429 lines
27 KiB
Plaintext
429 lines
27 KiB
Plaintext
// SnowyScoreboard original from CTT. Thanks to Defrost!
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// Brought to SmartCTF by Sp0ngeb0b
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// spongebobut@yahoo.com
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class SmartCTFSnowyScoreboard extends SmartCTFScoreBoard;
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#exec texture import name=snowFlake1 file="Textures\SnowFlake1.pcx" mips=off flags=2
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#exec texture import name=snowFlake2 file="Textures\SnowFlake2.pcx" mips=off flags=2
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#exec texture import name=snowFlake3 file="Textures\SnowFlake3.pcx" mips=off flags=2
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#exec texture import name=snowFlake4 file="Textures\SnowFlake4.pcx" mips=off flags=2
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#exec texture import name=snowFlake5 file="Textures\SnowFlake5.pcx" mips=off flags=2
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#exec texture import name=snowFlake6 file="Textures\SnowFlake6.pcx" mips=off flags=2
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#exec texture import name=snowFlake7 file="Textures\SnowFlake7.pcx" mips=off flags=2
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#exec texture import name=snowFlake8 file="Textures\SnowFlake8.pcx" mips=off flags=2
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#exec texture import name=snowFlake9 file="Textures\SnowFlake9.pcx" mips=off flags=2
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#exec texture import name=snowFlake10 file="Textures\SnowFlake10.pcx" mips=off flags=2
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#exec texture import name=snowFlake11 file="Textures\SnowFlake11.pcx" mips=off flags=2
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#exec texture import name=snowFlake12 file="Textures\SnowFlake12.pcx" mips=off flags=2
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#exec texture import name=snowFlake13 file="Textures\SnowFlake13.pcx" mips=off flags=2
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#exec texture import name=snowFlake14 file="Textures\SnowFlake14.pcx" mips=off flags=2
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#exec texture import name=snowFlake15 file="Textures\SnowFlake15.pcx" mips=off flags=2
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#exec texture import name=snowFlake16 file="Textures\SnowFlake16.pcx" mips=off flags=2
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//#exec texture import name=lights file="Textures\Lights2.pcx" mips=off flags=2
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#exec texture import name=santa file="Textures\santa.pcx" mips=off flags=2
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#exec texture import name=present file="Textures\presents.pcx" mips=off flags=2
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struct ParticleInfo { // Snow particle description struct.
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var int spriteNum; // The snow flake sprite to use.
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var float cx; // Horizontal offset.
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var float cy; // Vertical offset.
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var float ct; // Time offset.
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var float waveFreq; // Particle wave frequency.
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var float waveAmplitude; // Amplitude of the wave.
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var float dy; // Vertical base velocity.
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var float dx; // Horizontal base velocity.
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var color col; // Color of the particle.
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};
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var color baseColor; // Base color of the snow flakes.
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var bool bSnowInitialized; // Whether the particles have been initialized.
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var Texture sprites[16]; // Snow flake sprites.
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var ParticleInfo particles[100]; // Current particles displayed.
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var float lastUpdateTime; // Last time the particles were rendered.
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var float minDX; // Minimum horizontal base velocity.
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var float maxDX; // Maximum horizontal base velocity.
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var float minDY; // Minimum vertical base velocity.
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var float maxDY; // Maximum vertical base velocity.
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var float minWaveAmplitude; // Minimum wave amplitude.
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var float maxWaveAmplitude; // Maximum wave amplitude.
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// Non scaled constants.
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const minWaveFreq = 0.25; // Minimum wave frequency.
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const maxWaveFreq = 1.0; // Maximum wave frequency.
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const minGlow = 0.40; // Minimum snow flake sprite glow.
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const maxGlow = 1.00; // Maximum snow flake sprite glow.
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// Scaled constants (set for a resolution of 1280x1024 px).
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const scaleMinDX = -20.0;
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const scaleMaxDX = 20.0;
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const scaleMinDY = 100.0;
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const scaleMaxDY = 300.0;
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const scaleMinWaveAmplitude = 8;
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const scaleMaxWaveAmplitude = 22;
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const scaleWidth = 1280;
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const scaleHeight = 1024;
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// Texture constants
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const santaTextureWidth = 128; // Width of the santa texture.
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const santaTextureHeight = 128; // Height of the santa texture.
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const presentTextureWidth = 128; // Width of the present texture.
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const presentTextureHeight = 128; // Height of the present texture.
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/***************************************************************************************************
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*
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* $DESCRIPTION Renders the scoreboard.
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* $PARAM c The canvas on which the rendering should be performed.
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* $REQUIRE c != none
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* $OVERRIDE
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*
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**************************************************************************************************/
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function showScores(Canvas c)
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{
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super.showScores(c);
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renderSnow(c);
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}
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/***************************************************************************************************
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*
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* $DESCRIPTION Renders the scoreboard in small scale?
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* $PARAM c The canvas on which the rendering should be performed.
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* $REQUIRE c != none
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* $OVERRIDE
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*
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**************************************************************************************************/
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function showMiniScores(Canvas c)
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{
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super.showMiniScores(c);
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renderSnow(c);
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}
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/***************************************************************************************************
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*
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* $DESCRIPTION Renders the snow particles. Also adds the XmasImages.
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* $PARAM c The canvas on which the rendering should be performed.
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* $REQUIRE c != none
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* $OVERRIDE
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*
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**************************************************************************************************/
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simulated function renderSnow(Canvas c)
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{
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local int baseX, baseY;
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local int index;
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local Texture sprite;
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local float cx, cy;
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// Update position of each particle.
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updateSnow(c);
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// Draw each particle.
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c.style = ERenderStyle.STY_Translucent;
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for (index = 0; index < arrayCount(particles); index++)
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{
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// Set position.
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cx = particles[index].cx;
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cy = particles[index].cy;
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cx += sin(particles[index].ct * particles[index].waveFreq * 2 * pi) * particles[index].waveAmplitude;
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c.setPos(cx, cy);
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// Draw particle sprite.
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c.drawColor = particles[index].col;
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sprite = sprites[particles[index].spriteNum];
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c.drawTile(sprite, sprite.uSize, sprite.vSize, 0, 0, sprite.uSize, sprite.vSize);
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}
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if (SCTFGame.bXmasImages) // whether to display the Sexy Xmas images! :D
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{
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// Draw Santa
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baseX = c.clipX - santaTextureWidth - 16;
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baseY = c.clipY - santaTextureHeight - 16;
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c.style = ERenderStyle.STY_Normal;
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c.drawColor = BaseColor;
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c.setPos(baseX, baseY);
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c.drawTile(Texture'santa', santaTextureWidth, santaTextureHeight, 0.0, 0.0, santaTextureWidth, santaTextureHeight);
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// Draw presents
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baseX = 16;
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baseY = c.clipY - presentTextureHeight - 16;
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c.style = ERenderStyle.STY_Normal;
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c.drawColor = BaseColor;
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c.setPos(baseX, baseY);
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c.drawTile(Texture'present', presentTextureWidth, presentTextureHeight, 0.0, 0.0, presentTextureWidth, presentTextureHeight);
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}
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}
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/***************************************************************************************************
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*
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* $DESCRIPTION Updates the positions of the snow particles.
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* $PARAM c The canvas on which the rendering should be performed.
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* $REQUIRE c != none
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* $OVERRIDE
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*
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**************************************************************************************************/
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simulated function updateSnow(Canvas c)
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{
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local float deltaTime;
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local int index;
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// Prepare for update.
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setupScalars(c);
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if (!bSnowInitialized)
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{
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initializeSnow(c);
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}
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deltaTime = fMin(0.5, level.timeSeconds - lastUpdateTime);
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// Move each particle.
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for (index = 0; index < arrayCount(particles); index++)
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{
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particles[index].cx += particles[index].dx * deltaTime;
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particles[index].cy += particles[index].dy * deltaTime;
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particles[index].ct += deltaTime / level.timeDilation;
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// Check if particle has left the screen.
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if (particles[index].cy > c.clipY)
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{
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// It has, reset particle.
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initializeParticle(index, c, true);
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}
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}
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lastUpdateTime = level.timeSeconds;
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}
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/***************************************************************************************************
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*
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* $DESCRIPTION Initializes all snow particles.
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* $PARAM c The canvas on which the rendering should be performed.
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* $REQUIRE c != none
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* $ENSURE bSnowInitialized
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* $OVERRIDE
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*
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**************************************************************************************************/
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simulated function initializeSnow(Canvas c)
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{
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local int index;
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bSnowInitialized = true;
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// Initialize each particle.
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for (index = 0; index < arrayCount(particles); index++)
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{
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initializeParticle(index, c);
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}
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lastUpdateTime = level.timeSeconds;
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}
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/***************************************************************************************************
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*
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* $DESCRIPTION Initializes the specified particle.
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* $PARAM index The particle that is to be initialized.
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* $PARAM c The canvas on which the rendering should be performed.
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* $PARAM bReset Reset particle to the top of the screen.
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* $REQUIRE 0 <= index && index <= arrayCount(particles) && c != none
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* $OVERRIDE
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*
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**************************************************************************************************/
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simulated function initializeParticle(int index, Canvas c, optional bool bReset)
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{
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particles[index].spriteNum = rand(arrayCount(sprites));
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particles[index].cx = fRand() * c.clipX;
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if (bReset)
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{
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particles[index].cy = -sprites[particles[index].spriteNum].vSize;
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}
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else
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{
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particles[index].cy = fRand() * c.clipY;
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}
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particles[index].ct = 0.0;
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particles[index].dx = fRand() * (maxDX - minDX) + minDX;
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particles[index].dy = fRand() * (maxDY - minDY) + minDY;
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particles[index].waveFreq = fRand() * (maxWaveFreq - minWaveFreq) + minWaveFreq;
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particles[index].waveAmplitude = fRand() * (maxWaveAmplitude - minWaveAmplitude) + minWaveAmplitude;
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particles[index].waveFreq *= particles[index].dy / maxDY;
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particles[index].waveAmplitude *= particles[index].dy / maxDY;
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if (level.month == 12 && level.day == 24 || level.month == 12 && level.day == 25 || level.month == 12 && level.day == 31 || level.month == 1 && level.day == 1)
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{
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particles[index].col.r = rand(256);
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particles[index].col.g = rand(256);
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particles[index].col.b = rand(256);
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}
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else
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{
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particles[index].col = baseColor * (fRand() * (maxGlow - minGlow) + minGlow);
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}
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}
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/***************************************************************************************************
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*
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* $DESCRIPTION Computes the absolute values of the scaled settings.
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* $PARAM c The canvas on which the rendering should be performed.
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* $REQUIRE c != none
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* $OVERRIDE
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*
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**************************************************************************************************/
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simulated function setupScalars(Canvas c)
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{
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minDX = scaleMinDX / scaleWidth * c.clipX;
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maxDX = scaleMaxDX / scaleWidth * c.clipX;
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minDY = scaleMinDY / scaleHeight * c.clipY;
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maxDY = scaleMaxDY / scaleHeight * c.clipY;
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minWaveAmplitude = scaleMinWaveAmplitude / scaleWidth * c.clipX;
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maxWaveAmplitude = scaleMaxWaveAmplitude / scaleWidth * c.clipX;
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}
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/***************************************************************************************************
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*
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* $DESCRIPTION Default properties block.
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*
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**************************************************************************************************/
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defaultproperties
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{
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BaseColor=(R=255,G=255,B=255,A=0)
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bSnowInitialized=False
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sprites(0)=Texture'SmartCTF_ChaChaV2.snowFlake1'
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sprites(1)=Texture'SmartCTF_ChaChaV2.snowFlake2'
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sprites(2)=Texture'SmartCTF_ChaChaV2.snowFlake3'
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sprites(3)=Texture'SmartCTF_ChaChaV2.snowFlake4'
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sprites(4)=Texture'SmartCTF_ChaChaV2.snowFlake5'
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sprites(5)=Texture'SmartCTF_ChaChaV2.snowFlake6'
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sprites(6)=Texture'SmartCTF_ChaChaV2.snowFlake7'
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sprites(7)=Texture'SmartCTF_ChaChaV2.snowFlake8'
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sprites(8)=Texture'SmartCTF_ChaChaV2.snowFlake9'
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sprites(9)=Texture'SmartCTF_ChaChaV2.snowFlake10'
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sprites(10)=Texture'SmartCTF_ChaChaV2.snowFlake11'
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sprites(11)=Texture'SmartCTF_ChaChaV2.snowFlake12'
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sprites(12)=Texture'SmartCTF_ChaChaV2.snowFlake13'
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sprites(13)=Texture'SmartCTF_ChaChaV2.snowFlake14'
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sprites(14)=Texture'SmartCTF_ChaChaV2.snowFlake15'
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sprites(15)=Texture'SmartCTF_ChaChaV2.snowFlake16'
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particles(0)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(1)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(2)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(3)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(4)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(5)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(6)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(7)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(8)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(9)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(10)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(11)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(12)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(13)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(14)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(15)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(16)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(17)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(18)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(19)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(20)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(21)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(22)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(23)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(24)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(25)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(26)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(27)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(28)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(29)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(30)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(31)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(32)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(33)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(34)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(35)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(36)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(37)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(38)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(39)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(40)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(41)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(42)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(43)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(44)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(45)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(46)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(47)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(48)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(49)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(50)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(51)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(52)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(53)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(54)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(55)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(56)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(57)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(58)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(59)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(60)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(61)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(62)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(63)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(64)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(65)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(66)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(67)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(68)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(69)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(70)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(71)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(72)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(73)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(74)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(75)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(76)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(77)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(78)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(79)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(80)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(81)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(82)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(83)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(84)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(85)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(86)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(87)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(88)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(89)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(90)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(91)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(92)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(93)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(94)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(95)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(96)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(97)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(98)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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particles(99)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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LastUpdateTime=0.000000
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minDX=0.000000
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maxDX=0.000000
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minDY=0.000000
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maxDY=0.000000
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minWaveAmplitude=0.000000
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maxWaveAmplitude=0.000000
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}
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