Files
OpenRA/interpreters/love2d.lua
Paul Kulchenko 684150714f Updated love2d interpreter to use the project folder to check for
main.lua.

This allows Run/Debug project with any project file being currently active.
2012-08-11 22:27:41 -07:00

50 lines
1.8 KiB
Lua

local love2d
local win = ide.osname == "Windows"
return {
name = "Love2d",
description = "Love2d game engine",
api = {"baselib", "love2d"},
frun = function(self,wfilename,rundebug)
love2d = love2d or ide.config.path.love2d -- check if the path is configured
if not love2d then
local sep = win and ';' or ':'
local path = (os.getenv('PATH') or '')..sep
..(GetPathWithSep(self:fworkdir(wfilename)))..sep
..(os.getenv('HOME') and GetPathWithSep(os.getenv('HOME'))..'bin' or '')
local paths = {}
for p in path:gmatch("[^"..sep.."]+") do
love2d = love2d or GetFullPathIfExists(p, win and 'love.exe' or 'love')
table.insert(paths, p)
end
if not love2d then
DisplayOutput("Can't find love2d executable in any of the following folders: "
..table.concat(paths, ", ").."\n")
return
end
end
if not GetFullPathIfExists(self:fworkdir(wfilename), 'main.lua') then
DisplayOutput("Can't find 'main.lua' file in the current project folder.\n")
return
end
if rundebug then DebuggerAttachDefault() end
local cmd = ('"%s" "%s"%s'):format(love2d,
self:fworkdir(wfilename), rundebug and ' -debug' or '')
-- CommandLineRun(cmd,wdir,tooutput,nohide,stringcallback,uid,endcallback)
return CommandLineRun(cmd,self:fworkdir(wfilename),true,false,nil,nil,
function() ide.debugger.pid = nil end)
end,
fprojdir = function(self,wfilename)
return wfilename:GetPath(wx.wxPATH_GET_VOLUME)
end,
fworkdir = function(self,wfilename)
return ide.config.path.projectdir or wfilename:GetPath(wx.wxPATH_GET_VOLUME)
end,
hasdebugger = true,
fattachdebug = function(self) DebuggerAttachDefault() end,
scratchextloop = true,
}