACE versions without restarting the server. The only configurability possible at the moment is switching a single ACE version off and on.