class ICCME_Event_DeathMatch_PotentialDeath extends ICCME_Event_DeathMatchBase; var Pawn Victim; var ICCME_Stats_Player_DeathMatch VictimStats; var Pawn Killer; var ICCME_Stats_Player_DeathMatch KillerStats; var name DamageType; var vector HitLocation; var bool bPreventDeath; function doLog() { super.doLog(); log("Victim:"@Victim); log("VictimStats:"@VictimStats); log("Killer:"@Killer); log("KillerStats:"@KillerStats); log("DamageType:"@DamageType); log("HitLocation:"@HitLocation); log("bPreventDeath:"@bPreventDeath); }