first commit

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cclecle
2022-07-23 13:30:35 +02:00
commit e2462d348e
8 changed files with 1755 additions and 0 deletions

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# FragNewNet (Non-official) Release GIT repository

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#!/bin/bash
SCRIPT_DIR=$( cd -- "$( dirname -- "${BASH_SOURCE[0]}" )" &> /dev/null && pwd )
OUTPUT_DIR="$2"
CFG_FILE="$3"
DEFAULT_CFG_FILE=UnrealTournament.ini
function add_iniKeyEx() {
crudini --set $OUTPUT_DIR/System/$1 $2 __$3 $4
# Warning: ugly hack with sed to allow multiple key instances + to remove space around '='
sed -i "s/[[:space:]]*__$(echo $3 | sed -e 's/\([[\/.*]\|\]\)/\\&/g')[[:space:]]*=[[:space:]]*/$(echo $3 | sed -e 's/\([[\/.*]\|\]\)/\\&/g')=/g" $OUTPUT_DIR/System/$1
}
# !!Warning!! section is not considered
function del_iniKeyEx() {
sed -i "/[[:space:]]*$(echo $3 | sed -e 's/\([[\/.*]\|\]\)/\\&/g')[[:space:]]*=[[:space:]]*$(echo $4 | sed -e 's/\([[\/.*]\|\]\)/\\&/g')/d" $OUTPUT_DIR/System/$1
}
function add_iniKey() {
add_iniKeyEx $CFG_FILE $1 $2 $3
}
# !!Warning!! section is not considered
function del_iniKey() {
del_iniKeyEx $CFG_FILE $1 $2 $3
}
function add_ServerPackage() {
add_iniKey 'Engine.GameEngine' ServerPackages $1
add_iniKey 'XC_Engine.XC_GameEngine' ServerPackages $1
}
function del_ServerPackage() {
del_iniKey 'Engine.GameEngine' ServerPackages $1
del_iniKey 'XC_Engine.XC_GameEngine' ServerPackages $1
}
function add_ServerActors() {
add_iniKey 'Engine.GameEngine' ServerActors $1
add_iniKey 'XC_Engine.XC_GameEngine' ServerActors $1
}
function del_ServerActors() {
del_iniKey 'Engine.GameEngine' ServerActors $1
del_iniKey 'XC_Engine.XC_GameEngine' ServerActors $1
}
function getmodprefix() {
UNUFile=$(find $OUTPUT_DIR/System -type f -name "fnn*.u" -exec basename {} \;)
FNNBaseName="${UNUFile%.*}"
echo "$FNNBaseName"
}
function install() {
rsync -a $SCRIPT_DIR/Help/ $OUTPUT_DIR/Help --exclude '.git'
rsync -a $SCRIPT_DIR/System/ $OUTPUT_DIR/System --exclude '.git'
echo install ok
}
function enable() {
FNNBaseName="$(getmodprefix)"
VAUFile=$(find $OUTPUT_DIR/System -type f -name "VAH*.u" -exec basename {} \;)
VABaseName="${VAUFile%.*}"
BP1UFile=$(find $OUTPUT_DIR/System -type f -name "BP1H*.u" -exec basename {} \;)
BP1BaseName="${BP1UFile%.*}"
BP4UFile=$(find $OUTPUT_DIR/System -type f -name "BP4H*.u" -exec basename {} \;)
BP4BaseName="${BP4UFile%.*}"
add_ServerPackage $FNNBaseName
add_ServerActors $FNNBaseName.NewNetServer
add_ServerPackage $BP1BaseName
add_ServerPackage $BP4BaseName
add_ServerPackage $VABaseName
echo enable ok
}
function disable() {
FNNBaseName="$(getmodprefix)"
VAUFile=$(find $OUTPUT_DIR/System -type f -name "VAH*.u" -exec basename {} \;)
VABaseName="${VAUFile%.*}"
BP1UFile=$(find $OUTPUT_DIR/System -type f -name "BP1H*.u" -exec basename {} \;)
BP1BaseName="${BP1UFile%.*}"
BP4UFile=$(find $OUTPUT_DIR/System -type f -name "BP4H*.u" -exec basename {} \;)
BP4BaseName="${BP4UFile%.*}"
del_ServerPackage $FNNBaseName
del_ServerActors $FNNBaseName.NewNetServer
del_ServerPackage $BP1BaseName
del_ServerPackage $BP4BaseName
del_ServerPackage $VABaseName
echo disable ok
}
function enableCG() {
FNNBaseName="$(getmodprefix)"
add_ServerActors $FNNBaseName.NewNetCG
echo enable ok
}
function disableCG() {
FNNBaseName="$(getmodprefix)"
del_ServerActors $FNNBaseName.NewNetCG
echo disable ok
}
function enableDJ() {
FNNBaseName="$(getmodprefix)"
add_ServerActors $FNNBaseName.DoubleJump
echo enable ok
}
function disableDJ() {
FNNBaseName="$(getmodprefix)"
del_ServerActors $FNNBaseName.DoubleJump
echo disable ok
}
function enableGM() {
FNNBaseName="$(getmodprefix)"
add_ServerActors $FNNBaseName.NewNetGH
echo enable ok
}
function disableGM() {
FNNBaseName="$(getmodprefix)"
del_ServerActors $FNNBaseName.NewNetGH
echo disable ok
}
function show_help() {
echo
echo "Usage: $0 { getmodprefix |install | enable | disable } <UT99_INSTALL_DIR> [<UT99_CONFIG_FILE>]"
echo " $0 { enableCG | disableCG } <UT99_INSTALL_DIR> [<UT99_CONFIG_FILE>]"
echo " $0 { enableDJ | disableDJ } <UT99_INSTALL_DIR> [<UT99_CONFIG_FILE>]"
echo " $0 { enableGM | disableGM } <UT99_INSTALL_DIR> [<UT99_CONFIG_FILE>]"
echo
}
function check_cfg_file() {
if [ -z ${CFG_FILE} ]
then
echo "CFG_FILE is unset, setting it to $DEFAULT_CFG_FILE"
CFG_FILE=$DEFAULT_CFG_FILE
else
echo "CFG_FILE is set to '$CFG_FILE'"
fi
if [ ! -f $OUTPUT_DIR/System/$CFG_FILE ]
then
echo "$OUTPUT_DIR/System/$CFG_FILE does not exist"
show_help
exit 9999 # die with error code 9999
fi
}
function check_game_dir() {
### Check if a directory does not exist ###
if [ -z $OUTPUT_DIR ]
then
echo "incorrect <UT99_INSTALL_DIR>"
show_help
exit 9999 # die with error code 9999
fi
}
case "$1" in
'getmodprefix')
check_game_dir
getmodprefix
;;
'install')
check_game_dir
install
;;
'enable')
check_game_dir
check_cfg_file
disable
enable
;;
'disable')
check_game_dir
check_cfg_file
disable
;;
'enableCG')
check_game_dir
check_cfg_file
disableCG
enableCG
;;
'disableCG')
check_game_dir
check_cfg_file
disableCG
;;
'enableDJ')
check_game_dir
check_cfg_file
disableDJ
enableDJ
;;
'disableDJ')
check_game_dir
check_cfg_file
disableDJ
;;
'enableGM')
check_game_dir
check_cfg_file
disableGM
enableGM
;;
'disableGM')
check_game_dir
check_cfg_file
disableGM
;;
*)
show_help
exit 1
;;
esac
exit 0

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[Public]
;Mutators
Object=(Name=fnn166.ST_mutator,Class=Class,MetaClass=Engine.Mutator,Description="FragNewNet v.166")
Object=(Name=fnn166.NewNetGH,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Grapple Hook")
Object=(Name=fnn166.GiveWeapons,Class=Class,MetaClass=Engine.Mutator,Description="FNN: All Weapons")
Object=(Name=fnn166.GiveArmors,Class=Class,MetaClass=Engine.Mutator,Description="FNN: All Armors")
Object=(Name=fnn166.NoItemsMap,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Items Map")
Object=(Name=fnn166.NoDamageBoost,Class=Class,MetaClass=Engine.Mutator,Description="FNN: No Damage Boost")
Object=(Name=fnn166.TeleportToPoint,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Teleport To Point")
Object=(Name=fnn166.DoubleJump,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Double Jump")
Object=(Name=fnn166.CmdMut,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Commands")
Object=(Name=fnn166.BeaconPlayer,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Beacon Player")
Object=(Name=fnn166.AntiCamp,Class=Class,MetaClass=Engine.Mutator,Description="FNN: AntiCamp")
Object=(Name=fnn166.SpecIdlers,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Idler to Spectator")
Object=(Name=fnn166.UnlimitedAmmo,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Unlimited Ammo")
Object=(Name=fnn166.NoSmoke,Class=Class,MetaClass=Engine.Mutator,Description="FNN: No Smoke RL")
Object=(Name=fnn166.ScoreSave,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Score Save")
Object=(Name=fnn166.DisableNewNet,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Disable NewNet")
Object=(Name=fnn166.DisableWeapons,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Disable NewNet Weapons")
Object=(Name=fnn166.PureAutoPause,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Auto Pause")
Object=(Name=fnn166.RXfix,Class=Class,MetaClass=Engine.Mutator,Description="FNN: RX Weapon Fix")
Object=(Name=fnn166.BrightPlayer,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Bright Player")
Object=(Name=fnn166.XlocMut,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Translocator Toss")
;Arena
Object=(Name=fnn166.NewNetRA,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Rocket Arena")
Object=(Name=fnn166.NewNetIG,Class=Class,MetaClass=Engine.Mutator,Description="FNN: InstaGib Arena")
Object=(Name=fnn166.NewNetZIG,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Zooming InstaGib Arena")
Object=(Name=fnn166.NewNetSA,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Sniper Arena")
Object=(Name=fnn166.NewNetSDOM,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Shock Domination Arena")
Object=(Name=fnn166.NewNetCG,Class=Class,MetaClass=Engine.Mutator,Description="FNN: ComboGib Arena")
Object=(Name=fnn166.NewNetH4X,Class=Class,MetaClass=Engine.Mutator,Description="FNN: H4X Sniper Arena")

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