class ICCME_Event_Game_PlayerSpawned extends ICCME_Event_GameBase; var ICCME_Stats_Player ReleventPlayerStats; var bool bIsABot; var bool bIsFirstSpawn; function doLog() { super.doLog(); log("ReleventPlayerStats:"@ReleventPlayerStats); log("bIsABot:"@bIsABot); log("bIsFirstSpawn:"@bIsFirstSpawn); }