class SmartCTFEndStats expands EndStats config( user ); replication { reliable if( Role == ROLE_Authority ) MostPoints, MostFrags, MostCaps, MostFlagKills, MostCovers, MostHeadShots; } struct BestSomething { var int Count; var string PlayerName; var string MapName; var string RecordDate; }; var globalconfig BestSomething MostPoints; var globalconfig BestSomething MostFrags; var globalconfig BestSomething MostCaps; var globalconfig BestSomething MostFlagKills; var globalconfig BestSomething MostCovers; var globalconfig BestSomething MostHeadShots; defaultproperties { MostPoints=(Count=2970,PlayerName="The_Cowboy",MapName="Pure Action",RecordDate="06/03/2009 15:58:14") MostFrags=(Count=406,PlayerName="Aryss",MapName="Pure Action",RecordDate="06/03/2009 21:31:44") MostCaps=(Count=105,PlayerName="Archon",MapName="Liandri Docks",RecordDate="05/29/2009 14:09:35") MostFlagKills=(Count=189,PlayerName="The_Cowboy",MapName="Pure Action",RecordDate="06/03/2009 15:58:14") MostCovers=(Count=61,PlayerName="Aryss",MapName="Pure Action",RecordDate="06/03/2009 21:31:44") MostHeadShots=(Count=64,PlayerName="{-_-}",MapName="Facing Worlds",RecordDate="05/14/2009 23:05:14") bAlwaysRelevant=True }