Logo
Explore Help
Register Sign In
chacha/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Packages Projects Releases Wiki Activity
Files
b423889c06894de80298d86c5cd5de5393406723
OpenRA/OpenRA.Mods.Cnc
History
Paul Chote b423889c06 Remove a pile of duplication from target lines.
Remove MoveFlash.
2010-11-27 11:20:03 +13:00
..
Effects
(gecko) make IonCannon and NukeLaunch effects public
2010-11-05 19:48:28 +13:00
Missions
Start scripting the cnc shellmap.
2010-11-27 11:20:02 +13:00
Properties
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
CncLoadScreen.cs
(bob) refactor input dispatch; remove public Dispatch*Input from game; (chris) fix build failures due to rebase past gecko
2010-11-01 18:39:37 +13:00
DeadBuildingState.cs
finished TraitDictionary. Refactored permanent actor-removal.
2010-08-26 19:33:56 +12:00
IonCannonPower.cs
fix exploitability of nuke and ion cannon
2010-11-23 21:39:34 +13:00
OpenRA.Mods.Cnc.csproj
Start scripting the cnc shellmap.
2010-11-27 11:20:02 +13:00
PoisonedByTiberium.cs
fix bug wrt tiberium infantry damage splashing; fix bug where Mobile+Production units didn't work right
2010-09-09 15:26:12 +12:00
ProductionAirdrop.cs
Use Map.Bounds instead.
2010-11-24 11:12:37 +13:00
RenderCargo.cs
Add Katzsmile's transport remake; make it controllable on GDI01 while testing.
2010-10-16 09:56:01 +13:00
RenderGunboat.cs
gunboat wake
2010-08-30 22:29:47 +12:00
TiberiumRefineryDockAction.cs
Remove a pile of duplication from target lines.
2010-11-27 11:20:03 +13:00
WithRoof.cs
Add `roof' to lst
2010-10-16 09:56:01 +13:00
Powered by Gitea Version: 1.25.4 Page: 70ms Template: 7ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API