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UT99-Mod-SmartCTF-ChaCha/Classes/SmartCTFSnowyScoreboard.UC

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// SnowyScoreboard original from CTT. Thanks to Defrost!
// Brought to SmartCTF by Sp0ngeb0b
// spongebobut@yahoo.com
class SmartCTFSnowyScoreboard extends SmartCTFScoreBoard;
#exec texture import name=snowFlake1 file="Textures\SnowFlake1.pcx" mips=off flags=2
#exec texture import name=snowFlake2 file="Textures\SnowFlake2.pcx" mips=off flags=2
#exec texture import name=snowFlake3 file="Textures\SnowFlake3.pcx" mips=off flags=2
#exec texture import name=snowFlake4 file="Textures\SnowFlake4.pcx" mips=off flags=2
#exec texture import name=snowFlake5 file="Textures\SnowFlake5.pcx" mips=off flags=2
#exec texture import name=snowFlake6 file="Textures\SnowFlake6.pcx" mips=off flags=2
#exec texture import name=snowFlake7 file="Textures\SnowFlake7.pcx" mips=off flags=2
#exec texture import name=snowFlake8 file="Textures\SnowFlake8.pcx" mips=off flags=2
#exec texture import name=snowFlake9 file="Textures\SnowFlake9.pcx" mips=off flags=2
#exec texture import name=snowFlake10 file="Textures\SnowFlake10.pcx" mips=off flags=2
#exec texture import name=snowFlake11 file="Textures\SnowFlake11.pcx" mips=off flags=2
#exec texture import name=snowFlake12 file="Textures\SnowFlake12.pcx" mips=off flags=2
#exec texture import name=snowFlake13 file="Textures\SnowFlake13.pcx" mips=off flags=2
#exec texture import name=snowFlake14 file="Textures\SnowFlake14.pcx" mips=off flags=2
#exec texture import name=snowFlake15 file="Textures\SnowFlake15.pcx" mips=off flags=2
#exec texture import name=snowFlake16 file="Textures\SnowFlake16.pcx" mips=off flags=2
//#exec texture import name=lights file="Textures\Lights2.pcx" mips=off flags=2
#exec texture import name=santa file="Textures\santa.pcx" mips=off flags=2
#exec texture import name=present file="Textures\presents.pcx" mips=off flags=2
struct ParticleInfo { // Snow particle description struct.
var int spriteNum; // The snow flake sprite to use.
var float cx; // Horizontal offset.
var float cy; // Vertical offset.
var float ct; // Time offset.
var float waveFreq; // Particle wave frequency.
var float waveAmplitude; // Amplitude of the wave.
var float dy; // Vertical base velocity.
var float dx; // Horizontal base velocity.
var color col; // Color of the particle.
};
var color baseColor; // Base color of the snow flakes.
var bool bSnowInitialized; // Whether the particles have been initialized.
var Texture sprites[16]; // Snow flake sprites.
var ParticleInfo particles[100]; // Current particles displayed.
var float lastUpdateTime; // Last time the particles were rendered.
var float minDX; // Minimum horizontal base velocity.
var float maxDX; // Maximum horizontal base velocity.
var float minDY; // Minimum vertical base velocity.
var float maxDY; // Maximum vertical base velocity.
var float minWaveAmplitude; // Minimum wave amplitude.
var float maxWaveAmplitude; // Maximum wave amplitude.
// Non scaled constants.
const minWaveFreq = 0.25; // Minimum wave frequency.
const maxWaveFreq = 1.0; // Maximum wave frequency.
const minGlow = 0.40; // Minimum snow flake sprite glow.
const maxGlow = 1.00; // Maximum snow flake sprite glow.
// Scaled constants (set for a resolution of 1280x1024 px).
const scaleMinDX = -20.0;
const scaleMaxDX = 20.0;
const scaleMinDY = 100.0;
const scaleMaxDY = 300.0;
const scaleMinWaveAmplitude = 8;
const scaleMaxWaveAmplitude = 22;
const scaleWidth = 1280;
const scaleHeight = 1024;
// Texture constants
const santaTextureWidth = 128; // Width of the santa texture.
const santaTextureHeight = 128; // Height of the santa texture.
const presentTextureWidth = 128; // Width of the present texture.
const presentTextureHeight = 128; // Height of the present texture.
/***************************************************************************************************
*
* $DESCRIPTION Renders the scoreboard.
* $PARAM c The canvas on which the rendering should be performed.
* $REQUIRE c != none
* $OVERRIDE
*
**************************************************************************************************/
function showScores(Canvas c)
{
super.showScores(c);
renderSnow(c);
}
/***************************************************************************************************
*
* $DESCRIPTION Renders the scoreboard in small scale?
* $PARAM c The canvas on which the rendering should be performed.
* $REQUIRE c != none
* $OVERRIDE
*
**************************************************************************************************/
function showMiniScores(Canvas c)
{
super.showMiniScores(c);
renderSnow(c);
}
/***************************************************************************************************
*
* $DESCRIPTION Renders the snow particles. Also adds the XmasImages.
* $PARAM c The canvas on which the rendering should be performed.
* $REQUIRE c != none
* $OVERRIDE
*
**************************************************************************************************/
simulated function renderSnow(Canvas c)
{
local int baseX, baseY;
local int index;
local Texture sprite;
local float cx, cy;
// Update position of each particle.
updateSnow(c);
// Draw each particle.
c.style = ERenderStyle.STY_Translucent;
for (index = 0; index < arrayCount(particles); index++)
{
// Set position.
cx = particles[index].cx;
cy = particles[index].cy;
cx += sin(particles[index].ct * particles[index].waveFreq * 2 * pi) * particles[index].waveAmplitude;
c.setPos(cx, cy);
// Draw particle sprite.
c.drawColor = particles[index].col;
sprite = sprites[particles[index].spriteNum];
c.drawTile(sprite, sprite.uSize, sprite.vSize, 0, 0, sprite.uSize, sprite.vSize);
}
if (SCTFGame.bXmasImages) // whether to display the Sexy Xmas images! :D
{
// Draw Santa
baseX = c.clipX - santaTextureWidth - 16;
baseY = c.clipY - santaTextureHeight - 16;
c.style = ERenderStyle.STY_Normal;
c.drawColor = BaseColor;
c.setPos(baseX, baseY);
c.drawTile(Texture'santa', santaTextureWidth, santaTextureHeight, 0.0, 0.0, santaTextureWidth, santaTextureHeight);
// Draw presents
baseX = 16;
baseY = c.clipY - presentTextureHeight - 16;
c.style = ERenderStyle.STY_Normal;
c.drawColor = BaseColor;
c.setPos(baseX, baseY);
c.drawTile(Texture'present', presentTextureWidth, presentTextureHeight, 0.0, 0.0, presentTextureWidth, presentTextureHeight);
}
}
/***************************************************************************************************
*
* $DESCRIPTION Updates the positions of the snow particles.
* $PARAM c The canvas on which the rendering should be performed.
* $REQUIRE c != none
* $OVERRIDE
*
**************************************************************************************************/
simulated function updateSnow(Canvas c)
{
local float deltaTime;
local int index;
// Prepare for update.
setupScalars(c);
if (!bSnowInitialized)
{
initializeSnow(c);
}
deltaTime = fMin(0.5, level.timeSeconds - lastUpdateTime);
// Move each particle.
for (index = 0; index < arrayCount(particles); index++)
{
particles[index].cx += particles[index].dx * deltaTime;
particles[index].cy += particles[index].dy * deltaTime;
particles[index].ct += deltaTime / level.timeDilation;
// Check if particle has left the screen.
if (particles[index].cy > c.clipY)
{
// It has, reset particle.
initializeParticle(index, c, true);
}
}
lastUpdateTime = level.timeSeconds;
}
/***************************************************************************************************
*
* $DESCRIPTION Initializes all snow particles.
* $PARAM c The canvas on which the rendering should be performed.
* $REQUIRE c != none
* $ENSURE bSnowInitialized
* $OVERRIDE
*
**************************************************************************************************/
simulated function initializeSnow(Canvas c)
{
local int index;
bSnowInitialized = true;
// Initialize each particle.
for (index = 0; index < arrayCount(particles); index++)
{
initializeParticle(index, c);
}
lastUpdateTime = level.timeSeconds;
}
/***************************************************************************************************
*
* $DESCRIPTION Initializes the specified particle.
* $PARAM index The particle that is to be initialized.
* $PARAM c The canvas on which the rendering should be performed.
* $PARAM bReset Reset particle to the top of the screen.
* $REQUIRE 0 <= index && index <= arrayCount(particles) && c != none
* $OVERRIDE
*
**************************************************************************************************/
simulated function initializeParticle(int index, Canvas c, optional bool bReset)
{
particles[index].spriteNum = rand(arrayCount(sprites));
particles[index].cx = fRand() * c.clipX;
if (bReset)
{
particles[index].cy = -sprites[particles[index].spriteNum].vSize;
}
else
{
particles[index].cy = fRand() * c.clipY;
}
particles[index].ct = 0.0;
particles[index].dx = fRand() * (maxDX - minDX) + minDX;
particles[index].dy = fRand() * (maxDY - minDY) + minDY;
particles[index].waveFreq = fRand() * (maxWaveFreq - minWaveFreq) + minWaveFreq;
particles[index].waveAmplitude = fRand() * (maxWaveAmplitude - minWaveAmplitude) + minWaveAmplitude;
particles[index].waveFreq *= particles[index].dy / maxDY;
particles[index].waveAmplitude *= particles[index].dy / maxDY;
if (level.month == 12 && level.day == 24 || level.month == 12 && level.day == 25 || level.month == 12 && level.day == 31 || level.month == 1 && level.day == 1)
{
particles[index].col.r = rand(256);
particles[index].col.g = rand(256);
particles[index].col.b = rand(256);
}
else
{
particles[index].col = baseColor * (fRand() * (maxGlow - minGlow) + minGlow);
}
}
/***************************************************************************************************
*
* $DESCRIPTION Computes the absolute values of the scaled settings.
* $PARAM c The canvas on which the rendering should be performed.
* $REQUIRE c != none
* $OVERRIDE
*
**************************************************************************************************/
simulated function setupScalars(Canvas c)
{
minDX = scaleMinDX / scaleWidth * c.clipX;
maxDX = scaleMaxDX / scaleWidth * c.clipX;
minDY = scaleMinDY / scaleHeight * c.clipY;
maxDY = scaleMaxDY / scaleHeight * c.clipY;
minWaveAmplitude = scaleMinWaveAmplitude / scaleWidth * c.clipX;
maxWaveAmplitude = scaleMaxWaveAmplitude / scaleWidth * c.clipX;
}
/***************************************************************************************************
*
* $DESCRIPTION Default properties block.
*
**************************************************************************************************/
defaultproperties
{
BaseColor=(R=255,G=255,B=255,A=0)
bSnowInitialized=False
sprites(0)=Texture'SmartCTF_ChaChaV2.snowFlake1'
sprites(1)=Texture'SmartCTF_ChaChaV2.snowFlake2'
sprites(2)=Texture'SmartCTF_ChaChaV2.snowFlake3'
sprites(3)=Texture'SmartCTF_ChaChaV2.snowFlake4'
sprites(4)=Texture'SmartCTF_ChaChaV2.snowFlake5'
sprites(5)=Texture'SmartCTF_ChaChaV2.snowFlake6'
sprites(6)=Texture'SmartCTF_ChaChaV2.snowFlake7'
sprites(7)=Texture'SmartCTF_ChaChaV2.snowFlake8'
sprites(8)=Texture'SmartCTF_ChaChaV2.snowFlake9'
sprites(9)=Texture'SmartCTF_ChaChaV2.snowFlake10'
sprites(10)=Texture'SmartCTF_ChaChaV2.snowFlake11'
sprites(11)=Texture'SmartCTF_ChaChaV2.snowFlake12'
sprites(12)=Texture'SmartCTF_ChaChaV2.snowFlake13'
sprites(13)=Texture'SmartCTF_ChaChaV2.snowFlake14'
sprites(14)=Texture'SmartCTF_ChaChaV2.snowFlake15'
sprites(15)=Texture'SmartCTF_ChaChaV2.snowFlake16'
particles(0)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(1)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(2)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(3)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(4)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(5)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(6)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(7)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(8)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(9)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(10)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(11)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(12)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(13)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(14)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(15)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(16)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(17)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(18)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(19)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(20)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(21)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(22)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(23)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(24)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(25)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(26)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(27)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(28)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(29)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(30)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(31)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(32)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(33)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(34)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(35)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(36)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(37)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(38)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(39)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(40)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(41)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(42)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(43)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(44)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(45)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(46)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(47)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(48)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(49)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(50)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(51)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(52)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(53)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
particles(54)=(spriteNum=0,cx=0.000000,cy=0.000000,ct=0.000000,waveFreq=0.000000,waveAmplitude=0.000000,dy=0.000000,dx=0.000000,col=(R=0,G=0,B=0,A=0))
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}