// Above all other messages. class SmartCTFMessage extends LocalMessagePlus; var string CoveredMsg, YouCoveredMsg; var string CoverSpreeMsg, YouCoverSpreeMsg; var string UltraCoverMsg, YouUltraCoverMsg; var string SealMsg, YouSealMsg; var string SavedMsg, YouSavedMsg; var string SpawnKillMsg; var string DeniedMsg, YouDeniedMsg; static function float GetOffset( int Switch, float YL, float ClipY ) { return ( default.YPos / 768.0 ) * ClipY - 3 * YL; } static function string GetString( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { if (RelatedPRI_1 == None) return ""; switch( Switch ) { case 0: // Cover FC return RelatedPRI_1.PlayerName @ default.CoveredMsg; case 1: // Seal base return RelatedPRI_1.PlayerName @ default.SealMsg; case 4: // Ultra cover return RelatedPRI_1.PlayerName @ default.UltraCoverMsg; case 5: // Cover spree return RelatedPRI_1.PlayerName @ default.CoverSpreeMsg; case 7: // Saved by ... return default.SavedMsg @ RelatedPRI_1.PlayerName $ "!"; case 10: // Spawnkilling return RelatedPRI_1.PlayerName @ default.SpawnKillMsg; case 11: // Denied return default.DeniedMsg @ RelatedPRI_1.PlayerName; case 0 + 64: return default.YouCoveredMsg; case 1 + 64: return default.YouSealMsg; case 4 + 64: return default.YouUltraCoverMsg; case 5 + 64: return default.YouCoverSpreeMsg; case 7 + 64: return default.YouSavedMsg; case 11 + 64: return default.YouDeniedMsg; } return ""; } static simulated function ClientReceive( PlayerPawn P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { super.ClientReceive( P, Switch, RelatedPRI_1, RelatedPRI_2, OptionalObject ); switch( Switch ) { case 5: // Cover spree - guitarsound for player, spreesound for all if( RelatedPRI_1 == P.PlayerReplicationInfo ) { P.ClientPlaySound( sound'CaptureSound', , true ); } else { P.PlaySound( sound'SpreeSound', , 4.0 ); } break; } } defaultproperties { CoveredMsg="covered the flagcarrier!" YouCoveredMsg="You covered the flagcarrier!" CoverSpreeMsg="is on a cover spree!" YouCoverSpreeMsg="You are on a cover spree!" UltraCoverMsg="got a multi cover!" YouUltraCoverMsg="You got a multi cover!" SealMsg="is sealing off the base!" YouSealMsg="You are sealing off the base!" SavedMsg="Saved By" YouSavedMsg="Close save!!" DeniedMsg="Denied By" YouDeniedMsg="Nide deny!!" SpawnKillMsg="is a spawnkilling lamer!" FontSize=1 bIsSpecial=True bIsUnique=True bFadeMessage=True DrawColor=(R=24,G=192,B=24) YPos=196.000000 bCenter=True }