Files
OpenRA/interpreters/luadeb.lua

52 lines
1.9 KiB
Lua

local exe
local function exePath()
local mainpath = ide.editorFilename:gsub("[^/\\]+$","")
local macExe = mainpath..'bin/lua.app/Contents/MacOS/lua'
return ide.config.path.lua or
(ide.osname == "Windows" and mainpath..[[bin\lua.exe]]
or (ide.osname == "Unix" and [[lua]]) -- using installed lua
or (wx.wxFileExists(macExe) and macExe or mainpath..[[bin/lua]]))
end
return {
name = "Lua",
description = "Lua interpreter with debugger",
api = {"wxwidgets","baselib"},
frun = function(self,wfilename,rundebug)
exe = exe or exePath()
local filepath = wfilename:GetFullPath()
local script
if rundebug then
DebuggerAttachDefault()
script = rundebug
else
-- if running on Windows and can't open the file, this may mean that
-- the file path includes unicode characters that need special handling
local fh = io.open(filepath, "r")
if fh then fh:close() end
if ide.osname == 'Windows' and pcall(require, "winapi")
and wfilename:FileExists() and not fh then
winapi.set_encoding(winapi.CP_UTF8)
filepath = winapi.short_path(filepath)
end
script = ('dofile [[%s]]'):format(filepath)
end
local code = ([[xpcall(function() io.stdout:setvbuf('no'); %s end,function(err) print(debug.traceback(err)) end)]]):format(script)
local cmd = '"'..exe..'" -e "'..code..'"'
-- CommandLineRun(cmd,wdir,tooutput,nohide,stringcallback,uid,endcallback)
return CommandLineRun(cmd,self:fworkdir(wfilename),true,false,nil,nil,
function() ide.debugger.pid = nil end)
end,
fprojdir = function(self,wfilename)
return wfilename:GetPath(wx.wxPATH_GET_VOLUME)
end,
fworkdir = function (self,wfilename)
return ide.config.path.projectdir or wfilename:GetPath(wx.wxPATH_GET_VOLUME)
end,
hasdebugger = true,
fattachdebug = function(self) DebuggerAttachDefault() end,
scratchextloop = false,
}