101 lines
3.6 KiB
Ucode
101 lines
3.6 KiB
Ucode
class ChaChaFontInfo expands FontInfo;
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#exec NEW TRUETYPEFONTFACTORY NAME=UnrealT10 FONTNAME="Unreal Tournament" HEIGHT=10 ANTIAlIAS=TRUE
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#exec NEW TRUETYPEFONTFACTORY NAME=UnrealT12 FONTNAME="Unreal Tournament" HEIGHT=12 ANTIAlIAS=TRUE
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#exec NEW TRUETYPEFONTFACTORY NAME=UnrealT14 FONTNAME="Unreal Tournament" HEIGHT=14 ANTIAlIAS=TRUE
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#exec NEW TRUETYPEFONTFACTORY NAME=UnrealT16 FONTNAME="Unreal Tournament" HEIGHT=16 ANTIAlIAS=TRUE
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#exec NEW TRUETYPEFONTFACTORY NAME=UnrealT18 FONTNAME="Unreal Tournament" HEIGHT=18 ANTIAlIAS=TRUE
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#exec NEW TRUETYPEFONTFACTORY NAME=UnrealT20 FONTNAME="Unreal Tournament" HEIGHT=20 ANTIAlIAS=TRUE
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#exec NEW TRUETYPEFONTFACTORY NAME=UnrealT22 FONTNAME="Unreal Tournament" HEIGHT=22 ANTIAlIAS=TRUE
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#exec NEW TRUETYPEFONTFACTORY NAME=UnrealT24 FONTNAME="Unreal Tournament" HEIGHT=24 ANTIAlIAS=TRUE
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#exec NEW TRUETYPEFONTFACTORY NAME=UnrealT30 FONTNAME="Unreal Tournament" HEIGHT=30 ANTIAlIAS=TRUE
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#exec NEW TRUETYPEFONTFACTORY NAME=UnrealT36 FONTNAME="Unreal Tournament" HEIGHT=36 ANTIAlIAS=TRUE
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#exec NEW TRUETYPEFONTFACTORY NAME=UnrealT42 FONTNAME="Unreal Tournament" HEIGHT=42 ANTIAlIAS=TRUE
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#exec NEW TRUETYPEFONTFACTORY NAME=UnrealT48 FONTNAME="Unreal Tournament" HEIGHT=48 ANTIAlIAS=TRUE
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#exec NEW TRUETYPEFONTFACTORY NAME=UnrealT54 FONTNAME="Unreal Tournament" HEIGHT=54 ANTIAlIAS=TRUE
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#exec NEW TRUETYPEFONTFACTORY NAME=UnrealT60 FONTNAME="Unreal Tournament" HEIGHT=60 ANTIAlIAS=TRUE
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var Font FontClass[14];
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function Font GetFontIndex(int i, float Width)
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{
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if ( CurrentInGameScalingFactor != InGameScalingFactor )
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SetScalingState(True);
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if ( (SavedFont[i] != None) && (Width == SavedWidth[i]) )
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return SavedFont[i];
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SavedWidth[i] = Width;
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//In lower resolutions fonts need to be a bit bigger
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SavedFont[i] = GetFontBySize( (Width + (6-i)*32) / FontDiv[i] );
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return SavedFont[i];
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}
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/*---------------- (469) Dynamically create fonts and cache them -----------------*/
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//Precache fonts if font scaling is enabled at game start
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event PostBeginPlay()
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{
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SetScalingState(True);
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}
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function SetScalingState(bool bEnableScaling)
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{
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local int i;
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if ( !bCacheSetup )
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{
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bCacheSetup = true;
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AddNewFontCache( Font'SmallFont', 0, 7);
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AddNewFontCache(FontClass[0], 7, 10);
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AddNewFontCache(FontClass[1], 10, 12);
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AddNewFontCache(FontClass[2], 12, 14);
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AddNewFontCache(FontClass[3], 14, 16);
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AddNewFontCache(FontClass[4], 16, 20);
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AddNewFontCache(FontClass[5], 20, 22);
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AddNewFontCache(FontClass[6], 22, 24);
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AddNewFontCache(FontClass[7], 24, 30);
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AddNewFontCache(FontClass[8], 30, 36);
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AddNewFontCache(FontClass[9], 36, 42);
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AddNewFontCache(FontClass[10], 42, 48);
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AddNewFontCache(FontClass[11], 48, 54);
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AddNewFontCache(FontClass[12], 54, 60);
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AddNewFontCache(FontClass[13], 60, 85);
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}
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// Reset resolution caches to make bEnableInGameScaling changes effective immediately
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for ( i=0 ; i<7 ; ++i )
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{
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SavedFont[i] = none;
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SavedWidth[i] = 0;
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}
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bEnableInGameScaling = True;
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bCurrentInGameScaling = True;
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CurrentInGameScalingFactor = InGameScalingFactor;
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}
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defaultproperties
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{
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FontClass(0)=Font'UnrealT10'
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FontClass(1)=Font'UnrealT12'
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FontClass(2)=Font'UnrealT14'
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FontClass(3)=Font'UnrealT16'
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FontClass(4)=Font'UnrealT18'
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FontClass(5)=Font'UnrealT20'
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FontClass(6)=Font'UnrealT22'
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FontClass(7)=Font'UnrealT24'
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FontClass(8)=Font'UnrealT30'
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FontClass(9)=Font'UnrealT36'
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FontClass(10)=Font'UnrealT42'
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FontClass(11)=Font'UnrealT48'
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FontClass(12)=Font'UnrealT54'
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FontClass(13)=Font'UnrealT60'
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bEnableInGameScaling=True
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bCurrentInGameScaling=True
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}
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