495 lines
15 KiB
Plaintext
495 lines
15 KiB
Plaintext
UltimateNewNet Beta 1o
|
||
----------------------
|
||
|
||
Author: Deepu
|
||
|
||
Core Author: Timothy Burgess
|
||
|
||
Release Date: 27/7/2025
|
||
|
||
Forum: https://f.ulut.in/
|
||
|
||
Website: https://ulut.in/
|
||
|
||
Main features:
|
||
|
||
* Full support for Siege game types, including NewNet-optimized Siege weapons.
|
||
* Automatic compatibility with Last Man Standing (LMS) game types.
|
||
* Automatic inclusion of all keypoints, improving support for BT kickers and handlers.
|
||
* Enhanced teleporters, including heavy smooth teleporters and visible teleporters.
|
||
* Keeps your settings intact, configuration doesn’t need to be updated across versions.
|
||
|
||
Installation (Client)
|
||
=====================
|
||
--> copy the VAData.u & VAData.int file to the UnrealTournament's System folder for setting Skaarj Trooper's voice.
|
||
|
||
Installation (Server)
|
||
=====================
|
||
--> copy the .u, .dll, .ini file to the UnrealTournament's System & Textures folder
|
||
--> add to the UnrealTournament.ini in section [Engine.GameEngine] the following entry
|
||
--> Auto load weapons for Siege game type, nothing to do.
|
||
--> If you are using XC_Engine won't need to add "UN1o" as ServerPackages list.
|
||
|
||
- Normal Game Engine's installation
|
||
|
||
[Engine.GameEngine]
|
||
ServerPackages=UN1o
|
||
ServerActors=UNS.NewNetServer
|
||
|
||
Note: do not add UNS as server package.
|
||
|
||
- XC Game Engine's installation
|
||
|
||
[XC_Engine.XC_GameEngine]
|
||
ServerActors=UNS.NewNetServer
|
||
|
||
--> For VAHandler
|
||
* Allow custom skins played on the server and allow you to see your custom skins not on the server.
|
||
|
||
- Normal Game Engine's installation
|
||
|
||
[Engine.GameEngine]
|
||
ServerPackages=VAH1o
|
||
ServerPackages=VAData
|
||
|
||
- XC Game Engine's installation
|
||
|
||
[XC_Engine.XC_GameEngine]
|
||
ServerPackages=VAH1o
|
||
ServerPackages=VAData
|
||
|
||
- add to the UN.ini in PlayerPacks[i] section
|
||
|
||
[UN1o.UTPure]
|
||
PlayerPacks[0]=VA
|
||
PlayerPacks[1]=
|
||
PlayerPacks[2]=
|
||
PlayerPacks[3]=
|
||
PlayerPacks[4]=
|
||
PlayerPacks[5]=
|
||
PlayerPacks[6]=
|
||
PlayerPacks[7]=
|
||
|
||
--> For BPHandlers (Bonus Pack)
|
||
* Allow new skins from the BP.
|
||
|
||
== Add bonus pack related files into ServerPackages lines ==
|
||
|
||
- Normal Game Engine's installation
|
||
|
||
[Engine.GameEngine]
|
||
ServerPackages=BP1H1o
|
||
ServerPackages=BP4H1o
|
||
ServerPackages=multimesh
|
||
ServerPackages=EpicCustomModels
|
||
ServerPackages=TCowMeshSkins
|
||
ServerPackages=TNaliMeshSkins
|
||
ServerPackages=TSkMSkins
|
||
ServerPackages=SkeletalChars
|
||
|
||
- XC Game Engine's installation
|
||
|
||
[XC_Engine.XC_GameEngine]
|
||
ServerPackages=BP1H1o
|
||
ServerPackages=BP4H1o
|
||
ServerPackages=multimesh
|
||
ServerPackages=EpicCustomModels
|
||
ServerPackages=TCowMeshSkins
|
||
ServerPackages=TNaliMeshSkins
|
||
ServerPackages=TSkMSkins
|
||
ServerPackages=SkeletalChars
|
||
|
||
- add to the UN.ini in PlayerPacks[i] section
|
||
|
||
[UN1o.UTPure]
|
||
PlayerPacks[0]=BP1
|
||
PlayerPacks[1]=BP4
|
||
PlayerPacks[2]=
|
||
PlayerPacks[3]=
|
||
PlayerPacks[4]=
|
||
PlayerPacks[5]=
|
||
PlayerPacks[6]=
|
||
PlayerPacks[7]=
|
||
|
||
Note: Do not mix VA and BP packs together.
|
||
|
||
--> For Last Man Standing
|
||
|
||
Automatically enables support for any LMS game type.
|
||
|
||
--> For Insta Gib
|
||
|
||
Add mutator/server actor line = UNS.NewNetIG
|
||
|
||
--> For Rocket Arena
|
||
|
||
Add mutator/server actor line = BotPack.RocketArena
|
||
|
||
--> For Shock Arena
|
||
|
||
Add mutator/server actor line = BotPack.ShockArena
|
||
|
||
--> For Sniper Arena
|
||
|
||
Add mutator/server actor line = UNS.NewNetSA
|
||
|
||
--> For Chainsaw Melee
|
||
|
||
Add mutator/server actor line = BotPack.ChainsawMelee
|
||
|
||
--> For ImpactHammer Arena
|
||
|
||
Add mutator/server actor line = ImpactHammerArena.ImpactHammerArena
|
||
|
||
--> For Combo Gib
|
||
|
||
Add mutator/server actor line = UNS.NewNetCG
|
||
|
||
--> For Shock Domination
|
||
|
||
Add mutator/server actor line = UNS.NewNetSDOM
|
||
|
||
--> For Tele Gib
|
||
|
||
Add mutator/server actor line = UNS.NewNetTG
|
||
|
||
--> For h4x Sniper
|
||
|
||
Add mutator/server actor line = UNS.h4x_Mut
|
||
|
||
--> For Grapple
|
||
|
||
Add mutator/server actor line = UNS.GrapMut
|
||
|
||
--> For Double Jump
|
||
|
||
Add mutator/server actor line = UNS.DoubleJump
|
||
|
||
--> For setting Rocket X & SLV based mod support
|
||
|
||
Automatically enables support for this.
|
||
|
||
--> For disabling NewNet for custom game support
|
||
|
||
Add mutator/server actor line = UNS.DisableNewNet
|
||
|
||
--> For disabling NewNet weapons for custom game support
|
||
|
||
Add mutator/server actor line = UNS.DisableWeapons
|
||
|
||
--> For disabling NewNet portals for custom game support
|
||
|
||
Add mutator/server actor line = UNS.DisablePortals
|
||
|
||
--> For Auto Pause
|
||
|
||
Add mutator/server actor line = ServerActors=UNS.PureAutoPause
|
||
|
||
--> For No Smoke
|
||
|
||
Add mutator/server actor line = ServerActors=UNS.NoSmoke
|
||
|
||
--> For Rocket Jump
|
||
|
||
Add mutator/server actor line = ServerActors=UNS.RocketJump
|
||
|
||
--> For Rocket Stuff
|
||
|
||
Add mutator/server actor line = ServerActors=UNS.RocketStuff
|
||
|
||
--> For Rocket Stuff
|
||
|
||
Add mutator/server actor line = ServerActors=UNS.RocketStuff
|
||
|
||
--> For XV
|
||
|
||
Add mutator/server actor line = ServerActors=UNS.XVData
|
||
|
||
--> For Fully Loaded
|
||
|
||
Add mutator/server actor line = ServerActors=UNS.FullyLoaded
|
||
|
||
--> For Bright Skins
|
||
|
||
Add mutator/server actor line = ServerActors=UNS.BrightSkins
|
||
|
||
--> If your server uses ACE, add to the UnrealTournament.ini
|
||
|
||
[ACEvXXX_X.ACEActor]
|
||
UPackages[0]=UN1o.u
|
||
|
||
--> Recommended settings for tick rates & client rate, add to the UnrealTournament.ini
|
||
|
||
[IpDrv.TcpNetDriver]:
|
||
MaxClientRate=25000
|
||
NetServerMaxTickRate=65
|
||
LanServerMaxTickRate=65
|
||
|
||
|
||
For heavy smooth performance
|
||
|
||
[IpDrv.TcpNetDriver]:
|
||
MaxClientRate=25000
|
||
NetServerMaxTickRate=100
|
||
LanServerMaxTickRate=100
|
||
|
||
--> For Tick Fix 2, Add to the UnrealTournament.ini, Windows server only,
|
||
If you're running a linux server, remove all references to TF2.
|
||
|
||
[Engine.GameEngine]
|
||
ServerPackages=TF2
|
||
ServerActors=TF2.TickFix
|
||
|
||
--> Changelogs
|
||
|
||
UN1o - 27/7/2025
|
||
|
||
--> Fixed Bio Rifle and Hyper Leecher loading stuck.
|
||
--> Implemented automatic inclusion of all keypoints to enhance support for BT kickers and handlers.
|
||
--> Improved spectator's view class name while viewing monsters and stationary pawns.
|
||
--> Minigun damages based on the animation speed.
|
||
--> Fixed Sniper Rifle can open the triggers and movers.
|
||
|
||
UN1n - 15/05/2025
|
||
--> Merged IG++ code to UN. Some of the IG++ features are available in this NewNet.
|
||
--> Fixed a critical bug happening with UN1m, not hitting while player is crouched.
|
||
--> Added butter smooth to UTJumpPad.
|
||
--> Fixed Xan's fat head.
|
||
--> Added "admin loaded" console command to get all NewNet weapons in hand.
|
||
--> ChainSaw is fully newnetized.
|
||
--> Enhanced Rocket Launcher, Minigun and Sniper Rifle.
|
||
--> Removed Warmup flag's wet texture and added red flag.
|
||
--> Integrated Bonus Pack 1 fix into BP1 Handler.
|
||
|
||
UN1m - 19/09/2022
|
||
--> Fixed weapons replacement for XVehicles.
|
||
--> Fixed JumpPads for XVehicles.
|
||
--> Improved spectator view.
|
||
--> Improved teleporter and visible teleporter bug.
|
||
--> Polished minigun.
|
||
--> Increased minigun's fire power.
|
||
--> Added fov effects settings for client side.
|
||
|
||
UN1l - 20/08/2022
|
||
--> Restricted weapon firing, weapon switching and behindview after the game has ended.
|
||
--> Fixed weapon stuck issues after getting weapon from another player, bot and dropped (not confirmed).
|
||
--> Fixed Rocket Launcher is not switching to best weapon after reached 0 ammo.
|
||
--> Fixed players take damage from Rocket Launcher (not confirmed).
|
||
--> Added smooth for lift jumping.
|
||
--> Polished all newnet weapons and removed some useless functions.
|
||
--> Added Pulse Gun's beam life span to infinity for holding more than 60 seconds.
|
||
--> Fixed shock balls disappearing while making shock combo.
|
||
--> Fixed some accessed nones.
|
||
--> Fixed double damage happening with weapons, especially Minigun and Pulsegun.
|
||
--> Removed unreal weapons from NewNet for creating separate package for later.
|
||
--> Added Serverside package, which prevents sending serverside functions to clients.
|
||
--> Changed NewNet is not public release.
|
||
--> Reduced package size by removing double codes checks, double functions checks and un-used classes.
|
||
--> Added default inventory as Chainsaw, so you can access Chainsaw like Impact Hammer.
|
||
--> Added boost and improved compatibility for normal weapons.
|
||
--> Added correct screen shake effect for minigun.
|
||
--> Changed warmup green flag to wet texture, because scoreboard handles the warmup flag.
|
||
--> Removed 2k4Combos from NewNet, changed to default.
|
||
--> Added denied sound for redmeer takedown.
|
||
--> Improved Shock Rifle's code.
|
||
--> Improved demorec for all weapons.
|
||
--> Removed Last Man Standing game type from NewNet, added separate mutator for LMS based game types.
|
||
|
||
Old versions
|
||
|
||
UN1j - 09/09/2021
|
||
--> Fixed Eightball loading switch display.
|
||
--> Fixed BioRifle loading switch display.
|
||
--> Fixed ripper on translocator.
|
||
--> Changed Siege default weapon to Enforcer.
|
||
--> Added swJumpPad option bEnableSwJump;
|
||
--> Added Doublejump message.
|
||
|
||
UN1i - 27/08/2021
|
||
--> Fixed weapon jumping in Impact, Shocks, Rocket, Ripper and Flak.
|
||
--> Fixed JumpBoots with Double jumping.
|
||
--> Fixed Shift (Walk/Run) with Double Jumping and Boots.
|
||
--> Fixed general stuttering and playbacks.
|
||
--> Removed AltRedeemer Mutator.
|
||
--> Added PlayerBeacons Mutator.
|
||
--> Added bUseDefaultDamage - rev.
|
||
--> Added shortened swJumpPad code.
|
||
|
||
UN1h - 13/08/2021
|
||
--> Fixed Shockrifle access none.
|
||
--> Fixed Rocket Lifespan.
|
||
--> Fixed RocketSpeed.
|
||
--> Fixed Rocket count when changing weapon.
|
||
--> Fixed Bio, Shock and Pulse Bot weapon damages.
|
||
--> Added 10 NotInMaps to DoubleJump.
|
||
--> Added Directed all actors via bbPlayer.
|
||
--> Added NoSelfDamage Mutator.
|
||
--> Added AltRedeemer Mutator.
|
||
--> Added RocketJump Mutator.
|
||
--> Added swJumpPad detection.
|
||
--> Fixed all unreferenced variables.
|
||
|
||
UN1g - 22/07/2021
|
||
--> Added Mutator UN1g.TLastManStanding
|
||
--> Added Mutator UN1g.BrightSkins
|
||
--> Added Mutator UN1g.RocketStuff for RocketSpeed and Size.
|
||
--> Removed bNNIncludeVA - Now auto detects 'VA'
|
||
|
||
UN1f - 15/07/2021
|
||
--> Added RocketSpeed best 100 to 9999
|
||
--> Added Rocket size best 0.2 to 2.0
|
||
--> Added 'Mutate Newnet Speed x' for RocketSpeed. If the x is a ? you get a message of current speed.
|
||
--> Added UN1f.NoSmoke mutator to remove rocket smoke. Some Cheat protections might see this as a cheat.
|
||
--> Added bJumpWithFlag for flag jumping.
|
||
--> Added bJumpWithboots for boots jump.
|
||
--> Added Boots shift sensing when doublejump.
|
||
--> Added bNNIncludeVA for VA inclusion. (def True) Basically this allows VAH1f to be included when all 3 VA, BP1 and BP4 are used. It is important to use VAH1f as it is an integral part of Newnet.
|
||
|
||
UN1e
|
||
--> This UN is based on NN 0.9.2, so there is no Rocket hit bug (not 100% tested)
|
||
--> Improved kicker, supported most of the BT kickers (not 100% tested)
|
||
--> Removed green fonts while rendering HUD at start
|
||
|
||
UN1d
|
||
--> Removed "DisableShootingCarcass" option, no more blocking projectiles with creatures chunks
|
||
--> Polished teleporter code, no kick back
|
||
--> Improved "PlayerPacks" code with XC_Engine, player packs can able to load without normal game engine. If you installed XC_Engine, add player packs package lines to XC_Engine's ServerPackage lines
|
||
--> Added new jumpboots HUD icon
|
||
|
||
UN1c
|
||
--> Fixed Bio Rifle decal & self damage
|
||
--> Fixed Rocket hit bug (not 100% tested)
|
||
--> Fixed Flak Cannon's trail, decal & projectile glow effects
|
||
--> Fixed Ripper decal
|
||
--> Fixed Impact Hammer's hit effects
|
||
|
||
UN1b
|
||
--> Increased weapon switch values
|
||
--> Added NewNet disabling mutator
|
||
--> Fixed Pulse Gun's fire bug
|
||
--> Added Idle anim for Minigun
|
||
--> Decreased Redeemer idle anim values for smooth viewing
|
||
|
||
UN1a
|
||
--> Added Impact Hammer new settings and restored to original damage values.
|
||
HammerDamagePri=60
|
||
HammerDamageSec=20
|
||
HammerDamageSelfPri=36
|
||
HammerDamageSelfSec=24
|
||
|
||
--> Monsters spawn with weapon, fixed for MH and MM.
|
||
--> Double enforcer primary & secondary fire fix.
|
||
--> Option for enabling/disabling NewNet announcer (2k4Combos).
|
||
--> Completely fixed weapon visibility error while viewing as first person.
|
||
--> Corrected weapons shake effects.
|
||
--> Removed boost mutator for fixing player's position error.
|
||
|
||
UN1
|
||
--> Bot teleporting fix
|
||
--> Fly & Ghost bug fix
|
||
--> Weapon can open movers & triggers
|
||
--> Completed DoubleJump settings
|
||
--> Completed ComboGIB settings
|
||
--> NewNet forces to random music play none music maps
|
||
--> Added 2k4Combos inside the NewNet & Modified
|
||
--> Option for disabling NewNet Portals like Teleporters & Kickers for more supporting event, tagged & delayed
|
||
--> Fixed hit error (Not tested 100%)
|
||
--> Fixed AS140 weapons bug
|
||
--> Support AS140 with NewNet? AS140 testers can check for that!
|
||
--> Support Bunny Track with NewNet? BT testers can check for that!
|
||
--> Supported with Monster Hunt WTF? :icon_e_surprised:
|
||
--> Added Idle anim for Redeemer
|
||
--> Added Zooming Insta Gib
|
||
--> Custom mutator for enabling RX & SLV based mod support
|
||
--> Fixed Pulse Gun fire anim bug
|
||
--> Removed TeamShockEffects
|
||
--> Client can adjust their settings without reconnect
|
||
--> HUD mutator fix (Supports all types of HUD mutators without adding bbplayer code)
|
||
--> Weapon throw enhancement (Can throw weapons to other players or bot, Smooth weapon drop code added & AX Weapons supports weapon drop sound if landed on ground)
|
||
--> Weapon get or dropped pickup bug fixed, anim bug, sound maybe came because that error found in original game engine...
|
||
|
||
UltimateNewNetv0_9
|
||
--> Still testing
|
||
--> LMS improved
|
||
|
||
UltimateNewNetv0_9_2_Beta
|
||
--> Rocket hit bug fixed
|
||
--> Shock rifle bug fixed
|
||
--> Pulse secondary hidden beam fixed
|
||
--> HUD timer improved
|
||
--> Works with Bunny Track (not tested fully)
|
||
|
||
UltimateNewNetv0_9_Beta
|
||
--> Critical CPU load fix
|
||
|
||
UltimateNewNetv0_8
|
||
--> Monster Match's weapon loading state error
|
||
--> Works with movable skyzoned maps
|
||
--> Voice pack for Skaarj Trooper added in VA
|
||
--> Works with Siege
|
||
--> Works with custom game types (not tested)
|
||
--> Weapons accuracy improved like standalone game
|
||
--> VAHandler works with DoubleJump
|
||
--> SLV & RX jump error fixed (Custom versions)
|
||
--> Boost fix
|
||
--> Grapple weapon bug
|
||
--> Enforcer weapon post reload animation added
|
||
--> LMS++ latest version added inside NewNet
|
||
--> Added HammerDamagePri, HammerDamageSec & HammerDamageSelf options
|
||
--> Added TeamShockEffects option
|
||
--> Added DisableShootingCarcass option
|
||
--> Added SetPendingWeapon option
|
||
--> Added BoostThreshold option
|
||
|
||
UltimateNewNetv0_7
|
||
--> Works with JailBreak game type
|
||
--> Monster Match, Soccer Tournament, CTF4, Siege & JailBreak's HUD Fixed
|
||
--> VAHandler code enhanced
|
||
--> Sniper aim error fixed
|
||
--> Double enforcer secondary fire fixed
|
||
--> Added Shock Rifle team colored projectiles & fire sound
|
||
--> Bots can fire with all weapons
|
||
--> Spectator music fixed
|
||
--> Fixed h4x Sniper HUD
|
||
--> Added Grapple Weapon
|
||
--> Added Warmup green flag
|
||
--> Rocket Launcher & Hammer bug fixed
|
||
--> Added ComboGib ReduceBalls
|
||
|
||
UltimateNewNetv0_7_Beta
|
||
--> Removed all effects for bugs check
|
||
--> Beta test version for v0.7
|
||
|
||
UltimateNewNetv0_6
|
||
--> Removed team translocator effects
|
||
--> Added flag indicator
|
||
--> Enhanced team colored shock rifles
|
||
|
||
UltimateNewNetv0_5
|
||
--> FWS option
|
||
--> Added pure HUD
|
||
--> Damage indicator
|
||
--> New sniper rifle scope
|
||
--> New beep sound
|
||
--> Team colored shock rifles
|
||
--> Sniper trace effects
|
||
--> Team translocator effects
|
||
--> Low ammo warning
|
||
--> Chat area position set option
|
||
|
||
UltimateNewNetv0_4
|
||
--> Server Info fix for spectator
|
||
--> Removed pure HUD for custom mods support
|
||
--> Weapon code enhanced
|
||
--> FWS added
|
||
|
||
UltimateNewNetv0_3
|
||
--> VAHandler code enhanced
|
||
|
||
UltimateNewNetv0_2
|
||
--> Spectator music fix
|
||
--> Bot can fire with shock rifle
|
||
--> VAHandler code enhanced & Talk, Skaarj texture added
|
||
|
||
UltimateNewNetv0_1
|
||
--> Added Last Man Standing |