Files
UT2k4-Mod-UT2341/Sources/Classes/FX_PickupRespawn.uc
2022-11-28 01:19:02 +00:00

46 lines
1.8 KiB
Ucode

class FX_PickupRespawn extends Emitter;
simulated function PostBeginPlay()
{
Super.PostBeginPlay();
if ( Level.NetMode == NM_DedicatedServer )
LifeSpan = 0.15;
else if ( Level.GetLocalPlayerController().BeyondViewDistance(Location, CullDistance) )
LifeSpan = 0.01;
else
PlaySound(sound'WeaponSounds.item_respawn');
}
defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter1
UseCollision=True
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UniformSize=True
AutomaticInitialSpawning=False
Acceleration=(Z=3.000000)
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
FadeOutStartTime=0.220000
MaxParticles=14
StartLocationRange=(X=(Min=-20.000000,Max=20.000000),Y=(Min=-20.000000,Max=20.000000),Z=(Min=-12.000000,Max=12.000000))
SpinCCWorCW=(X=0.750000)
SpinsPerSecondRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.500000,Max=1.000000),Z=(Min=0.500000,Max=1.000000))
StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
SizeScaleRepeats=1.000000
StartSizeRange=(X=(Min=16.000000,Max=16.000000),Y=(Min=16.000000,Max=16.000000),Z=(Min=16.000000,Max=16.000000))
InitialParticlesPerSecond=1000.000000
Texture=Texture'AW-2004Particles.Weapons.PlasmaStar'
LifetimeRange=(Min=1.200000,Max=1.200000)
InitialDelayRange=(Min=0.400000,Max=0.400000)
StartVelocityRange=(X=(Min=-8.000000,Max=8.000000),Y=(Min=-8.000000,Max=8.000000))
End Object
Emitters(0)=SpriteEmitter'UT2341WeaponsReducedv1a.FX_PickupRespawn.SpriteEmitter1'
AutoDestroy=True
bNoDelete=False
}