class ICCME_Stats_Player_DeathMatch extends ICCME_Stats_Player; var int MultiKillLevel; var int KillSpreeLevel; var int HeadShotSpreeLevel; var int SuicideNum; var int KillNum; var int FriendKillNum; var int DeathNum; var int HeadShotNum; var bool bUnderAttack; var bool bIsDead; var float LastKillTime; var float LastAttackedTime; var float LastKilledTime; var Pawn LastKiller; var Pawn LastVictim; struct T_sWeaponStats{ var string szName; //var float NbPickupTaken; var float fNbShoot_Try; var float fNbShoot_Taken; var float fNbShoot_Given; var float fNbAltShoot_Try; var float fNbAltShoot_Taken; var float fNbAltShoot_Given; var float fDamageAmount_Taken; var float fDamageAmount_Given; }; var T_sWeaponStats WeaponStats_AllWeapons; var T_sWeaponStats WeaponStats_Translocator; var T_sWeaponStats WeaponStats_ChainSaw; var T_sWeaponStats WeaponStats_Enforcer; var T_sWeaponStats WeaponStats_ImpactHammer; var T_sWeaponStats WeaponStats_PulseGun; var T_sWeaponStats WeaponStats_Ripper; var T_sWeaponStats WeaponStats_ShockRifle; var T_sWeaponStats WeaponStats_ComboShock; var T_sWeaponStats WeaponStats_ComboGibRifle; var T_sWeaponStats WeaponStats_SuperShockRifle; var T_sWeaponStats WeaponStats_Minugun2; var T_sWeaponStats WeaponStats_UT_BioRifle; var T_sWeaponStats WeaponStats_UT_Eightball; var T_sWeaponStats WeaponStats_UT_FlakCannon; var T_sWeaponStats WeaponStats_WarHeadLauncher; var T_sWeaponStats WeaponStats_SniperRifle; var array ar_Event_TakeDamage; var array ar_Event_PotentialDeath; defaultproperties { MultiKillLevel=0 KillSpreeLevel=0 HeadShotSpreeLevel=0 SuicideNum=0 KillNum=0 FriendKillNum=0 DeathNum=0 HeadShotNum=0 LastKillTime=-1.f LastKilledTime=-1.f LastKiller=None LastVictim=None WeaponStats_AllWeapons=(szName="All Weapons") WeaponStats_Translocator=(szName="Trnaslocator") WeaponStats_ChainSaw=(szName="ChainSaw") WeaponStats_Enforcer=(szName="Enforcer") WeaponStats_ImpactHammer=(szName="ImpactHammer") WeaponStats_PulseGun=(szName="PulseGun") WeaponStats_Ripper=(szName="Ripper") WeaponStats_ShockRifle=(szName="ShockRifle") WeaponStats_SuperShockRifle=(szName="InstaGib") WeaponStats_ComboShock=(szName="Combo Shock") WeaponStats_ComboGibRifle=(szName="ComboGib") WeaponStats_Minugun2=(szName="Minigun") WeaponStats_UT_BioRifle=(szName="BioRifle") WeaponStats_UT_Eightball=(szName="RocketLauncher") WeaponStats_UT_FlakCannon=(szName="FlakCannon") WeaponStats_WarHeadLauncher=(szName="Redeemer") WeaponStats_SniperRifle=(szName="SniperRifle") )