Files
UT2k4-Mod-UT2341/Sources/Classes/FX_ShockRifleComboVortex.uc
2022-11-28 01:19:02 +00:00

1031 lines
50 KiB
Ucode

/*************************************************************
*
*
*
*************************************************************/
class FX_ShockRifleComboVortex extends Emitter;
/*
Begin Map
Begin Actor Class=Emitter Name=Emitter1
Begin Object Class=MeshEmitter Name=MeshEmitter0
StaticMesh=StaticMesh'Editor.TexPropSphere'
UseMeshBlendMode=False
RenderTwoSided=True
UseParticleColor=True
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
AutomaticInitialSpawning=False
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
ColorMultiplierRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.400000,Max=0.400000))
Opacity=0.160000
FadeOutStartTime=0.370000
MaxParticles=1
Name="BallExplosion"
StartSpinRange=(X=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
SizeScale(0)=(RelativeTime=0.680000,RelativeSize=2.500000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=5.000000)
StartSizeRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.400000,Max=0.400000),Z=(Min=0.400000,Max=0.400000))
InitialParticlesPerSecond=10.000000
LifetimeRange=(Min=1.000000,Max=1.000000)
End Object
Emitters(0)=MeshEmitter'myLevel.Emitter1.MeshEmitter0'
Begin Object Class=MeshEmitter Name=MeshEmitter3
StaticMesh=StaticMesh'Editor.TexPropSphere'
UseMeshBlendMode=False
RenderTwoSided=True
UseParticleColor=True
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
AutomaticInitialSpawning=False
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
ColorMultiplierRange=(X=(Min=0.200000,Max=0.200000),Y=(Min=0.600000,Max=0.600000))
Opacity=0.160000
FadeOutStartTime=0.370000
MaxParticles=1
Name="BallInnerExplosion"
StartSpinRange=(X=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
SizeScale(0)=(RelativeTime=0.620000,RelativeSize=2.500000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=4.000000)
StartSizeRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000))
InitialParticlesPerSecond=10.000000
LifetimeRange=(Min=1.000000,Max=1.000000)
End Object
Emitters(1)=MeshEmitter'myLevel.Emitter1.MeshEmitter3'
Begin Object Class=MeshEmitter Name=MeshEmitter4
StaticMesh=StaticMesh'XGame_rc.BombEffectMesh'
UseParticleColor=True
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
AutomaticInitialSpawning=False
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
ColorMultiplierRange=(X=(Min=0.200000,Max=0.200000),Y=(Min=0.600000,Max=0.600000))
Opacity=0.400000
FadeOutStartTime=0.370000
MaxParticles=1
Name="VortexInnerSwirl"
SpinsPerSecondRange=(X=(Min=5.000000,Max=5.000000),Y=(Min=5.000000,Max=5.000000),Z=(Min=5.000000,Max=5.000000))
StartSpinRange=(X=(Min=1.000000,Max=1.000000),Y=(Max=1.000000),Z=(Min=1.000000,Max=1.000000))
SizeScale(0)=(RelativeTime=0.620000,RelativeSize=2.000000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=5.000000)
StartSizeRange=(X=(Min=0.600000,Max=0.600000),Y=(Min=0.600000,Max=0.600000),Z=(Min=0.600000,Max=0.600000))
InitialParticlesPerSecond=10.000000
LifetimeRange=(Min=1.000000,Max=1.000000)
End Object
Emitters(2)=MeshEmitter'myLevel.Emitter1.MeshEmitter4'
Begin Object Class=MeshEmitter Name=MeshEmitter5
StaticMesh=StaticMesh'XGame_rc.BombEffectMesh'
UseParticleColor=True
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
AutomaticInitialSpawning=False
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
ColorMultiplierRange=(X=(Min=0.200000,Max=0.200000),Y=(Min=0.600000,Max=0.600000))
Opacity=0.400000
FadeOutStartTime=0.370000
MaxParticles=1
Name="VortexSwirl"
SpinsPerSecondRange=(X=(Min=5.000000,Max=5.000000),Y=(Min=5.000000,Max=5.000000),Z=(Min=5.000000,Max=5.000000))
StartSpinRange=(X=(Min=-1.000000,Max=-1.000000),Y=(Min=-1.000000,Max=-1.000000),Z=(Min=-1.000000,Max=-1.000000))
SizeScale(0)=(RelativeTime=0.750000,RelativeSize=2.000000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=4.000000)
StartSizeRange=(X=(Min=0.700000,Max=0.700000),Y=(Min=0.700000,Max=0.700000),Z=(Min=0.700000,Max=0.700000))
InitialParticlesPerSecond=10.000000
LifetimeRange=(Min=1.000000,Max=1.000000)
End Object
Emitters(3)=MeshEmitter'myLevel.Emitter1.MeshEmitter5'
Begin Object Class=MeshEmitter Name=MeshEmitter6
StaticMesh=StaticMesh'XGame_rc.BombEffectMesh'
UseParticleColor=True
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
AutomaticInitialSpawning=False
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
ColorMultiplierRange=(X=(Min=0.200000,Max=0.200000),Y=(Min=0.600000,Max=0.600000))
Opacity=0.190000
FadeOutStartTime=0.370000
MaxParticles=1
Name="VortexOuterSwirl"
SpinsPerSecondRange=(X=(Min=5.000000,Max=5.000000),Y=(Min=5.000000,Max=5.000000),Z=(Min=5.000000,Max=5.000000))
StartSpinRange=(X=(Min=-1.000000,Max=-1.000000),Y=(Min=-1.000000,Max=-1.000000),Z=(Min=-1.000000,Max=-1.000000))
SizeScale(0)=(RelativeTime=0.750000,RelativeSize=2.600000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=5.000000)
StartSizeRange=(X=(Min=0.800000,Max=0.800000),Y=(Min=0.800000,Max=0.800000),Z=(Min=0.800000,Max=0.800000))
InitialParticlesPerSecond=10.000000
LifetimeRange=(Min=1.000000,Max=1.000000)
End Object
Emitters(4)=MeshEmitter'myLevel.Emitter1.MeshEmitter6'
Begin Object Class=MeshEmitter Name=MeshEmitter7
StaticMesh=StaticMesh'XGame_rc.BombEffectMesh'
UseParticleColor=True
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
AutomaticInitialSpawning=False
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
ColorMultiplierRange=(X=(Min=0.600000,Max=0.600000),Y=(Min=0.600000,Max=0.600000))
Opacity=0.190000
FadeOutStartTime=0.370000
MaxParticles=1
Name="VortexOuterSwirl2"
SpinsPerSecondRange=(X=(Min=3.000000,Max=3.000000),Y=(Min=3.000000,Max=3.000000),Z=(Min=3.000000,Max=3.000000))
StartSpinRange=(X=(Min=-1.000000,Max=-1.000000),Y=(Min=-1.000000,Max=-1.000000),Z=(Min=-1.000000,Max=-1.000000))
SizeScale(0)=(RelativeTime=1.000000,RelativeSize=2.700000)
StartSizeRange=(X=(Min=0.900000,Max=0.900000),Y=(Min=0.900000,Max=0.900000),Z=(Min=0.900000,Max=0.900000))
InitialParticlesPerSecond=10.000000
LifetimeRange=(Min=1.000000,Max=1.000000)
End Object
Emitters(5)=MeshEmitter'myLevel.Emitter1.MeshEmitter7'
Begin Object Class=MeshEmitter Name=MeshEmitter8
StaticMesh=StaticMesh'Editor.TexPropSphere'
UseMeshBlendMode=False
UseParticleColor=True
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
AutomaticInitialSpawning=False
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
ColorMultiplierRange=(X=(Min=0.200000,Max=0.200000),Y=(Min=0.600000,Max=0.600000))
FadeOutStartTime=0.370000
MaxParticles=1
Name="SmallBall"
StartSpinRange=(X=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
SizeScale(0)=(RelativeTime=0.170000,RelativeSize=4.000000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=17.000000)
StartSizeRange=(X=(Min=0.040000,Max=0.040000),Y=(Min=0.040000,Max=0.040000),Z=(Min=0.040000,Max=0.040000))
InitialParticlesPerSecond=10.000000
LifetimeRange=(Min=1.000000,Max=1.000000)
End Object
Emitters(6)=MeshEmitter'myLevel.Emitter1.MeshEmitter8'
Begin Object Class=MeshEmitter Name=MeshEmitter9
StaticMesh=StaticMesh'Editor.TexPropSphere'
UseMeshBlendMode=False
RenderTwoSided=True
UseParticleColor=True
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
AutomaticInitialSpawning=False
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
ColorMultiplierRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.400000,Max=0.400000))
Opacity=0.150000
FadeOutStartTime=0.370000
MaxParticles=1
Name="Ball2"
StartSpinRange=(X=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
SizeScale(0)=(RelativeTime=0.370000,RelativeSize=2.000000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=6.000000)
StartSizeRange=(X=(Min=0.390000,Max=0.390000),Y=(Min=0.390000,Max=0.390000),Z=(Min=0.390000,Max=0.390000))
InitialParticlesPerSecond=10.000000
LifetimeRange=(Min=1.000000,Max=1.000000)
End Object
Emitters(7)=MeshEmitter'myLevel.Emitter1.MeshEmitter9'
Begin Object Class=MeshEmitter Name=MeshEmitter10
StaticMesh=StaticMesh'ParticleMeshes.Complex.IonSphere'
RenderTwoSided=True
UseParticleColor=True
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
AutomaticInitialSpawning=False
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
ColorMultiplierRange=(X=(Min=0.390000,Max=0.390000),Z=(Min=0.700000,Max=0.700000))
Opacity=0.680000
FadeOutStartTime=0.370000
MaxParticles=1
Name="ShockWave"
StartSpinRange=(X=(Min=0.250000,Max=0.250000),Y=(Min=1.000000,Max=1.000000),Z=(Min=0.250000,Max=0.250000))
SizeScale(0)=(RelativeTime=1.000000,RelativeSize=2.500000)
StartSizeRange=(X=(Min=1.200000,Max=1.200000),Y=(Min=1.200000,Max=1.200000),Z=(Min=0.100000,Max=0.100000))
InitialParticlesPerSecond=10.000000
LifetimeRange=(Min=1.000000,Max=1.000000)
End Object
Emitters(8)=MeshEmitter'myLevel.Emitter1.MeshEmitter10'
Begin Object Class=MeshEmitter Name=MeshEmitter11
StaticMesh=StaticMesh'ParticleMeshes.Complex.IonSphere'
RenderTwoSided=True
UseParticleColor=True
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
AutomaticInitialSpawning=False
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
ColorMultiplierRange=(X=(Min=0.440000,Max=0.440000),Z=(Min=0.600000,Max=0.600000))
Opacity=0.150000
FadeOutStartTime=0.370000
MaxParticles=1
Name="Shockwave2"
StartSpinRange=(X=(Min=0.250000,Max=0.250000),Y=(Min=1.000000,Max=1.000000),Z=(Min=0.250000,Max=0.250000))
SizeScale(0)=(RelativeTime=1.000000,RelativeSize=2.500000)
StartSizeRange=(X=(Min=1.100000,Max=1.100000),Y=(Min=1.100000,Max=1.100000),Z=(Min=0.100000,Max=0.100000))
InitialParticlesPerSecond=10.000000
LifetimeRange=(Min=1.000000,Max=1.000000)
End Object
Emitters(9)=MeshEmitter'myLevel.Emitter1.MeshEmitter11'
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
RespawnDeadParticles=False
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
ColorMultiplierRange=(X=(Min=0.200000,Max=0.200000),Y=(Min=0.400000,Max=0.400000))
Opacity=0.480000
MaxParticles=1
Name="Flare"
SizeScale(0)=(RelativeTime=1.000000,RelativeSize=2.000000)
StartSizeRange=(X=(Min=50.000000,Max=50.000000),Y=(Min=50.000000,Max=50.000000),Z=(Min=50.000000,Max=50.000000))
InitialParticlesPerSecond=10.000000
Texture=Texture'EpicParticles.Flares.FlashFlare1'
LifetimeRange=(Min=0.500000,Max=0.500000)
End Object
Emitters(10)=SpriteEmitter'myLevel.Emitter1.SpriteEmitter0'
Begin Object Class=SpriteEmitter Name=SpriteEmitter1
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
ColorMultiplierRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.300000,Max=0.300000))
Opacity=0.190000
MaxParticles=1
Name="Flare2"
SpinsPerSecondRange=(X=(Max=0.400000))
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeTime=1.000000,RelativeSize=2.000000)
StartSizeRange=(X=(Min=180.000000,Max=180.000000),Y=(Min=180.000000,Max=180.000000),Z=(Min=180.000000,Max=180.000000))
InitialParticlesPerSecond=10.000000
Texture=Texture'EpicParticles.Flares.FlashFlare1'
LifetimeRange=(Min=0.500000,Max=0.500000)
End Object
Emitters(11)=SpriteEmitter'myLevel.Emitter1.SpriteEmitter1'
Begin Object Class=SpriteEmitter Name=SpriteEmitter2
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
ColorMultiplierRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000))
Opacity=0.490000
FadeOutStartTime=0.280000
MaxParticles=1
Name="FlareWhole"
SpinsPerSecondRange=(X=(Max=0.200000))
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeTime=1.000000,RelativeSize=2.000000)
StartSizeRange=(X=(Min=220.000000,Max=220.000000),Y=(Min=220.000000,Max=220.000000),Z=(Min=220.000000,Max=220.000000))
InitialParticlesPerSecond=10.000000
Texture=Texture'AW-2004Particles.Weapons.PlasmaStar2'
LifetimeRange=(Min=1.000000,Max=1.000000)
End Object
Emitters(12)=SpriteEmitter'myLevel.Emitter1.SpriteEmitter2'
Begin Object Class=SpriteEmitter Name=SpriteEmitter3
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
ColorMultiplierRange=(X=(Min=0.000000,Max=0.000000),Y=(Min=0.400000,Max=0.400000))
Opacity=0.080000
MaxParticles=1
Name="FlareFinal"
SpinsPerSecondRange=(X=(Max=0.200000))
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeTime=1.000000,RelativeSize=2.000000)
StartSizeRange=(X=(Min=210.000000,Max=210.000000),Y=(Min=210.000000,Max=210.000000),Z=(Min=210.000000,Max=210.000000))
InitialParticlesPerSecond=10.000000
Texture=Texture'AW-2004Particles.Energy.PurpleSwell'
LifetimeRange=(Min=1.000000,Max=1.000000)
End Object
Emitters(13)=SpriteEmitter'myLevel.Emitter1.SpriteEmitter3'
Begin Object Class=SpriteEmitter Name=SpriteEmitter4
UseDirectionAs=PTDU_Normal
ProjectionNormal=(X=40.000000)
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
ColorMultiplierRange=(X=(Min=0.000000,Max=0.600000),Y=(Min=0.700000,Max=0.700000))
Opacity=0.200000
FadeOutStartTime=0.340000
MaxParticles=1
Name="RingTex"
SpinsPerSecondRange=(X=(Min=0.300000,Max=0.330000))
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeTime=1.000000,RelativeSize=2.500000)
StartSizeRange=(X=(Min=150.000000,Max=150.000000),Y=(Min=150.000000,Max=150.000000),Z=(Min=150.000000,Max=150.000000))
InitialParticlesPerSecond=10.000000
Texture=Texture'AW-2004Particles.Fire.BlastMark'
LifetimeRange=(Min=1.000000,Max=1.000000)
End Object
Emitters(14)=SpriteEmitter'myLevel.Emitter1.SpriteEmitter4'
Begin Object Class=MeshEmitter Name=MeshEmitter12
StaticMesh=StaticMesh'ParticleMeshes.Complex.IonSphere'
RenderTwoSided=True
UseParticleColor=True
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
AutomaticInitialSpawning=False
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
ColorMultiplierRange=(X=(Min=0.100000,Max=0.100000),Z=(Min=0.500000,Max=0.500000))
Opacity=0.200000
FadeOutStartTime=0.370000
MaxParticles=1
Name="ShockwaveInner"
StartSpinRange=(X=(Min=0.250000,Max=0.250000),Y=(Min=1.000000,Max=1.000000),Z=(Min=0.250000,Max=0.250000))
SizeScale(0)=(RelativeTime=1.000000,RelativeSize=2.500000)
StartSizeRange=(X=(Min=0.800000,Max=0.800000),Y=(Min=0.800000,Max=0.800000),Z=(Min=0.230000,Max=0.230000))
InitialParticlesPerSecond=10.000000
LifetimeRange=(Min=1.000000,Max=1.000000)
End Object
Emitters(15)=MeshEmitter'myLevel.Emitter1.MeshEmitter12'
Begin Object Class=SpriteEmitter Name=SpriteEmitter5
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
ColorMultiplierRange=(X=(Min=0.600000,Max=0.600000),Y=(Min=0.600000,Max=0.600000))
FadeOutStartTime=0.280000
MaxParticles=1
Name="ShockVortexSpin"
SpinsPerSecondRange=(X=(Min=0.800000,Max=1.000000))
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeTime=1.000000,RelativeSize=2.000000)
StartSizeRange=(X=(Min=240.000000,Max=240.000000),Y=(Min=240.000000,Max=240.000000),Z=(Min=240.000000,Max=240.000000))
InitialParticlesPerSecond=10.000000
Texture=Texture'AW-2004Particles.Energy.BurnFlare'
LifetimeRange=(Min=1.000000,Max=1.000000)
End Object
Emitters(16)=SpriteEmitter'myLevel.Emitter1.SpriteEmitter5'
Begin Object Class=SpriteEmitter Name=SpriteEmitter6
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
ColorMultiplierRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000))
Opacity=0.400000
FadeOutStartTime=0.280000
MaxParticles=1
Name="Vortex2"
SpinsPerSecondRange=(X=(Min=-1.000000,Max=-1.000000))
SizeScale(0)=(RelativeTime=1.000000,RelativeSize=2.000000)
StartSizeRange=(X=(Min=240.000000,Max=240.000000),Y=(Min=240.000000,Max=240.000000),Z=(Min=240.000000,Max=240.000000))
InitialParticlesPerSecond=10.000000
Texture=Texture'AW-2004Particles.Energy.BurnFlare'
LifetimeRange=(Min=1.000000,Max=1.000000)
End Object
Emitters(17)=SpriteEmitter'myLevel.Emitter1.SpriteEmitter6'
Begin Object Class=SpriteEmitter Name=SpriteEmitter8
UseCollision=True
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
Acceleration=(X=-10.000000,Y=-10.000000,Z=-10.000000)
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
ColorMultiplierRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.600000,Max=0.600000))
FadeOutStartTime=0.496000
MaxParticles=18
Name="Sparks"
SpinCCWorCW=(X=0.750000)
SpinsPerSecondRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.500000,Max=1.000000),Z=(Min=0.500000,Max=1.000000))
StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
SizeScale(0)=(RelativeTime=1.000000,RelativeSize=0.100000)
SizeScaleRepeats=6.000000
StartSizeRange=(X=(Min=17.000000,Max=17.000000),Y=(Min=17.000000,Max=17.000000),Z=(Min=17.000000,Max=17.000000))
InitialParticlesPerSecond=5000.000000
Texture=Texture'AW-2004Particles.Weapons.PlasmaStar'
LifetimeRange=(Min=1.600000,Max=1.600000)
StartVelocityRange=(X=(Min=-270.000000,Max=270.000000),Y=(Min=-270.000000,Max=270.000000),Z=(Min=-270.000000,Max=270.000000))
End Object
Emitters(18)=SpriteEmitter'myLevel.Emitter1.SpriteEmitter8'
Begin Object Class=SpriteEmitter Name=SpriteEmitter7
UseCollision=True
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
Acceleration=(X=-10.000000,Y=-10.000000,Z=-10.000000)
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
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SpinsPerSecondRange=(X=(Min=-1.000000,Max=-1.000000))
SizeScale(0)=(RelativeTime=1.000000,RelativeSize=2.000000)
StartSizeRange=(X=(Min=240.000000,Max=240.000000),Y=(Min=240.000000,Max=240.000000),Z=(Min=240.000000,Max=240.000000))
InitialParticlesPerSecond=1000.000000
Texture=Texture'AW-2004Particles.Energy.BurnFlare'
LifetimeRange=(Min=1.000000,Max=1.000000)
End Object
Emitters(17)=SpriteEmitter'UT2341WeaponsReducedv1a.FX_ShockRifleComboVortex.SpriteEmitter6'
Begin Object Class=SpriteEmitter Name=SpriteEmitter8
UseCollision=True
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
Acceleration=(X=-10.000000,Y=-10.000000,Z=-10.000000)
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
ColorMultiplierRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.600000,Max=0.600000))
FadeOutStartTime=0.512000
MaxParticles=24
SpinCCWorCW=(X=0.750000)
SpinsPerSecondRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.500000,Max=1.000000),Z=(Min=0.500000,Max=1.000000))
StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
SizeScale(0)=(RelativeTime=0.140000,RelativeSize=0.100000)
SizeScaleRepeats=1.000000
StartSizeRange=(X=(Min=17.000000,Max=17.000000),Y=(Min=17.000000,Max=17.000000),Z=(Min=17.000000,Max=17.000000))
InitialParticlesPerSecond=5000.000000
Texture=Texture'AW-2004Particles.Weapons.PlasmaStar'
LifetimeRange=(Min=1.600000,Max=1.600000)
StartVelocityRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=-200.000000,Max=200.000000))
End Object
Emitters(18)=SpriteEmitter'UT2341WeaponsReducedv1a.FX_ShockRifleComboVortex.SpriteEmitter8'
AutoDestroy=True
bNoDelete=False
bNetInitialRotation=True
}