big update
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@@ -4,16 +4,24 @@ class ICCME_EventBase extends RelationalClasses
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// time the event was created (relative to game start)
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var float createdTime;
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// Is this event reliable ? Setted for some emulated event that might not be accurates
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var bool bReliable;
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// Tell the engine this event must be treated in the current Tick() context and not the next one
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var bool bUrgent;
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var array<ICCME_EventListenerBase> _ar_AttachedEventListener;
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var bool _bBroadcast;
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// print Event relevent informations in the main UT log file
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function doLog()
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{
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log("");
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log("===== Event:"@Self.Class@"["$createdTime$"]"@"=====");
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log("Self:"@Self);
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log("bReliable:"@bReliable);
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log("bUrgent:"@bUrgent);
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}
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static function attach(ICCME_EventListenerBase EventListener)
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@@ -51,4 +59,9 @@ function RunAttached()
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{
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default._ar_AttachedEventListener[i].ProcessEvent(Self);
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}
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}
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defaultproperties
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{
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bReliable=True
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}
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