class SmartCTFServerActor expands Actor; function PostBeginPlay() { if( CTFGame( Level.Game ) != None ) { Log( "ServerActor, Spawning and adding Mutator...", 'SmartCTF' ); Level.Game.BaseMutator.AddMutator( Level.Game.Spawn( class'SmartCTF' ) ); } Destroy(); } defaultproperties { bHidden=True }