FRAGNEWNET
--------------DESCRIPTION--------------
NewNet - "Modern Netcode
for UT99 (AKA a bunch of hacks)" ©
Main features NewNet:
- no delay before firing at high ping
- motion compensation at high ping
- smooth movements at high ping
- fast weapon switch
FragNewNet (FNN) is based on the UltimateNewNet Beta 1e (UN1e) by Deepu
UltimateNewNet is based on the original NewNet
code written by TimTim
FNN contains IG+ code
FNN is primarily intended for classic game modes (DM, TDM, LMS, CTF, AS,
DOM).
Inside the package there are mutators that
modify these game modes (TeamLMS, ComboGib,
Instagib, etc)
--------------UPDATE--------------
Copy the new fnnXXX.u (XXX - new version FNN,
YYY - old version FNN) to System folder game.
Change the all values fnnYYY to fnnXXX in the files:
UnrealTournament.ini, FragNewNet.ini, mapvote.ini (the name file may be
different depending on the mapvote you are using)
EXAMPLE:
UnrealTournament.ini
ServerPackages=fnnYYY
--> ServerPackages=fnnXXX
ServerActors=fnnYYY.NewNetServer
--> ServerActors=fnnXXX.NewNetServer
FragNewNet.ini
[fnnYYY.UTPure] --> [fnnXXX.UTPure]
[fnnYYY.DoubleJump] --> [fnnXXX.DoubleJump]
etc.
--------------INSTALLATION--------------
Copy the fnnXXX.u (XXX - version FNN) to
System folder game.
UnrealTournament.ini:
[Engine.GameEngine]
ServerPackages=fnnXXX
ServerActors=fnnXXX.NewNetServer
(or as a mutator:
1. in MapVote: fnnXXX.NewNetServer
2. in bat: fnnXXX.ST_Mutator,fnnXXX.UTPure)
After starting the server, the FragNewNet.ini file with the FNN settings
is created in the System folder game.
Description of settings:
The default damage values are the same as in the original game. To get
the real damage value, multiply the FNN value by 1.5
[fnnXXX.UTPure]
HammerDamagePri=60.000000
HammerDamageSec=20.000000
HammerDamageSelfPri=36.000000
HammerDamageSelfSec=24.000000
EnforcerDamage=17.000000 (Hitscan damage)
BioDamagePri=40.000000 (Deals
damage in a radius. The further from the center of the body, the less damage)
BioDamageSec=75.000000 (Deals damage
in a radius. The further from the center of the body, the less damage)
BioDamageCharging=150.000000 (Damage
when fired with a not fully charged BioRifle)
BioDamageCharged=300.000000 (Damage
when fired with a fully charged BioRifle)
ShockDamagePri=40.000000 (Hitscan damage)
ShockDamageSec=55.000000 (Deals
damage in a radius. The further from the center of the body, the less damage)
ShockDamageCombo=165.000000 (Deals
damage in a radius. The further from the center of the body, the less damage)
PulseDamagePri=20.000000 (Hitscan damage)
PulseDamageSec=4.000000 (Hitscan damage)
RipperDamagePri=30.000000 (Hitscan damage)
RipperDamageSec=34.000000 (Deals
damage in a radius. The further from the center of the body, the less damage)
MinigunDamagePri=9.000000 (Hitscan damage)
MinigunDamageSec=14.000000 (Hitscan damage)
FlakDamagePri=16.000000 (Damage
from one chunk. One shot contains 8 chunk)
FlakDamageSec=70.000000 (Projectile
Direct Hit Damage. The projectile, upon hitting the surface, explodes and releases
8 chunk)
RocketDamagePri=75.000000 (Deals
damage in a radius. The further from the center of the body, the less damage)
RocketDamageSec=80.000000 (Deals
damage in a radius. The further from the center of the body, the less damage)
SniperDamagePri=40.000000 (Hitscan damage)
SniperHeadshotDamage=100.000000 (Hitscan damage)
H4xDamagePri=45.000000 (Hitscan
damage)
H4xHeadshotDamage=100.000000 (Hitscan damage)
H4xSpeed=1.000000 (Reload speed)
HookDamageMode0=1.000000 (Damage for setting HookKillMode=0)
HookDamageMode1=13.000000 (Damage for setting HookKillMode=1)
ComboGibDamagePri=700.000000 (Hitscan damage)
ComboGibDamageSec=700.000000 (Deals
damage in a radius. The further from the center of the body, the less damage)
ComboGibDamageCombo=700.000000 (Deals
damage in a radius. The further from the center of the body, the less damage)
ComboDamageType=ShockCombo (Makes fnn
compatible with mutators for combo kill detection)
bNNAnnouncer=True (True - automatically
add an announcer for new multi Kill messages for players and spectators, False
- automatically add an announcer for classic multi Kill messages for players
and spectators)
bAnnouncerForSpecs=True (False - turns off the any announcers for
spectators. This is to allow administrators to use third-party mods for multikill messages. True
- activates the announcer for spectators. If NNAnnouncer=True
there will be new multikill messages. If NNAnnouncer=False - classic multikill
messages)
bDMPlayerCount=False (True - displays the number of players in
the game in the HUD.)
bTeamPlayerCount=False (True - displays the number of players in
each team (blue and red) in the HUD)
bHUDCTF4=False (True - if the game
mode is CTF4, then the CTF4 HUD will be used instead FNN HUD)
bHUDMultiCTF=False (True - if the game mode is MiltiCTF, then the MiltiCTF HUD
will be used instead FNN HUD)
bDoubleEnforcers=True (False - the player will not get a second
Enforcer when picked up, only ammo)
bBrightPlayer=False (This function
makes the player to look brighter, it does not change the parameters of the
light (brightness or such), only makes him immune to light, practically becomes
visible all the time, including in dark places)
bSpecBehindView=True (False - Spectators has behindview 0 by default).
bShowCarcass=True (True - the corpses will be visible after
kills. False — the corpses will be hidden).
bShootCarcass=True (True - players can destroy corpses with
weapons. False - corpses are only visible, but not part of the game)
bBunnyHopping=True (False -
players will be slowed down to ground speed upon landing, which prevents Bunny Hopping.True - landing works like before in newnet)
bSmoothFOVChanges=False (True - smooths
out FOV changes so they arent as jarring when spawning
and zooming with a sniper rifle)
bRedeemerControls=False (True - adds the ability to control the
speed of Redeemer Warhead (crouch - reduces speed, jump — increases speed))
PlayerPacks[0]= (Config list of
supported player packs)
PlayerPacks[1]=
PlayerPacks[2]=
bForceDefaultHitSounds=False (True - clients will be forced to use HitSound installed on the server by default, False -
clients can select hitsounds themselves by entering
in the console: hitsounds 1/2/3/4/5/6/7/0 or teamhitsounds 1/2/3/4/5/6/7/0)
DefaultHitSound=2
DefaultTeamHitSound=3
bAdvancedTeamSay=False (True – enable Advanced TeamSay:
%H = Your current health. Example - 80 Health
%h = Your current health. Example - 80%
%W, %w = Your current weapon. Example - a
Sniper Rifle
%A = Your current Armor. Example - 150 Armor
%a = Your current Armor. Example - 150A
%P = Your current Position/Task. CTF Only)
bAutoPause=False (Enable or disable autopause.
bTournament only)
MinClientRate=12000 (Minimum
allowed client rate)
MaxClientRate=25000 (Maximum allowed
client rate)
bUseOldLogo=False (True - use old logo FNN bottom left in start game)
bUsePureConsole=False (True - replace the console with own
console and enable protection to prevent unwanted settings changes)
--------------GAME MODES AND MUTATORS--------------
__________Last Man Standing__________
MapVote.ini
CustomGameConfig[1]=(bEnabled=True,GameClass="fnnXXX.LastManStanding",NewPrefix="LMS",Mutators="",Settings="")
UnrealTournament.ini
[fnnXXX.LastManStanding]
bDynamicBots=False
NumberDynamicBots=0
FragLimit=20
TimeLimit=13
bMultiWeaponStay=True
bForceRespawn=False
bUseTranslocator=False
MaxCommanders=0
bNoMonsters=True
bHumansOnly=False
bCoopWeaponMode=False
bClassicDeathMessages=False
MinFOV=80.000000
MaxFOV=130.000000
MaxNameChanges=0
__________Last Team Standing__________
MapVote.ini
CustomGameConfig[1]=(bEnabled=True,GameClass="fnnXXX.TLastManStanding",NewPrefix="TeamLMS",Mutators="",Settings="MinPlayers=2")
UnrealTournament.ini
[fnnXXX.TLastManStanding]
bNoTeamChanges=False
FriendlyFireScale=1.000000 (do not
change this value, change this value in mapvote)
MaxTeams=2
GoalTeamScore=0.000000
MaxTeamSize=16
FragLimit=0
TimeLimit=15
bMultiWeaponStay=True
bForceRespawn=True
bUseTranslocator=False
MaxCommanders=0
bNoMonsters=True
bHumansOnly=False
bCoopWeaponMode=False
bClassicDeathMessages=False
MinFOV=80.000000
MaxFOV=130.000000
MaxNameChanges=0
__________InstaGib__________
Mutator: fnnXXX.NewNetIG
[fnnXXX.NewNetIG]
bTeamColor=False (Team color of weapons and shots)
BeamScale=0.440000 (Scale beam
glow)
__________Zooming InstaGib__________
Mutator: fnnXXX.NewNetZIG
__________Sniper Arena__________
Mutator: fnnXXX.NewNetSA
FragNewNet.ini
[fnnXXX.NewNetSA]
bAllowJumpBoots=True
bAllowHealthPickups=True
bAllowArmorItems=True
bAllowInvisibility=False
bAllowAmplifier=False
__________Flak Monkey Arena__________
Mutator: fnnXXX.NewNetFM
FragNewNet.ini
[fnnXXX.NewNetFM]
bAllowJumpBoots=True
bAllowHealthPickups=True
bAllowArmorItems=True
bAllowInvisibility=False
bAllowAmplifier=False
bBroadcastFlakMonkey=True (True - broadcast message in the chat area about “Flak Monkey”)
bRepeatFlakMonkey=False (True - repeat message and sound “Flak Monkey” every SoundAfterKills)
SoundAfterKills=3 (Number of kills after which the “Flak Monkey” sound and message appears)
__________Shock Domination__________
Mutator: fnnXXX.NewNetSDOM
__________Rocket Arena__________
Mutator: fnnXXX.NewNetRA
FragNewNet.ini
[fnnXXX.NewNetRA]
bAllowJumpBoots=True
bAllowHealthPickups=True
bAllowArmorItems=True
bAllowNoSmoke=True (True - removes smoke from rockets)
bAllowInvisibility=False
bAllowAmplifier=False
bAllowRedeemer=False
__________ComboGib__________
Mutator: fnnXXX.NewNetCG
FragNewNet.ini
[fnnXXX.NewNetCG]
bAntiSpam=False (True - Activates anti-spam shooting)
FireRateScale=0.500000 (Adjust
primary firing speed if bAntiSpam=True)
MinSecBetweenBalls=0.700000 (Adjusting
the time in seconds between shots shock ball)
bAllowJumpBoots=True
bAllowScubaGear=False
bAllowFlashlight=False
bAllowSuits=False
bAllowHealthPickups=False
bAllowArmorItems=False
bAllowInvisibility=False
bAllowAmplifier=False
bAllowRedeemer=False
bTeamColor=False (True - Team color of weapons and shots)
bIGColor=False (True – InstaGib color
of weapons and shots)
bBroadcastComboWhore=True (True - broadcast message in the chat area about
“Combo Whore”)
bRepeatComboWhore=False (True - repeat message and sound “Combo Whore”
every SoundAfterCombos)
SoundAfterCombos=3 (Number of combo
kills after which the “Combo Whore” sound and message appears)
__________Grapple Hook__________
Mutator: fnnXXX.NewNetGH
FragNewNet.ini
[fnnXXX.UTPure]
HookDamageMode0=1.000000 (Damage for setting HookKillMode=0)
HookDamageMode1=13.000000 (Damage for setting HookKillMode=1)
[fnnXXX.Grappling]
HookSpeed=2700
HookKillMode=1 (0 - be attracted by
the grapple to the enemy and inflict constant damage,
1 - damaging an enemy when firing a grapple, 2
- disable kill mode)
Range=5000.000000
FlySpeed=1.000000
FFlySpeed=1.000000
SpeedFactor=2.000000
bFlagFly=False
bFlagNoAttach=True
bFlagTeamTravel=False
bDropOnfire=True
bNotifyKeyBind=True (True - send message for bind key for grapple)
__________h4x Sniper Arena__________
Mutator: fnnXXX.NewNetH4X
Mutator: fnnXXX.XlocMut
(Translocator for large maps)
FragNewNet.ini
[fnnXXX.UTPure]
H4xDamagePri=45.000000 (To get the real damage value, multiply the FNN
value by 1.5)
H4xHeadshotDamage=100.000000
H4xSpeed=1.000000
[fnnXXX.NewNetH4X]
bAllowJumpBoots=True
bAllowHealthPickups=True
bAllowArmorItems=True
bAllowInvisibility=False
bAllowAmplifier=False
bAllowRedeemer=False
[fnnXXX.XlocMut]
XlocTossForce=830.000000 (Changing
the distance the translocator can be thrown)
__________All weapons__________
Loads the weapon to the player's inventory at the
start of the game. Weapon will not drop from the killed player.
Mutator: fnnXXX.GiveWeapons
FragNewNet.ini
[fnnXXX.GiveWeapons]
bDoubleEnforcer=True (True - the player will get DoubleEnforcer)
bGiveAllWeapons=True (True - the player player
will get all weapons, False — the player will get default weapon )
bGiveRedeemer=False (True - the player will get Redeemer)
bGiveTranslocator=False (True - the player will get Translocator)
GiveMaxAmmo=199 (The number of ammo
for all weapons)
bNoWeaponsOnMap=True (True – removes weapons from the map)
bNoRedeemerOnMap=True (True – removes Redeemer from the map)
bNoAmmoOnMap=True (True – removes ammo from the map)
__________All armors__________
Adds armor to the player's inventory at the start of
the game.
Mutator: fnnXXX.GiveArmors
FragNewNet.ini
[fnnXXX.GiveArmors]
bGiveShieldBelt=True
bGiveArmor=True
bGivePads=True
bGiveBigKegHealth=True
__________Items on the map__________
Allows to remove items from the map.
Mutator: fnnXXX.NoItemsMap
FragNewNet.ini
[fnnXXX.NoItemsMap]
bNoAllWeapons=True
bNoRedeemer=True
bNoAmmo=True
bNoInvisibility=True
bNoAmplifier=True
bNoShieldbelt=True
bNoArmor=True
bNoThighPads=True
bNoBigKegOHealth=True
bNoMedBoxes=True
bNoVials=True
bNoJumpBoots=True
__________NoDamageBoost__________
Mutator: fnnXXX.NoDamageBoost
FragNewNet.ini
[fnnXXX.NoDamageBoost]
bNoWeaponDamage=True (True - the player will not take damage from his
weapons)
bNoArmorDamage=True (True - the player will not take damage armor
from his weapons)
bNoFallingDamage=True (True - the player will not take damage from
falling)
bNoZoneDamage=True (True - the player will not take damage while in
the damage zone, example acid)
bNoTeamBoost=True
__________TeleportToPoint__________
Allows, using commands to teleport the player to the designated place.
Mutator: fnnXXX.TeleportToPoint
FragNewNet.ini
[fnnXXX.TeleportToPoint]
bCmdInform=True (True - the players will be told the command to print
all the available commands.)
CmdFormatting=! (Symbol
! to be put at the start of the message to be interpreted as a command)
bCmdFormattingMutate=True (True - cmdFormatting
must be put when using "mutate" command.)
MaxCPs=3 (Max amount of CPs that can be spawned.
When reached, CPs will start to recycle.)
bTeleportEffect=False (True - the GameType's
teleport effect will be spawned at target location when teleporting)
bDisallowCaps=True (True - the player cannot take the flag if he
used the commands)
TeleportMonsProtectTime=5 (Damage protection
time in seconds after teleportation to a nearby monster)
Commands:
!cmd - Displays this thing
!spawn - Teleports you to a PlayerStart
!cp - Creates a checkpoint
!prevcp - Moves your CP to a previous location
!nocp - Deletes your checkpoint
!gocp - Teleports you to your checkpoint
!go <player_name> - Teleports you to the
first player found with a similar player_name
!gomons - Teleports to the nearest monster
__________Double Jump__________
Mutator: fnnXXX.DoubleJump
FragNewNet.ini
[fnnXXX.DoubleJump]
MaxJumps=2 (Changing number of
jumps, no more than 10)
JumpHeight=1.200000
bJumpWithFlag=True
bJumpWithDodge=True (True - enable double jumps after dodge, False —
disable jumps after dodge)
bJumpWithBoots=True (True - double jump will be at the height of JumpBoots, False - double jump will be at the height JumpHeight)
__________Commands__________
Mutator: fnnXXX.CmdMut
FragNewNet.ini
[fnnXXX.CmdMut]
bUseTeamSwitch=True (team change allowed using commands)
bUseBalanceTeams=True (team balance allowed using commands)
Commands:
- Team commands - !R (!RED), !B (!BLUE), !G (!GREEN), !Y (!YELLOW,
!GOLD), !N (!NONE), !T (!TEAM, !TEAMS)
- Game commands - !P (!PLAY), !S (!SPEC), !QUIT (!EXIT), !LEAVE (!BYE),
!V (!VOTE)
__________BeaconPlayer__________
Displays the player's name above his head.
Mutator: fnnXXX.BeaconPlayer
FragNewNet.ini
[fnnXXX.BeaconPlayer]
bShowForSpectators=True (True - shows the names to spectators)
bShowForPlayers=True ( True - shows the names to players)
bShowForTeammates=False (True - shows the names of only teammates)
bShowHealth=False (True - displays health next to the name)
bSmallFont=False
bMediumFont=True
bBigFont=False
__________AntiCamp__________
Helps take action against camper.
Mutator: fnnXXX.AntiCamp
FragNewNet.ini
[fnnXXX.AntiCamp]
bCampDamage=True (True - the player will lose health (CampDamage) after downtime)
CampTime=10 (Downtime in
seconds in radius (CampRadius) when the player is
mistaken for campers)
CampRadius=100 (The radius at
which the downtime is counted for campers)
CampDamage=30 (The amount of
health that the player will lose after downtime)
bCampFatness=True (True - the player will get fat after downtime)
CampFatness=20 (How much the
player will get fat from 128 to 240 (128 — default Fatness, 240 - maximum
Fatness))
bDeathMaxFatness=True (True - when the maximum Fatness (240) the player
dies)
bCampSpeed=True (True - the player will lose speed after downtime)
CampSpeed=10 (How much the
player will speed slow down from 100 to 0)
MinLimitSpeed=0.5 (The player's
minimum speed limit that will be set during a speed loss, 1 - normal speed)
bTakeLivesTime=True (True - each players health is draining 1 health
point per second)
bKillBonuses=True (True - each kill is rewarded with health points
(HealthBonuses) or, in 5% of the cases, with either UDamage, Armor or ThingPads. Not
valid for mode ComboGib and InstaGib)
HealthBonuses=25 (How many health
points will be added in the form of bonuses for the kill)
MaxHealthBonuses=199 (The health limit
that a player can get for bonuses)
__________Idlers to Spectators__________
The player will be automatically switched to spectator mode or, if spectator
slot is full, kicked player after the idle time, if he is idle (does not
move - does not press movement keys and no view rotation with the mouse,
does not shots, does not write to chat). Idle player with a flag is excluded.
Mutator: fnnXXX.SpecIdlers
FragNewNet.ini
[fnnXXX.SpecIdlers]
SpecTime=60 (The time in
seconds after which the idle player will be switched to spectator mode)
WarningMessage=5 (The time in seconds
before the player switches to spectator mode or kicked, he will observe a warning
message)
WarningInterval=2 (Interval between WarningMessage)
bBroadcastMessage=True (True - broadcast message in the chat area
indicating that the player has been set as spectator due to inactivity)
__________UnlimitedAmmo__________
Adds unlimited ammo to the player's inventory.
Mutator: fnnXXX.UnlimitedAmmo
FragNewNet.ini
[fnnXXX.UnlimitedAmmo]
RedeemerUnlimited=False
__________NoSmoke__________
Removes smoke from rockets in weapon Rocket Launcher.
Do not use it in conjunction with the NewNetRA
mutator, as it already contains this feature or
disable this feature in the NewNetRA mutator bAllowNoSmoke=False.
Mutator: fnnXXX.NoSmoke
__________ScoreSave__________
Saves frags and deaths after player
disconnect.
Mutator: fnnXXX.ScoreSave
[fnnXXX.ScoreSave]
SSDelay=4.000000 (Time in
seconds after which the score is saved)
__________Disabling FNN for custom game support__________
Mutator: fnnXXX.DisableNewNet
__________Disabling FNN weapons for custom game support (custom
weapons, unreal1, etc)__________
Mutator: fnnXXX.DisableWeapons
__________Auto Pause__________
If you run AutoPause as a mutator,
then you need set bAutoPause=False in [fnnXXX.UTPure] section.
Mutator: fnnXXX.PureAutoPause
FragNewNet.ini
[fnnXXX.PureAutoPause]
PauseTotalTime=300
Pausetime=60
Timeouts=0
__________RX fix__________
This mutator needs to be added to game modes
where RX weapon is used (example Strangelove game mode). Mutator
fixes random air stuck player while jumping off the rocket.
Mutator: fnnXXX.RXfix
--------------INSTALLATION SKINS Bonus Pack 1, Bonus Pack 4--------------
This skin packs within itself such skins as: Nali
Cow, Nali, Skaarj Trooper,
XanMK2, WarBoss.
Some skins may have problems with team colors in team games.
Copy the BP1HXXX.u, BP4HXX.u (XXX - version FNN) to System folder game.
Copy the UTBonusPacks to System folder game.
UnrealTournament.ini:
[Engine.GameEngine]
ServerPackages=BP1HXXX
ServerPackages=BP4HXXX
ServerPackages=multimesh
ServerPackages=EpicCustomModels
ServerPackages=TCowMeshSkins
ServerPackages=TNaliMeshSkins
ServerPackages=TSkMSkins
ServerPackages=SkeletalChars
FragNewNet.ini
[fnnXXX.UTPure]
PlayerPacks[0]=BP1
PlayerPacks[1]=BP4
PlayerPacks[2]=
--------------INSTALLATION SKINS Valhalla Avatar--------------
These skin pack a number of bugs due to
incompatibility with newnet:
- flying after the start of the match
- "freezing" after death
- maybe others
This skin pack contains a lot of confusing code. It takes a lot of time
and effort to tidy up this code and make it FNN compatible.
I strongly advise against using these skin pack
on your server. If you do decide to do this, then what you need to know:
- These skins need to be run without BP1 and BP4.
- This skin pack contains such skins as:
Male 1, Male 2, Male 3, Female 1, Female 2, Nali,
Skaarj Trooper, Nali Cow,
War Boss, Xan Mark ][, Boss.
They can be selected in the game in the "Player
Settings" menu after you enter the server
- This skin pack allows clients to see their own set skin on a server,
when the server has no ServerPackage set. Other
clients will still
see the default skin, unless a ServerPackage on the server is set which sends it to all
clients.
Copy the VAHXXX.u (XXX - version FNN) to
System folder game.
UnrealTournament.ini:
[Engine.GameEngine]
ServerPackages=VAHXXX
FragNewNet.ini
[fnnXXX.UTPure]
PlayerPacks[0]=VA
PlayerPacks[1]=
PlayerPacks[2]=
--------------USEFUL INFO--------------
__________Info__________
FNN compiled on patch 469b.
Do not use FNN with XC_Engine mod.
Better use FNN with patch 469b on the
server. Not tested with other patch versions.
__________Client rate__________
FragNewNet.ini
[fnnXXX.UTPure]
MinClientRate=12000
MaxClientRate=25000
The difference between MinClientRate and MaxClientRate must be no more than 15000
__________Demo Record__________
For correct display of demorec need to use
Demo Manager:
- 3.5 – if patch
469 copy and replace only udemo.u.
UnrealTournament.ini:
[Engine.Engine]
DemoRecordingDevice=udemo.uDemoDriver
;DemoRecordingDevice=Engine.DemoRecDriver
__________Bugs__________
- On demorec Rocket Launcher missiles are not
destroyed when they hit the player and fly further.
- In spectator mode, when watch the player, multi-kills messages can continue
after the player dies, respawn and kill within a
second.
- BioSplash on demorec
is not displayed correctly.
If find other bugs, this does not mean that the problem is in FNN.
Before making a conclusions, test multiplayer without
FNN or without mods.
__________Credits__________
TimTim - Original NewNet code.
Deepu - Ultimate NewNet code.
Deaod - IG+ code.
MyTulpa, `esnesi,
medor, Zim, vw!rato.skt, Dark191, ue, forsezor, Smiley, pho`, jenova*, TaglesMalsto, VenoX, BearBeard, 21, Sly -
Testers.
ProAsm, snowguy, Buggie, chacha - help with code.
__________Contact__________
EMail: asosed@gmail.com
Discord: asosed#3303