change directory structure and update make process
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16
Classes/SmartCTFServerActor.UC
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16
Classes/SmartCTFServerActor.UC
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@@ -0,0 +1,16 @@
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class SmartCTFServerActor expands Actor;
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function PostBeginPlay()
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{
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if( CTFGame( Level.Game ) != None )
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{
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Log( "ServerActor, Spawning and adding Mutator...", 'SmartCTF' );
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Level.Game.BaseMutator.AddMutator( Level.Game.Spawn( class'SmartCTF' ) );
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}
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Destroy();
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}
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defaultproperties
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{
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bHidden=True
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}
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