diff --git a/Help/fnn_readme.html b/Help/fnn_readme.html index c332fc0..9100ea6 100644 --- a/Help/fnn_readme.html +++ b/Help/fnn_readme.html @@ -9,17 +9,15 @@ @font-face {font-family:"Cambria Math"; panose-1:2 4 5 3 5 4 6 3 2 4;} -@font-face - {font-family:"Unreal Tournament";} -@font-face - {font-family:"Noto Mono";} -@font-face - {font-family:"Liberation Sans";} @font-face {font-family:"Microsoft YaHei"; panose-1:2 11 5 3 2 2 4 2 2 4;} @font-face {font-family:"\@Microsoft YaHei";} +@font-face + {font-family:"Noto Mono";} +@font-face + {font-family:"Liberation Sans";} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {margin:0in; @@ -44,1583 +42,1501 @@ line-break:strict'>
FRAG NEWNET
+font-family:"Noto Mono"'>FRAGNEWNET -+
-
+
-
--------------DESCRIPTION--------------
+--------------DESCRIPTION--------------
-+
-
NewNet -- "Modern Netcode for UT99 (AKA a bunch of hacks)" ©
+NewNet - +"Modern Netcode for UT99 (AKA a bunch of hacks)" ©
-+
-
Main -features NewNet:
+Main features +NewNet:
-- -no delay before firing at high ping
+- no delay +before firing at high ping
-- -motion compensation at high ping
+- motion +compensation at high ping
-- -smooth movements at high ping
+- smooth +movements at high ping
-- -fast weapon switch
+- fast weapon switch
-+
-
FragNewNet
+ FragNewNet
(FNN) is based on the UltimateNewNet Beta 1e (UN1e)
-by DeepuUltimateNewNet Beta 1e (UN1e) by Deepu
UltimateNewNet +is based on the original +NewNet code written by TimTim
-UltimateNewNet -is based on the original NewNet code written by TimTim
+FNN contains IG+ code
-FNN -contains IG+ code
+-
+
FNN is +primarily intended for classic game modes (DM, TDM, LMS, CTF, AS, DOM).
-FNN -is primarily intended for classic game modes (DM, TDM, LMS, CTF, AS, DOM).
- -Inside
-the package there are mutators that modify these game modes (TeamLMS, ComboGib,
+ Inside the
+package there are mutators that modify these game modes (TeamLMS, ComboGib,
Instagib, etc) --------------UPDATE FNN-------------- --------------UPDATE-------------- Copy
-the new fnnXXX.u (XXX - new version FNN, YYY - old version FNN) to System
-folder game. Copy the new
+fnnXXX.u (XXX - new version FNN, YYY - old version FNN) to System folder game. Change
-the all values fnnYYY to fnnXXX in the files: Change the all
+values fnnYYY to fnnXXX in the files: UnrealTournament.ini,
+ UnrealTournament.ini,
FragNewNet.ini, mapvote.ini (the name file may be different depending on the
mapvote you are using) EXAMPLE: EXAMPLE: UnrealTournament.ini UnrealTournament.ini ServerPackages=fnnYYY
+ ServerPackages=fnnYYY
--> ServerPackages=fnnXXX ServerActors=fnnYYY.NewNetServer
+ ServerActors=fnnYYY.NewNetServer
--> ServerActors=fnnXXX.NewNetServer FragNewNet.ini FragNewNet.ini [fnnYYY.UTPure]
+ [fnnYYY.UTPure]
--> [fnnXXX.UTPure] [fnnYYY.DoubleJump]
+ [fnnYYY.DoubleJump]
--> [fnnXXX.DoubleJump] etc. etc. --------------INSTALLATION FNN-------------- --------------INSTALLATION-------------- Copy
-the fnnXXX.u (XXX - version FNN) to System folder game. Copy the
+fnnXXX.u (XXX - version FNN) to System folder game. UnrealTournament.ini: UnrealTournament.ini: [Engine.GameEngine] [Engine.GameEngine] ServerPackages=fnnXXX ServerPackages=fnnXXX ServerActors=fnnXXX.NewNetServer
+ ServerActors=fnnXXX.NewNetServer
(or
-as a mutator: (or as a
+mutator: 1.
-in
-MapVote: fnnXXX.NewNetServer 1. in MapVote: fnnXXX.NewNetServer 2.
-in bat: fnnXXX.ST_Mutator,fnnXXX.UTPure) 2. in bat:
+fnnXXX.ST_Mutator,fnnXXX.UTPure) After
-starting the server, the FragNewNet.ini file with the FNN settings is created
-in the System folder game. After starting
+the server, the FragNewNet.ini file with the FNN settings is created in the
+System folder game. Description
-of settings: Description of
+settings: The
-default damage values are the same as in the
-original game. To get the real damage value, multiply the FNN value by 1.5 The default
+damage values are the same as in the original game. To
+get the real damage value, multiply the FNN value by 1.5 [fnnXXX.UTPure] [fnnXXX.UTPure] HammerDamagePri=60.000000 HammerDamagePri=60.000000 HammerDamageSec=20.000000 HammerDamageSec=20.000000 HammerDamageSelfPri=36.000000 HammerDamageSelfPri=36.000000 HammerDamageSelfSec=24.000000 HammerDamageSelfSec=24.000000 EnforcerDamage=17.000000 (Hitscan damage) EnforcerDamage=17.000000 (Hitscan damage) BioDamagePri=40.000000 (Deals damage in a
-radius. The further from the center of the body, the less damage) BioDamagePri=40.000000 (Deals damage in a radius. The further
+from the center of the body, the less damage) BioDamageSec=75.000000 (Deals damage in a
-radius. The further from the center of the body, the less damage) BioDamageSec=75.000000 (Deals damage in a radius. The further
+from the center of the body, the less damage) BioDamageCharging=150.000000 (Damage when fired
-with a not fully charged BioRifle) BioDamageCharging=150.000000 (Damage when fired with a not fully
+charged BioRifle) BioDamageCharged=300.000000 (Damage when fired
-with a fully charged BioRifle) BioDamageCharged=300.000000 (Damage when fired with a fully
+charged BioRifle) ShockDamagePri=40.000000 (Hitscan damage) ShockDamagePri=40.000000 (Hitscan damage) ShockDamageSec=55.000000 (Deals damage in a
-radius. The further from the center of the body, the less damage) ShockDamageSec=55.000000 (Deals damage in a radius. The further
+from the center of the body, the less damage) ShockDamageCombo=165.000000 (Deals damage in a
-radius. The further from the center of the body, the less damage) ShockDamageCombo=165.000000 (Deals damage in a radius. The further
+from the center of the body, the less damage) PulseDamagePri=20.000000 (Hitscan damage) PulseDamagePri=20.000000 (Hitscan damage) PulseDamageSec=4.000000 (Hitscan damage) PulseDamageSec=4.000000 (Hitscan damage) RipperDamagePri=30.000000 (Hitscan damage) RipperDamagePri=30.000000 (Hitscan damage) RipperDamageSec=34.000000 (Deals damage in a
-radius. The further from the center of the body, the less damage) RipperDamageSec=34.000000 (Deals damage in a radius. The further
+from the center of the body, the less damage) MinigunDamagePri=9.000000 (Hitscan damage) MinigunDamagePri=9.000000 (Hitscan damage) MinigunDamageSec=14.000000 (Hitscan damage) MinigunDamageSec=14.000000 (Hitscan damage) FlakDamagePri=16.000000 (Damage from one
-chunk. One shot contains 8 chunk) FlakDamagePri=16.000000 (Damage from one chunk. One shot
+contains 8 chunk) FlakDamageSec=70.000000 (Projectile Direct
-Hit Damage. The projectile, upon hitting the surface, explodes and releases 8
-chunk) FlakDamageSec=70.000000 (Projectile Direct Hit Damage. The
+projectile, upon hitting the surface, explodes and releases 8 chunk) RocketDamagePri=75.000000 (Deals damage in a
-radius. The further from the center of the body, the less damage) RocketDamagePri=75.000000 (Deals damage in a radius. The further
+from the center of the body, the less damage) RocketDamageSec=80.000000 (Deals damage in a
-radius. The further from the center of the body, the less damage) RocketDamageSec=80.000000 (Deals damage in a radius. The further
+from the center of the body, the less damage) SniperDamagePri=40.000000 (Hitscan damage) SniperDamagePri=40.000000 (Hitscan damage) SniperHeadshotDamage=100.000000 (Hitscan damage) SniperHeadshotDamage=100.000000 (Hitscan damage) H4xDamagePri=45.000000 (Hitscan damage) H4xDamagePri=45.000000 (Hitscan damage) H4xHeadshotDamage=100.000000 (Hitscan damage) H4xHeadshotDamage=100.000000 (Hitscan damage) H4xSpeed=1.000000 (Reload speed) H4xSpeed=1.000000 (Reload speed) HookDamageMode0=1.000000 (Damage for setting
-HookKillMode=0) HookDamageMode0=1.000000 (Damage for setting HookKillMode=0) HookDamageMode1=13.000000 (Damage for setting
-HookKillMode=1) HookDamageMode1=13.000000 (Damage for setting HookKillMode=1) ComboGibDamagePri=700.000000 (Hitscan damage) ComboGibDamagePri=700.000000 (Hitscan damage) ComboGibDamageSec=700.000000 (Deals damage in a
-radius. The further from the center of the body, the less damage) ComboGibDamageSec=700.000000 (Deals damage in a radius. The further
+from the center of the body, the less damage) ComboGibDamageCombo=700.000000 (Deals damage in a
-radius. The further from the center of the body, the less damage) ComboGibDamageCombo=700.000000 (Deals damage in a radius. The further
+from the center of the body, the less damage) ComboDamageType=ShockCombo (Makes fnn compatible
-with mutators for combo kill detection) ComboDamageType=ShockCombo (Makes fnn compatible with mutators for combo
+kill detection) bNNAnnouncer=True (True - automatically
-add an announcer for new multi Kill messages for players and spectators, False
-- automatically add an announcer for classic multi Kill messages for players
-and spectators) bNNAnnouncer=True (True - automatically add an announcer
+for new multi Kill messages for players and spectators, False - automatically
+add an announcer for classic multi Kill messages for players and spectators) bAnnouncerForSpecs=True (False - turns off
-the any announcers for spectators. This is to allow administrators to use
-third-party mods for multikill messages. True - activates the announcer for
-spectators. If NNAnnouncer=True there will be new multikill messages. If
-NNAnnouncer=False - classic multikill messages) bAnnouncerForSpecs=True (False - turns off the any announcers
+for spectators. This is to allow administrators to use third-party mods for
+multikill messages. True - activates the announcer for spectators. If
+NNAnnouncer=True there will be new multikill messages. If NNAnnouncer=False -
+classic multikill messages) bDMPlayerCount=False (True - displays the
-number of players in the game in the HUD. Default False) bDMPlayerCount=False (True - displays the number of players
+in the game in the HUD. Default False) bTeamPlayerCount=False (True - displays the
-number of players in each team (blue and red) in the HUD) bTeamPlayerCount=False (True - displays the number of players
+in each team (blue and red) in the HUD) bDoubleEnforcers=True (False - the player will not
-get a second Enforcer when picked up, only ammo) bDoubleEnforcers=True (False
+- the player will not get a second Enforcer when picked up, only ammo) bBrightPlayer=False (This function makes
-the player to look brighter, it does not change the parameters of the light (brightness
-or such), only makes him immune to light, practically becomes visible all the
+ bBrightPlayer=False (This function makes the player to
+look brighter, it does not change the parameters of the light (brightness or
+such), only makes him immune to light, practically becomes visible all the
time, including in dark places) bShowCarcass=True (True - the corpses
-will be visible after kills. False — the corpses will be hidden). bShowCarcass=True (True - the corpses will be visible
+after kills. False — the corpses will be hidden). bShootCarcass=True (True - players can
-destroy corpses with weapons. False - corpses are only visible, but not part of
-the game) bShootCarcass=True (True - players can destroy corpses
+with weapons. False - corpses are only visible, but not part of the game) bBunnyHopping=True (False - players will
-be slowed down to ground speed upon landing, which prevents Bunny Hopping.True
-- landing works like before in newnet) bBunnyHopping=True (False - players will be slowed down
+to ground speed upon landing, which prevents Bunny Hopping.True - landing works
+like before in newnet) bSmoothFOVChanges=False (True - smooths out
-FOV changes so they arent as jarring when spawning and zooming with a sniper
-rifle) bSmoothFOVChanges=False (True - smooths out FOV changes so
+they arent as jarring when spawning and zooming with a sniper rifle) bSpecSniperZoom=False
-(True - spectators sees zoom
-SniperRifle/H4xRifle player's) bRedeemerControls=False
+(True - adds the
+ability to control the speed of Redeemer Warhead (crouch - reduces speed, jump
+— increases speed)) PlayerPacks[0]= (Config list of
-supported player packs) PlayerPacks[0]= (Config list of supported player
+packs) PlayerPacks[1]= PlayerPacks[1]= PlayerPacks[2]= PlayerPacks[2]= bForceDefaultHitSounds=False (True - clients will
-be forced to use HitSound installed on the server by default,False - clients
-can select hitsounds themselves by entering in the console: hitsounds
+ bForceDefaultHitSounds=False (True - clients will be forced to use
+HitSound installed on the server by default,False - clients can select
+hitsounds themselves by entering in the console: hitsounds
1/2/3/4/5/6/7/8/9/off) DefaultHitSound=2 DefaultHitSound=2 DefaultTeamHitSound=3 DefaultTeamHitSound=3 bAdvancedTeamSay=False (True – enable Advanced
-TeamSay: bAdvancedTeamSay=False (True – enable
+Advanced TeamSay: %H
-= Your current health. Example - 80 Health %H = Your
+current health. Example - 80 Health %h
-= Your current health. Example - 80% %h = Your
+current health. Example - 80% %W,
-%w = Your current weapon. Example - a Sniper Rifle %W, %w = Your
+current weapon. Example - a Sniper Rifle %A
-= Your current Armor. Example - 150 Armor %A = Your
+current Armor. Example - 150 Armor %a
-= Your current Armor. Example - 150A %a = Your
+current Armor. Example - 150A %P
-= Your current Position/Task. CTF Only) %P = Your
+current Position/Task. CTF Only) bAutoPause=False (Enable or disable
-autopause. bTournament only) bAutoPause=False (Enable or disable autopause.
+bTournament only) MinClientRate=12000 (Minimum allowed
-client rate) MinClientRate=12000 (Minimum allowed client rate) MaxClientRate=25000 (Maximum allowed
-client rate) MaxClientRate=25000 (Maximum allowed client rate) bUseOldLogo=False (True - use old logo
-FNN bottom left in start game) bUseOldLogo=False (True - use old logo FNN bottom left
+in start game) --------------GAME MODES AND MUTATORS-------------- --------------GAME
+MODES AND MUTATORS-------------- __________Last
+ __________Last
Man Standing__________ MapVote.ini MapVote.ini CustomGameConfig[1]=(bEnabled=True,GameClass="fnnXXX.LastManStanding",NewPrefix="LMS",Mutators="",Settings="") CustomGameConfig[1]=(bEnabled=True,GameClass="fnnXXX.LastManStanding",NewPrefix="LMS",Mutators="",Settings="") UnrealTournament.ini UnrealTournament.ini [fnnXXX.LastManStanding] [fnnXXX.LastManStanding] bHighDetailGhosts=False bDynamicBots=False bDynamicBots=False NumberDynamicBots=0 NumberDynamicBots=0 FragLimit=20 StartWeapon= TimeLimit=13 FragLimit=20 bMultiWeaponStay=True TimeLimit=13 bForceRespawn=False bMultiWeaponStay=True bUseTranslocator=False bForceRespawn=False MaxCommanders=0 bUseTranslocator=False bNoMonsters=True MaxCommanders=0 bHumansOnly=False bNoMonsters=True bCoopWeaponMode=False bHumansOnly=False bClassicDeathMessages=False bCoopWeaponMode=False MinFOV=80.000000 bClassicDeathMessages=False MaxFOV=130.000000 MinFOV=80.000000 MaxNameChanges=0 MaxFOV=130.000000 MaxNameChanges=0 __________Last
+ __________Last
Team Standing__________ MapVote.ini MapVote.ini CustomGameConfig[1]=(bEnabled=True,GameClass="fnnXXX.TLastManStanding",NewPrefix="TeamLMS",Mutators="",Settings="MinPlayers=2") CustomGameConfig[1]=(bEnabled=True,GameClass="fnnXXX.TLastManStanding",NewPrefix="TeamLMS",Mutators="",Settings="MinPlayers=2") UnrealTournament.ini UnrealTournament.ini [fnnXXX.TLastManStanding] [fnnXXX.TLastManStanding] bHighDetailGhosts=False bNoTeamChanges=False StartWeapon= bNoTeamChanges=False FriendlyFireScale=1.000000
+ FriendlyFireScale=1.000000
(do not change this value, change this value in mapvote) MaxTeams=2 MaxTeams=2 GoalTeamScore=0.000000 GoalTeamScore=0.000000 MaxTeamSize=16 MaxTeamSize=16 FragLimit=0 FragLimit=0 TimeLimit=15 TimeLimit=15 bMultiWeaponStay=True bMultiWeaponStay=True bForceRespawn=True bForceRespawn=True bUseTranslocator=False bUseTranslocator=False MaxCommanders=0 MaxCommanders=0 bNoMonsters=True bNoMonsters=True bHumansOnly=False bHumansOnly=False bCoopWeaponMode=False bCoopWeaponMode=False bClassicDeathMessages=False bClassicDeathMessages=False MinFOV=80.000000 MinFOV=80.000000 MaxFOV=130.000000 MaxFOV=130.000000 MaxNameChanges=0 MaxNameChanges=0 __________InstaGib__________ __________InstaGib__________ Mutator:
+ Mutator:
fnnXXX.NewNetIG [fnnXXX.NewNetIG] [fnnXXX.NewNetIG] bTeamColor=False
-(Team color of weapons and shots) bTeamColor=False (Team
+color of weapons and shots) __________Zooming
+ __________Zooming
InstaGib__________ Mutator:
+ Mutator:
fnnXXX.NewNetZIG __________Sniper
+ __________Sniper
Arena__________ Mutator:
+ Mutator:
fnnXXX.NewNetSA FragNewNet.ini FragNewNet.ini [fnnXXX.NewNetSA] [fnnXXX.NewNetSA] bAllowJumpBoots=True bAllowJumpBoots=True bAllowHealthPickups=True bAllowHealthPickups=True bAllowArmorItems=True bAllowArmorItems=True bAllowInvisibility=False bAllowInvisibility=False bAllowAmplifier=False bAllowAmplifier=False __________Shock
+ __________Shock
Domination__________ Mutator:
+ Mutator:
fnnXXX.NewNetSDOM __________Rocket
+ __________Rocket
Arena__________ Mutator:
+ Mutator:
fnnXXX.NewNetRA FragNewNet.ini FragNewNet.ini [fnnXXX.NewNetRA] [fnnXXX.NewNetRA] bAllowJumpBoots=True bAllowJumpBoots=True bAllowHealthPickups=True bAllowHealthPickups=True bAllowArmorItems=True bAllowArmorItems=True bAllowNoSmoke=True
+ bAllowNoSmoke=True
(True - removes smoke from rockets) bAllowInvisibility=False bAllowInvisibility=False bAllowAmplifier=False bAllowAmplifier=False bAllowRedeemer=False bAllowRedeemer=False __________ComboGib__________ __________ComboGib__________ Mutator:
+ Mutator:
fnnXXX.NewNetCG FragNewNet.ini FragNewNet.ini [fnnXXX.NewNetCG] [fnnXXX.NewNetCG] EnableNoSpam=False
+ EnableNoSpam=False
(True - to enable no spam options) FireRateScale=0.500000
+ FireRateScale=0.500000
(Adjust primary firing speed) AntiSpamMethod=1 AntiSpamMethod=1 MaxShockBalls=3
+ MaxShockBalls=3
(Max shock ball for shock secondary fire when enabling "AntiSpamMethod=2
or AntiSpamMethod=1") MinSecBetweenBalls=0.700000
+ MinSecBetweenBalls=0.700000
(Adjust this setting when enabling "AntiSpamMethod=3") bAllowJumpBoots=True bAllowJumpBoots=True bAllowScubaGear=False bAllowScubaGear=False bAllowFlashlight=False bAllowFlashlight=False bAllowSuits=False bAllowSuits=False bAllowHealthPickups=False bAllowHealthPickups=False bAllowArmorItems=False bAllowArmorItems=False bAllowInvisibility=False bAllowInvisibility=False bAllowRedeemer=False bAllowRedeemer=False bTeamColor=False
-(True - Team color of weapons and shots) bTeamColor=False (True
+- Team color of weapons and shots) bIGColor=False
-(True – InstaGib color of weapons and shots) bIGColor=False (True –
+InstaGib color of weapons and shots) Methods: Methods: AntiSpamMethod=1
+ AntiSpamMethod=1
(Limit shock balls with adjusting "MaxShockBalls=*" value) AntiSpamMethod=2
+ AntiSpamMethod=2
(Remove old fired shock ball if more than this "MaxShockBalls=*"
value) AntiSpamMethod=3 (Timed shock ball fire with
-adjusting "MinSecBetweenBalls=*" value) AntiSpamMethod=3
+(Timed shock ball fire with adjusting "MinSecBetweenBalls=*" value) __________Grapple
+ __________Grapple
Hook__________ Mutator:
-fnnXXX.NewNetGH Mutator: fnnXXX.NewNetGH FragNewNet.ini FragNewNet.ini [fnnXXX.UTPure] [fnnXXX.UTPure] HookDamageMode0=1.000000
+ HookDamageMode0=1.000000
(Damage for setting HookKillMode=0) HookDamageMode1=13.000000
+ HookDamageMode1=13.000000
(Damage for setting HookKillMode=1) [fnnXXX.Grappling] [fnnXXX.Grappling] HookSpeed=2700 HookSpeed=2700 HookKillMode=1
+ HookKillMode=1
(0 - be attracted by the grapple to the enemy and inflict constant damage, 1
-- damaging an enemy when firing a grapple, 2 - disable kill mode) 1 - damaging
+an enemy when firing a grapple, 2 - disable kill mode) Range=5000.000000 Range=5000.000000 FlySpeed=1.000000 FlySpeed=1.000000 FFlySpeed=1.000000 FFlySpeed=1.000000 SpeedFactor=2.000000 SpeedFactor=2.000000 bFlagFly=False bFlagFly=False bFlagNoAttach=True bFlagNoAttach=True bFlagTeamTravel=False bFlagTeamTravel=False bDropOnfire=True bDropOnfire=True bNotifyKeyBind=True
+ bNotifyKeyBind=True
(True - send message for bind key for grapple) __________h4x
-Sniper Arena__________ __________h4x
+Sniper Arena__________ Mutator:
+ Mutator:
fnnXXX.NewNetH4X Mutator:
+ Mutator:
fnnXXX.XlocMut (Translocator for large maps) FragNewNet.ini FragNewNet.ini [fnnXXX.UTPure] [fnnXXX.UTPure] H4xDamagePri=45.000000
-(To get the real damage value, multiply the FNN value by 1.5) H4xDamagePri=45.000000
+(To get the real damage value, multiply the FNN value by
+1.5) H4xHeadshotDamage=100.000000 H4xHeadshotDamage=100.000000 H4xSpeed=1.000000 H4xSpeed=1.000000 [fnnXXX.NewNetH4X] [fnnXXX.NewNetH4X] bAllowJumpBoots=True bAllowJumpBoots=True bAllowHealthPickups=True bAllowHealthPickups=True bAllowArmorItems=True bAllowArmorItems=True bAllowInvisibility=False bAllowInvisibility=False bAllowAmplifier=False bAllowAmplifier=False bAllowRedeemer=False bAllowRedeemer=False [fnnXXX.XlocToss] [fnnXXX.XlocToss] XlocTossForce=830
+ XlocTossForce=830
(Changing the distance the translocator can be thrown) __________All
+ __________All
weapons__________ Loads
-the weapon to the player's inventory at the start of the game. Weapon will not
-drop from the killed player. Loads the
+weapon to the player's inventory at the start of the game. Weapon will not drop
+from the killed player. Mutator:
+ Mutator:
fnnXXX.GiveWeapons FragNewNet.ini FragNewNet.ini [fnnXXX.GiveWeapons] [fnnXXX.GiveWeapons] bDoubleEnforcer=True
+ bDoubleEnforcer=True
(True - the player will get DoubleEnforcer) bGiveAllWeapons=True
+ bGiveAllWeapons=True
(True - the player player will get all weapons, False — the player will get
default weapon ) bGiveRedeemer=False
+ bGiveRedeemer=False
(True - the player will get Redeemer) bGiveTranslocator=False
+ bGiveTranslocator=False
(True - the player will get Translocator) GiveMaxAmmo=199
+ GiveMaxAmmo=199
(The number of ammo for all weapons) __________All
+ __________All
armors__________ Adds
-armor to the player's inventory at the start of the game. Adds armor to
+the player's inventory at the start of the game. Mutator:
+ Mutator:
fnnXXX.GiveArmors FragNewNet.ini FragNewNet.ini [fnnXXX.GiveArmors] [fnnXXX.GiveArmors] bGiveShieldBelt=True bGiveShieldBelt=True bGiveArmor=True bGiveArmor=True bGivePads=True bGivePads=True bGiveBigKegHealth=True bGiveBigKegHealth=True __________Items
+ __________Items
on the map__________ Allows
-to remove items from the map. Allows to
+remove items from the map. Mutator:
+ Mutator:
fnnXXX.NoItemsMap FragNewNet.ini FragNewNet.ini [fnnXXX.NoItemsMap] [fnnXXX.NoItemsMap] bNoAllWeapons=True bNoAllWeapons=True bNoRedeemer=True bNoRedeemer=True bNoAmmo=True bNoAmmo=True bNoInvisibility=True bNoInvisibility=True bNoAmplifier=True bNoAmplifier=True bNoShieldbelt=True bNoShieldbelt=True bNoArmor=True bNoArmor=True bNoThighPads=True bNoThighPads=True bNoBigKegOHealth=True bNoBigKegOHealth=True bNoMedBoxes=True bNoMedBoxes=True bNoVials=True bNoVials=True bNoJumpBoots=True bNoJumpBoots=True __________NoDamageBoost__________ __________NoDamageBoost__________ Mutator:
-fnnXXX.NoDamageBoost Mutator: fnnXXX.NoDamageBoost FragNewNet.ini FragNewNet.ini [fnnXXX.NoDamageBoost] [fnnXXX.NoDamageBoost] bNoWeaponDamage=True
+ bNoWeaponDamage=True
(True - the player will not take damage from his weapons) bNoArmorDamage=True (True - the player will
-not take damage armor from his weapons) bNoArmorDamage=True (True - the player will not take damage
+armor from his weapons) bNoFallingDamage=True
+ bNoFallingDamage=True
(True - the player will not take damage from falling) bNoZoneDamage=True
+ bNoZoneDamage=True
(True - the player will not take damage while in the damage zone, example acid) bNoTeamBoost=True bNoTeamBoost=True __________TeleportToPoint__________ __________TeleportToPoint__________ Allows,
-using commands to teleport the player to the designated place. Allows, using
+commands to teleport the player to the designated place. Mutator:
+ Mutator:
fnnXXX.TeleportToPoint FragNewNet.ini FragNewNet.ini [fnnXXX.TeleportToPoint] [fnnXXX.TeleportToPoint] bCmdInform=True
+ bCmdInform=True
(True - the players will be told the command to print all the available
commands.) CmdFormatting=!
+ CmdFormatting=!
(Symbol ! to be put at the start of the message to be interpreted as a command) bCmdFormattingMutate=True
+ bCmdFormattingMutate=True
(True - cmdFormatting must be put when using "mutate" command.) MaxCPs=3
-(Max amount of CPs that can be spawned. When reached, CPs will start to
-recycle.) MaxCPs=3 (Max
+amount of CPs that can be spawned. When reached, CPs will start to recycle.) bTeleportEffect=False
+ bTeleportEffect=False
(True - the GameType's teleport effect will be spawned at target location when
teleporting) bDisallowCaps=True
-(True - the
-player cannot take the flag if he used the commands) bDisallowCaps=True
+(True - the player cannot take the
+flag if he used the commands) Commands: Commands: !cmd
-- Displays this thing !cmd -
+Displays this thing !spawn
-- Teleports you to a PlayerStart !spawn -
+Teleports you to a PlayerStart !cp
-- Creates a checkpoint !cp - Creates
+a checkpoint !prevcp
-- Moves your CP to a previous location !prevcp -
+Moves your CP to a previous location !nocp
-- Deletes your checkpoint !nocp -
+Deletes your checkpoint !gocp
-- Teleports you to your checkpoint !gocp -
+Teleports you to your checkpoint !go
+ !go
<player_name> - Teleports you to the first player found with a similar
player_name __________Double
+ __________Double
Jump__________ Mutator:
+ Mutator:
fnnXXX.DoubleJump FragNewNet.ini FragNewNet.ini [fnnXXX.DoubleJump] [fnnXXX.DoubleJump] MaxJumps=2
+ MaxJumps=2
(Changing number of jumps, no more than 10) JumpHeight=1.200000 JumpHeight=1.200000 bJumpWithFlag=True bJumpWithFlag=True bJumpWithDodge=True
+ bJumpWithDodge=True
(True - enable double jumps after dodge, False — disable jumps after dodge) bJumpWithBoots=True
+ bJumpWithBoots=True
(True - double jump will be at the height of JumpBoots, False - double jump
will be at the height JumpHeight) __________Commands__________ __________Commands__________ Mutator:
+ Mutator:
fnnXXX.CmdMut FragNewNet.ini FragNewNet.ini [fnnXXX.CmdMut] [fnnXXX.CmdMut] bUseTeamSwitch=True
+ bUseTeamSwitch=True
(team change allowed using commands) bUseBalanceTeams=True
+ bUseBalanceTeams=True
(team balance allowed using commands) Commands: Commands: -
-Team commands - !R (!RED), !B (!BLUE), !G (!GREEN), !Y (!YELLOW, !GOLD), !N (!NONE), !T (!TEAM, !TEAMS) - Team
+commands - !R (!RED), !B (!BLUE), !G (!GREEN), !Y (!YELLOW, !GOLD), !N (!NONE), !T
+(!TEAM, !TEAMS) -
-Game commands - !P (!PLAY), !S (!SPEC), !QUIT (!EXIT), !LEAVE (!BYE), !V
-(!VOTE) - Game
+commands - !P (!PLAY), !S (!SPEC), !QUIT (!EXIT), !LEAVE (!BYE), !V (!VOTE) __________BeaconPlayer__________ __________BeaconPlayer__________ Displays
-the player's name above his head. Displays the
+player's name above his head. Mutator:
+ Mutator:
fnnXXX.BeaconPlayer FragNewNet.ini FragNewNet.ini [fnnXXX.BeaconPlayer] [fnnXXX.BeaconPlayer] bShowForSpectators=True
+ bShowForSpectators=True
(True - shows the names to spectators) bShowForPlayers=True
+ bShowForPlayers=True
( True - shows the names to players) bShowForTeammates=False
+ bShowForTeammates=False
(True - shows the names of only teammates) bShowHealth=False
+ bShowHealth=False
(True - displays health next to the name) bSmallFont=False bSmallFont=False bMediumFont=True bMediumFont=True bBigFont=False bBigFont=False __________AntiCamp__________ __________AntiCamp__________ Helps
-take action against camper. Helps take
+action against camper. Mutator:
-fnnXXX.AntiCamp Mutator: fnnXXX.AntiCamp FragNewNet.ini FragNewNet.ini [fnnXXX.AntiCamp] [fnnXXX.AntiCamp] bCampDamage=True
+ bCampDamage=True
(True - the player will lose health (CampDamage) after downtime) CampTime=10
+ CampTime=10
(Downtime in seconds in radius (CampRadius) when the player is mistaken for
campers) CampRadius=100
+ CampRadius=100
(The radius at which the downtime is counted for campers) CampDamage=30
+ CampDamage=30
(The amount of health that the player will lose after downtime) bCampFatness=True
+ bCampFatness=True
(True - the player will get fat after downtime) CampFatness=20
+ CampFatness=20
(How much the player will get fat from 128 to 240 (128 — default Fatness, 240 -
maximum Fatness)) bDeathMaxFatness=True
+ bDeathMaxFatness=True
(True - when the maximum Fatness (240) the player dies) bCampSpeed=True
+ bCampSpeed=True
(True - the player will lose speed after downtime) CampSpeed=10
+ CampSpeed=10
(How much the player will speed slow down from 100 to 0) MinLimitSpeed=0.5
+ MinLimitSpeed=0.5
(The player's minimum speed limit that will be set during a speed loss, 1 -
normal speed) bTakeLivesTime=True
+ bTakeLivesTime=True
(True - each players health is draining 1 health point per second) bKillBonuses=True
+ bKillBonuses=True
(True - each kill is rewarded with health points (HealthBonuses) or, in 5% of
the cases, with either UDamage, Armor or ThingPads. Not valid for mode ComboGib
and InstaGib) HealthBonuses=25
+ HealthBonuses=25
(How many health points will be added in the form of bonuses for the kill) MaxHealthBonuses=199
+ MaxHealthBonuses=199
(The health limit that a player can get for bonuses) __________Idlers
+ __________Idlers
to Spectators__________ The
-player will be automatically switched to spectator mode or, if spectator slot
-is full, kicked player after the idle time, if he is idle (does not move -
-does not press movement keys and no view rotation with the mouse, does not
-shots, does not write to chat) The player
+will be automatically switched to spectator mode or, if spectator slot is full,
+kicked player after the idle time, if he is idle (does not move - does not
+press movement keys and no view rotation with the mouse, does not shots, does
+not write to chat) Idle
-player with a flag is excluded. The mutator will only work in conjunction with
-the CmdMut mutator or another third-party mutator that supports the player to
-spectator switch command (!s). Idle player
+with a flag is excluded. The mutator will only work in conjunction with the
+CmdMut mutator or another third-party mutator that supports the player to spectator
+switch command (!s). Mutator:
+ Mutator:
fnnXXX.SpecIdlers FragNewNet.ini FragNewNet.ini [fnnXXX.SpecIdlers] [fnnXXX.SpecIdlers] SpecTime=60
+ SpecTime=60
(The time in seconds after which the idle player will be switched to spectator
mode) WarningMessage=5
+ WarningMessage=5
(The time in seconds before the player switches to spectator mode or kicked, he
will observe a warning message) __________UnlimitedAmmo__________ __________UnlimitedAmmo__________ Adds
-unlimited ammo to the player's inventory. Adds unlimited
+ammo to the player's inventory. Mutator:
+ Mutator:
fnnXXX.UnlimitedAmmo FragNewNet.ini FragNewNet.ini [fnnXXX.UnlimitedAmmo] [fnnXXX.UnlimitedAmmo] RedeemerUnlimited=False RedeemerUnlimited=False __________NoSmoke__________ __________NoSmoke__________ Removes
-smoke from rockets in weapon Rocket Launcher. Removes smoke
+from rockets in weapon Rocket Launcher. Do
-not use it in conjunction with the NewNetRA mutator, as it already contains
-this feature or disable this feature in the NewNetRA mutator
-bAllowNoSmoke=False. Do not use it
+in conjunction with the NewNetRA mutator, as it already contains this feature
+or disable this feature in the NewNetRA mutator bAllowNoSmoke=False. Mutator:
+ Mutator:
fnnXXX.NoSmoke __________ScoreSave__________ __________ScoreSave__________ Saves
-frags and deaths after player disconnect. Saves frags
+and deaths after player disconnect. Mutator:
+ Mutator:
fnnXXX.ScoreSave [fnnXXX.ScoreSave] [fnnXXX.ScoreSave] SSDelay=4.000000
+ SSDelay=4.000000
(Time in seconds after which the score is saved) __________Disabling
-FNN for custom game support__________ __________Disabling
+FNN for custom game support__________ Mutator:
-fnnXXX.DisableNewNet Mutator: fnnXXX.DisableNewNet __________Disabling
-FNN weapons for custom
-game support (custom weapons, unreal1, etc)__________ __________Disabling
+FNN weapons for custom game support
+(custom weapons, unreal1, etc)__________ Mutator:
+ Mutator:
fnnXXX.DisableWeapons __________Auto
+ __________Auto
Pause__________ If
-you run AutoPause as a mutator, then you need set bAutoPause=False in
-[fnnXXX.UTPure] section. If you run
+AutoPause as a mutator, then you need set bAutoPause=False in [fnnXXX.UTPure]
+section. Mutator:
+ Mutator:
fnnXXX.PureAutoPause FragNewNet.ini FragNewNet.ini [fnnXXX.PureAutoPause] [fnnXXX.PureAutoPause] PauseTotalTime=300 PauseTotalTime=300 Pausetime=60 Pausetime=60 Timeouts=0 Timeouts=0 __________RX
+ __________RX
fix__________ This
-mutator needs to be added to game modes where RX weapon is used (example
-Strangelove game mode). Mutator fixes random air stuck player while jumping off
-the rocket. This mutator
+needs to be added to game modes where RX weapon is used (example Strangelove
+game mode). Mutator fixes random air stuck player while jumping off the rocket. Mutator:
+ Mutator:
fnnXXX.RXfix --------------INSTALLATION SKINS Bonus Pack 1, Bonus
-Pack 4-------------- --------------INSTALLATION
+SKINS Bonus Pack 1, Bonus Pack 4-------------- This
-skin packs within itself such skins as: Nali Cow, Nali, Skaarj Trooper, XanMK2,
+ This skin
+packs within itself such skins as: Nali Cow, Nali, Skaarj Trooper, XanMK2,
WarBoss. Some
-skins may have problems with team colors in team games. Some skins may
+have problems with team colors in team games. Copy
-the BP1HXXX.u, BP4HXX.u (XXX - version FNN) to System folder game. Copy the
+BP1HXXX.u, BP4HXX.u (XXX - version FNN) to System folder game. UnrealTournament.ini: UnrealTournament.ini: [Engine.GameEngine] [Engine.GameEngine] ServerPackages=BP1HXXX ServerPackages=BP1HXXX ServerPackages=BP4HXXX ServerPackages=BP4HXXX ServerPackages=multimesh ServerPackages=multimesh ServerPackages=EpicCustomModels ServerPackages=EpicCustomModels ServerPackages=TCowMeshSkins ServerPackages=TCowMeshSkins ServerPackages=TNaliMeshSkins ServerPackages=TNaliMeshSkins ServerPackages=TSkMSkins ServerPackages=TSkMSkins ServerPackages=SkeletalChars ServerPackages=SkeletalChars FragNewNet.ini FragNewNet.ini [fnnXXX.UTPure] [fnnXXX.UTPure] PlayerPacks[0]=BP1 PlayerPacks[0]=BP1 PlayerPacks[1]=BP4 PlayerPacks[1]=BP4 PlayerPacks[2]= PlayerPacks[2]= --------------INSTALLATION SKINS Valhalla Avatar-------------- --------------INSTALLATION
+SKINS Valhalla Avatar-------------- These
-skin pack a number of bugs due to incompatibility with newnet: These skin
+pack a number of bugs due to incompatibility with newnet: -
-flying after the start of the match - flying after
+the start of the match -
+ -
"freezing" after death -
-maybe others - maybe others This
-skin pack contains a lot of confusing code. It takes a lot of time and effort
-to tidy up this code and make it FNN compatible. This skin pack
+contains a lot of confusing code. It takes a lot of time and effort to tidy up
+this code and make it FNN compatible. I
-strongly advise against using these skin pack on your server. If you do decide
-to do this, then what you need to know: I strongly
+advise against using these skin pack on your server. If you do decide to do
+this, then what you need to know: -
-These skins need to be run without BP1 and BP4. - These skins
+need to be run without BP1 and BP4. -
-This skin pack contains such skins as: - This skin
+pack contains such skins as:
-Male 1,
-Male 2, Male 3, Female 1, Female 2, Nali, Skaarj Trooper, Nali Cow, War Boss,
-Xan Mark ][, Boss. Male 1, Male 2, Male 3, Female 1,
+Female 2, Nali, Skaarj Trooper, Nali Cow, War Boss, Xan Mark ][, Boss.
-They can
-be selected in the game in the "Player Settings" menu after you enter
-the server They can be selected in the game in the
+"Player Settings" menu after you enter the server -
-This skin pack allows clients to see their own set skin on a server, when the
-server has no ServerPackage set. Other clients will still - This skin
+pack allows clients to see their own set skin on a server, when the server has
+no ServerPackage set. Other clients will still see
-the default skin, unless a ServerPackage on the server is set which sends it to
-all clients. see the default
+skin, unless a ServerPackage on the server is set which sends it to all
+clients. Copy
-the VAHXXX.u (XXX - version FNN) to System folder game. Copy the
+VAHXXX.u (XXX - version FNN) to System folder game. UnrealTournament.ini: UnrealTournament.ini: [Engine.GameEngine] [Engine.GameEngine] ServerPackages=VAHXXX ServerPackages=VAHXXX FragNewNet.ini FragNewNet.ini [fnnXXX.UTPure] [fnnXXX.UTPure] PlayerPacks[0]=VA PlayerPacks[0]=VA PlayerPacks[1]= PlayerPacks[1]= PlayerPacks[2]= PlayerPacks[2]= --------------USEFUL INFO-------------- --------------USEFUL
+INFO-------------- __________Info__________ __________Info__________ FNN
-compiled on patch 469b. FNN compiled
+on patch 469b. Do
-not use FNN with XC_Engine mod. Do not use FNN
+with XC_Engine mod. __________Tick
-rates & client rate__________ __________Client rate__________ UnrealTournament.ini: [IpDrv.TcpNetDriver] FragNewNet.ini NetServerMaxTickRate=65 [fnnXXX.UTPure] LanServerMaxTickRate=65 MinClientRate=12000 MaxClientRate=25000 [Engine.DemoRecDriver] NetServerMaxTickRate=65 The difference
+between MinClientRate and MaxClientRate must be no more than 15000 LanServerMaxTickRate=65 Tick
-rates in [IpDrv.TcpNetDriver] and [Engine.DemoRecDriver] should be the same,
-otherwise there may be a delay in spectator mode when switching players. FragNewNet.ini [fnnXXX.UTPure] MinClientRate=12000 MaxClientRate=25000 The
-difference between MinClientRate and MaxClientRate must be no more than 15000 __________Demo
+ __________Demo
Record__________ For
-correct display of demo rec need to use Demo Manager: For correct
+display of demo rec need to use Demo Manager: -
-3.5 for client with path 436
-(or 451) - 3.5 for client with path 436 (or 451) -
-3.5.1 (inside the patch) for client with path 469. - 3.5.1
+(inside the patch) for client with path 469. UnrealTournament.ini: UnrealTournament.ini: [Engine.Engine] [Engine.Engine] DemoRecordingDevice=udemo.uDemoDriver DemoRecordingDevice=udemo.uDemoDriver ;DemoRecordingDevice=Engine.DemoRecDriver ;DemoRecordingDevice=Engine.DemoRecDriver __________Bugs__________ __________Bugs__________ -
-On demorec Rocket Launcher missiles are not destroyed when they hit the player
-and fly further. - On demorec
+Rocket Launcher missiles are not destroyed when they hit the player and fly
+further. -
-On demorec Translocator module flight displayed incorrectly. - On demorec
+Translocator module flight displayed incorrectly. -
-In spectator mode, when watch the player, multi-kills messages can continue
-after the player dies, respawn and kill within a second. - In spectator
+mode, when watch the player, multi-kills messages can continue after the player
+dies, respawn and kill within a second. If
-you have other errors, this does not mean that the problem is in FNN. Before
-making a conclusions, test multiplayer without FNN or without mods. If you have
+other errors, this does not mean that the problem is in FNN. Before making a conclusions,
+test multiplayer without FNN or without mods. Also
-you can go to the servers where FNN is configured and working correctly: Also you can
+go to the servers where FNN is configured and working correctly: 1.FRAG
-- DM TDM LMS CTF - BEST MAP --> 195.98.73.166:7777 1.FRAG - DM
+TDM LMS CTF - BEST MAP --> 195.98.73.166:7777 2.FRAG
-- DUEL --> 195.98.73.166:5555 2.FRAG - DUEL
+--> 195.98.73.166:5555 3.DECK16][
-ALL WEAPONS --> 195.98.73.166:6666 3.DECK16][ ALL
+WEAPONS --> 195.98.73.166:6666 __________Credits__________ __________Credits__________ TimTim
-- Original NewNet code. TimTim -
+Original NewNet code. Deepu
-- Ultimate NewNet code. Deepu -
+Ultimate NewNet code. Deaod
-- IG+ code. Deaod - IG+
+code. MyTulpa,
+ MyTulpa,
`esnesi, medor, Zim, vw!rato.skt, Dark191, ue, forsezor, Smiley, pho`, jenova*,
TaglesMalsto, VenoX, BearBeard - Testers. ProAsm,
-snowguy, Buggie,
-chacha -
-help with code. ProAsm,
+snowguy, Buggie, chacha - help with code. __________Contact__________ __________Contact__________ EMail:
-asosed@gmail.com EMail: asosed@gmail.com Discord:
+ Discord:
asosed#3303