Files
UT2k4-Mod-UT2341/Sources/Classes/UT2341BioFire.uc
2022-11-28 01:19:02 +00:00

38 lines
976 B
Ucode

class UT2341BioFire extends ProjectileFire;
function DrawMuzzleFlash(Canvas Canvas)
{
if (FlashEmitter != None)
FlashEmitter.SetRotation(Weapon.Rotation);
Super.DrawMuzzleFlash(Canvas);
}
function float MaxRange()
{
return 1500;
}
defaultproperties
{
ProjSpawnOffset=(X=20.000000,Y=9.000000,Z=-6.000000)
bSplashDamage=True
bRecommendSplashDamage=True
bTossed=True
FireLoopAnim=
FireEndAnim=
FireSound=Sound'UT2341Weapons_Sounds.BioRifle.GelShot'
FireForce="BioRifleFire"
FireRate=0.280000
AmmoClass=Class'UT2341WeaponsReducedv1a.UT2341BioAmmo'
AmmoPerFire=1
ShakeRotMag=(X=70.000000)
ShakeRotRate=(X=1000.000000)
ShakeRotTime=1.800000
ShakeOffsetMag=(Z=-2.000000)
ShakeOffsetRate=(Z=1000.000000)
ShakeOffsetTime=1.800000
ProjectileClass=Class'UT2341WeaponsReducedv1a.UT2341BioGlob'
BotRefireRate=0.800000
FlashEmitterClass=Class'XEffects.BioMuzFlash1st'
}