update to v17
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@@ -89,6 +89,8 @@ If you hold the "Ctrl" key while sending a message, it will be sent to your own
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You can recall past messages sent by you by pressing the Up arrow key repeatedly.
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You can recall past messages sent by you by pressing the Up arrow key repeatedly.
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Clicking and dragging the mouse while over the text area will select text inside the area. After releasing the mouse button the selected text will be copied to the clipboard.
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### Logo Area
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### Logo Area
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@@ -401,6 +401,7 @@ PresetName=2v2v2v2 TDM
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Abbreviation=xTDM
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Abbreviation=xTDM
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Category=DM
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Category=DM
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InheritFrom=DM/Team DeathMatch
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InheritFrom=DM/Team DeathMatch
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ServerName=My xTDM Server
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GameSettings=MaxTeams=4
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GameSettings=MaxTeams=4
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Mutators=Botpack.InstaGibDM
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Mutators=Botpack.InstaGibDM
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bOpenVoteMenuAutomatically=False
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bOpenVoteMenuAutomatically=False
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@@ -423,9 +424,9 @@ Each preset has a `Name`, a `Category` and an `Abbreviation`.
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You can inherit from an arbitrary number of other presets.
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You can inherit from an arbitrary number of other presets.
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Refer to other preset using their [full preset names](#full-preset-names).
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Refer to other preset using their [full preset names](#full-preset-names).
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You can inherit `Game`, `Mutators`, `Parameters`, `GameSettings`, `MinimumMapRepeatDistance`, `MinPlayers`, and `MaxPlayers`. Other elements cannot be inherited.
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You can inherit `ServerName`, `Game`, `Mutators`, `Parameters`, `GameSettings`, `MinimumMapRepeatDistance`, `MinPlayers`, and `MaxPlayers`. Other elements cannot be inherited.
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If you dont specify a value for `Game` in the current preset, the first non-empty value in the list of presets you inherit from will be used.
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If you dont specify a value for `ServerName` or `Game` in the current preset, the first non-empty value in the list of presets you inherit from will be used.
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If you dont specify a value, or if you specify a negative value for `MinimumMapRepeatDistance`, `MinPlayers`, or `MaxPlayers` in the current preset, the first non-empty and non-negative value in the list of presets you inherit from will be used.
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If you dont specify a value, or if you specify a negative value for `MinimumMapRepeatDistance`, `MinPlayers`, or `MaxPlayers` in the current preset, the first non-empty and non-negative value in the list of presets you inherit from will be used.
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@@ -436,6 +437,11 @@ For `Mutators`, `Parameters`, and `GameSettings` the values will be combined in
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Default is 0.
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Default is 0.
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#### Server Name
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`ServerName` is used to change the name of the server for this preset. Changes to `ServerName` persist across map changes.
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It is recommended to define a `ServerName` either for all presets or for none of them. Remember that `ServerName` can be inherited from other presets.
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#### Game Type
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#### Game Type
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`Game` is used to identify the gametype for the preset. It must not be blank for enabled presets.
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`Game` is used to identify the gametype for the preset. It must not be blank for enabled presets.
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@@ -1,5 +1,5 @@
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[Public]
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[Public]
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Object=(Name=VoteSys_v16b.MutVoteSys,Class=Class,MetaClass=Engine.Mutator,Description="MutVoteSys,Enables voting for next map")
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Object=(Name=VoteSys_v17.MutVoteSys,Class=Class,MetaClass=Engine.Mutator,Description="MutVoteSys,Enables voting for next map")
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[VS_UIS_PageAdmin]
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[VS_UIS_PageAdmin]
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Text_RestartServer="Restart Server"
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Text_RestartServer="Restart Server"
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@@ -18,6 +18,7 @@ Text_Category="Category"
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Text_Abbreviation="Abbreviation"
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Text_Abbreviation="Abbreviation"
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Text_SortPriority="Sort Priority"
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Text_SortPriority="Sort Priority"
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Text_InheritFrom="Inherit From"
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Text_InheritFrom="Inherit From"
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Text_ServerName="Server Name"
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Text_Game="Game"
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Text_Game="Game"
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Text_MapListName="Map List Name"
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Text_MapListName="Map List Name"
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Text_Mutators="Mutators"
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Text_Mutators="Mutators"
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