update to UN1o
This commit is contained in:
495
Help/UltimateNewNet/UN1o.txt
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495
Help/UltimateNewNet/UN1o.txt
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UltimateNewNet Beta 1o
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----------------------
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Author: Deepu
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Core Author: Timothy Burgess
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Release Date: 27/7/2025
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Forum: https://f.ulut.in/
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Website: https://ulut.in/
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Main features:
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* Full support for Siege game types, including NewNet-optimized Siege weapons.
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* Automatic compatibility with Last Man Standing (LMS) game types.
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* Automatic inclusion of all keypoints, improving support for BT kickers and handlers.
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* Enhanced teleporters, including heavy smooth teleporters and visible teleporters.
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* Keeps your settings intact, configuration doesn’t need to be updated across versions.
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Installation (Client)
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=====================
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--> copy the VAData.u & VAData.int file to the UnrealTournament's System folder for setting Skaarj Trooper's voice.
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Installation (Server)
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=====================
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--> copy the .u, .dll, .ini file to the UnrealTournament's System & Textures folder
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--> add to the UnrealTournament.ini in section [Engine.GameEngine] the following entry
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--> Auto load weapons for Siege game type, nothing to do.
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--> If you are using XC_Engine won't need to add "UN1o" as ServerPackages list.
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- Normal Game Engine's installation
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[Engine.GameEngine]
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ServerPackages=UN1o
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ServerActors=UNS.NewNetServer
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Note: do not add UNS as server package.
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- XC Game Engine's installation
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[XC_Engine.XC_GameEngine]
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ServerActors=UNS.NewNetServer
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--> For VAHandler
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* Allow custom skins played on the server and allow you to see your custom skins not on the server.
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- Normal Game Engine's installation
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[Engine.GameEngine]
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ServerPackages=VAH1o
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ServerPackages=VAData
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- XC Game Engine's installation
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[XC_Engine.XC_GameEngine]
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ServerPackages=VAH1o
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ServerPackages=VAData
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- add to the UN.ini in PlayerPacks[i] section
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[UN1o.UTPure]
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PlayerPacks[0]=VA
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PlayerPacks[1]=
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PlayerPacks[2]=
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PlayerPacks[3]=
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PlayerPacks[4]=
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PlayerPacks[5]=
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PlayerPacks[6]=
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PlayerPacks[7]=
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--> For BPHandlers (Bonus Pack)
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* Allow new skins from the BP.
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== Add bonus pack related files into ServerPackages lines ==
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- Normal Game Engine's installation
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[Engine.GameEngine]
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ServerPackages=BP1H1o
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ServerPackages=BP4H1o
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ServerPackages=multimesh
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ServerPackages=EpicCustomModels
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ServerPackages=TCowMeshSkins
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ServerPackages=TNaliMeshSkins
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ServerPackages=TSkMSkins
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ServerPackages=SkeletalChars
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- XC Game Engine's installation
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[XC_Engine.XC_GameEngine]
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ServerPackages=BP1H1o
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ServerPackages=BP4H1o
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ServerPackages=multimesh
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ServerPackages=EpicCustomModels
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ServerPackages=TCowMeshSkins
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ServerPackages=TNaliMeshSkins
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ServerPackages=TSkMSkins
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ServerPackages=SkeletalChars
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- add to the UN.ini in PlayerPacks[i] section
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[UN1o.UTPure]
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PlayerPacks[0]=BP1
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PlayerPacks[1]=BP4
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PlayerPacks[2]=
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PlayerPacks[3]=
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PlayerPacks[4]=
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PlayerPacks[5]=
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PlayerPacks[6]=
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PlayerPacks[7]=
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Note: Do not mix VA and BP packs together.
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--> For Last Man Standing
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Automatically enables support for any LMS game type.
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--> For Insta Gib
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Add mutator/server actor line = UNS.NewNetIG
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--> For Rocket Arena
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Add mutator/server actor line = BotPack.RocketArena
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--> For Shock Arena
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Add mutator/server actor line = BotPack.ShockArena
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--> For Sniper Arena
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Add mutator/server actor line = UNS.NewNetSA
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--> For Chainsaw Melee
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Add mutator/server actor line = BotPack.ChainsawMelee
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--> For ImpactHammer Arena
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Add mutator/server actor line = ImpactHammerArena.ImpactHammerArena
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--> For Combo Gib
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Add mutator/server actor line = UNS.NewNetCG
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--> For Shock Domination
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Add mutator/server actor line = UNS.NewNetSDOM
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--> For Tele Gib
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Add mutator/server actor line = UNS.NewNetTG
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--> For h4x Sniper
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Add mutator/server actor line = UNS.h4x_Mut
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--> For Grapple
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Add mutator/server actor line = UNS.GrapMut
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--> For Double Jump
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Add mutator/server actor line = UNS.DoubleJump
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--> For setting Rocket X & SLV based mod support
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Automatically enables support for this.
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--> For disabling NewNet for custom game support
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Add mutator/server actor line = UNS.DisableNewNet
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--> For disabling NewNet weapons for custom game support
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Add mutator/server actor line = UNS.DisableWeapons
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--> For disabling NewNet portals for custom game support
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Add mutator/server actor line = UNS.DisablePortals
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--> For Auto Pause
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Add mutator/server actor line = ServerActors=UNS.PureAutoPause
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--> For No Smoke
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Add mutator/server actor line = ServerActors=UNS.NoSmoke
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--> For Rocket Jump
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Add mutator/server actor line = ServerActors=UNS.RocketJump
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--> For Rocket Stuff
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Add mutator/server actor line = ServerActors=UNS.RocketStuff
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--> For Rocket Stuff
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Add mutator/server actor line = ServerActors=UNS.RocketStuff
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--> For XV
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Add mutator/server actor line = ServerActors=UNS.XVData
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--> For Fully Loaded
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Add mutator/server actor line = ServerActors=UNS.FullyLoaded
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--> For Bright Skins
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Add mutator/server actor line = ServerActors=UNS.BrightSkins
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--> If your server uses ACE, add to the UnrealTournament.ini
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[ACEvXXX_X.ACEActor]
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UPackages[0]=UN1o.u
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--> Recommended settings for tick rates & client rate, add to the UnrealTournament.ini
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[IpDrv.TcpNetDriver]:
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MaxClientRate=25000
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NetServerMaxTickRate=65
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LanServerMaxTickRate=65
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For heavy smooth performance
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[IpDrv.TcpNetDriver]:
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MaxClientRate=25000
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NetServerMaxTickRate=100
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LanServerMaxTickRate=100
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--> For Tick Fix 2, Add to the UnrealTournament.ini, Windows server only,
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If you're running a linux server, remove all references to TF2.
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[Engine.GameEngine]
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ServerPackages=TF2
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ServerActors=TF2.TickFix
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--> Changelogs
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UN1o - 27/7/2025
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--> Fixed Bio Rifle and Hyper Leecher loading stuck.
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--> Implemented automatic inclusion of all keypoints to enhance support for BT kickers and handlers.
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--> Improved spectator's view class name while viewing monsters and stationary pawns.
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--> Minigun damages based on the animation speed.
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--> Fixed Sniper Rifle can open the triggers and movers.
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UN1n - 15/05/2025
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--> Merged IG++ code to UN. Some of the IG++ features are available in this NewNet.
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--> Fixed a critical bug happening with UN1m, not hitting while player is crouched.
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--> Added butter smooth to UTJumpPad.
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--> Fixed Xan's fat head.
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--> Added "admin loaded" console command to get all NewNet weapons in hand.
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--> ChainSaw is fully newnetized.
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--> Enhanced Rocket Launcher, Minigun and Sniper Rifle.
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--> Removed Warmup flag's wet texture and added red flag.
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--> Integrated Bonus Pack 1 fix into BP1 Handler.
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UN1m - 19/09/2022
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--> Fixed weapons replacement for XVehicles.
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--> Fixed JumpPads for XVehicles.
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--> Improved spectator view.
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--> Improved teleporter and visible teleporter bug.
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--> Polished minigun.
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--> Increased minigun's fire power.
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--> Added fov effects settings for client side.
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UN1l - 20/08/2022
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--> Restricted weapon firing, weapon switching and behindview after the game has ended.
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--> Fixed weapon stuck issues after getting weapon from another player, bot and dropped (not confirmed).
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--> Fixed Rocket Launcher is not switching to best weapon after reached 0 ammo.
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--> Fixed players take damage from Rocket Launcher (not confirmed).
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--> Added smooth for lift jumping.
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--> Polished all newnet weapons and removed some useless functions.
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--> Added Pulse Gun's beam life span to infinity for holding more than 60 seconds.
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--> Fixed shock balls disappearing while making shock combo.
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--> Fixed some accessed nones.
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--> Fixed double damage happening with weapons, especially Minigun and Pulsegun.
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--> Removed unreal weapons from NewNet for creating separate package for later.
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--> Added Serverside package, which prevents sending serverside functions to clients.
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--> Changed NewNet is not public release.
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--> Reduced package size by removing double codes checks, double functions checks and un-used classes.
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--> Added default inventory as Chainsaw, so you can access Chainsaw like Impact Hammer.
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--> Added boost and improved compatibility for normal weapons.
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--> Added correct screen shake effect for minigun.
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--> Changed warmup green flag to wet texture, because scoreboard handles the warmup flag.
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--> Removed 2k4Combos from NewNet, changed to default.
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--> Added denied sound for redmeer takedown.
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--> Improved Shock Rifle's code.
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--> Improved demorec for all weapons.
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--> Removed Last Man Standing game type from NewNet, added separate mutator for LMS based game types.
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Old versions
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UN1j - 09/09/2021
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--> Fixed Eightball loading switch display.
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--> Fixed BioRifle loading switch display.
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--> Fixed ripper on translocator.
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--> Changed Siege default weapon to Enforcer.
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--> Added swJumpPad option bEnableSwJump;
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--> Added Doublejump message.
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UN1i - 27/08/2021
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--> Fixed weapon jumping in Impact, Shocks, Rocket, Ripper and Flak.
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--> Fixed JumpBoots with Double jumping.
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--> Fixed Shift (Walk/Run) with Double Jumping and Boots.
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--> Fixed general stuttering and playbacks.
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--> Removed AltRedeemer Mutator.
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--> Added PlayerBeacons Mutator.
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--> Added bUseDefaultDamage - rev.
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--> Added shortened swJumpPad code.
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UN1h - 13/08/2021
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--> Fixed Shockrifle access none.
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--> Fixed Rocket Lifespan.
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--> Fixed RocketSpeed.
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--> Fixed Rocket count when changing weapon.
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--> Fixed Bio, Shock and Pulse Bot weapon damages.
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--> Added 10 NotInMaps to DoubleJump.
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--> Added Directed all actors via bbPlayer.
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--> Added NoSelfDamage Mutator.
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--> Added AltRedeemer Mutator.
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--> Added RocketJump Mutator.
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--> Added swJumpPad detection.
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--> Fixed all unreferenced variables.
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UN1g - 22/07/2021
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--> Added Mutator UN1g.TLastManStanding
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--> Added Mutator UN1g.BrightSkins
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--> Added Mutator UN1g.RocketStuff for RocketSpeed and Size.
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--> Removed bNNIncludeVA - Now auto detects 'VA'
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UN1f - 15/07/2021
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--> Added RocketSpeed best 100 to 9999
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--> Added Rocket size best 0.2 to 2.0
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--> Added 'Mutate Newnet Speed x' for RocketSpeed. If the x is a ? you get a message of current speed.
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--> Added UN1f.NoSmoke mutator to remove rocket smoke. Some Cheat protections might see this as a cheat.
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--> Added bJumpWithFlag for flag jumping.
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--> Added bJumpWithboots for boots jump.
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--> Added Boots shift sensing when doublejump.
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--> Added bNNIncludeVA for VA inclusion. (def True) Basically this allows VAH1f to be included when all 3 VA, BP1 and BP4 are used. It is important to use VAH1f as it is an integral part of Newnet.
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UN1e
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--> This UN is based on NN 0.9.2, so there is no Rocket hit bug (not 100% tested)
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--> Improved kicker, supported most of the BT kickers (not 100% tested)
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--> Removed green fonts while rendering HUD at start
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UN1d
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--> Removed "DisableShootingCarcass" option, no more blocking projectiles with creatures chunks
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--> Polished teleporter code, no kick back
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--> Improved "PlayerPacks" code with XC_Engine, player packs can able to load without normal game engine. If you installed XC_Engine, add player packs package lines to XC_Engine's ServerPackage lines
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--> Added new jumpboots HUD icon
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UN1c
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--> Fixed Bio Rifle decal & self damage
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--> Fixed Rocket hit bug (not 100% tested)
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--> Fixed Flak Cannon's trail, decal & projectile glow effects
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--> Fixed Ripper decal
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--> Fixed Impact Hammer's hit effects
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UN1b
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--> Increased weapon switch values
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--> Added NewNet disabling mutator
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--> Fixed Pulse Gun's fire bug
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--> Added Idle anim for Minigun
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--> Decreased Redeemer idle anim values for smooth viewing
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UN1a
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--> Added Impact Hammer new settings and restored to original damage values.
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HammerDamagePri=60
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HammerDamageSec=20
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HammerDamageSelfPri=36
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HammerDamageSelfSec=24
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--> Monsters spawn with weapon, fixed for MH and MM.
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--> Double enforcer primary & secondary fire fix.
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--> Option for enabling/disabling NewNet announcer (2k4Combos).
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--> Completely fixed weapon visibility error while viewing as first person.
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--> Corrected weapons shake effects.
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--> Removed boost mutator for fixing player's position error.
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UN1
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--> Bot teleporting fix
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--> Fly & Ghost bug fix
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--> Weapon can open movers & triggers
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--> Completed DoubleJump settings
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--> Completed ComboGIB settings
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--> NewNet forces to random music play none music maps
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--> Added 2k4Combos inside the NewNet & Modified
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--> Option for disabling NewNet Portals like Teleporters & Kickers for more supporting event, tagged & delayed
|
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--> Fixed hit error (Not tested 100%)
|
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--> Fixed AS140 weapons bug
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--> Support AS140 with NewNet? AS140 testers can check for that!
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--> Support Bunny Track with NewNet? BT testers can check for that!
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--> Supported with Monster Hunt WTF? :icon_e_surprised:
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--> Added Idle anim for Redeemer
|
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--> Added Zooming Insta Gib
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--> Custom mutator for enabling RX & SLV based mod support
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--> Fixed Pulse Gun fire anim bug
|
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--> Removed TeamShockEffects
|
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--> Client can adjust their settings without reconnect
|
||||
--> HUD mutator fix (Supports all types of HUD mutators without adding bbplayer code)
|
||||
--> Weapon throw enhancement (Can throw weapons to other players or bot, Smooth weapon drop code added & AX Weapons supports weapon drop sound if landed on ground)
|
||||
--> Weapon get or dropped pickup bug fixed, anim bug, sound maybe came because that error found in original game engine...
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||||
|
||||
UltimateNewNetv0_9
|
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--> Still testing
|
||||
--> LMS improved
|
||||
|
||||
UltimateNewNetv0_9_2_Beta
|
||||
--> Rocket hit bug fixed
|
||||
--> Shock rifle bug fixed
|
||||
--> Pulse secondary hidden beam fixed
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||||
--> HUD timer improved
|
||||
--> Works with Bunny Track (not tested fully)
|
||||
|
||||
UltimateNewNetv0_9_Beta
|
||||
--> Critical CPU load fix
|
||||
|
||||
UltimateNewNetv0_8
|
||||
--> Monster Match's weapon loading state error
|
||||
--> Works with movable skyzoned maps
|
||||
--> Voice pack for Skaarj Trooper added in VA
|
||||
--> Works with Siege
|
||||
--> Works with custom game types (not tested)
|
||||
--> Weapons accuracy improved like standalone game
|
||||
--> VAHandler works with DoubleJump
|
||||
--> SLV & RX jump error fixed (Custom versions)
|
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--> Boost fix
|
||||
--> Grapple weapon bug
|
||||
--> Enforcer weapon post reload animation added
|
||||
--> LMS++ latest version added inside NewNet
|
||||
--> Added HammerDamagePri, HammerDamageSec & HammerDamageSelf options
|
||||
--> Added TeamShockEffects option
|
||||
--> Added DisableShootingCarcass option
|
||||
--> Added SetPendingWeapon option
|
||||
--> Added BoostThreshold option
|
||||
|
||||
UltimateNewNetv0_7
|
||||
--> Works with JailBreak game type
|
||||
--> Monster Match, Soccer Tournament, CTF4, Siege & JailBreak's HUD Fixed
|
||||
--> VAHandler code enhanced
|
||||
--> Sniper aim error fixed
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||||
--> Double enforcer secondary fire fixed
|
||||
--> Added Shock Rifle team colored projectiles & fire sound
|
||||
--> Bots can fire with all weapons
|
||||
--> Spectator music fixed
|
||||
--> Fixed h4x Sniper HUD
|
||||
--> Added Grapple Weapon
|
||||
--> Added Warmup green flag
|
||||
--> Rocket Launcher & Hammer bug fixed
|
||||
--> Added ComboGib ReduceBalls
|
||||
|
||||
UltimateNewNetv0_7_Beta
|
||||
--> Removed all effects for bugs check
|
||||
--> Beta test version for v0.7
|
||||
|
||||
UltimateNewNetv0_6
|
||||
--> Removed team translocator effects
|
||||
--> Added flag indicator
|
||||
--> Enhanced team colored shock rifles
|
||||
|
||||
UltimateNewNetv0_5
|
||||
--> FWS option
|
||||
--> Added pure HUD
|
||||
--> Damage indicator
|
||||
--> New sniper rifle scope
|
||||
--> New beep sound
|
||||
--> Team colored shock rifles
|
||||
--> Sniper trace effects
|
||||
--> Team translocator effects
|
||||
--> Low ammo warning
|
||||
--> Chat area position set option
|
||||
|
||||
UltimateNewNetv0_4
|
||||
--> Server Info fix for spectator
|
||||
--> Removed pure HUD for custom mods support
|
||||
--> Weapon code enhanced
|
||||
--> FWS added
|
||||
|
||||
UltimateNewNetv0_3
|
||||
--> VAHandler code enhanced
|
||||
|
||||
UltimateNewNetv0_2
|
||||
--> Spectator music fix
|
||||
--> Bot can fire with shock rifle
|
||||
--> VAHandler code enhanced & Talk, Skaarj texture added
|
||||
|
||||
UltimateNewNetv0_1
|
||||
--> Added Last Man Standing
|
||||
1
Run.sh
1
Run.sh
@@ -68,6 +68,7 @@ function enable() {
|
||||
add_ServerPackage $BP1BaseName
|
||||
add_ServerPackage $BP4BaseName
|
||||
add_ServerPackage $VABaseName
|
||||
add_ServerPackage VAData
|
||||
|
||||
echo enable ok
|
||||
}
|
||||
|
||||
BIN
System/BP1H1k.u
BIN
System/BP1H1k.u
Binary file not shown.
BIN
System/BP1H1o.u
Normal file
BIN
System/BP1H1o.u
Normal file
Binary file not shown.
Binary file not shown.
@@ -1,76 +1,6 @@
|
||||
[UN1k.UTPure]
|
||||
HammerDamagePri=60.000000
|
||||
HammerDamageSec=20.000000
|
||||
HammerDamageSelfPri=36.000000
|
||||
HammerDamageSelfSec=24.000000
|
||||
EnforcerDamagePri=17.000000
|
||||
EnforcerDamageSec=17.000000
|
||||
BioDamagePri=20.000000
|
||||
BioDamageSec=200.000000
|
||||
ShockDamagePri=40.000000
|
||||
ShockDamageSec=55.000000
|
||||
ShockDamageCombo=165.000000
|
||||
PulseDamagePri=20.000000
|
||||
PulseDamageSec=4.000000
|
||||
RipperDamagePri=30.000000
|
||||
RipperDamageSec=34.000000
|
||||
MinigunDamagePri=9.000000
|
||||
MinigunDamageSec=14.000000
|
||||
FlakDamagePri=16.000000
|
||||
FlakDamageSec=70.000000
|
||||
RocketDamagePri=75.000000
|
||||
RocketDamageSec=80.000000
|
||||
SniperDamagePri=40.000000
|
||||
HeadshotDamage=100.000000
|
||||
SniperSpeed=1.000000
|
||||
H4xSpeed=4.000000
|
||||
SetPendingWeapon=False
|
||||
NNAnnouncer=True
|
||||
bUTPureEnabled=True
|
||||
Advertise=1
|
||||
AdvertiseMsg=1
|
||||
bAllowCenterView=False
|
||||
CenterViewDelay=1.000000
|
||||
bAllowBehindView=True
|
||||
TrackFOV=0
|
||||
bAllowMultiWeapon=False
|
||||
bFastTeams=True
|
||||
bUseClickboard=True
|
||||
MinClientRate=10000
|
||||
MaxClientRate=25000
|
||||
bAdvancedTeamSay=True
|
||||
ForceSettingsLevel=2
|
||||
bNoLockdown=True
|
||||
bWarmup=True
|
||||
bCoaches=False
|
||||
bAutoPause=False
|
||||
ForceModels=1
|
||||
ImprovedHUD=1
|
||||
bDelayedPickupSpawn=False
|
||||
bTellSpectators=False
|
||||
PlayerPacks[0]=VA
|
||||
PlayerPacks[1]=
|
||||
PlayerPacks[2]=
|
||||
PlayerPacks[3]=
|
||||
PlayerPacks[4]=
|
||||
PlayerPacks[5]=
|
||||
PlayerPacks[6]=
|
||||
PlayerPacks[7]=
|
||||
DefaultHitSound=2
|
||||
DefaultTeamHitSound=3
|
||||
bForceDefaultHitSounds=False
|
||||
TeleRadius=210
|
||||
ThrowVelocity=750
|
||||
bForceDemo=False
|
||||
bRestrictTrading=True
|
||||
MaxTradeTimeMargin=0.100000
|
||||
TradePingMargin=0.500000
|
||||
MinNetUpdateRate=60.000000
|
||||
MaxNetUpdateRate=250.000000
|
||||
SelectAnimRate=1.250000
|
||||
DownAnimRate=1.750000
|
||||
[UN1o.UTPure]
|
||||
|
||||
[UN1k.DoubleJump]
|
||||
[UNS.DoubleJump]
|
||||
maxJumps=2
|
||||
bNoDodge=False
|
||||
jumpHeight=1.200000
|
||||
@@ -87,7 +17,7 @@ NotInMaps[7]=
|
||||
NotInMaps[8]=
|
||||
NotInMaps[9]=
|
||||
|
||||
[UN1k.NewNetCG]
|
||||
[UNS.NewNetCG]
|
||||
EnableNoSpam=False
|
||||
bNoSelfDamage=True
|
||||
bNoSelfBoost=False
|
||||
@@ -97,7 +27,7 @@ MinSecBetweenBalls=0.700000
|
||||
MaxShockBalls=3
|
||||
AntiSpamMethod=1
|
||||
|
||||
[UN1k.Grappling]
|
||||
[UNS.Grappling]
|
||||
HookSpeed=2700
|
||||
HookKillMode=1
|
||||
Range=5000.000000
|
||||
@@ -109,9 +39,6 @@ bFlagNoAttach=True
|
||||
bFlagTeamTravel=False
|
||||
bDropOnfire=True
|
||||
|
||||
[UN1k.ND_Mut]
|
||||
[UNS.ND_Mut]
|
||||
MessageTimer=30
|
||||
bNotifyKeyBind=True
|
||||
|
||||
[UN1k.RXPosError]
|
||||
MaxPosError=80
|
||||
BIN
System/UN1k.u
BIN
System/UN1k.u
Binary file not shown.
BIN
System/UN1o.u
Normal file
BIN
System/UN1o.u
Normal file
Binary file not shown.
BIN
System/UNS.u
Normal file
BIN
System/UNS.u
Normal file
Binary file not shown.
BIN
System/VAH1k.u
BIN
System/VAH1k.u
Binary file not shown.
BIN
System/VAH1o.u
Normal file
BIN
System/VAH1o.u
Normal file
Binary file not shown.
Reference in New Issue
Block a user