37 lines
1.3 KiB
Ucode
37 lines
1.3 KiB
Ucode
class UT2341BioRiflePickup extends UTWeaponPickup;
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static function StaticPrecache(LevelInfo L)
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{
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L.AddPrecacheMaterial(Texture'XEffects.xbiosplat2');
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L.AddPrecacheMaterial(Texture'XEffects.xbiosplat');
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L.AddPrecacheMaterial(Texture'XGameShaders.bio_flash');
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L.AddPrecacheMaterial(Texture'WeaponSkins.BioGoo.BRInnerGoo');
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L.AddPrecacheMaterial(Texture'WeaponSkins.BioGoo.BRInnerBubbles');
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L.AddPrecacheStaticMesh(StaticMesh'WeaponStaticMesh.BioRiflePickup');
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}
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simulated function UpdatePrecacheMaterials()
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{
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Level.AddPrecacheMaterial(Texture'XEffects.xbiosplat2');
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Level.AddPrecacheMaterial(Texture'XEffects.xbiosplat');
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Level.AddPrecacheMaterial(Texture'XGameShaders.bio_flash');
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Level.AddPrecacheMaterial(Texture'WeaponSkins.BioGoo.BRInnerGoo');
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Level.AddPrecacheMaterial(Texture'WeaponSkins.BioGoo.BRInnerBubbles');
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super.UpdatePrecacheMaterials();
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}
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defaultproperties
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{
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MaxDesireability=0.750000
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InventoryType=Class'UT2341WeaponsReducedv1a.UT2341BioRifle'
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PickupMessage="You got the Bio-Rifle."
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PickupSound=Sound'UT2341Weapons_Sounds.General.WeaponPickup'
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PickupForce="FlakCannonPickup"
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DrawType=DT_StaticMesh
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StaticMesh=StaticMesh'UT2341Weapons_SM.General.UTGESBioRifle'
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DrawScale=2.000000
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AmbientGlow=48
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RotationRate=(Yaw=5000)
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}
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