add initial files
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115
System/NIUT.ini
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115
System/NIUT.ini
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[NIUT124.NIUTMutator]
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bRandomWeapons=True
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bUseAllWeapons=True
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bCycleWeapons=False
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bUseChainSaw=False
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bUseEnforcer=False
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bUseImpactHammer=False
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bUseMiniGun=True
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bUsePulseGun=False
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bUseRipper=False
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bUseShockRifle=False
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bUseSniperRifle=False
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bUseSuperShockRifle=False
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bUseBioRifle=False
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bUseRocketLauncher=True
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bUseFlakCannon=False
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bUseRedeemer=False
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bUseUnrealIFlakCannon=False
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bUseUnrealIGESBioRifle=False
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bUseUnrealIMinigun=False
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bUseUnrealIRazorjack=False
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bUseUnrealIRifle=False
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bUseUnrealIASMD=False
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bUseUnrealIAutoMag=False
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bUseUnrealIDispersionPistol=False
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bUseUnrealIEightball=False
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bUseUnrealIStinger=False
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ExtraWeaponClassStrings[0]=
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ExtraWeaponClassStrings[1]=
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ExtraWeaponClassStrings[2]=
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ExtraWeaponClassStrings[3]=
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ExtraWeaponClassStrings[4]=
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ExtraWeaponClassStrings[5]=
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ExtraWeaponClassStrings[6]=
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ExtraWeaponClassStrings[7]=
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ExtraWeaponClassStrings[8]=
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ExtraWeaponClassStrings[9]=
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ExtraWeaponClassStrings[10]=
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ExtraWeaponClassStrings[11]=
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ExtraWeaponClassStrings[12]=
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ExtraWeaponClassStrings[13]=
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ExtraWeaponClassStrings[14]=
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ExtraWeaponClassStrings[15]=
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ExtraWeaponClassStrings[16]=
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ExtraWeaponClassStrings[17]=
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ExtraWeaponClassStrings[18]=
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ExtraWeaponClassStrings[19]=
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ExtraWeaponClassStrings[20]=
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ExtraWeaponClassStrings[21]=
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ExtraWeaponClassStrings[22]=
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ExtraWeaponClassStrings[23]=
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ExtraWeaponClassStrings[24]=
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ExtraWeaponClassStrings[25]=
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ExtraWeaponClassStrings[26]=
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ExtraWeaponClassStrings[27]=
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ExtraWeaponClassStrings[28]=
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ExtraWeaponClassStrings[29]=
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ExtraWeaponClassStrings[30]=
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ExtraWeaponClassStrings[31]=
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TimeBetweenWeaponSwitchesMin=15.000000
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TimeBetweenWeaponSwitchesMax=15.000000
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TimeBetweenAmmoIncrements=0.000000
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WarningSound=Sound'Botpack.Pickups.UTSuperHeal'
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WarningSoundRepeats=3
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HealthIncrementSound=None
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HealthIncrementAmount=5
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StartHealth=0
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MaxHealth=0
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TimeBetweenHealthIncrements=1.000000
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InvisibilityDelayMin=0.000000
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InvisibilityDelayMax=0.000000
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InvisibilityDurationMin=10.000000
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InvisibilityDurationMax=10.000000
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DamageAmplifierDelayMin=45.000000
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DamageAmplifierDelayMax=45.000000
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DamageAmplifierDurationMin=45.000000
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DamageAmplifierDurationMax=45.000000
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JumpBootsDelayMin=0.000000
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JumpBootsDelayMax=0.000000
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JumpBootsDurationMin=15.000000
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JumpBootsDurationMax=15.000000
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InitialRedeemerAmmo=0
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InitialRocketAmmo=12
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InitialFlakAmmo=12
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InitialShockAmmo=12
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InitialRifleAmmo=12
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InitialPulseAmmo=50
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InitialRipperAmmo=25
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InitialBioAmmo=50
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InitialGunAmmo=100
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InitialStingerAmmo=50
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RateRedeemerAmmoPerSec=0.050000
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RateRocketAmmoPerSec=0.000000
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RateFlakAmmoPerSec=0.200000
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RateShockAmmoPerSec=0.670000
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RateRifleAmmoPerSec=0.500000
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RatePulseAmmoPerSec=2.000000
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RateRipperAmmoPerSec=1.500000
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RateBioAmmoPerSec=0.250000
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RateGunAmmoPerSec=0.000000
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RateStingerAmmoPerSec=5.000000
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MaxRedeemerAmmo=1
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MaxRocketAmmo=48
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MaxFlakAmmo=50
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MaxShockAmmo=50
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MaxRifleAmmo=50
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MaxPulseAmmo=199
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MaxRipperAmmo=75
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MaxBioAmmo=100
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MaxGunAmmo=199
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MaxStingerAmmo=200
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InitialOtherAmmo=50
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RateOtherAmmoPerSec=5.000000
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MaxOtherAmmo=200
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8
System/Niut.int
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8
System/Niut.int
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[Public]
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Object=(Name=NIUT124.NIUTMutator,Class=Class,MetaClass=Engine.Mutator,Description="NIUT124, NIUT V1.24: Server controls weapons, gives out ammo and/or turns pickups into ammo or health vials (www.planetunreal.com/niu).")
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Object=(Name=NIUT124.NIUTConfigMenuItem,Class=Class,MetaClass=UMenu.UMenuModMenuItem)
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Object=(Name=NIUT124.DummyArenaMutator,Class=Class,MetaClass=Engine.Mutator,Description="DAM, DummyArena: use with some game types (e.g. LastManStanding) to force ammo to stay etc.")
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Preferences=(Caption="Mutators",Parent="Advanced Options")
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Preferences=(Caption="NIUT124",Parent="Mutators",Class=NIUT124.NIUTMutator,Immediate=True)
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BIN
System/niut124.u
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BIN
System/niut124.u
Normal file
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