Files
OpenRA/interpreters/gslshell.lua

74 lines
2.7 KiB
Lua

-- Copyright 2011-12 Paul Kulchenko, ZeroBrane LLC
local gslshell
local win = ide.osname == "Windows"
return {
name = "GSL-shell",
description = "GSL-shell interpreter",
api = {"baselib"},
frun = function(self,wfilename,rundebug)
gslshell = gslshell or ide.config.path.gslshell -- check if the path is configured
if not gslshell then
local sep = win and ';' or ':'
local default =
win and ([[C:\Program Files\gsl-shell]]..sep..[[D:\Program Files\gsl-shell]]..sep..
[[C:\Program Files (x86)\gsl-shell]]..sep..[[D:\Program Files (x86)\gsl-shell]]..sep)
or ''
local path = default
..(os.getenv('PATH') or '')..sep
..(GetPathWithSep(self:fworkdir(wfilename)))..sep
..(os.getenv('HOME') and GetPathWithSep(os.getenv('HOME'))..'bin' or '')
local paths = {}
for p in path:gmatch("[^"..sep.."]+") do
gslshell = gslshell or GetFullPathIfExists(p, win and 'gsl-shell.exe' or 'gsl-shell')
table.insert(paths, p)
end
if not gslshell then
DisplayOutput("Can't find gsl-shell executable in any of the following folders: "
..table.concat(paths, ", ").."\n")
return
end
end
do
-- add path to GSL-shell modules and templates/?.lua.in
local gslpath = GetPathWithSep(gslshell)
local luapath = gslpath.."gsl-shell/?.lua;"..gslpath.."gsl-shell/templates/?.lua.in"
local luacpath = gslpath.."gsl-shell/?.dll"
-- add GSL-shell modules to the end of LUA_PATH
local _, path = wx.wxGetEnv("LUA_PATH")
if path and not path:find(gslpath, 1, true) then
wx.wxSetEnv("LUA_PATH", path..";"..luapath)
end
-- add GSL-shell modules to the beginning of LUA_CPATH to make luajit
-- friendly luasocket to load before it loads luasocket shipped with ZBS
local _, cpath = wx.wxGetEnv("LUA_CPATH")
if cpath and not cpath:find(gslpath, 1, true) then
wx.wxSetEnv("LUA_CPATH", luacpath..";"..cpath)
end
end
if rundebug then
DebuggerAttachDefault({runstart = ide.config.debugger.runonstart == true})
end
local cmd = ('"%s" "%s"'):format(gslshell, wfilename:GetFullPath())
-- CommandLineRun(cmd,wdir,tooutput,nohide,stringcallback,uid,endcallback)
return CommandLineRun(cmd,self:fworkdir(wfilename),true,false,nil,nil,
function() ide.debugger.pid = nil end)
end,
fprojdir = function(self,wfilename)
return wfilename:GetPath(wx.wxPATH_GET_VOLUME)
end,
fworkdir = function(self,wfilename)
return ide.config.path.projectdir or wfilename:GetPath(wx.wxPATH_GET_VOLUME)
end,
hasdebugger = true,
fattachdebug = function(self) DebuggerAttachDefault() end,
skipcompile = true,
unhideanywindow = true,
}