commit unsaved work
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@@ -5,6 +5,8 @@ var Pawn InstigatedBy;
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var ICCME_Stats_Player_DeathMatch InstigatorStats;
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var ICCME_Stats_Player_DeathMatch InstigatorStats;
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var bool bAlt;
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var bool bAlt;
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var bool bIsComboShock;
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var bool bIsComboShock;
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var bool bIsSelfComboShock;
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var bool bIsComboGib;
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var float Amount;
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var float Amount;
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function doLog()
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function doLog()
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@@ -15,6 +17,8 @@ function doLog()
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log("InstigatorStats:"@InstigatorStats);
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log("InstigatorStats:"@InstigatorStats);
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log("bAlt:"@bAlt);
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log("bAlt:"@bAlt);
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log("bIsComboShock:"@bIsComboShock);
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log("bIsComboShock:"@bIsComboShock);
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log("bIsSelfComboShock:"@bIsSelfComboShock);
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log("bIsComboGib:"@bIsComboGib);
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log("Amount:"@Amount);
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log("Amount:"@Amount);
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}
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}
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@@ -18,137 +18,42 @@ var float LastKilledTime;
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var Pawn LastKiller;
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var Pawn LastKiller;
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var Pawn LastVictim;
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var Pawn LastVictim;
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var float NbShoot_Try;
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struct T_sWeaponStats{
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var string szName;
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//var float NbPickupTaken;
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var float fNbShoot_Try;
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var float fNbShoot_Taken;
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var float fNbShoot_Given;
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var float fNbAltShoot_Try;
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var float fNbAltShoot_Taken;
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var float fNbAltShoot_Given;
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var float fDamageAmount_Taken;
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var float fDamageAmount_Given;
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};
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var float NbShoot_Try_Enforcer;
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var T_sWeaponStats WeaponStats_AllWeapons;
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var float NbShoot_Try_ImpactHammer;
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var T_sWeaponStats WeaponStats_Translocator;
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var float NbShoot_Try_Minigun2;
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var T_sWeaponStats WeaponStats_ChainSaw;
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var float NbShoot_Try_PulseGun;
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var T_sWeaponStats WeaponStats_Enforcer;
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var float NbShoot_Try_Ripper;
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var T_sWeaponStats WeaponStats_ImpactHammer;
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var float NbShoot_Try_ShockRifle;
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var T_sWeaponStats WeaponStats_PulseGun;
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var float NbShoot_Try_SuperShockRifle;
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var T_sWeaponStats WeaponStats_Ripper;
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var float NbShoot_Try_SniperRifle;
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var T_sWeaponStats WeaponStats_ShockRifle;
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var float NbShoot_Try_Translocator;
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var T_sWeaponStats WeaponStats_ComboShock;
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var float NbShoot_Try_UT_BioRifle;
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var T_sWeaponStats WeaponStats_ComboGibRifle;
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var float NbShoot_Try_UT_Eightball;
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var T_sWeaponStats WeaponStats_SuperShockRifle;
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var float NbShoot_Try_UT_FlakCannon;
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var T_sWeaponStats WeaponStats_Minugun2;
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var float NbShoot_Try_WarHeadLauncher;
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var T_sWeaponStats WeaponStats_UT_BioRifle;
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var float NbShoot_Try_ComboShock;
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var T_sWeaponStats WeaponStats_UT_Eightball;
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var T_sWeaponStats WeaponStats_UT_FlakCannon;
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var float NbAltShoot_Try_ChainSaw;
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var T_sWeaponStats WeaponStats_WarHeadLauncher;
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var float NbAltShoot_Try_Enforcer;
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var T_sWeaponStats WeaponStats_SniperRifle;
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var float NbAltShoot_Try_ImpactHammer;
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var float NbAltShoot_Try_Minigun2;
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var float NbAltShoot_Try_PulseGun;
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var float NbAltShoot_Try_Ripper;
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var float NbAltShoot_Try_ShockRifle;
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var float NbAltShoot_Try_Translocator;
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var float NbAltShoot_Try_UT_BioRifle;
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var float NbAltShoot_Try_UT_Eightball;
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var float NbAltShoot_Try_UT_FlakCannon;
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var float NbShoot_Taken;
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var float NbShoot_Taken_Enforcer;
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var float NbShoot_Taken_ImpactHammer;
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var float NbShoot_Taken_Minigun2;
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var float NbShoot_Taken_PulseGun;
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var float NbShoot_Taken_Ripper;
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var float NbShoot_Taken_ShockRifle;
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var float NbShoot_Taken_SuperShockRifle;
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var float NbShoot_Taken_SniperRifle;
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var float NbShoot_Taken_Translocator;
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var float NbShoot_Taken_UT_BioRifle;
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var float NbShoot_Taken_UT_Eightball;
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var float NbShoot_Taken_UT_FlakCannon;
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var float NbShoot_Taken_WarHeadLauncher;
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var float NbShoot_Taken_ComboShock;
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var float NbAltShoot_Taken_ChainSaw;
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var float NbAltShoot_Taken_Enforcer;
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var float NbAltShoot_Taken_ImpactHammer;
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var float NbAltShoot_Taken_Minigun2;
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var float NbAltShoot_Taken_PulseGun;
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var float NbAltShoot_Taken_Ripper;
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var float NbAltShoot_Taken_ShockRifle;
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var float NbAltShoot_Taken_Translocator;
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var float NbAltShoot_Taken_UT_BioRifle;
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var float NbAltShoot_Taken_UT_Eightball;
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var float NbAltShoot_Taken_UT_FlakCannon;
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var float NbShoot_Given;
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var float NbShoot_Given_Enforcer;
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var float NbShoot_Given_ImpactHammer;
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var float NbShoot_Given_Minigun2;
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var float NbShoot_Given_PulseGun;
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var float NbShoot_Given_Ripper;
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var float NbShoot_Given_ShockRifle;
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var float NbShoot_Given_SuperShockRifle;
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var float NbShoot_Given_SniperRifle;
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var float NbShoot_Given_Translocator;
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var float NbShoot_Given_UT_BioRifle;
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var float NbShoot_Given_UT_Eightball;
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var float NbShoot_Given_UT_FlakCannon;
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var float NbShoot_Given_WarHeadLauncher;
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var float NbShoot_Given_ComboShock;
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var float NbAltShoot_Given_ChainSaw;
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var float NbAltShoot_Given_Enforcer;
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var float NbAltShoot_Given_ImpactHammer;
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var float NbAltShoot_Given_Minigun2;
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var float NbAltShoot_Given_PulseGun;
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var float NbAltShoot_Given_Ripper;
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var float NbAltShoot_Given_ShockRifle;
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var float NbAltShoot_Given_SuperShockRifle;
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var float NbAltShoot_Given_Translocator;
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var float NbAltShoot_Given_UT_BioRifle;
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var float NbAltShoot_Given_UT_Eightball;
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var float NbAltShoot_Given_UT_FlakCannon;
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var float AmountDamage_Taken;
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var float AmountDamage_Taken_ChainSaw;
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var float AmountDamage_Taken_Enforcer;
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var float AmountDamage_Taken_ImpactHammer;
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var float AmountDamage_Taken_Minigun2;
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var float AmountDamage_Taken_PulseGun;
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var float AmountDamage_Taken_Ripper;
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var float AmountDamage_Taken_ShockRifle;
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var float AmountDamage_Taken_SuperShockRifle;
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var float AmountDamage_Taken_SniperRifle;
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var float AmountDamage_Taken_Translocator;
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var float AmountDamage_Taken_UT_BioRifle;
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var float AmountDamage_Taken_UT_Eightball;
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var float AmountDamage_Taken_UT_FlakCannon;
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var float AmountDamage_Taken_WarHeadLauncher;
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var float AmountDamage_Taken_ComboShock;
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var float AmountDamage_Given;
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var float AmountDamage_Given_ChainSaw;
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var float AmountDamage_Given_Enforcer;
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var float AmountDamage_Given_ImpactHammer;
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var float AmountDamage_Given_Minigun2;
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var float AmountDamage_Given_PulseGun;
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var float AmountDamage_Given_Ripper;
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var float AmountDamage_Given_ShockRifle;
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var float AmountDamage_Given_SuperShockRifle;
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var float AmountDamage_Given_SniperRifle;
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var float AmountDamage_Given_Translocator;
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var float AmountDamage_Given_UT_BioRifle;
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var float AmountDamage_Given_UT_Eightball;
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var float AmountDamage_Given_UT_FlakCannon;
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var float AmountDamage_Given_WarHeadLauncher;
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var float AmountDamage_Given_ComboShock;
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var array<ICCME_Event_DeathMatch_TakeDamage> ar_Event_TakeDamage;
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var array<ICCME_Event_DeathMatch_TakeDamage> ar_Event_TakeDamage;
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var array<ICCME_Event_DeathMatch_PotentialDeath> ar_Event_PotentialDeath;
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var array<ICCME_Event_DeathMatch_PotentialDeath> ar_Event_PotentialDeath;
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defaultproperties
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defaultproperties
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{
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{
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eWeaponState=S_WP_ST__IDLE
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eLastUsedWeaponState=S_WP_ST__IDLE
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MultiKillLevel=0
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MultiKillLevel=0
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KillSpreeLevel=0
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KillSpreeLevel=0
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HeadShotSpreeLevel=0
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HeadShotSpreeLevel=0
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@@ -161,4 +66,21 @@ defaultproperties
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LastKilledTime=-1.f
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LastKilledTime=-1.f
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LastKiller=None
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LastKiller=None
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LastVictim=None
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LastVictim=None
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}
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WeaponStats_AllWeapons=(szName="All Weapons")
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WeaponStats_Translocator=(szName="Trnaslocator")
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WeaponStats_ChainSaw=(szName="ChainSaw")
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WeaponStats_Enforcer=(szName="Enforcer")
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WeaponStats_ImpactHammer=(szName="ImpactHammer")
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WeaponStats_PulseGun=(szName="PulseGun")
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WeaponStats_Ripper=(szName="Ripper")
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WeaponStats_ShockRifle=(szName="ShockRifle")
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WeaponStats_SuperShockRifle=(szName="InstaGib")
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WeaponStats_ComboShock=(szName="Combo Shock")
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WeaponStats_ComboGibRifle=(szName="ComboGib")
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WeaponStats_Minugun2=(szName="Minigun")
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WeaponStats_UT_BioRifle=(szName="BioRifle")
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WeaponStats_UT_Eightball=(szName="RocketLauncher")
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WeaponStats_UT_FlakCannon=(szName="FlakCannon")
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WeaponStats_WarHeadLauncher=(szName="Redeemer")
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WeaponStats_SniperRifle=(szName="SniperRifle")
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)
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Reference in New Issue
Block a user