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UT99-Mod-UltimateNewNet/Help/UltimateNewNet/Changelog.txt
2022-05-08 17:17:25 +02:00

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UN1f - Beta 15/07/2021
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Added RocketSpeed best 100 to 9999
Added Rocket size best 0.2 to 2.0
Added 'Mutate Newnet Speed x' for RocketSpeed.
If the x is a ? you get a message of current speed.
Added UN1f.NoSmoke mutator to remove rocket smoke.
Some Cheat protections might see this as a cheat.
Added bJumpWithFlag for flag jumping.
Added bJumpWithboots for boots jump.
Added Boots shift sensing when doublejump.
Added bNNIncludeVA for VA inclusion. (def True)
Basically this allows VAH1f to be included when all 3 VA, BP1 and BP4 are used.
It is important to use VAH1f as it is an integral part of Newnet.
UN1g - Beta 22/07/2021
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Added Mutator UN1g.TLastManStanding
Added Mutator UN1g.BrightSkins
Added Mutator UN1g.RocketStuff for RocketSpeed and Size.
Removed bNNIncludeVA - Now auto detects 'VA'
UN1h - Beta 13/08/2021
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Fixed Shockrifle access none.
Fixed Rocket Lifespan.
Fixed RocketSpeed.
Fixed Rocket count when changing weapon.
Fixed Bio, Shock and Pulse Bot weapon damages.
Added 10 NotInMaps to DoubleJump.
Added Directed all actors via bbPlayer.
Added NoSelfDamage Mutator.
Added AltRedeemer Mutator.
Added RocketJump Mutator.
Added swJumpPad detection.
Fixed all unreferenced variables.
UN1i - Beta 27/08/2021
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Fixed weapon jumping in Impact, Shocks, Rocket, Ripper and Flak.
Fixed JumpBoots with Double jumping.
Fixed Shift (Walk/Run) with Double Jumping and Boots.
Fixed general stuttering and playbacks.
Removed AltRedeemer Mutator.
Added PlayerBeacons Mutator.
Added bUseDefaultDamage - rev.
Added shortened swJumpPad code.
UN1j - Beta 09/09/2021
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Fixed Eightball loading switch display.
Fixed BioRifle loading switch display.
Fixed ripper on translocator.
Changed Siege default weapon to Enforcer.
Added swJumpPad option bEnableSwJump;
Added Doublejump message.
UN1k - Beta 11/10/2021
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Fixed damage on impact altfire.
Updated ClientCannotShoot code.
Fixed 2 chunks not damaging to target while firing flak cannon's primary.
Fixed accidental fire bug after re-spawning player.
Fixed double enforcer priority, useful for Siege.
Added weapon SelectAnimRate and DownAnimRate for controlling FWS.