14 lines
386 B
Ucode
14 lines
386 B
Ucode
class ICCME_EventBase extends Object
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abstract;
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// time the event was created (relative to game start)
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var float createdTime;
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// Tell the engine this event must be treated in the current Tick() context and not the next one
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var bool bUrgent;
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// print Event relevent informations in the main UT log file
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function doLog()
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{
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log("===== Event:"@Self.Class@"["$createdTime$"]"@"=====");
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} |