update to version 200

This commit is contained in:
2023-04-15 22:59:08 +02:00
parent c4604b2a39
commit 73199e69c0
9 changed files with 194 additions and 149 deletions

View File

@@ -9,17 +9,17 @@
@font-face
{font-family:"Cambria Math";
panose-1:2 4 5 3 5 4 6 3 2 4;}
@font-face
{font-family:"Microsoft YaHei";
panose-1:2 11 5 3 2 2 4 2 2 4;}
@font-face
{font-family:"\@Microsoft YaHei";}
@font-face
{font-family:"Unreal Tournament";}
@font-face
{font-family:"Noto Mono";}
@font-face
{font-family:"Liberation Sans";}
@font-face
{font-family:"Microsoft YaHei";
panose-1:2 11 5 3 2 2 4 2 2 4;}
@font-face
{font-family:"\@Microsoft YaHei";}
/* Style Definitions */
p.MsoNormal, li.MsoNormal, div.MsoNormal
{margin:0in;
@@ -91,13 +91,13 @@ href="https://ut99.org/viewtopic.php?t=5640"><span style='font-size:10.0pt;
font-family:"Noto Mono"'>original NewNet code written by TimTim</span></a></span><span
lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'> </span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>FragNewNet
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>FNN
contains </span><span lang=RU><a href="https://github.com/Deaod/InstaGibPlus"><span
style='font-size:10.0pt;font-family:"Noto Mono"'>IG+ code </span></a></span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>&nbsp;</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>FragNewNet
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>FNN
is primarily intended for classic game modes (DM, TDM, LMS, CTF, AS, DOM).</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>Inside
@@ -113,13 +113,15 @@ lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>--------------</span></
<p class=MsoNormal><span lang=RU>&nbsp;</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>Copy
the new fnnXXX.u (XXX - new version FragNewNet, YYY - old version FragNewNet)
to System folder game.</span></p>
the new fnnXXX.u (XXX - new version FNN, YYY - old version FNN) to System
folder game.</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>&nbsp;</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>Change
the all values fnnYYY to fnnXXX in the files:</span></p>
the all values fnnYYY to fnnXXX </span><span style='font-size:10.0pt;
font-family:"Noto Mono"'>i</span><span lang=RU style='font-size:10.0pt;
font-family:"Noto Mono"'>n the files:</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>UnrealTournament.ini,
FragNewNet.ini, mapvote.ini (the name file may be different depending on the
@@ -160,7 +162,7 @@ lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>--------------</span></
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>&nbsp;</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>Copy
the fnnXXX.u (XXX - version FragNewNet) to System folder game.</span></p>
the fnnXXX.u (XXX - version FNN) to System folder game.</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>&nbsp;</span></p>
@@ -176,15 +178,18 @@ the fnnXXX.u (XXX - version FragNewNet) to System folder game.</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>&nbsp;</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>After
starting the server, the FragNewNet.ini file with the FragNewNet settings is
created in the System folder game.</span></p>
starting the server, the FragNewNet.ini file with the FNN settings is created
in the System folder game.</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>Description
of settings:</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>The
default damage values are the same as in the original game. To get the real
damage value, multiply the NewNet value by 1.5</span></p>
default damage values </span><span style='font-size:10.0pt;font-family:"Noto Mono"'>ar</span><span
lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>e the same as in the
original game. To get the real damage value, multiply the </span><span
style='font-size:10.0pt;font-family:"Noto Mono"'>FNN</span><span lang=RU
style='font-size:10.0pt;font-family:"Noto Mono"'> value by 1.5</span></p>
<p class=MsoNormal><b><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>[fnnXXX.UTPure]</span></b></p>
@@ -208,8 +213,8 @@ lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'> (Deals damage in a
radius. The further from the center of the body, the less damage)</span></p>
<p class=MsoNormal><b><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>BioDamageCharging=150.000000</span></b><span
lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'> (Damage when fired
with a not fully charged BioRifle)</span></p>
lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'> (Damage when fired with
a not fully charged BioRifle)</span></p>
<p class=MsoNormal><b><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>BioDamageCharged=300.000000</span></b><span
lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'> (Damage when fired
@@ -299,31 +304,21 @@ radius. The further from the center of the body, the less damage)</span></p>
<p class=MsoNormal><b><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>ComboDamageType=</span></b><b><span
style='font-size:10.0pt;font-family:"Noto Mono"'>ShockCombo</span></b><span
lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'> (Makes fnn compatible
with some announcer mutators for combo kill detection.</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>For
example, for the ComboWhoreAnnouncerV1a mutator, change the value to
ShockCombo)</span></p>
with some announcer mutators for combo kill detection. For example, for the
ComboWhoreAnnouncerV1a mutator, change the value to ShockCombo)</span></p>
<p class=MsoNormal><b><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bNNAnnouncer=True</span></b><span
lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'> (True - automatically
add an announcer for new multi Kill messages for players and spectators, False
- automatically </span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>add
an announcer for classic multi Kill messages for players and spectators.)</span></p>
- automatically add an announcer for classic multi Kill messages for players
and spectators)</span></p>
<p class=MsoNormal><b><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bAnnouncerForSpecs=True</span></b><span
lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'> (False - turns off
the any announcers for spectators.  This is to allow administrators to use
third-party mods</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>for
multikill messages. True - activates the announcer for spectators. If
NNAnnouncer=True there will be new multikill messages.</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>If
NNAnnouncer=False - classic multikill messages.)</span></p>
the any announcers for spectators. This is to allow administrators to use
third-party mods for multikill messages. True - activates the announcer for
spectators. If NNAnnouncer=True there will be new multikill messages. If
NNAnnouncer=False - classic multikill messages)</span></p>
<p class=MsoNormal><b><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bDMPlayerCount=False</span></b><span
lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'> (True - displays the
@@ -336,15 +331,12 @@ number of players in each team (blue and red) in the HUD)</span></p>
<p class=MsoNormal><b><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bBrightPlayer=False</span></b><span
lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'> (This function makes
the player to look brighter, it does not change the parameters of the light
(brightness or such),</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>only
makes him immune to light, practically becomes visible all the time, including
in dark places)</span></p>
(brightness or such), only makes him immune to light, practically becomes
visible all the time, including in dark places)</span></p>
<p class=MsoNormal><b><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bShowCarcass=True</span></b><span
lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'> (True - the corpses
will be visible after kills. False - the corpses will be hidden).</span></p>
will be visible after kills. False the corpses will be hidden).</span></p>
<p class=MsoNormal><b><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bShootCarcass=True</span></b><span
lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'> (True - players can
@@ -353,13 +345,12 @@ the game)</span></p>
<p class=MsoNormal><b><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bBunnyHopping=True</span></b><span
lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'> (False - players will
be slowed down to ground speed upon landing, which prevents Bunny Hopping.<br>
True - landing works like before in newnet)</span></p>
be slowed down to ground speed upon landing, which prevents Bunny Hopping.True
- landing works like before in newnet)</span></p>
<p class=MsoNormal><b><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bSmoothFOVChanges=False</span></b><span
lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'> (True - smooths out
FOV changes so they arent as jarring when spawning and zooming with a sniper
rifle)</span></p>
lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'> (True - smooths out FOV
changes so they arent as jarring when spawning and zooming with a sniper rifle)</span></p>
<p class=MsoNormal><b><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>PlayerPacks[0]=</span></b><span
lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'> (Config list of
@@ -371,10 +362,8 @@ supported player packs)</span></p>
<p class=MsoNormal><b><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bForceDefaultHitSounds=False</span></b><span
lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'> (True - clients will
be forced to use HitSound installed on the server by default,</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>False
- clients can select hitsounds themselves by entering in the console: hitsounds
be forced to use HitSound installed on the server by default,False - clients
can select hitsounds themselves by entering in the console: hitsounds
1/2/3/4/5/6/7/8/9/off)</span></p>
<p class=MsoNormal><b><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>DefaultHitSound=2</span></b></p>
@@ -406,10 +395,6 @@ TeamSay:</span></p>
= Your current Position/Task. CTF Only</span><span style='font-size:10.0pt;
font-family:"Noto Mono"'>)</span></p>
<p class=MsoNormal><b><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bCoaches=False</span></b><span
lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'> (Enable or disable
coaching. bTournament only)</span></p>
<p class=MsoNormal><b><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bAutoPause=False</span></b><span
lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'> (Enable or disable
autopause. bTournament only)</span></p>
@@ -552,6 +537,13 @@ fnnXXX.NewNetIG</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>&nbsp;</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>[fnnXXX.NewNetCG]</span></p>
<p class=MsoNormal><span style='font-size:10.0pt;font-family:"Noto Mono"'>bTeamColor=False
(Team color of weapons and shots)</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>&nbsp;</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>__________<b>Zooming
InstaGib</b>__________</span></p>
@@ -568,6 +560,25 @@ fnnXXX.NewNetSA</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>&nbsp;</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>FragNewNet.ini</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>[fnnXXX.NewNet</span><span
style='font-size:10.0pt;font-family:"Noto Mono"'>SA</span><span lang=RU
style='font-size:10.0pt;font-family:"Noto Mono"'>]</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bAllowJumpBoots=True</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bAllowHealthPickups=True</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bAllowArmorItems=True</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bAllowInvisibility=</span><span
style='font-size:10.0pt;font-family:"Noto Mono"'>False</span></p>
<p class=MsoNormal><span style='font-size:10.0pt;font-family:"Noto Mono"'>bAllowAmplifier=False</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>&nbsp;</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>__________<b>Shock
Domination</b>__________</span></p>
@@ -597,6 +608,17 @@ fnnXXX.NewNetRA</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bAllowNoSmoke=True
(True - removes smoke from rockets)</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bAllowInvisibility=</span><span
style='font-size:10.0pt;font-family:"Noto Mono"'>False</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bAllowAmplifier=</span><span
style='font-size:10.0pt;font-family:"Noto Mono"'>False</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bAllowRedeemer=</span><span
style='font-size:10.0pt;font-family:"Noto Mono"'>False</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>&nbsp;</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>&nbsp;</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>__________<b>ComboGib</b>__________</span></p>
@@ -637,6 +659,15 @@ or AntiSpamMethod=1&quot;)</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bAllowArmorItems=False</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bAllowInvisibility=</span><span
style='font-size:10.0pt;font-family:"Noto Mono"'>False</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bAllowRedeemer=</span><span
style='font-size:10.0pt;font-family:"Noto Mono"'>False</span></p>
<p class=MsoNormal><span style='font-size:10.0pt;font-family:"Noto Mono"'>bTeamColor=False
(Team color of weapons and shots)</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>&nbsp;</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>Methods:</span></p>
@@ -721,7 +752,9 @@ fnnXXX.XlocMut (Translocator for large maps)</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>[fnnXXX.UTPure]</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>H4xDamagePri=45.000000
(To get the real damage value, multiply the NewNet value by 1.5)</span></p>
(To get the real damage value, multiply the </span><span style='font-size:10.0pt;
font-family:"Noto Mono"'>FNN</span><span lang=RU style='font-size:10.0pt;
font-family:"Noto Mono"'> value by 1.5)</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>H4xHeadshotDamage=100.000000</span></p>
@@ -737,6 +770,14 @@ fnnXXX.XlocMut (Translocator for large maps)</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bAllowArmorItems=True</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bAllowInvisibility=</span><span
style='font-size:10.0pt;font-family:"Noto Mono"'>False</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bAllowAmplifier=</span><span
style='font-size:10.0pt;font-family:"Noto Mono"'>False</span></p>
<p class=MsoNormal><span style='font-size:10.0pt;font-family:"Noto Mono"'>bAllowRedeemer=False</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>&nbsp;</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>[fnnXXX.XlocToss]</span></p>
@@ -766,7 +807,7 @@ fnnXXX.GiveWeapons</span></p>
(True - the player will get DoubleEnforcer)</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bGiveAllWeapons=True
(True - the player player will get all weapons, False - the player will get
(True - the player player will get all weapons, False the player will get
default weapon )</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bGiveRedeemer=False
@@ -857,17 +898,23 @@ fnnXXX.NoDamageBoost</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>[fnnXXX.NoDamageBoost]</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bNoSelfDamage=True
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bNoWeaponDamage=True
(True - the player will not take damage from his weapon</span><span
style='font-size:10.0pt;font-family:"Noto Mono"'>s</span><span lang=RU
style='font-size:10.0pt;font-family:"Noto Mono"'>)</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bNoTeamBoost=True</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bNoDamageArmor</span><span
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bNoArmorDamage</span><span
style='font-size:10.0pt;font-family:"Noto Mono"'>=True (True - the player will
not take damage armor from his weapons)</span></p>
<p class=MsoNormal><span style='font-size:10.0pt;font-family:"Noto Mono"'>bNoFallingDamage=True
(True - the player will not take damage from falling)</span></p>
<p class=MsoNormal><span style='font-size:10.0pt;font-family:"Noto Mono"'>bNoZoneDamage=True
(True - the player will not take damage while in the damage zone, example acid)</span></p>
<p class=MsoNormal><span style='font-size:10.0pt;font-family:"Noto Mono"'>bNoTeamBoost=True</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>&nbsp;</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>__________<b>TeleportToPoint</b>__________</span></p>
@@ -889,8 +936,7 @@ fnnXXX.TeleportToPoint</span></p>
commands.)</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>CmdFormatting=!
(Symbol ! to be put at the start of the message to be interpreted as a
command.)</span></p>
(Symbol ! to be put at the start of the message to be interpreted as a command)</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bCmdFormattingMutate=True
(True - cmdFormatting must be put when using &quot;mutate&quot; command.)</span></p>
@@ -901,7 +947,12 @@ recycle.)</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bTeleportEffect=False
(True - the GameType's teleport effect will be spawned at target location when
teleporting.)</span></p>
teleporting)</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bDisallowCaps=True
(</span><span style='font-size:10.0pt;font-family:"Noto Mono"'>True - the
player cannot take the flag if he used the commands</span><span lang=RU
style='font-size:10.0pt;font-family:"Noto Mono"'>)</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>&nbsp;</span></p>
@@ -929,9 +980,6 @@ teleporting.)</span></p>
&lt;player_name&gt; - Teleports you to the first player found with a similar
player_name</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>!goview
- Teleports you to the viewing player</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>&nbsp;</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>__________<b>Double
@@ -954,7 +1002,7 @@ fnnXXX.DoubleJump</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bJumpWithFlag=True</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bJumpWithDodge=True
(True - enable double jumps after dodge, False - disable jumps after dodge)</span></p>
(True - enable double jumps after dodge, False disable jumps after dodge)</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bJumpWithBoots=True
(True - double jump will be at the height of JumpBoots, False - double jump
@@ -1040,6 +1088,9 @@ fnnXXX.AntiCamp</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>[fnnXXX.AntiCamp]</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bCampDamage=True
(True - the player will lose health (CampDamage) after downtime)</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>CampTime=10
(Downtime in seconds in radius (CampRadius) when the player is mistaken for
campers)</span></p>
@@ -1047,9 +1098,6 @@ campers)</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>CampRadius=100
(The radius at which the downtime is counted for campers)</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bCampDamage=True
(True - the player will lose health (CampDamage) after downtime)</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>CampDamage=30
(The amount of health that the player will lose after downtime)</span></p>
@@ -1057,7 +1105,7 @@ campers)</span></p>
(True - the player will get fat after downtime)</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>CampFatness=20
(How much the player will get fat from 128 to 240 (128 - default Fatness, 240 -
(How much the player will get fat from 128 to 240 (128 default Fatness, 240 -
maximum Fatness))</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bDeathMaxFatness=True
@@ -1078,10 +1126,8 @@ normal speed)</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>bKillBonuses=True
(True - each kill is rewarded with health points (HealthBonuses) or, in 5% of
the cases, with either UDamage, Armor or ThingPads.</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>Not
valid for mode ComboGib and InstaGib)</span></p>
the cases, with either UDamage, Armor or ThingPads. Not valid for mode ComboGib
and InstaGib)</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>HealthBonuses=25
(How many health points will be added in the form of bonuses for the kill)</span></p>
@@ -1096,18 +1142,14 @@ to Spectators</b>__________</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>The
player will be automatically switched to spectator mode or, if spectator slot
is full, kicked player after the idle time,</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>if
he is idle (does not move - does not press movement keys and no view rotation
with the mouse, does not shots, does not write to chat).</span></p>
is full, kicked player after the idle time, if he is idle (does not move  -
does not press movement keys and no view rotation with the mouse, does not
shots, does not write to chat)</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>Idle
player with a flag is excluded. The mutator will only work in conjunction with
the CmdMut mutator or another third-party mutator</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>that
supports the player to spectator switch command (!s).</span></p>
the CmdMut mutator or another third-party mutator that supports the player to
spectator switch command (!s).</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>Mutator:
fnnXXX.SpecIdlers</span></p>
@@ -1153,10 +1195,8 @@ smoke from rockets in weapon Rocket Launcher.</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>Do
not use it in conjunction with the NewNetRA mutator, as it already contains
this feature</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>or
disable this feature in the NewNetRA mutator bAllowNoSmoke=False.</span></p>
this feature or disable this feature in the NewNetRA mutator
bAllowNoSmoke=False.</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>Mutator:
fnnXXX.NoSmoke</span></p>
@@ -1181,7 +1221,9 @@ fnnXXX.ScoreSave</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>&nbsp;</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>__________<b>Disabling
NewNet for custom game support</b>__________</span></p>
</b></span><b><span style='font-size:10.0pt;font-family:"Noto Mono"'>FNN</span></b><b><span
lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'> for custom game
support</span></b><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>__________</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>Mutator:
fnnXXX.DisableNewNet</span></p>
@@ -1189,7 +1231,10 @@ fnnXXX.DisableNewNet</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>&nbsp;</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>__________<b>Disabling
NewNet weapons for custom game support (custom weapons, unreal1, etc)</b>__________</span></p>
</b></span><b><span style='font-size:10.0pt;font-family:"Noto Mono"'>FNN</span></b><b><span
lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'> weapons for custom
game support (custom weapons, unreal1, etc)</span></b><span lang=RU
style='font-size:10.0pt;font-family:"Noto Mono"'>__________</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>Mutator:
fnnXXX.DisableWeapons</span></p>
@@ -1200,8 +1245,8 @@ fnnXXX.DisableWeapons</span></p>
Pause</b>__________</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>If
you run AutoPause as a mutator, then you need set bAutoPause=False in [fnnXXX.UTPure]
section.</span></p>
you run AutoPause as a mutator, then you need set bAutoPause=False in
[fnnXXX.UTPure] section.</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>Mutator:
fnnXXX.PureAutoPause</span></p>
@@ -1225,10 +1270,8 @@ fix</b>__________</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>This
mutator needs to be added to game modes where RX weapon is used (example
Strangelove game mode).</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>Mutator
fixes random air stuck player while jumping off the rocket.</span></p>
Strangelove game mode). Mutator fixes random air stuck player while jumping off
the rocket.</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>Mutator:
fnnXXX.RXfix</span></p>
@@ -1245,7 +1288,7 @@ Pack 4</span></b><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>This
skin packs within itself such skins as: Nali Cow, Nali, Skaarj Trooper, XanMK2,
WarBoss</span></p>
WarBoss.</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>Some
skins may have problems with team colors in team games.</span></p>
@@ -1253,7 +1296,7 @@ skins may have problems with team colors in team games.</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>&nbsp;</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>Copy
the BP1HXXX.u, BP4HXX.u (XXX - version FragNewNet) to System folder game.</span></p>
the BP1HXXX.u, BP4HXX.u (XXX - version FNN) to System folder game.</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>Copy
the </span><span lang=RU><a
@@ -1320,7 +1363,9 @@ maybe others</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>This
skin pack contains a lot of confusing code. It takes a lot of time and effort
to tidy up this code and make it newnet compatible.</span></p>
to tidy up this code and make it </span><span style='font-size:10.0pt;
font-family:"Noto Mono"'>FNN</span><span lang=RU style='font-size:10.0pt;
font-family:"Noto Mono"'> compatible.</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>I
strongly advise against using these skin pack on your server. If you do decide
@@ -1353,7 +1398,7 @@ all clients.</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>&nbsp;</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>Copy
the VAHXXX.u (XXX - version FragNewNet) to System folder game.</span></p>
the VAHXXX.u (XXX - version FNN) to System folder game.</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>&nbsp;</span></p>
@@ -1387,15 +1432,19 @@ style='font-size:10.0pt;font-family:"Noto Mono"'>--------------</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>__________<b>Info</b>__________</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>FragNewNet
compiled on patch 469b</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>FNN
compiled on patch 469b.</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>Do
not use FragNewnet with XC_Engine mod!!!</span></p>
not use FNN with XC_Engine mod.</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>It
is desirable to use FragNewNet with patch 469 (both on the server and on the
client)</span></p>
<p class=MsoNormal><span style='font-size:10.0pt;font-family:"Noto Mono"'>U</span><span
lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>se FNN with </span><span
lang=RU><a
href="https://github.com/OldUnreal/UnrealTournamentPatches/releases/tag/v469b"><span
style='font-size:10.0pt;font-family:"Noto Mono"'>patch 469</span><span
lang=EN-US style='font-size:10.0pt;font-family:"Noto Mono"'>b</span></a></span><span
lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'> on the server.</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>&nbsp;</span></p>
@@ -1421,10 +1470,8 @@ rates &amp; client rate</b>__________</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>&nbsp;</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>Tick
rates in [IpDrv.TcpNetDriver] and [Engine.DemoRecDriver] should be the same,</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>otherwise
there may be a delay in spectator mode when switching players.</span></p>
rates in [IpDrv.TcpNetDriver] and [Engine.DemoRecDriver] should be the same,
otherwise there may be a delay in spectator mode when switching players.</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>&nbsp;</span></p>
@@ -1474,8 +1521,8 @@ style='font-size:10.0pt;font-family:"Noto Mono"'>3.5 for client with path 436
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>__________<b>Bugs</b>__________</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>-
On the demorec Rocket Launcher missiles are not destroyed when they hit the
player and fly further.</span></p>
On demorec Rocket Launcher missiles are not destroyed when they hit the player
and fly further.</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>-
On demorec Translocator module flight displayed incorrectly.</span></p>
@@ -1485,13 +1532,11 @@ In spectator mode, when watch the player, multi-kills messages can continue
after the player dies, respawn and kill within a second.</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>If
you have other errors, this does not mean that the problem is in FragNewNet.</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>Before
making a conclusions, test multiplayer without FragNewNet or without mods.</span></p>
you have other errors, this does not mean that the problem is in FNN. Before
making a conclusions, test multiplayer without FNN or without mods.</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>Also
you can go to the servers where FragNewNet is configured and working correctly:</span></p>
you can go to the servers where FNN is configured and working correctly:</span></p>
<p class=MsoNormal><span lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'>1.FRAG
- DM TDM LMS CTF - BEST MAP --&gt; 195.98.73.166:7777</span></p>