commit unsaved work

This commit is contained in:
cclecle
2025-08-25 22:27:39 +02:00
parent a1daa86d97
commit cd6925282e
2 changed files with 63 additions and 137 deletions

View File

@@ -5,6 +5,8 @@ var Pawn InstigatedBy;
var ICCME_Stats_Player_DeathMatch InstigatorStats; var ICCME_Stats_Player_DeathMatch InstigatorStats;
var bool bAlt; var bool bAlt;
var bool bIsComboShock; var bool bIsComboShock;
var bool bIsSelfComboShock;
var bool bIsComboGib;
var float Amount; var float Amount;
function doLog() function doLog()
@@ -15,6 +17,8 @@ function doLog()
log("InstigatorStats:"@InstigatorStats); log("InstigatorStats:"@InstigatorStats);
log("bAlt:"@bAlt); log("bAlt:"@bAlt);
log("bIsComboShock:"@bIsComboShock); log("bIsComboShock:"@bIsComboShock);
log("bIsSelfComboShock:"@bIsSelfComboShock);
log("bIsComboGib:"@bIsComboGib);
log("Amount:"@Amount); log("Amount:"@Amount);
} }

View File

@@ -18,147 +18,69 @@ var float LastKilledTime;
var Pawn LastKiller; var Pawn LastKiller;
var Pawn LastVictim; var Pawn LastVictim;
var float NbShoot_Try; struct T_sWeaponStats{
var string szName;
//var float NbPickupTaken;
var float fNbShoot_Try;
var float fNbShoot_Taken;
var float fNbShoot_Given;
var float fNbAltShoot_Try;
var float fNbAltShoot_Taken;
var float fNbAltShoot_Given;
var float fDamageAmount_Taken;
var float fDamageAmount_Given;
};
var float NbShoot_Try_Enforcer; var T_sWeaponStats WeaponStats_AllWeapons;
var float NbShoot_Try_ImpactHammer; var T_sWeaponStats WeaponStats_Translocator;
var float NbShoot_Try_Minigun2; var T_sWeaponStats WeaponStats_ChainSaw;
var float NbShoot_Try_PulseGun; var T_sWeaponStats WeaponStats_Enforcer;
var float NbShoot_Try_Ripper; var T_sWeaponStats WeaponStats_ImpactHammer;
var float NbShoot_Try_ShockRifle; var T_sWeaponStats WeaponStats_PulseGun;
var float NbShoot_Try_SuperShockRifle; var T_sWeaponStats WeaponStats_Ripper;
var float NbShoot_Try_SniperRifle; var T_sWeaponStats WeaponStats_ShockRifle;
var float NbShoot_Try_Translocator; var T_sWeaponStats WeaponStats_ComboShock;
var float NbShoot_Try_UT_BioRifle; var T_sWeaponStats WeaponStats_ComboGibRifle;
var float NbShoot_Try_UT_Eightball; var T_sWeaponStats WeaponStats_SuperShockRifle;
var float NbShoot_Try_UT_FlakCannon; var T_sWeaponStats WeaponStats_Minugun2;
var float NbShoot_Try_WarHeadLauncher; var T_sWeaponStats WeaponStats_UT_BioRifle;
var float NbShoot_Try_ComboShock; var T_sWeaponStats WeaponStats_UT_Eightball;
var T_sWeaponStats WeaponStats_UT_FlakCannon;
var float NbAltShoot_Try_ChainSaw; var T_sWeaponStats WeaponStats_WarHeadLauncher;
var float NbAltShoot_Try_Enforcer; var T_sWeaponStats WeaponStats_SniperRifle;
var float NbAltShoot_Try_ImpactHammer;
var float NbAltShoot_Try_Minigun2;
var float NbAltShoot_Try_PulseGun;
var float NbAltShoot_Try_Ripper;
var float NbAltShoot_Try_ShockRifle;
var float NbAltShoot_Try_Translocator;
var float NbAltShoot_Try_UT_BioRifle;
var float NbAltShoot_Try_UT_Eightball;
var float NbAltShoot_Try_UT_FlakCannon;
var float NbShoot_Taken;
var float NbShoot_Taken_Enforcer;
var float NbShoot_Taken_ImpactHammer;
var float NbShoot_Taken_Minigun2;
var float NbShoot_Taken_PulseGun;
var float NbShoot_Taken_Ripper;
var float NbShoot_Taken_ShockRifle;
var float NbShoot_Taken_SuperShockRifle;
var float NbShoot_Taken_SniperRifle;
var float NbShoot_Taken_Translocator;
var float NbShoot_Taken_UT_BioRifle;
var float NbShoot_Taken_UT_Eightball;
var float NbShoot_Taken_UT_FlakCannon;
var float NbShoot_Taken_WarHeadLauncher;
var float NbShoot_Taken_ComboShock;
var float NbAltShoot_Taken_ChainSaw;
var float NbAltShoot_Taken_Enforcer;
var float NbAltShoot_Taken_ImpactHammer;
var float NbAltShoot_Taken_Minigun2;
var float NbAltShoot_Taken_PulseGun;
var float NbAltShoot_Taken_Ripper;
var float NbAltShoot_Taken_ShockRifle;
var float NbAltShoot_Taken_Translocator;
var float NbAltShoot_Taken_UT_BioRifle;
var float NbAltShoot_Taken_UT_Eightball;
var float NbAltShoot_Taken_UT_FlakCannon;
var float NbShoot_Given;
var float NbShoot_Given_Enforcer;
var float NbShoot_Given_ImpactHammer;
var float NbShoot_Given_Minigun2;
var float NbShoot_Given_PulseGun;
var float NbShoot_Given_Ripper;
var float NbShoot_Given_ShockRifle;
var float NbShoot_Given_SuperShockRifle;
var float NbShoot_Given_SniperRifle;
var float NbShoot_Given_Translocator;
var float NbShoot_Given_UT_BioRifle;
var float NbShoot_Given_UT_Eightball;
var float NbShoot_Given_UT_FlakCannon;
var float NbShoot_Given_WarHeadLauncher;
var float NbShoot_Given_ComboShock;
var float NbAltShoot_Given_ChainSaw;
var float NbAltShoot_Given_Enforcer;
var float NbAltShoot_Given_ImpactHammer;
var float NbAltShoot_Given_Minigun2;
var float NbAltShoot_Given_PulseGun;
var float NbAltShoot_Given_Ripper;
var float NbAltShoot_Given_ShockRifle;
var float NbAltShoot_Given_SuperShockRifle;
var float NbAltShoot_Given_Translocator;
var float NbAltShoot_Given_UT_BioRifle;
var float NbAltShoot_Given_UT_Eightball;
var float NbAltShoot_Given_UT_FlakCannon;
var float AmountDamage_Taken;
var float AmountDamage_Taken_ChainSaw;
var float AmountDamage_Taken_Enforcer;
var float AmountDamage_Taken_ImpactHammer;
var float AmountDamage_Taken_Minigun2;
var float AmountDamage_Taken_PulseGun;
var float AmountDamage_Taken_Ripper;
var float AmountDamage_Taken_ShockRifle;
var float AmountDamage_Taken_SuperShockRifle;
var float AmountDamage_Taken_SniperRifle;
var float AmountDamage_Taken_Translocator;
var float AmountDamage_Taken_UT_BioRifle;
var float AmountDamage_Taken_UT_Eightball;
var float AmountDamage_Taken_UT_FlakCannon;
var float AmountDamage_Taken_WarHeadLauncher;
var float AmountDamage_Taken_ComboShock;
var float AmountDamage_Given;
var float AmountDamage_Given_ChainSaw;
var float AmountDamage_Given_Enforcer;
var float AmountDamage_Given_ImpactHammer;
var float AmountDamage_Given_Minigun2;
var float AmountDamage_Given_PulseGun;
var float AmountDamage_Given_Ripper;
var float AmountDamage_Given_ShockRifle;
var float AmountDamage_Given_SuperShockRifle;
var float AmountDamage_Given_SniperRifle;
var float AmountDamage_Given_Translocator;
var float AmountDamage_Given_UT_BioRifle;
var float AmountDamage_Given_UT_Eightball;
var float AmountDamage_Given_UT_FlakCannon;
var float AmountDamage_Given_WarHeadLauncher;
var float AmountDamage_Given_ComboShock;
var array<ICCME_Event_DeathMatch_TakeDamage> ar_Event_TakeDamage; var array<ICCME_Event_DeathMatch_TakeDamage> ar_Event_TakeDamage;
var array<ICCME_Event_DeathMatch_PotentialDeath> ar_Event_PotentialDeath; var array<ICCME_Event_DeathMatch_PotentialDeath> ar_Event_PotentialDeath;
defaultproperties defaultproperties
{ {
eWeaponState=S_WP_ST__IDLE MultiKillLevel=0
eLastUsedWeaponState=S_WP_ST__IDLE KillSpreeLevel=0
MultiKillLevel=0 HeadShotSpreeLevel=0
KillSpreeLevel=0 SuicideNum=0
HeadShotSpreeLevel=0 KillNum=0
SuicideNum=0 FriendKillNum=0
KillNum=0 DeathNum=0
FriendKillNum=0 HeadShotNum=0
DeathNum=0 LastKillTime=-1.f
HeadShotNum=0 LastKilledTime=-1.f
LastKillTime=-1.f LastKiller=None
LastKilledTime=-1.f LastVictim=None
LastKiller=None WeaponStats_AllWeapons=(szName="All Weapons")
LastVictim=None WeaponStats_Translocator=(szName="Trnaslocator")
} WeaponStats_ChainSaw=(szName="ChainSaw")
WeaponStats_Enforcer=(szName="Enforcer")
WeaponStats_ImpactHammer=(szName="ImpactHammer")
WeaponStats_PulseGun=(szName="PulseGun")
WeaponStats_Ripper=(szName="Ripper")
WeaponStats_ShockRifle=(szName="ShockRifle")
WeaponStats_SuperShockRifle=(szName="InstaGib")
WeaponStats_ComboShock=(szName="Combo Shock")
WeaponStats_ComboGibRifle=(szName="ComboGib")
WeaponStats_Minugun2=(szName="Minigun")
WeaponStats_UT_BioRifle=(szName="BioRifle")
WeaponStats_UT_Eightball=(szName="RocketLauncher")
WeaponStats_UT_FlakCannon=(szName="FlakCannon")
WeaponStats_WarHeadLauncher=(szName="Redeemer")
WeaponStats_SniperRifle=(szName="SniperRifle")
)