Files
UT99-Mod-ChaChaFonts/Classes/ChaChaFontInfo.uc
cclecle b54423ca4f use new IChaChaFontInfo interface
hide compiler warning messages
2025-08-26 13:43:59 +02:00

212 lines
6.6 KiB
Ucode

class ChaChaFontInfo expands IChaChaFontInfo;
/********************************
Modification of FontInfo so that:
- it does not rely on static fonts anymore
- add ability to force disableScaling when requesting a Font:
- GlobalForceScalingState(bool) change it for ALL next requests (/!\ this class might be shared)
- GetUnscaledFontBySize(float) can be used to get unscaled font on-demand
*********************************/
#exec NEW TRUETYPEFONTFACTORY NAME=UnrealT6 FONTNAME="Unreal Tournament" HEIGHT=6 ANTIAlIAS=TRUE
#exec NEW TRUETYPEFONTFACTORY NAME=UnrealT8 FONTNAME="Unreal Tournament" HEIGHT=8 ANTIAlIAS=TRUE
#exec NEW TRUETYPEFONTFACTORY NAME=UnrealT10 FONTNAME="Unreal Tournament" HEIGHT=10 ANTIAlIAS=TRUE
#exec NEW TRUETYPEFONTFACTORY NAME=UnrealT12 FONTNAME="Unreal Tournament" HEIGHT=12 ANTIAlIAS=TRUE
#exec NEW TRUETYPEFONTFACTORY NAME=UnrealT14 FONTNAME="Unreal Tournament" HEIGHT=14 ANTIAlIAS=TRUE
#exec NEW TRUETYPEFONTFACTORY NAME=UnrealT16 FONTNAME="Unreal Tournament" HEIGHT=16 ANTIAlIAS=TRUE
#exec NEW TRUETYPEFONTFACTORY NAME=UnrealT20 FONTNAME="Unreal Tournament" HEIGHT=20 ANTIAlIAS=TRUE
#exec NEW TRUETYPEFONTFACTORY NAME=UnrealT22 FONTNAME="Unreal Tournament" HEIGHT=22 ANTIAlIAS=TRUE
#exec NEW TRUETYPEFONTFACTORY NAME=UnrealT24 FONTNAME="Unreal Tournament" HEIGHT=24 ANTIAlIAS=TRUE
#exec NEW TRUETYPEFONTFACTORY NAME=UnrealT30 FONTNAME="Unreal Tournament" HEIGHT=30 ANTIAlIAS=TRUE
#exec NEW TRUETYPEFONTFACTORY NAME=UnrealT36 FONTNAME="Unreal Tournament" HEIGHT=36 ANTIAlIAS=TRUE
#exec NEW TRUETYPEFONTFACTORY NAME=UnrealT42 FONTNAME="Unreal Tournament" HEIGHT=42 ANTIAlIAS=TRUE
#exec NEW TRUETYPEFONTFACTORY NAME=UnrealT48 FONTNAME="Unreal Tournament" HEIGHT=48 ANTIAlIAS=TRUE
#exec NEW TRUETYPEFONTFACTORY NAME=UnrealT54 FONTNAME="Unreal Tournament" HEIGHT=54 ANTIAlIAS=TRUE
#exec NEW TRUETYPEFONTFACTORY NAME=UnrealT60 FONTNAME="Unreal Tournament" HEIGHT=60 ANTIAlIAS=TRUE
#exec NEW TRUETYPEFONTFACTORY NAME=UnrealT90 FONTNAME="Unreal Tournament" HEIGHT=90 ANTIAlIAS=TRUE
var Font FontClass[16];
var bool bDisableScaling;
function GlobalForceScalingState(bool bState)
{
bDisableScaling = !bState;
SetScalingState(bState);
}
function Font GetHugeUnscaledFont(float Width)
{
return GetUnscaledFontIndex(6,Width);
}
function Font GetBigUnscaledFont(float Width)
{
return GetUnscaledFontIndex(5,Width);
}
function Font GetMediumUnscaledFont(float Width)
{
return GetUnscaledFontIndex(4,Width);
}
function Font GetSmallUnscaledFont(float Width)
{
return GetUnscaledFontIndex(3,Width);
}
function Font GetSmallestUnscaledFont(float Width)
{
return GetUnscaledFontIndex(2,Width);
}
function Font GetAReallySmallUnscaledFont(float Width)
{
return GetUnscaledFontIndex(1,Width);
}
function Font GetACompletelyUnreadableUnscaledFont(float Width)
{
return GetUnscaledFontIndex(0,Width);
}
function Font GetUnscaledFontIndex(int i, float Width)
{
local Font GeneratedFont;
local float SavedCurrentInGameScalingFactor;
local bool SavebDisableScaling;
SavedCurrentInGameScalingFactor = CurrentInGameScalingFactor;
SavebDisableScaling = bDisableScaling;
bDisableScaling = True;
CurrentInGameScalingFactor = 1;
GeneratedFont=GetFontIndex(i,Width);
CurrentInGameScalingFactor = SavedCurrentInGameScalingFactor;
bDisableScaling = SavebDisableScaling;
return GeneratedFont;
}
function Font GetFontIndex(int i, float Width)
{
if ( bCurrentInGameScaling != bEnableInGameScaling ||
CurrentInGameScalingFactor != InGameScalingFactor )
SetScalingState(bEnableInGameScaling);
if ( (SavedFont[i] != None) && (Width == SavedWidth[i]) )
return SavedFont[i];
SavedWidth[i] = Width;
//In lower resolutions fonts need to be a bit bigger
SavedFont[i] = GetFontBySize( (Width + (6-i)*32) / FontDiv[i] );
return SavedFont[i];
}
/*---------------- (469) Dynamically create fonts and cache them -----------------*/
//Precache fonts if font scaling is enabled at game start
event PostBeginPlay()
{
SetScalingState(True);
}
function SetScalingState(bool bEnableScaling)
{
local int i;
if ( !bCacheSetup )
{
bCacheSetup = true;
AddNewFontCache(FontClass[0], 0, 7);
AddNewFontCache(FontClass[1], 7, 10);
AddNewFontCache(FontClass[2], 10, 12);
AddNewFontCache(FontClass[3], 12, 14);
AddNewFontCache(FontClass[4], 14, 16);
AddNewFontCache(FontClass[5], 16, 20);
AddNewFontCache(FontClass[6], 20, 22);
AddNewFontCache(FontClass[7], 22, 24);
AddNewFontCache(FontClass[8], 24, 30);
AddNewFontCache(FontClass[9], 30, 36);
AddNewFontCache(FontClass[10], 36, 42);
AddNewFontCache(FontClass[11], 42, 48);
AddNewFontCache(FontClass[12], 48, 54);
AddNewFontCache(FontClass[13], 54, 60);
AddNewFontCache(FontClass[14], 60, 85);
AddNewFontCache(FontClass[15], 85, 110);
}
// Reset resolution caches to make bEnableInGameScaling changes effective immediately
for ( i=0 ; i<7 ; ++i )
{
SavedFont[i] = none;
SavedWidth[i] = 0;
}
bEnableInGameScaling = bEnableScaling;
bCurrentInGameScaling = bEnableScaling;
if(bDisableScaling || (!bEnableInGameScaling))
{
CurrentInGameScalingFactor = 1;
}
else
{
CurrentInGameScalingFactor = InGameScalingFactor;
}
}
//Copy of original except using CurrentInGameScalingFactor to avoid modifying InGameScalingFactor
function Font GetFontBySize(float IdealSize)
{
local int i;
local float NewBase;
local Font NewFont;
// Don't blow up the dynamic font cache
IdealSize = fClamp( Abs(IdealSize) * CurrentInGameScalingFactor, 6, 100 );
For ( i=0 ; i<CachedFonts.Length ; i++ )
if ( (IdealSize >= CachedFonts[i].MinSize) && (IdealSize <= CachedFonts[i].MaxSize) )
return CachedFonts[i].Font;
// Dynamically created fonts will scale up using 'Square(X)' where X increments by 0.5
NewBase = Sqrt(IdealSize);
NewBase = NewBase - (NewBase % 0.5);
NewFont = class'Canvas'.static.CreateFont( FF_Arial, int(Square(NewBase)), false, false, false, false, true);
// Font could not be created, choose latest in cache
if ( NewFont == None )
return CachedFonts[CachedFonts.Length-1].Font;
AddNewFontCache( NewFont, Square(NewBase), Square(NewBase+0.5) );
return NewFont;
}
defaultproperties
{
FontClass(0)=Font'UnrealT6'
FontClass(1)=Font'UnrealT8'
FontClass(2)=Font'UnrealT10'
FontClass(3)=Font'UnrealT12'
FontClass(4)=Font'UnrealT14'
FontClass(5)=Font'UnrealT16'
FontClass(6)=Font'UnrealT20'
FontClass(7)=Font'UnrealT22'
FontClass(8)=Font'UnrealT24'
FontClass(9)=Font'UnrealT30'
FontClass(10)=Font'UnrealT36'
FontClass(11)=Font'UnrealT42'
FontClass(12)=Font'UnrealT48'
FontClass(13)=Font'UnrealT54'
FontClass(14)=Font'UnrealT60'
FontClass(15)=Font'UnrealT90'
bEnableInGameScaling=True
bCurrentInGameScaling=True
}