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OpenRA/cfg/user-sample.lua

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Lua

--[[-- Copy required content from this file to `user.lua`
Configuration files are loaded in the following order
1. <application>\config.lua
2. cfg\user.lua
3. ~\.zbstudio\user.lua
4. -cfg commandline strings
--]]--
-- an example of how loaded configuration can be modified from this file
-- change font size to 12
editor.fontsize = 12 -- this is mapped to ide.config.editor.fontsize
editor.fontname = "Courier New"
filehistorylength = 20 -- this is mapped to ide.config.filehistorylength
-- specify full path to love2d *executable*; this is only needed
-- if the game folder and the executable are NOT in the same folder.
path.love2d = 'd:/lua/love/love'
-- specify full path to moai *executable* if it's not in one of PATH folders
path.moai = 'd:/lua/moai/moai'
-- specify full path to gideros *executable* if it's not in one of PATH folders
path.gideros = 'd:/Program Files/Gideros/GiderosPlayer.exe'
-- specify full path to lua interpreter if you need to use your own version
path.lua = 'd:/lua/lua'
-- fix an issue with 0d0d0a line endings in MOAI examples,
-- which may negatively affect breakpoints during debugging
editor.iofilter = "0d0d0aFix"
-- to have 4 spaces when TAB is used in the editor
editor.tabwidth = 4
-- to have TABs stored in the file (to allow mixing tabs and spaces)
editor.usetabs = true
-- to disable wrapping of long lines in the editor
editor.usewrap = false
-- to turn dynamic words on and to start suggestions after 4 characters
acandtip.nodynwords = false
acandtip.startat = 4
-- to automatically open files requested during debugging
editor.autoactivate = true
-- specify a list of MOAI entrypoints
moai = { entrypoints = { "main.lua", "source/main.lua" } }