diff --git a/Help/fnn_readme.html b/Help/fnn_readme.html index 314a8e0..c332fc0 100644 --- a/Help/fnn_readme.html +++ b/Help/fnn_readme.html @@ -9,17 +9,17 @@ @font-face {font-family:"Cambria Math"; panose-1:2 4 5 3 5 4 6 3 2 4;} -@font-face - {font-family:"Microsoft YaHei"; - panose-1:2 11 5 3 2 2 4 2 2 4;} -@font-face - {font-family:"\@Microsoft YaHei";} @font-face {font-family:"Unreal Tournament";} @font-face {font-family:"Noto Mono";} @font-face {font-family:"Liberation Sans";} +@font-face + {font-family:"Microsoft YaHei"; + panose-1:2 11 5 3 2 2 4 2 2 4;} +@font-face + {font-family:"\@Microsoft YaHei";} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {margin:0in; @@ -315,8 +315,7 @@ radius. The further from the center of the body, the less damage)

ComboDamageType=ShockCombo (Makes fnn compatible -with some announcer mutators for combo kill detection. For example, for the -ComboWhoreAnnouncerV1a mutator, change the value to ShockCombo)

+with mutators for combo kill detection)

bNNAnnouncer=True (True - automatically @@ -326,10 +325,10 @@ and spectators)

bAnnouncerForSpecs=True (False - turns off -the any announcers for spectators. This is to allow administrators to use third-party -mods for multikill messages. True - activates the announcer for spectators. If -NNAnnouncer=True there will be new multikill messages. If NNAnnouncer=False - -classic multikill messages)

+the any announcers for spectators. This is to allow administrators to use +third-party mods for multikill messages. True - activates the announcer for +spectators. If NNAnnouncer=True there will be new multikill messages. If +NNAnnouncer=False - classic multikill messages)

bDMPlayerCount=False (True - displays the @@ -346,9 +345,9 @@ get a second Enforcer when picked up, only ammo)

bBrightPlayer=False (This function makes -the player to look brighter, it does not change the parameters of the light -(brightness or such), only makes him immune to light, practically becomes -visible all the time, including in dark places)

+the player to look brighter, it does not change the parameters of the light (brightness +or such), only makes him immune to light, practically becomes visible all the +time, including in dark places)

bShowCarcass=True (True - the corpses @@ -369,6 +368,14 @@ lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'> (True - smooths out FOV changes so they arent as jarring when spawning and zooming with a sniper rifle)

+

bSpecSniperZoom=False +(True - spectators sees zoom +SniperRifle/H4xRifle player's)

+

PlayerPacks[0]= (Config list of supported player packs)

@@ -1231,7 +1238,8 @@ smoke from rockets in weapon Rocket Launcher.

Do not use it in conjunction with the NewNetRA mutator, as it already contains -this feature or disable this feature in the NewNetRA mutator bAllowNoSmoke=False.

+this feature or disable this feature in the NewNetRA mutator +bAllowNoSmoke=False.

Mutator: fnnXXX.NoSmoke

@@ -1257,8 +1265,8 @@ fnnXXX.ScoreSave

__________Disabling FNN for custom game -support__________

+lang=RU style='font-size:10.0pt;font-family:"Noto Mono"'> for custom game support__________

Mutator: fnnXXX.DisableNewNet

diff --git a/System/BP1H238.u b/System/BP1H242.u similarity index 99% rename from System/BP1H238.u rename to System/BP1H242.u index 7897b09..3c22f88 100644 Binary files a/System/BP1H238.u and b/System/BP1H242.u differ diff --git a/System/BP4H238.u b/System/BP4H242.u similarity index 99% rename from System/BP4H238.u rename to System/BP4H242.u index f1c5d64..a6d9480 100644 Binary files a/System/BP4H238.u and b/System/BP4H242.u differ diff --git a/System/VAH238.u b/System/VAH242.u similarity index 97% rename from System/VAH238.u rename to System/VAH242.u index 0f49110..4838a79 100644 Binary files a/System/VAH238.u and b/System/VAH242.u differ diff --git a/System/fnn238.int b/System/fnn238.int deleted file mode 100644 index f597d9a..0000000 --- a/System/fnn238.int +++ /dev/null @@ -1,32 +0,0 @@ -[Public] -;Mutators -Object=(Name=fnn238.ST_mutator,Class=Class,MetaClass=Engine.Mutator,Description="FragNewNet v.238") -Object=(Name=fnn238.NewNetGH,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Grapple Hook") -Object=(Name=fnn238.GiveWeapons,Class=Class,MetaClass=Engine.Mutator,Description="FNN: All Weapons") -Object=(Name=fnn238.GiveArmors,Class=Class,MetaClass=Engine.Mutator,Description="FNN: All Armors") -Object=(Name=fnn238.NoItemsMap,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Items Map") -Object=(Name=fnn238.NoDamageBoost,Class=Class,MetaClass=Engine.Mutator,Description="FNN: No Damage Boost") -Object=(Name=fnn238.TeleportToPoint,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Teleport To Point") -Object=(Name=fnn238.DoubleJump,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Double Jump") -Object=(Name=fnn238.CmdMut,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Commands") -Object=(Name=fnn238.BeaconPlayer,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Beacon Player") -Object=(Name=fnn238.AntiCamp,Class=Class,MetaClass=Engine.Mutator,Description="FNN: AntiCamp") -Object=(Name=fnn238.SpecIdlers,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Idler to Spectator") -Object=(Name=fnn238.UnlimitedAmmo,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Unlimited Ammo") -Object=(Name=fnn238.NoSmoke,Class=Class,MetaClass=Engine.Mutator,Description="FNN: No Smoke RL") -Object=(Name=fnn238.ScoreSave,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Score Save") -Object=(Name=fnn238.DisableNewNet,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Disable NewNet") -Object=(Name=fnn238.DisableWeapons,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Disable NewNet Weapons") -Object=(Name=fnn238.PureAutoPause,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Auto Pause") -Object=(Name=fnn238.RXfix,Class=Class,MetaClass=Engine.Mutator,Description="FNN: RX Weapon Fix") -Object=(Name=fnn238.BrightPlayer,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Bright Player") -Object=(Name=fnn238.XlocMut,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Translocator Toss") - -;Arena -Object=(Name=fnn238.NewNetRA,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Rocket Arena") -Object=(Name=fnn238.NewNetIG,Class=Class,MetaClass=Engine.Mutator,Description="FNN: InstaGib Arena") -Object=(Name=fnn238.NewNetZIG,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Zooming InstaGib Arena") -Object=(Name=fnn238.NewNetSA,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Sniper Arena") -Object=(Name=fnn238.NewNetSDOM,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Shock Domination Arena") -Object=(Name=fnn238.NewNetCG,Class=Class,MetaClass=Engine.Mutator,Description="FNN: ComboGib Arena") -Object=(Name=fnn238.NewNetH4X,Class=Class,MetaClass=Engine.Mutator,Description="FNN: H4X Sniper Arena") diff --git a/System/fnn242.int b/System/fnn242.int new file mode 100644 index 0000000..3b6e485 --- /dev/null +++ b/System/fnn242.int @@ -0,0 +1,32 @@ +[Public] +;Mutators +Object=(Name=fnn242.ST_mutator,Class=Class,MetaClass=Engine.Mutator,Description="FragNewNet v.242") +Object=(Name=fnn242.NewNetGH,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Grapple Hook") +Object=(Name=fnn242.GiveWeapons,Class=Class,MetaClass=Engine.Mutator,Description="FNN: All Weapons") +Object=(Name=fnn242.GiveArmors,Class=Class,MetaClass=Engine.Mutator,Description="FNN: All Armors") +Object=(Name=fnn242.NoItemsMap,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Items Map") +Object=(Name=fnn242.NoDamageBoost,Class=Class,MetaClass=Engine.Mutator,Description="FNN: No Damage Boost") +Object=(Name=fnn242.TeleportToPoint,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Teleport To Point") +Object=(Name=fnn242.DoubleJump,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Double Jump") +Object=(Name=fnn242.CmdMut,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Commands") +Object=(Name=fnn242.BeaconPlayer,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Beacon Player") +Object=(Name=fnn242.AntiCamp,Class=Class,MetaClass=Engine.Mutator,Description="FNN: AntiCamp") +Object=(Name=fnn242.SpecIdlers,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Idler to Spectator") +Object=(Name=fnn242.UnlimitedAmmo,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Unlimited Ammo") +Object=(Name=fnn242.NoSmoke,Class=Class,MetaClass=Engine.Mutator,Description="FNN: No Smoke RL") +Object=(Name=fnn242.ScoreSave,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Score Save") +Object=(Name=fnn242.DisableNewNet,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Disable NewNet") +Object=(Name=fnn242.DisableWeapons,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Disable NewNet Weapons") +Object=(Name=fnn242.PureAutoPause,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Auto Pause") +Object=(Name=fnn242.RXfix,Class=Class,MetaClass=Engine.Mutator,Description="FNN: RX Weapon Fix") +Object=(Name=fnn242.BrightPlayer,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Bright Player") +Object=(Name=fnn242.XlocMut,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Translocator Toss") + +;Arena +Object=(Name=fnn242.NewNetRA,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Rocket Arena") +Object=(Name=fnn242.NewNetIG,Class=Class,MetaClass=Engine.Mutator,Description="FNN: InstaGib Arena") +Object=(Name=fnn242.NewNetZIG,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Zooming InstaGib Arena") +Object=(Name=fnn242.NewNetSA,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Sniper Arena") +Object=(Name=fnn242.NewNetSDOM,Class=Class,MetaClass=Engine.Mutator,Description="FNN: Shock Domination Arena") +Object=(Name=fnn242.NewNetCG,Class=Class,MetaClass=Engine.Mutator,Description="FNN: ComboGib Arena") +Object=(Name=fnn242.NewNetH4X,Class=Class,MetaClass=Engine.Mutator,Description="FNN: H4X Sniper Arena") diff --git a/System/fnn238.u b/System/fnn242.u similarity index 73% rename from System/fnn238.u rename to System/fnn242.u index 0bab0cb..4201758 100644 Binary files a/System/fnn238.u and b/System/fnn242.u differ