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65
Help/UltimateNewNet/Changelog.txt
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65
Help/UltimateNewNet/Changelog.txt
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UN1f - Beta 15/07/2021
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----
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Added RocketSpeed best 100 to 9999
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Added Rocket size best 0.2 to 2.0
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Added 'Mutate Newnet Speed x' for RocketSpeed.
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If the x is a ? you get a message of current speed.
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Added UN1f.NoSmoke mutator to remove rocket smoke.
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Some Cheat protections might see this as a cheat.
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Added bJumpWithFlag for flag jumping.
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Added bJumpWithboots for boots jump.
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Added Boots shift sensing when doublejump.
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Added bNNIncludeVA for VA inclusion. (def True)
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Basically this allows VAH1f to be included when all 3 VA, BP1 and BP4 are used.
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It is important to use VAH1f as it is an integral part of Newnet.
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UN1g - Beta 22/07/2021
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----
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Added Mutator UN1g.TLastManStanding
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Added Mutator UN1g.BrightSkins
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Added Mutator UN1g.RocketStuff for RocketSpeed and Size.
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Removed bNNIncludeVA - Now auto detects 'VA'
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UN1h - Beta 13/08/2021
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----
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Fixed Shockrifle access none.
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Fixed Rocket Lifespan.
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Fixed RocketSpeed.
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Fixed Rocket count when changing weapon.
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Fixed Bio, Shock and Pulse Bot weapon damages.
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Added 10 NotInMaps to DoubleJump.
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Added Directed all actors via bbPlayer.
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Added NoSelfDamage Mutator.
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Added AltRedeemer Mutator.
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Added RocketJump Mutator.
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Added swJumpPad detection.
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Fixed all unreferenced variables.
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UN1i - Beta 27/08/2021
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----
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Fixed weapon jumping in Impact, Shocks, Rocket, Ripper and Flak.
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Fixed JumpBoots with Double jumping.
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Fixed Shift (Walk/Run) with Double Jumping and Boots.
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Fixed general stuttering and playbacks.
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Removed AltRedeemer Mutator.
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Added PlayerBeacons Mutator.
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Added bUseDefaultDamage - rev.
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Added shortened swJumpPad code.
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UN1j - Beta 09/09/2021
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----
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Fixed Eightball loading switch display.
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Fixed BioRifle loading switch display.
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Fixed ripper on translocator.
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Changed Siege default weapon to Enforcer.
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Added swJumpPad option bEnableSwJump;
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Added Doublejump message.
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UN1k - Beta 11/10/2021
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----
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Fixed damage on impact altfire.
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Updated ClientCannotShoot code.
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Fixed 2 chunks not damaging to target while firing flak cannon's primary.
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Fixed accidental fire bug after re-spawning player.
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Fixed double enforcer priority, useful for Siege.
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Added weapon SelectAnimRate and DownAnimRate for controlling FWS.
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