update to v17

This commit is contained in:
cclecle
2025-08-25 20:38:30 +02:00
parent 3fe1a007b7
commit ce12665250
4 changed files with 189 additions and 180 deletions

View File

@@ -89,6 +89,8 @@ If you hold the "Ctrl" key while sending a message, it will be sent to your own
You can recall past messages sent by you by pressing the Up arrow key repeatedly.
Clicking and dragging the mouse while over the text area will select text inside the area. After releasing the mouse button the selected text will be copied to the clipboard.
### Logo Area
![Logo Area](LogoHighlight.png)

View File

@@ -401,6 +401,7 @@ PresetName=2v2v2v2 TDM
Abbreviation=xTDM
Category=DM
InheritFrom=DM/Team DeathMatch
ServerName=My xTDM Server
GameSettings=MaxTeams=4
Mutators=Botpack.InstaGibDM
bOpenVoteMenuAutomatically=False
@@ -423,9 +424,9 @@ Each preset has a `Name`, a `Category` and an `Abbreviation`.
You can inherit from an arbitrary number of other presets.
Refer to other preset using their [full preset names](#full-preset-names).
You can inherit `Game`, `Mutators`, `Parameters`, `GameSettings`, `MinimumMapRepeatDistance`, `MinPlayers`, and `MaxPlayers`. Other elements cannot be inherited.
You can inherit `ServerName`, `Game`, `Mutators`, `Parameters`, `GameSettings`, `MinimumMapRepeatDistance`, `MinPlayers`, and `MaxPlayers`. Other elements cannot be inherited.
If you dont specify a value for `Game` in the current preset, the first non-empty value in the list of presets you inherit from will be used.
If you dont specify a value for `ServerName` or `Game` in the current preset, the first non-empty value in the list of presets you inherit from will be used.
If you dont specify a value, or if you specify a negative value for `MinimumMapRepeatDistance`, `MinPlayers`, or `MaxPlayers` in the current preset, the first non-empty and non-negative value in the list of presets you inherit from will be used.
@@ -436,6 +437,11 @@ For `Mutators`, `Parameters`, and `GameSettings` the values will be combined in
Default is 0.
#### Server Name
`ServerName` is used to change the name of the server for this preset. Changes to `ServerName` persist across map changes.
It is recommended to define a `ServerName` either for all presets or for none of them. Remember that `ServerName` can be inherited from other presets.
#### Game Type
`Game` is used to identify the gametype for the preset. It must not be blank for enabled presets.