Files
OpenRA/api/lua/glewgl.lua
2011-10-08 16:16:27 +02:00

15593 lines
673 KiB
Lua

--[[// glewgl gl | OpenGL Wrapper with GLEW
typedef unsigned int GLenum;
typedef unsigned int GLbitfield;
typedef unsigned int GLuint;
typedef int GLint;
typedef int GLsizei;
typedef unsigned char GLboolean;
typedef signed char GLbyte;
typedef short GLshort;
typedef unsigned char GLubyte;
typedef unsigned short GLushort;
typedef unsigned long GLulong;
typedef float GLfloat;
typedef float GLclampf;
typedef double GLdouble;
typedef double GLclampd;
typedef void GLvoid;
typedef __int64 GLint64EXT;
typedef unsigned __int64 GLuint64EXT;
typedef GLint64EXT GLint64;
typedef GLuint64EXT GLuint64;
typedef struct __GLsync *GLsync;
typedef char GLchar;
typedef ptrdiff_t GLintptr;
typedef ptrdiff_t GLsizeiptr;
typedef struct _cl_context *cl_context;
typedef struct _cl_event *cl_event;
typedef char GLcharARB;
typedef unsigned int GLhandleARB;
typedef ptrdiff_t GLintptrARB;
typedef ptrdiff_t GLsizeiptrARB;
typedef unsigned short GLhalf;
typedef GLintptr GLvdpauSurfaceNV;
typedef void ( *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam);
typedef void ( *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam);
enum {
GL_ZERO = 0,
GL_FALSE = 0,
GL_LOGIC_OP = 0x0BF1,
GL_NONE = 0,
GL_TEXTURE_COMPONENTS = 0x1003,
GL_NO_ERROR = 0,
GL_POINTS = 0x0000,
GL_CURRENT_BIT = 0x00000001,
GL_TRUE = 1,
GL_ONE = 1,
GL_CLIENT_PIXEL_STORE_BIT = 0x00000001,
GL_LINES = 0x0001,
GL_LINE_LOOP = 0x0002,
GL_POINT_BIT = 0x00000002,
GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002,
GL_LINE_STRIP = 0x0003,
GL_LINE_BIT = 0x00000004,
GL_TRIANGLES = 0x0004,
GL_TRIANGLE_STRIP = 0x0005,
GL_TRIANGLE_FAN = 0x0006,
GL_QUADS = 0x0007,
GL_QUAD_STRIP = 0x0008,
GL_POLYGON_BIT = 0x00000008,
GL_POLYGON = 0x0009,
GL_POLYGON_STIPPLE_BIT = 0x00000010,
GL_PIXEL_MODE_BIT = 0x00000020,
GL_LIGHTING_BIT = 0x00000040,
GL_FOG_BIT = 0x00000080,
GL_DEPTH_BUFFER_BIT = 0x00000100,
GL_ACCUM = 0x0100,
GL_LOAD = 0x0101,
GL_RETURN = 0x0102,
GL_MULT = 0x0103,
GL_ADD = 0x0104,
GL_NEVER = 0x0200,
GL_ACCUM_BUFFER_BIT = 0x00000200,
GL_LESS = 0x0201,
GL_EQUAL = 0x0202,
GL_LEQUAL = 0x0203,
GL_GREATER = 0x0204,
GL_NOTEQUAL = 0x0205,
GL_GEQUAL = 0x0206,
GL_ALWAYS = 0x0207,
GL_SRC_COLOR = 0x0300,
GL_ONE_MINUS_SRC_COLOR = 0x0301,
GL_SRC_ALPHA = 0x0302,
GL_ONE_MINUS_SRC_ALPHA = 0x0303,
GL_DST_ALPHA = 0x0304,
GL_ONE_MINUS_DST_ALPHA = 0x0305,
GL_DST_COLOR = 0x0306,
GL_ONE_MINUS_DST_COLOR = 0x0307,
GL_SRC_ALPHA_SATURATE = 0x0308,
GL_STENCIL_BUFFER_BIT = 0x00000400,
GL_FRONT_LEFT = 0x0400,
GL_FRONT_RIGHT = 0x0401,
GL_BACK_LEFT = 0x0402,
GL_BACK_RIGHT = 0x0403,
GL_FRONT = 0x0404,
GL_BACK = 0x0405,
GL_LEFT = 0x0406,
GL_RIGHT = 0x0407,
GL_FRONT_AND_BACK = 0x0408,
GL_AUX0 = 0x0409,
GL_AUX1 = 0x040A,
GL_AUX2 = 0x040B,
GL_AUX3 = 0x040C,
GL_INVALID_ENUM = 0x0500,
GL_INVALID_VALUE = 0x0501,
GL_INVALID_OPERATION = 0x0502,
GL_STACK_OVERFLOW = 0x0503,
GL_STACK_UNDERFLOW = 0x0504,
GL_OUT_OF_MEMORY = 0x0505,
GL_2D = 0x0600,
GL_3D = 0x0601,
GL_3D_COLOR = 0x0602,
GL_3D_COLOR_TEXTURE = 0x0603,
GL_4D_COLOR_TEXTURE = 0x0604,
GL_PASS_THROUGH_TOKEN = 0x0700,
GL_POINT_TOKEN = 0x0701,
GL_LINE_TOKEN = 0x0702,
GL_POLYGON_TOKEN = 0x0703,
GL_BITMAP_TOKEN = 0x0704,
GL_DRAW_PIXEL_TOKEN = 0x0705,
GL_COPY_PIXEL_TOKEN = 0x0706,
GL_LINE_RESET_TOKEN = 0x0707,
GL_EXP = 0x0800,
GL_VIEWPORT_BIT = 0x00000800,
GL_EXP2 = 0x0801,
GL_CW = 0x0900,
GL_CCW = 0x0901,
GL_COEFF = 0x0A00,
GL_ORDER = 0x0A01,
GL_DOMAIN = 0x0A02,
GL_CURRENT_COLOR = 0x0B00,
GL_CURRENT_INDEX = 0x0B01,
GL_CURRENT_NORMAL = 0x0B02,
GL_CURRENT_TEXTURE_COORDS = 0x0B03,
GL_CURRENT_RASTER_COLOR = 0x0B04,
GL_CURRENT_RASTER_INDEX = 0x0B05,
GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06,
GL_CURRENT_RASTER_POSITION = 0x0B07,
GL_CURRENT_RASTER_POSITION_VALID = 0x0B08,
GL_CURRENT_RASTER_DISTANCE = 0x0B09,
GL_POINT_SMOOTH = 0x0B10,
GL_POINT_SIZE = 0x0B11,
GL_POINT_SIZE_RANGE = 0x0B12,
GL_POINT_SIZE_GRANULARITY = 0x0B13,
GL_LINE_SMOOTH = 0x0B20,
GL_LINE_WIDTH = 0x0B21,
GL_LINE_WIDTH_RANGE = 0x0B22,
GL_LINE_WIDTH_GRANULARITY = 0x0B23,
GL_LINE_STIPPLE = 0x0B24,
GL_LINE_STIPPLE_PATTERN = 0x0B25,
GL_LINE_STIPPLE_REPEAT = 0x0B26,
GL_LIST_MODE = 0x0B30,
GL_MAX_LIST_NESTING = 0x0B31,
GL_LIST_BASE = 0x0B32,
GL_LIST_INDEX = 0x0B33,
GL_POLYGON_MODE = 0x0B40,
GL_POLYGON_SMOOTH = 0x0B41,
GL_POLYGON_STIPPLE = 0x0B42,
GL_EDGE_FLAG = 0x0B43,
GL_CULL_FACE = 0x0B44,
GL_CULL_FACE_MODE = 0x0B45,
GL_FRONT_FACE = 0x0B46,
GL_LIGHTING = 0x0B50,
GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51,
GL_LIGHT_MODEL_TWO_SIDE = 0x0B52,
GL_LIGHT_MODEL_AMBIENT = 0x0B53,
GL_SHADE_MODEL = 0x0B54,
GL_COLOR_MATERIAL_FACE = 0x0B55,
GL_COLOR_MATERIAL_PARAMETER = 0x0B56,
GL_COLOR_MATERIAL = 0x0B57,
GL_FOG = 0x0B60,
GL_FOG_INDEX = 0x0B61,
GL_FOG_DENSITY = 0x0B62,
GL_FOG_START = 0x0B63,
GL_FOG_END = 0x0B64,
GL_FOG_MODE = 0x0B65,
GL_FOG_COLOR = 0x0B66,
GL_DEPTH_RANGE = 0x0B70,
GL_DEPTH_TEST = 0x0B71,
GL_DEPTH_WRITEMASK = 0x0B72,
GL_DEPTH_CLEAR_VALUE = 0x0B73,
GL_DEPTH_FUNC = 0x0B74,
GL_ACCUM_CLEAR_VALUE = 0x0B80,
GL_STENCIL_TEST = 0x0B90,
GL_STENCIL_CLEAR_VALUE = 0x0B91,
GL_STENCIL_FUNC = 0x0B92,
GL_STENCIL_VALUE_MASK = 0x0B93,
GL_STENCIL_FAIL = 0x0B94,
GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95,
GL_STENCIL_PASS_DEPTH_PASS = 0x0B96,
GL_STENCIL_REF = 0x0B97,
GL_STENCIL_WRITEMASK = 0x0B98,
GL_MATRIX_MODE = 0x0BA0,
GL_NORMALIZE = 0x0BA1,
GL_VIEWPORT = 0x0BA2,
GL_MODELVIEW_STACK_DEPTH = 0x0BA3,
GL_PROJECTION_STACK_DEPTH = 0x0BA4,
GL_TEXTURE_STACK_DEPTH = 0x0BA5,
GL_MODELVIEW_MATRIX = 0x0BA6,
GL_PROJECTION_MATRIX = 0x0BA7,
GL_TEXTURE_MATRIX = 0x0BA8,
GL_ATTRIB_STACK_DEPTH = 0x0BB0,
GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1,
GL_ALPHA_TEST = 0x0BC0,
GL_ALPHA_TEST_FUNC = 0x0BC1,
GL_ALPHA_TEST_REF = 0x0BC2,
GL_DITHER = 0x0BD0,
GL_BLEND_DST = 0x0BE0,
GL_BLEND_SRC = 0x0BE1,
GL_BLEND = 0x0BE2,
GL_LOGIC_OP_MODE = 0x0BF0,
GL_INDEX_LOGIC_OP = 0x0BF1,
GL_COLOR_LOGIC_OP = 0x0BF2,
GL_AUX_BUFFERS = 0x0C00,
GL_DRAW_BUFFER = 0x0C01,
GL_READ_BUFFER = 0x0C02,
GL_SCISSOR_BOX = 0x0C10,
GL_SCISSOR_TEST = 0x0C11,
GL_INDEX_CLEAR_VALUE = 0x0C20,
GL_INDEX_WRITEMASK = 0x0C21,
GL_COLOR_CLEAR_VALUE = 0x0C22,
GL_COLOR_WRITEMASK = 0x0C23,
GL_INDEX_MODE = 0x0C30,
GL_RGBA_MODE = 0x0C31,
GL_DOUBLEBUFFER = 0x0C32,
GL_STEREO = 0x0C33,
GL_RENDER_MODE = 0x0C40,
GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50,
GL_POINT_SMOOTH_HINT = 0x0C51,
GL_LINE_SMOOTH_HINT = 0x0C52,
GL_POLYGON_SMOOTH_HINT = 0x0C53,
GL_FOG_HINT = 0x0C54,
GL_TEXTURE_GEN_S = 0x0C60,
GL_TEXTURE_GEN_T = 0x0C61,
GL_TEXTURE_GEN_R = 0x0C62,
GL_TEXTURE_GEN_Q = 0x0C63,
GL_PIXEL_MAP_I_TO_I = 0x0C70,
GL_PIXEL_MAP_S_TO_S = 0x0C71,
GL_PIXEL_MAP_I_TO_R = 0x0C72,
GL_PIXEL_MAP_I_TO_G = 0x0C73,
GL_PIXEL_MAP_I_TO_B = 0x0C74,
GL_PIXEL_MAP_I_TO_A = 0x0C75,
GL_PIXEL_MAP_R_TO_R = 0x0C76,
GL_PIXEL_MAP_G_TO_G = 0x0C77,
GL_PIXEL_MAP_B_TO_B = 0x0C78,
GL_PIXEL_MAP_A_TO_A = 0x0C79,
GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0,
GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1,
GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2,
GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3,
GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4,
GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5,
GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6,
GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7,
GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8,
GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9,
GL_UNPACK_SWAP_BYTES = 0x0CF0,
GL_UNPACK_LSB_FIRST = 0x0CF1,
GL_UNPACK_ROW_LENGTH = 0x0CF2,
GL_UNPACK_SKIP_ROWS = 0x0CF3,
GL_UNPACK_SKIP_PIXELS = 0x0CF4,
GL_UNPACK_ALIGNMENT = 0x0CF5,
GL_PACK_SWAP_BYTES = 0x0D00,
GL_PACK_LSB_FIRST = 0x0D01,
GL_PACK_ROW_LENGTH = 0x0D02,
GL_PACK_SKIP_ROWS = 0x0D03,
GL_PACK_SKIP_PIXELS = 0x0D04,
GL_PACK_ALIGNMENT = 0x0D05,
GL_MAP_COLOR = 0x0D10,
GL_MAP_STENCIL = 0x0D11,
GL_INDEX_SHIFT = 0x0D12,
GL_INDEX_OFFSET = 0x0D13,
GL_RED_SCALE = 0x0D14,
GL_RED_BIAS = 0x0D15,
GL_ZOOM_X = 0x0D16,
GL_ZOOM_Y = 0x0D17,
GL_GREEN_SCALE = 0x0D18,
GL_GREEN_BIAS = 0x0D19,
GL_BLUE_SCALE = 0x0D1A,
GL_BLUE_BIAS = 0x0D1B,
GL_ALPHA_SCALE = 0x0D1C,
GL_ALPHA_BIAS = 0x0D1D,
GL_DEPTH_SCALE = 0x0D1E,
GL_DEPTH_BIAS = 0x0D1F,
GL_MAX_EVAL_ORDER = 0x0D30,
GL_MAX_LIGHTS = 0x0D31,
GL_MAX_CLIP_PLANES = 0x0D32,
GL_MAX_TEXTURE_SIZE = 0x0D33,
GL_MAX_PIXEL_MAP_TABLE = 0x0D34,
GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35,
GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36,
GL_MAX_NAME_STACK_DEPTH = 0x0D37,
GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38,
GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39,
GL_MAX_VIEWPORT_DIMS = 0x0D3A,
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B,
GL_SUBPIXEL_BITS = 0x0D50,
GL_INDEX_BITS = 0x0D51,
GL_RED_BITS = 0x0D52,
GL_GREEN_BITS = 0x0D53,
GL_BLUE_BITS = 0x0D54,
GL_ALPHA_BITS = 0x0D55,
GL_DEPTH_BITS = 0x0D56,
GL_STENCIL_BITS = 0x0D57,
GL_ACCUM_RED_BITS = 0x0D58,
GL_ACCUM_GREEN_BITS = 0x0D59,
GL_ACCUM_BLUE_BITS = 0x0D5A,
GL_ACCUM_ALPHA_BITS = 0x0D5B,
GL_NAME_STACK_DEPTH = 0x0D70,
GL_AUTO_NORMAL = 0x0D80,
GL_MAP1_COLOR_4 = 0x0D90,
GL_MAP1_INDEX = 0x0D91,
GL_MAP1_NORMAL = 0x0D92,
GL_MAP1_TEXTURE_COORD_1 = 0x0D93,
GL_MAP1_TEXTURE_COORD_2 = 0x0D94,
GL_MAP1_TEXTURE_COORD_3 = 0x0D95,
GL_MAP1_TEXTURE_COORD_4 = 0x0D96,
GL_MAP1_VERTEX_3 = 0x0D97,
GL_MAP1_VERTEX_4 = 0x0D98,
GL_MAP2_COLOR_4 = 0x0DB0,
GL_MAP2_INDEX = 0x0DB1,
GL_MAP2_NORMAL = 0x0DB2,
GL_MAP2_TEXTURE_COORD_1 = 0x0DB3,
GL_MAP2_TEXTURE_COORD_2 = 0x0DB4,
GL_MAP2_TEXTURE_COORD_3 = 0x0DB5,
GL_MAP2_TEXTURE_COORD_4 = 0x0DB6,
GL_MAP2_VERTEX_3 = 0x0DB7,
GL_MAP2_VERTEX_4 = 0x0DB8,
GL_MAP1_GRID_DOMAIN = 0x0DD0,
GL_MAP1_GRID_SEGMENTS = 0x0DD1,
GL_MAP2_GRID_DOMAIN = 0x0DD2,
GL_MAP2_GRID_SEGMENTS = 0x0DD3,
GL_TEXTURE_1D = 0x0DE0,
GL_TEXTURE_2D = 0x0DE1,
GL_FEEDBACK_BUFFER_POINTER = 0x0DF0,
GL_FEEDBACK_BUFFER_SIZE = 0x0DF1,
GL_FEEDBACK_BUFFER_TYPE = 0x0DF2,
GL_SELECTION_BUFFER_POINTER = 0x0DF3,
GL_SELECTION_BUFFER_SIZE = 0x0DF4,
GL_TEXTURE_WIDTH = 0x1000,
GL_TRANSFORM_BIT = 0x00001000,
GL_TEXTURE_HEIGHT = 0x1001,
GL_TEXTURE_INTERNAL_FORMAT = 0x1003,
GL_TEXTURE_BORDER_COLOR = 0x1004,
GL_TEXTURE_BORDER = 0x1005,
GL_DONT_CARE = 0x1100,
GL_FASTEST = 0x1101,
GL_NICEST = 0x1102,
GL_AMBIENT = 0x1200,
GL_DIFFUSE = 0x1201,
GL_SPECULAR = 0x1202,
GL_POSITION = 0x1203,
GL_SPOT_DIRECTION = 0x1204,
GL_SPOT_EXPONENT = 0x1205,
GL_SPOT_CUTOFF = 0x1206,
GL_CONSTANT_ATTENUATION = 0x1207,
GL_LINEAR_ATTENUATION = 0x1208,
GL_QUADRATIC_ATTENUATION = 0x1209,
GL_COMPILE = 0x1300,
GL_COMPILE_AND_EXECUTE = 0x1301,
GL_BYTE = 0x1400,
GL_UNSIGNED_BYTE = 0x1401,
GL_SHORT = 0x1402,
GL_UNSIGNED_SHORT = 0x1403,
GL_INT = 0x1404,
GL_UNSIGNED_INT = 0x1405,
GL_FLOAT = 0x1406,
GL_2_BYTES = 0x1407,
GL_3_BYTES = 0x1408,
GL_4_BYTES = 0x1409,
GL_DOUBLE = 0x140A,
GL_CLEAR = 0x1500,
GL_AND = 0x1501,
GL_AND_REVERSE = 0x1502,
GL_COPY = 0x1503,
GL_AND_INVERTED = 0x1504,
GL_NOOP = 0x1505,
GL_XOR = 0x1506,
GL_OR = 0x1507,
GL_NOR = 0x1508,
GL_EQUIV = 0x1509,
GL_INVERT = 0x150A,
GL_OR_REVERSE = 0x150B,
GL_COPY_INVERTED = 0x150C,
GL_OR_INVERTED = 0x150D,
GL_NAND = 0x150E,
GL_SET = 0x150F,
GL_EMISSION = 0x1600,
GL_SHININESS = 0x1601,
GL_AMBIENT_AND_DIFFUSE = 0x1602,
GL_COLOR_INDEXES = 0x1603,
GL_MODELVIEW = 0x1700,
GL_PROJECTION = 0x1701,
GL_TEXTURE = 0x1702,
GL_COLOR = 0x1800,
GL_DEPTH = 0x1801,
GL_STENCIL = 0x1802,
GL_COLOR_INDEX = 0x1900,
GL_STENCIL_INDEX = 0x1901,
GL_DEPTH_COMPONENT = 0x1902,
GL_RED = 0x1903,
GL_GREEN = 0x1904,
GL_BLUE = 0x1905,
GL_ALPHA = 0x1906,
GL_RGB = 0x1907,
GL_RGBA = 0x1908,
GL_LUMINANCE = 0x1909,
GL_LUMINANCE_ALPHA = 0x190A,
GL_BITMAP = 0x1A00,
GL_POINT = 0x1B00,
GL_LINE = 0x1B01,
GL_FILL = 0x1B02,
GL_RENDER = 0x1C00,
GL_FEEDBACK = 0x1C01,
GL_SELECT = 0x1C02,
GL_FLAT = 0x1D00,
GL_SMOOTH = 0x1D01,
GL_KEEP = 0x1E00,
GL_REPLACE = 0x1E01,
GL_INCR = 0x1E02,
GL_DECR = 0x1E03,
GL_VENDOR = 0x1F00,
GL_RENDERER = 0x1F01,
GL_VERSION = 0x1F02,
GL_EXTENSIONS = 0x1F03,
GL_S = 0x2000,
GL_ENABLE_BIT = 0x00002000,
GL_T = 0x2001,
GL_R = 0x2002,
GL_Q = 0x2003,
GL_MODULATE = 0x2100,
GL_DECAL = 0x2101,
GL_TEXTURE_ENV_MODE = 0x2200,
GL_TEXTURE_ENV_COLOR = 0x2201,
GL_TEXTURE_ENV = 0x2300,
GL_EYE_LINEAR = 0x2400,
GL_OBJECT_LINEAR = 0x2401,
GL_SPHERE_MAP = 0x2402,
GL_TEXTURE_GEN_MODE = 0x2500,
GL_OBJECT_PLANE = 0x2501,
GL_EYE_PLANE = 0x2502,
GL_NEAREST = 0x2600,
GL_LINEAR = 0x2601,
GL_NEAREST_MIPMAP_NEAREST = 0x2700,
GL_LINEAR_MIPMAP_NEAREST = 0x2701,
GL_NEAREST_MIPMAP_LINEAR = 0x2702,
GL_LINEAR_MIPMAP_LINEAR = 0x2703,
GL_TEXTURE_MAG_FILTER = 0x2800,
GL_TEXTURE_MIN_FILTER = 0x2801,
GL_TEXTURE_WRAP_S = 0x2802,
GL_TEXTURE_WRAP_T = 0x2803,
GL_CLAMP = 0x2900,
GL_REPEAT = 0x2901,
GL_POLYGON_OFFSET_UNITS = 0x2A00,
GL_POLYGON_OFFSET_POINT = 0x2A01,
GL_POLYGON_OFFSET_LINE = 0x2A02,
GL_R3_G3_B2 = 0x2A10,
GL_V2F = 0x2A20,
GL_V3F = 0x2A21,
GL_C4UB_V2F = 0x2A22,
GL_C4UB_V3F = 0x2A23,
GL_C3F_V3F = 0x2A24,
GL_N3F_V3F = 0x2A25,
GL_C4F_N3F_V3F = 0x2A26,
GL_T2F_V3F = 0x2A27,
GL_T4F_V4F = 0x2A28,
GL_T2F_C4UB_V3F = 0x2A29,
GL_T2F_C3F_V3F = 0x2A2A,
GL_T2F_N3F_V3F = 0x2A2B,
GL_T2F_C4F_N3F_V3F = 0x2A2C,
GL_T4F_C4F_N3F_V4F = 0x2A2D,
GL_CLIP_PLANE0 = 0x3000,
GL_CLIP_PLANE1 = 0x3001,
GL_CLIP_PLANE2 = 0x3002,
GL_CLIP_PLANE3 = 0x3003,
GL_CLIP_PLANE4 = 0x3004,
GL_CLIP_PLANE5 = 0x3005,
GL_LIGHT0 = 0x4000,
GL_COLOR_BUFFER_BIT = 0x00004000,
GL_LIGHT1 = 0x4001,
GL_LIGHT2 = 0x4002,
GL_LIGHT3 = 0x4003,
GL_LIGHT4 = 0x4004,
GL_LIGHT5 = 0x4005,
GL_LIGHT6 = 0x4006,
GL_LIGHT7 = 0x4007,
GL_HINT_BIT = 0x00008000,
GL_POLYGON_OFFSET_FILL = 0x8037,
GL_POLYGON_OFFSET_FACTOR = 0x8038,
GL_ALPHA4 = 0x803B,
GL_ALPHA8 = 0x803C,
GL_ALPHA12 = 0x803D,
GL_ALPHA16 = 0x803E,
GL_LUMINANCE4 = 0x803F,
GL_LUMINANCE8 = 0x8040,
GL_LUMINANCE12 = 0x8041,
GL_LUMINANCE16 = 0x8042,
GL_LUMINANCE4_ALPHA4 = 0x8043,
GL_LUMINANCE6_ALPHA2 = 0x8044,
GL_LUMINANCE8_ALPHA8 = 0x8045,
GL_LUMINANCE12_ALPHA4 = 0x8046,
GL_LUMINANCE12_ALPHA12 = 0x8047,
GL_LUMINANCE16_ALPHA16 = 0x8048,
GL_INTENSITY = 0x8049,
GL_INTENSITY4 = 0x804A,
GL_INTENSITY8 = 0x804B,
GL_INTENSITY12 = 0x804C,
GL_INTENSITY16 = 0x804D,
GL_RGB4 = 0x804F,
GL_RGB5 = 0x8050,
GL_RGB8 = 0x8051,
GL_RGB10 = 0x8052,
GL_RGB12 = 0x8053,
GL_RGB16 = 0x8054,
GL_RGBA2 = 0x8055,
GL_RGBA4 = 0x8056,
GL_RGB5_A1 = 0x8057,
GL_RGBA8 = 0x8058,
GL_RGB10_A2 = 0x8059,
GL_RGBA12 = 0x805A,
GL_RGBA16 = 0x805B,
GL_TEXTURE_RED_SIZE = 0x805C,
GL_TEXTURE_GREEN_SIZE = 0x805D,
GL_TEXTURE_BLUE_SIZE = 0x805E,
GL_TEXTURE_ALPHA_SIZE = 0x805F,
GL_TEXTURE_LUMINANCE_SIZE = 0x8060,
GL_TEXTURE_INTENSITY_SIZE = 0x8061,
GL_PROXY_TEXTURE_1D = 0x8063,
GL_PROXY_TEXTURE_2D = 0x8064,
GL_TEXTURE_PRIORITY = 0x8066,
GL_TEXTURE_RESIDENT = 0x8067,
GL_TEXTURE_BINDING_1D = 0x8068,
GL_TEXTURE_BINDING_2D = 0x8069,
GL_VERTEX_ARRAY = 0x8074,
GL_NORMAL_ARRAY = 0x8075,
GL_COLOR_ARRAY = 0x8076,
GL_INDEX_ARRAY = 0x8077,
GL_TEXTURE_COORD_ARRAY = 0x8078,
GL_EDGE_FLAG_ARRAY = 0x8079,
GL_VERTEX_ARRAY_SIZE = 0x807A,
GL_VERTEX_ARRAY_TYPE = 0x807B,
GL_VERTEX_ARRAY_STRIDE = 0x807C,
GL_NORMAL_ARRAY_TYPE = 0x807E,
GL_NORMAL_ARRAY_STRIDE = 0x807F,
GL_COLOR_ARRAY_SIZE = 0x8081,
GL_COLOR_ARRAY_TYPE = 0x8082,
GL_COLOR_ARRAY_STRIDE = 0x8083,
GL_INDEX_ARRAY_TYPE = 0x8085,
GL_INDEX_ARRAY_STRIDE = 0x8086,
GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088,
GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089,
GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A,
GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C,
GL_VERTEX_ARRAY_POINTER = 0x808E,
GL_NORMAL_ARRAY_POINTER = 0x808F,
GL_COLOR_ARRAY_POINTER = 0x8090,
GL_INDEX_ARRAY_POINTER = 0x8091,
GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092,
GL_EDGE_FLAG_ARRAY_POINTER = 0x8093,
GL_EVAL_BIT = 0x00010000,
GL_LIST_BIT = 0x00020000,
GL_TEXTURE_BIT = 0x00040000,
GL_SCISSOR_BIT = 0x00080000,
GL_ALL_ATTRIB_BITS = 0x000fffff,
GL_CLIENT_ALL_ATTRIB_BITS = 0xffffffff,
GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12,
GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13,
GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22,
GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23,
GL_UNSIGNED_BYTE_3_3_2 = 0x8032,
GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033,
GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034,
GL_UNSIGNED_INT_8_8_8_8 = 0x8035,
GL_UNSIGNED_INT_10_10_10_2 = 0x8036,
GL_RESCALE_NORMAL = 0x803A,
GL_TEXTURE_BINDING_3D = 0x806A,
GL_PACK_SKIP_IMAGES = 0x806B,
GL_PACK_IMAGE_HEIGHT = 0x806C,
GL_UNPACK_SKIP_IMAGES = 0x806D,
GL_UNPACK_IMAGE_HEIGHT = 0x806E,
GL_TEXTURE_3D = 0x806F,
GL_PROXY_TEXTURE_3D = 0x8070,
GL_TEXTURE_DEPTH = 0x8071,
GL_TEXTURE_WRAP_R = 0x8072,
GL_MAX_3D_TEXTURE_SIZE = 0x8073,
GL_BGR = 0x80E0,
GL_BGRA = 0x80E1,
GL_MAX_ELEMENTS_VERTICES = 0x80E8,
GL_MAX_ELEMENTS_INDICES = 0x80E9,
GL_CLAMP_TO_EDGE = 0x812F,
GL_TEXTURE_MIN_LOD = 0x813A,
GL_TEXTURE_MAX_LOD = 0x813B,
GL_TEXTURE_BASE_LEVEL = 0x813C,
GL_TEXTURE_MAX_LEVEL = 0x813D,
GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8,
GL_SINGLE_COLOR = 0x81F9,
GL_SEPARATE_SPECULAR_COLOR = 0x81FA,
GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362,
GL_UNSIGNED_SHORT_5_6_5 = 0x8363,
GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364,
GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365,
GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366,
GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367,
GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368,
GL_ALIASED_POINT_SIZE_RANGE = 0x846D,
GL_ALIASED_LINE_WIDTH_RANGE = 0x846E,
GL_MULTISAMPLE = 0x809D,
GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E,
GL_SAMPLE_ALPHA_TO_ONE = 0x809F,
GL_SAMPLE_COVERAGE = 0x80A0,
GL_SAMPLE_BUFFERS = 0x80A8,
GL_SAMPLES = 0x80A9,
GL_SAMPLE_COVERAGE_VALUE = 0x80AA,
GL_SAMPLE_COVERAGE_INVERT = 0x80AB,
GL_CLAMP_TO_BORDER = 0x812D,
GL_TEXTURE0 = 0x84C0,
GL_TEXTURE1 = 0x84C1,
GL_TEXTURE2 = 0x84C2,
GL_TEXTURE3 = 0x84C3,
GL_TEXTURE4 = 0x84C4,
GL_TEXTURE5 = 0x84C5,
GL_TEXTURE6 = 0x84C6,
GL_TEXTURE7 = 0x84C7,
GL_TEXTURE8 = 0x84C8,
GL_TEXTURE9 = 0x84C9,
GL_TEXTURE10 = 0x84CA,
GL_TEXTURE11 = 0x84CB,
GL_TEXTURE12 = 0x84CC,
GL_TEXTURE13 = 0x84CD,
GL_TEXTURE14 = 0x84CE,
GL_TEXTURE15 = 0x84CF,
GL_TEXTURE16 = 0x84D0,
GL_TEXTURE17 = 0x84D1,
GL_TEXTURE18 = 0x84D2,
GL_TEXTURE19 = 0x84D3,
GL_TEXTURE20 = 0x84D4,
GL_TEXTURE21 = 0x84D5,
GL_TEXTURE22 = 0x84D6,
GL_TEXTURE23 = 0x84D7,
GL_TEXTURE24 = 0x84D8,
GL_TEXTURE25 = 0x84D9,
GL_TEXTURE26 = 0x84DA,
GL_TEXTURE27 = 0x84DB,
GL_TEXTURE28 = 0x84DC,
GL_TEXTURE29 = 0x84DD,
GL_TEXTURE30 = 0x84DE,
GL_TEXTURE31 = 0x84DF,
GL_ACTIVE_TEXTURE = 0x84E0,
GL_CLIENT_ACTIVE_TEXTURE = 0x84E1,
GL_MAX_TEXTURE_UNITS = 0x84E2,
GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3,
GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4,
GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5,
GL_TRANSPOSE_COLOR_MATRIX = 0x84E6,
GL_SUBTRACT = 0x84E7,
GL_COMPRESSED_ALPHA = 0x84E9,
GL_COMPRESSED_LUMINANCE = 0x84EA,
GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB,
GL_COMPRESSED_INTENSITY = 0x84EC,
GL_COMPRESSED_RGB = 0x84ED,
GL_COMPRESSED_RGBA = 0x84EE,
GL_TEXTURE_COMPRESSION_HINT = 0x84EF,
GL_NORMAL_MAP = 0x8511,
GL_REFLECTION_MAP = 0x8512,
GL_TEXTURE_CUBE_MAP = 0x8513,
GL_TEXTURE_BINDING_CUBE_MAP = 0x8514,
GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A,
GL_PROXY_TEXTURE_CUBE_MAP = 0x851B,
GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C,
GL_COMBINE = 0x8570,
GL_COMBINE_RGB = 0x8571,
GL_COMBINE_ALPHA = 0x8572,
GL_RGB_SCALE = 0x8573,
GL_ADD_SIGNED = 0x8574,
GL_INTERPOLATE = 0x8575,
GL_CONSTANT = 0x8576,
GL_PRIMARY_COLOR = 0x8577,
GL_PREVIOUS = 0x8578,
GL_SOURCE0_RGB = 0x8580,
GL_SOURCE1_RGB = 0x8581,
GL_SOURCE2_RGB = 0x8582,
GL_SOURCE0_ALPHA = 0x8588,
GL_SOURCE1_ALPHA = 0x8589,
GL_SOURCE2_ALPHA = 0x858A,
GL_OPERAND0_RGB = 0x8590,
GL_OPERAND1_RGB = 0x8591,
GL_OPERAND2_RGB = 0x8592,
GL_OPERAND0_ALPHA = 0x8598,
GL_OPERAND1_ALPHA = 0x8599,
GL_OPERAND2_ALPHA = 0x859A,
GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0,
GL_TEXTURE_COMPRESSED = 0x86A1,
GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2,
GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3,
GL_DOT3_RGB = 0x86AE,
GL_DOT3_RGBA = 0x86AF,
GL_MULTISAMPLE_BIT = 0x20000000,
GL_BLEND_DST_RGB = 0x80C8,
GL_BLEND_SRC_RGB = 0x80C9,
GL_BLEND_DST_ALPHA = 0x80CA,
GL_BLEND_SRC_ALPHA = 0x80CB,
GL_POINT_SIZE_MIN = 0x8126,
GL_POINT_SIZE_MAX = 0x8127,
GL_POINT_FADE_THRESHOLD_SIZE = 0x8128,
GL_POINT_DISTANCE_ATTENUATION = 0x8129,
GL_GENERATE_MIPMAP = 0x8191,
GL_GENERATE_MIPMAP_HINT = 0x8192,
GL_DEPTH_COMPONENT16 = 0x81A5,
GL_DEPTH_COMPONENT24 = 0x81A6,
GL_DEPTH_COMPONENT32 = 0x81A7,
GL_MIRRORED_REPEAT = 0x8370,
GL_FOG_COORDINATE_SOURCE = 0x8450,
GL_FOG_COORDINATE = 0x8451,
GL_FRAGMENT_DEPTH = 0x8452,
GL_CURRENT_FOG_COORDINATE = 0x8453,
GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454,
GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455,
GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456,
GL_FOG_COORDINATE_ARRAY = 0x8457,
GL_COLOR_SUM = 0x8458,
GL_CURRENT_SECONDARY_COLOR = 0x8459,
GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A,
GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B,
GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C,
GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D,
GL_SECONDARY_COLOR_ARRAY = 0x845E,
GL_MAX_TEXTURE_LOD_BIAS = 0x84FD,
GL_TEXTURE_FILTER_CONTROL = 0x8500,
GL_TEXTURE_LOD_BIAS = 0x8501,
GL_INCR_WRAP = 0x8507,
GL_DECR_WRAP = 0x8508,
GL_TEXTURE_DEPTH_SIZE = 0x884A,
GL_DEPTH_TEXTURE_MODE = 0x884B,
GL_TEXTURE_COMPARE_MODE = 0x884C,
GL_TEXTURE_COMPARE_FUNC = 0x884D,
GL_COMPARE_R_TO_TEXTURE = 0x884E,
GL_FOG_COORD_SRC = 0x8450,
GL_FOG_COORD = 0x8451,
GL_FOG_COORD_ARRAY = 0x8457,
GL_SRC0_RGB = 0x8580,
GL_FOG_COORD_ARRAY_POINTER = 0x8456,
GL_FOG_COORD_ARRAY_TYPE = 0x8454,
GL_SRC1_ALPHA = 0x8589,
GL_CURRENT_FOG_COORD = 0x8453,
GL_FOG_COORD_ARRAY_STRIDE = 0x8455,
GL_SRC0_ALPHA = 0x8588,
GL_SRC1_RGB = 0x8581,
GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D,
GL_SRC2_ALPHA = 0x858A,
GL_SRC2_RGB = 0x8582,
GL_BUFFER_SIZE = 0x8764,
GL_BUFFER_USAGE = 0x8765,
GL_QUERY_COUNTER_BITS = 0x8864,
GL_CURRENT_QUERY = 0x8865,
GL_QUERY_RESULT = 0x8866,
GL_QUERY_RESULT_AVAILABLE = 0x8867,
GL_ARRAY_BUFFER = 0x8892,
GL_ELEMENT_ARRAY_BUFFER = 0x8893,
GL_ARRAY_BUFFER_BINDING = 0x8894,
GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895,
GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896,
GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897,
GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898,
GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899,
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A,
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B,
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C,
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D,
GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E,
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F,
GL_READ_ONLY = 0x88B8,
GL_WRITE_ONLY = 0x88B9,
GL_READ_WRITE = 0x88BA,
GL_BUFFER_ACCESS = 0x88BB,
GL_BUFFER_MAPPED = 0x88BC,
GL_BUFFER_MAP_POINTER = 0x88BD,
GL_STREAM_DRAW = 0x88E0,
GL_STREAM_READ = 0x88E1,
GL_STREAM_COPY = 0x88E2,
GL_STATIC_DRAW = 0x88E4,
GL_STATIC_READ = 0x88E5,
GL_STATIC_COPY = 0x88E6,
GL_DYNAMIC_DRAW = 0x88E8,
GL_DYNAMIC_READ = 0x88E9,
GL_DYNAMIC_COPY = 0x88EA,
GL_SAMPLES_PASSED = 0x8914,
GL_BLEND_EQUATION_RGB = 0x8009,
GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622,
GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623,
GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624,
GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625,
GL_CURRENT_VERTEX_ATTRIB = 0x8626,
GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642,
GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643,
GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645,
GL_STENCIL_BACK_FUNC = 0x8800,
GL_STENCIL_BACK_FAIL = 0x8801,
GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802,
GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803,
GL_MAX_DRAW_BUFFERS = 0x8824,
GL_DRAW_BUFFER0 = 0x8825,
GL_DRAW_BUFFER1 = 0x8826,
GL_DRAW_BUFFER2 = 0x8827,
GL_DRAW_BUFFER3 = 0x8828,
GL_DRAW_BUFFER4 = 0x8829,
GL_DRAW_BUFFER5 = 0x882A,
GL_DRAW_BUFFER6 = 0x882B,
GL_DRAW_BUFFER7 = 0x882C,
GL_DRAW_BUFFER8 = 0x882D,
GL_DRAW_BUFFER9 = 0x882E,
GL_DRAW_BUFFER10 = 0x882F,
GL_DRAW_BUFFER11 = 0x8830,
GL_DRAW_BUFFER12 = 0x8831,
GL_DRAW_BUFFER13 = 0x8832,
GL_DRAW_BUFFER14 = 0x8833,
GL_DRAW_BUFFER15 = 0x8834,
GL_BLEND_EQUATION_ALPHA = 0x883D,
GL_POINT_SPRITE = 0x8861,
GL_COORD_REPLACE = 0x8862,
GL_MAX_VERTEX_ATTRIBS = 0x8869,
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A,
GL_MAX_TEXTURE_COORDS = 0x8871,
GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872,
GL_FRAGMENT_SHADER = 0x8B30,
GL_VERTEX_SHADER = 0x8B31,
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49,
GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A,
GL_MAX_VARYING_FLOATS = 0x8B4B,
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C,
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D,
GL_SHADER_TYPE = 0x8B4F,
GL_FLOAT_VEC2 = 0x8B50,
GL_FLOAT_VEC3 = 0x8B51,
GL_FLOAT_VEC4 = 0x8B52,
GL_INT_VEC2 = 0x8B53,
GL_INT_VEC3 = 0x8B54,
GL_INT_VEC4 = 0x8B55,
GL_BOOL = 0x8B56,
GL_BOOL_VEC2 = 0x8B57,
GL_BOOL_VEC3 = 0x8B58,
GL_BOOL_VEC4 = 0x8B59,
GL_FLOAT_MAT2 = 0x8B5A,
GL_FLOAT_MAT3 = 0x8B5B,
GL_FLOAT_MAT4 = 0x8B5C,
GL_SAMPLER_1D = 0x8B5D,
GL_SAMPLER_2D = 0x8B5E,
GL_SAMPLER_3D = 0x8B5F,
GL_SAMPLER_CUBE = 0x8B60,
GL_SAMPLER_1D_SHADOW = 0x8B61,
GL_SAMPLER_2D_SHADOW = 0x8B62,
GL_DELETE_STATUS = 0x8B80,
GL_COMPILE_STATUS = 0x8B81,
GL_LINK_STATUS = 0x8B82,
GL_VALIDATE_STATUS = 0x8B83,
GL_INFO_LOG_LENGTH = 0x8B84,
GL_ATTACHED_SHADERS = 0x8B85,
GL_ACTIVE_UNIFORMS = 0x8B86,
GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87,
GL_SHADER_SOURCE_LENGTH = 0x8B88,
GL_ACTIVE_ATTRIBUTES = 0x8B89,
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A,
GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B,
GL_SHADING_LANGUAGE_VERSION = 0x8B8C,
GL_CURRENT_PROGRAM = 0x8B8D,
GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0,
GL_LOWER_LEFT = 0x8CA1,
GL_UPPER_LEFT = 0x8CA2,
GL_STENCIL_BACK_REF = 0x8CA3,
GL_STENCIL_BACK_VALUE_MASK = 0x8CA4,
GL_STENCIL_BACK_WRITEMASK = 0x8CA5,
GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F,
GL_PIXEL_PACK_BUFFER = 0x88EB,
GL_PIXEL_UNPACK_BUFFER = 0x88EC,
GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED,
GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF,
GL_FLOAT_MAT2x3 = 0x8B65,
GL_FLOAT_MAT2x4 = 0x8B66,
GL_FLOAT_MAT3x2 = 0x8B67,
GL_FLOAT_MAT3x4 = 0x8B68,
GL_FLOAT_MAT4x2 = 0x8B69,
GL_FLOAT_MAT4x3 = 0x8B6A,
GL_SRGB = 0x8C40,
GL_SRGB8 = 0x8C41,
GL_SRGB_ALPHA = 0x8C42,
GL_SRGB8_ALPHA8 = 0x8C43,
GL_SLUMINANCE_ALPHA = 0x8C44,
GL_SLUMINANCE8_ALPHA8 = 0x8C45,
GL_SLUMINANCE = 0x8C46,
GL_SLUMINANCE8 = 0x8C47,
GL_COMPRESSED_SRGB = 0x8C48,
GL_COMPRESSED_SRGB_ALPHA = 0x8C49,
GL_COMPRESSED_SLUMINANCE = 0x8C4A,
GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B,
GL_MAX_CLIP_DISTANCES = 0x0D32,
GL_CLIP_DISTANCE5 = 0x3005,
GL_CLIP_DISTANCE1 = 0x3001,
GL_CLIP_DISTANCE3 = 0x3003,
GL_COMPARE_REF_TO_TEXTURE = 0x884E,
GL_CLIP_DISTANCE0 = 0x3000,
GL_CLIP_DISTANCE4 = 0x3004,
GL_CLIP_DISTANCE2 = 0x3002,
GL_MAX_VARYING_COMPONENTS = 0x8B4B,
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x0001,
GL_MAJOR_VERSION = 0x821B,
GL_MINOR_VERSION = 0x821C,
GL_NUM_EXTENSIONS = 0x821D,
GL_CONTEXT_FLAGS = 0x821E,
GL_DEPTH_BUFFER = 0x8223,
GL_STENCIL_BUFFER = 0x8224,
GL_COMPRESSED_RED = 0x8225,
GL_COMPRESSED_RG = 0x8226,
GL_RGBA32F = 0x8814,
GL_RGB32F = 0x8815,
GL_RGBA16F = 0x881A,
GL_RGB16F = 0x881B,
GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD,
GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF,
GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904,
GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905,
GL_CLAMP_VERTEX_COLOR = 0x891A,
GL_CLAMP_FRAGMENT_COLOR = 0x891B,
GL_CLAMP_READ_COLOR = 0x891C,
GL_FIXED_ONLY = 0x891D,
GL_TEXTURE_RED_TYPE = 0x8C10,
GL_TEXTURE_GREEN_TYPE = 0x8C11,
GL_TEXTURE_BLUE_TYPE = 0x8C12,
GL_TEXTURE_ALPHA_TYPE = 0x8C13,
GL_TEXTURE_LUMINANCE_TYPE = 0x8C14,
GL_TEXTURE_INTENSITY_TYPE = 0x8C15,
GL_TEXTURE_DEPTH_TYPE = 0x8C16,
GL_UNSIGNED_NORMALIZED = 0x8C17,
GL_TEXTURE_1D_ARRAY = 0x8C18,
GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19,
GL_TEXTURE_2D_ARRAY = 0x8C1A,
GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B,
GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C,
GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D,
GL_R11F_G11F_B10F = 0x8C3A,
GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B,
GL_RGB9_E5 = 0x8C3D,
GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E,
GL_TEXTURE_SHARED_SIZE = 0x8C3F,
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76,
GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F,
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80,
GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83,
GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84,
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85,
GL_PRIMITIVES_GENERATED = 0x8C87,
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88,
GL_RASTERIZER_DISCARD = 0x8C89,
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A,
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B,
GL_INTERLEAVED_ATTRIBS = 0x8C8C,
GL_SEPARATE_ATTRIBS = 0x8C8D,
GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E,
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F,
GL_RGBA32UI = 0x8D70,
GL_RGB32UI = 0x8D71,
GL_RGBA16UI = 0x8D76,
GL_RGB16UI = 0x8D77,
GL_RGBA8UI = 0x8D7C,
GL_RGB8UI = 0x8D7D,
GL_RGBA32I = 0x8D82,
GL_RGB32I = 0x8D83,
GL_RGBA16I = 0x8D88,
GL_RGB16I = 0x8D89,
GL_RGBA8I = 0x8D8E,
GL_RGB8I = 0x8D8F,
GL_RED_INTEGER = 0x8D94,
GL_GREEN_INTEGER = 0x8D95,
GL_BLUE_INTEGER = 0x8D96,
GL_ALPHA_INTEGER = 0x8D97,
GL_RGB_INTEGER = 0x8D98,
GL_RGBA_INTEGER = 0x8D99,
GL_BGR_INTEGER = 0x8D9A,
GL_BGRA_INTEGER = 0x8D9B,
GL_SAMPLER_1D_ARRAY = 0x8DC0,
GL_SAMPLER_2D_ARRAY = 0x8DC1,
GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3,
GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4,
GL_SAMPLER_CUBE_SHADOW = 0x8DC5,
GL_UNSIGNED_INT_VEC2 = 0x8DC6,
GL_UNSIGNED_INT_VEC3 = 0x8DC7,
GL_UNSIGNED_INT_VEC4 = 0x8DC8,
GL_INT_SAMPLER_1D = 0x8DC9,
GL_INT_SAMPLER_2D = 0x8DCA,
GL_INT_SAMPLER_3D = 0x8DCB,
GL_INT_SAMPLER_CUBE = 0x8DCC,
GL_INT_SAMPLER_1D_ARRAY = 0x8DCE,
GL_INT_SAMPLER_2D_ARRAY = 0x8DCF,
GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1,
GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2,
GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3,
GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4,
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6,
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7,
GL_QUERY_WAIT = 0x8E13,
GL_QUERY_NO_WAIT = 0x8E14,
GL_QUERY_BY_REGION_WAIT = 0x8E15,
GL_QUERY_BY_REGION_NO_WAIT = 0x8E16,
GL_TEXTURE_RECTANGLE = 0x84F5,
GL_TEXTURE_BINDING_RECTANGLE = 0x84F6,
GL_PROXY_TEXTURE_RECTANGLE = 0x84F7,
GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8,
GL_SAMPLER_2D_RECT = 0x8B63,
GL_SAMPLER_2D_RECT_SHADOW = 0x8B64,
GL_TEXTURE_BUFFER = 0x8C2A,
GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B,
GL_TEXTURE_BINDING_BUFFER = 0x8C2C,
GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D,
GL_TEXTURE_BUFFER_FORMAT = 0x8C2E,
GL_SAMPLER_BUFFER = 0x8DC2,
GL_INT_SAMPLER_2D_RECT = 0x8DCD,
GL_INT_SAMPLER_BUFFER = 0x8DD0,
GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5,
GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8,
GL_RED_SNORM = 0x8F90,
GL_RG_SNORM = 0x8F91,
GL_RGB_SNORM = 0x8F92,
GL_RGBA_SNORM = 0x8F93,
GL_R8_SNORM = 0x8F94,
GL_RG8_SNORM = 0x8F95,
GL_RGB8_SNORM = 0x8F96,
GL_RGBA8_SNORM = 0x8F97,
GL_R16_SNORM = 0x8F98,
GL_RG16_SNORM = 0x8F99,
GL_RGB16_SNORM = 0x8F9A,
GL_RGBA16_SNORM = 0x8F9B,
GL_SIGNED_NORMALIZED = 0x8F9C,
GL_PRIMITIVE_RESTART = 0x8F9D,
GL_PRIMITIVE_RESTART_INDEX = 0x8F9E,
GL_BUFFER_ACCESS_FLAGS = 0x911F,
GL_BUFFER_MAP_LENGTH = 0x9120,
GL_BUFFER_MAP_OFFSET = 0x9121,
GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001,
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002,
GL_LINES_ADJACENCY = 0x000A,
GL_LINE_STRIP_ADJACENCY = 0x000B,
GL_TRIANGLES_ADJACENCY = 0x000C,
GL_TRIANGLE_STRIP_ADJACENCY = 0x000D,
GL_PROGRAM_POINT_SIZE = 0x8642,
GL_GEOMETRY_VERTICES_OUT = 0x8916,
GL_GEOMETRY_INPUT_TYPE = 0x8917,
GL_GEOMETRY_OUTPUT_TYPE = 0x8918,
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29,
GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7,
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8,
GL_GEOMETRY_SHADER = 0x8DD9,
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF,
GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0,
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1,
GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122,
GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123,
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124,
GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125,
GL_CONTEXT_PROFILE_MASK = 0x9126,
GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE,
GL_ANY_SAMPLES_PASSED = 0x8C2F,
GL_TEXTURE_SWIZZLE_R = 0x8E42,
GL_TEXTURE_SWIZZLE_G = 0x8E43,
GL_TEXTURE_SWIZZLE_B = 0x8E44,
GL_TEXTURE_SWIZZLE_A = 0x8E45,
GL_TEXTURE_SWIZZLE_RGBA = 0x8E46,
GL_RGB10_A2UI = 0x906F,
GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F,
GL_SAMPLE_SHADING = 0x8C36,
GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37,
GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A,
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B,
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C,
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D,
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E,
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F,
GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS = 0x8F9F,
GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009,
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A,
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B,
GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C,
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D,
GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E,
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F,
GL_MULTISAMPLE_3DFX = 0x86B2,
GL_SAMPLE_BUFFERS_3DFX = 0x86B3,
GL_SAMPLES_3DFX = 0x86B4,
GL_MULTISAMPLE_BIT_3DFX = 0x20000000,
GL_COMPRESSED_RGB_FXT1_3DFX = 0x86B0,
GL_COMPRESSED_RGBA_FXT1_3DFX = 0x86B1,
GL_FACTOR_MIN_AMD = 0x901C,
GL_FACTOR_MAX_AMD = 0x901D,
GL_MAX_DEBUG_MESSAGE_LENGTH_AMD = 0x9143,
GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = 0x9144,
GL_DEBUG_LOGGED_MESSAGES_AMD = 0x9145,
GL_DEBUG_SEVERITY_HIGH_AMD = 0x9146,
GL_DEBUG_SEVERITY_MEDIUM_AMD = 0x9147,
GL_DEBUG_SEVERITY_LOW_AMD = 0x9148,
GL_DEBUG_CATEGORY_API_ERROR_AMD = 0x9149,
GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = 0x914A,
GL_DEBUG_CATEGORY_DEPRECATION_AMD = 0x914B,
GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = 0x914C,
GL_DEBUG_CATEGORY_PERFORMANCE_AMD = 0x914D,
GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = 0x914E,
GL_DEBUG_CATEGORY_APPLICATION_AMD = 0x914F,
GL_DEBUG_CATEGORY_OTHER_AMD = 0x9150,
GL_DEPTH_CLAMP_NEAR_AMD = 0x901E,
GL_DEPTH_CLAMP_FAR_AMD = 0x901F,
GL_DATA_BUFFER_AMD = 0x9151,
GL_PERFORMANCE_MONITOR_AMD = 0x9152,
GL_QUERY_OBJECT_AMD = 0x9153,
GL_VERTEX_ARRAY_OBJECT_AMD = 0x9154,
GL_SAMPLER_OBJECT_AMD = 0x9155,
//GL_UNSIGNED_INT = 0x1405,
//GL_FLOAT = 0x1406,
GL_COUNTER_TYPE_AMD = 0x8BC0,
GL_COUNTER_RANGE_AMD = 0x8BC1,
GL_UNSIGNED_INT64_AMD = 0x8BC2,
GL_PERCENTAGE_AMD = 0x8BC3,
GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4,
GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5,
GL_PERFMON_RESULT_AMD = 0x8BC6,
GL_SUBSAMPLE_DISTANCE_AMD = 0x883F,
GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB = 0x884F,
GL_SAMPLER_BUFFER_AMD = 0x9001,
GL_INT_SAMPLER_BUFFER_AMD = 0x9002,
GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003,
GL_TESSELLATION_MODE_AMD = 0x9004,
GL_TESSELLATION_FACTOR_AMD = 0x9005,
GL_DISCRETE_AMD = 0x9006,
GL_CONTINUOUS_AMD = 0x9007,
GL_FIXED = 0x140C,
GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A,
GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B,
GL_LOW_FLOAT = 0x8DF0,
GL_MEDIUM_FLOAT = 0x8DF1,
GL_HIGH_FLOAT = 0x8DF2,
GL_LOW_INT = 0x8DF3,
GL_MEDIUM_INT = 0x8DF4,
GL_HIGH_INT = 0x8DF5,
GL_SHADER_BINARY_FORMATS = 0x8DF8,
GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9,
GL_SHADER_COMPILER = 0x8DFA,
GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB,
GL_MAX_VARYING_VECTORS = 0x8DFC,
GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD,
GL_SRC1_COLOR = 0x88F9,
GL_ONE_MINUS_SRC1_COLOR = 0x88FA,
GL_ONE_MINUS_SRC1_ALPHA = 0x88FB,
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC,
GL_SYNC_CL_EVENT_ARB = 0x8240,
GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241,
GL_RGBA_FLOAT_MODE_ARB = 0x8820,
GL_CLAMP_VERTEX_COLOR_ARB = 0x891A,
GL_CLAMP_FRAGMENT_COLOR_ARB = 0x891B,
GL_CLAMP_READ_COLOR_ARB = 0x891C,
GL_FIXED_ONLY_ARB = 0x891D,
GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127,
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128,
GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129,
GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A,
GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B,
GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C,
GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D,
GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E,
GL_COPY_READ_BUFFER = 0x8F36,
GL_COPY_WRITE_BUFFER = 0x8F37,
GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242,
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243,
GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244,
GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245,
GL_DEBUG_SOURCE_API_ARB = 0x8246,
GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247,
GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248,
GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249,
GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A,
GL_DEBUG_SOURCE_OTHER_ARB = 0x824B,
GL_DEBUG_TYPE_ERROR_ARB = 0x824C,
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D,
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E,
GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F,
GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250,
GL_DEBUG_TYPE_OTHER_ARB = 0x8251,
GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143,
GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144,
GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145,
GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146,
GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147,
GL_DEBUG_SEVERITY_LOW_ARB = 0x9148,
GL_DEPTH_COMPONENT32F = 0x8CAC,
GL_DEPTH32F_STENCIL8 = 0x8CAD,
GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD,
GL_DEPTH_CLAMP = 0x864F,
GL_DEPTH_COMPONENT16_ARB = 0x81A5,
GL_DEPTH_COMPONENT24_ARB = 0x81A6,
GL_DEPTH_COMPONENT32_ARB = 0x81A7,
GL_TEXTURE_DEPTH_SIZE_ARB = 0x884A,
GL_DEPTH_TEXTURE_MODE_ARB = 0x884B,
GL_MAX_DRAW_BUFFERS_ARB = 0x8824,
GL_DRAW_BUFFER0_ARB = 0x8825,
GL_DRAW_BUFFER1_ARB = 0x8826,
GL_DRAW_BUFFER2_ARB = 0x8827,
GL_DRAW_BUFFER3_ARB = 0x8828,
GL_DRAW_BUFFER4_ARB = 0x8829,
GL_DRAW_BUFFER5_ARB = 0x882A,
GL_DRAW_BUFFER6_ARB = 0x882B,
GL_DRAW_BUFFER7_ARB = 0x882C,
GL_DRAW_BUFFER8_ARB = 0x882D,
GL_DRAW_BUFFER9_ARB = 0x882E,
GL_DRAW_BUFFER10_ARB = 0x882F,
GL_DRAW_BUFFER11_ARB = 0x8830,
GL_DRAW_BUFFER12_ARB = 0x8831,
GL_DRAW_BUFFER13_ARB = 0x8832,
GL_DRAW_BUFFER14_ARB = 0x8833,
GL_DRAW_BUFFER15_ARB = 0x8834,
GL_DRAW_INDIRECT_BUFFER = 0x8F3F,
GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43,
GL_FRAGMENT_PROGRAM_ARB = 0x8804,
GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805,
GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806,
GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807,
GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808,
GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809,
GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A,
GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B,
GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C,
GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D,
GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E,
GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F,
GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810,
GL_MAX_TEXTURE_COORDS_ARB = 0x8871,
GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872,
GL_FRAGMENT_SHADER_ARB = 0x8B30,
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49,
GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B,
GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506,
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210,
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211,
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212,
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213,
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214,
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215,
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216,
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217,
GL_FRAMEBUFFER_DEFAULT = 0x8218,
GL_FRAMEBUFFER_UNDEFINED = 0x8219,
GL_DEPTH_STENCIL_ATTACHMENT = 0x821A,
GL_INDEX = 0x8222,
GL_MAX_RENDERBUFFER_SIZE = 0x84E8,
GL_DEPTH_STENCIL = 0x84F9,
GL_UNSIGNED_INT_24_8 = 0x84FA,
GL_DEPTH24_STENCIL8 = 0x88F0,
GL_TEXTURE_STENCIL_SIZE = 0x88F1,
//GL_UNSIGNED_NORMALIZED = 0x8C17,
//GL_SRGB = 0x8C40,
GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6,
GL_FRAMEBUFFER_BINDING = 0x8CA6,
GL_RENDERBUFFER_BINDING = 0x8CA7,
GL_READ_FRAMEBUFFER = 0x8CA8,
GL_DRAW_FRAMEBUFFER = 0x8CA9,
GL_READ_FRAMEBUFFER_BINDING = 0x8CAA,
GL_RENDERBUFFER_SAMPLES = 0x8CAB,
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0,
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1,
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2,
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3,
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4,
GL_FRAMEBUFFER_COMPLETE = 0x8CD5,
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6,
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7,
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB,
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC,
GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD,
GL_MAX_COLOR_ATTACHMENTS = 0x8CDF,
GL_COLOR_ATTACHMENT0 = 0x8CE0,
GL_COLOR_ATTACHMENT1 = 0x8CE1,
GL_COLOR_ATTACHMENT2 = 0x8CE2,
GL_COLOR_ATTACHMENT3 = 0x8CE3,
GL_COLOR_ATTACHMENT4 = 0x8CE4,
GL_COLOR_ATTACHMENT5 = 0x8CE5,
GL_COLOR_ATTACHMENT6 = 0x8CE6,
GL_COLOR_ATTACHMENT7 = 0x8CE7,
GL_COLOR_ATTACHMENT8 = 0x8CE8,
GL_COLOR_ATTACHMENT9 = 0x8CE9,
GL_COLOR_ATTACHMENT10 = 0x8CEA,
GL_COLOR_ATTACHMENT11 = 0x8CEB,
GL_COLOR_ATTACHMENT12 = 0x8CEC,
GL_COLOR_ATTACHMENT13 = 0x8CED,
GL_COLOR_ATTACHMENT14 = 0x8CEE,
GL_COLOR_ATTACHMENT15 = 0x8CEF,
GL_DEPTH_ATTACHMENT = 0x8D00,
GL_STENCIL_ATTACHMENT = 0x8D20,
GL_FRAMEBUFFER = 0x8D40,
GL_RENDERBUFFER = 0x8D41,
GL_RENDERBUFFER_WIDTH = 0x8D42,
GL_RENDERBUFFER_HEIGHT = 0x8D43,
GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44,
GL_STENCIL_INDEX1 = 0x8D46,
GL_STENCIL_INDEX4 = 0x8D47,
GL_STENCIL_INDEX8 = 0x8D48,
GL_STENCIL_INDEX16 = 0x8D49,
GL_RENDERBUFFER_RED_SIZE = 0x8D50,
GL_RENDERBUFFER_GREEN_SIZE = 0x8D51,
GL_RENDERBUFFER_BLUE_SIZE = 0x8D52,
GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53,
GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54,
GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55,
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56,
GL_MAX_SAMPLES = 0x8D57,
GL_FRAMEBUFFER_SRGB = 0x8DB9,
GL_LINES_ADJACENCY_ARB = 0xA,
GL_LINE_STRIP_ADJACENCY_ARB = 0xB,
GL_TRIANGLES_ADJACENCY_ARB = 0xC,
GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0xD,
GL_PROGRAM_POINT_SIZE_ARB = 0x8642,
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29,
//GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4,
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7,
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8,
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9,
GL_GEOMETRY_SHADER_ARB = 0x8DD9,
GL_GEOMETRY_VERTICES_OUT_ARB = 0x8DDA,
GL_GEOMETRY_INPUT_TYPE_ARB = 0x8DDB,
GL_GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC,
GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD,
GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE,
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF,
GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0,
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1,
GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257,
GL_PROGRAM_BINARY_LENGTH = 0x8741,
GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE,
GL_PROGRAM_BINARY_FORMATS = 0x87FF,
//GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F,
//GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A,
//GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B,
//GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C,
//GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D,
GL_MAX_VERTEX_STREAMS = 0x8E71,
GL_DOUBLE_MAT2 = 0x8F46,
GL_DOUBLE_MAT3 = 0x8F47,
GL_DOUBLE_MAT4 = 0x8F48,
GL_DOUBLE_MAT2x3 = 0x8F49,
GL_DOUBLE_MAT2x4 = 0x8F4A,
GL_DOUBLE_MAT3x2 = 0x8F4B,
GL_DOUBLE_MAT3x4 = 0x8F4C,
GL_DOUBLE_MAT4x2 = 0x8F4D,
GL_DOUBLE_MAT4x3 = 0x8F4E,
GL_DOUBLE_VEC2 = 0x8FFC,
GL_DOUBLE_VEC3 = 0x8FFD,
GL_DOUBLE_VEC4 = 0x8FFE,
GL_HALF_FLOAT_ARB = 0x140B,
GL_HALF_FLOAT = 0x140B,
GL_CONSTANT_COLOR = 0x8001,
GL_ONE_MINUS_CONSTANT_COLOR = 0x8002,
GL_CONSTANT_ALPHA = 0x8003,
GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004,
GL_BLEND_COLOR = 0x8005,
GL_FUNC_ADD = 0x8006,
GL_MIN = 0x8007,
GL_MAX = 0x8008,
GL_BLEND_EQUATION = 0x8009,
GL_FUNC_SUBTRACT = 0x800A,
GL_FUNC_REVERSE_SUBTRACT = 0x800B,
GL_CONVOLUTION_1D = 0x8010,
GL_CONVOLUTION_2D = 0x8011,
GL_SEPARABLE_2D = 0x8012,
GL_CONVOLUTION_BORDER_MODE = 0x8013,
GL_CONVOLUTION_FILTER_SCALE = 0x8014,
GL_CONVOLUTION_FILTER_BIAS = 0x8015,
GL_REDUCE = 0x8016,
GL_CONVOLUTION_FORMAT = 0x8017,
GL_CONVOLUTION_WIDTH = 0x8018,
GL_CONVOLUTION_HEIGHT = 0x8019,
GL_MAX_CONVOLUTION_WIDTH = 0x801A,
GL_MAX_CONVOLUTION_HEIGHT = 0x801B,
GL_POST_CONVOLUTION_RED_SCALE = 0x801C,
GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D,
GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E,
GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F,
GL_POST_CONVOLUTION_RED_BIAS = 0x8020,
GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021,
GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022,
GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023,
GL_HISTOGRAM = 0x8024,
GL_PROXY_HISTOGRAM = 0x8025,
GL_HISTOGRAM_WIDTH = 0x8026,
GL_HISTOGRAM_FORMAT = 0x8027,
GL_HISTOGRAM_RED_SIZE = 0x8028,
GL_HISTOGRAM_GREEN_SIZE = 0x8029,
GL_HISTOGRAM_BLUE_SIZE = 0x802A,
GL_HISTOGRAM_ALPHA_SIZE = 0x802B,
GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C,
GL_HISTOGRAM_SINK = 0x802D,
GL_MINMAX = 0x802E,
GL_MINMAX_FORMAT = 0x802F,
GL_MINMAX_SINK = 0x8030,
GL_TABLE_TOO_LARGE = 0x8031,
GL_COLOR_MATRIX = 0x80B1,
GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2,
GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3,
GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4,
GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5,
GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6,
GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7,
GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8,
GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9,
GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA,
GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB,
GL_COLOR_TABLE = 0x80D0,
GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1,
GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2,
GL_PROXY_COLOR_TABLE = 0x80D3,
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4,
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5,
GL_COLOR_TABLE_SCALE = 0x80D6,
GL_COLOR_TABLE_BIAS = 0x80D7,
GL_COLOR_TABLE_FORMAT = 0x80D8,
GL_COLOR_TABLE_WIDTH = 0x80D9,
GL_COLOR_TABLE_RED_SIZE = 0x80DA,
GL_COLOR_TABLE_GREEN_SIZE = 0x80DB,
GL_COLOR_TABLE_BLUE_SIZE = 0x80DC,
GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD,
GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE,
GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF,
GL_IGNORE_BORDER = 0x8150,
GL_CONSTANT_BORDER = 0x8151,
GL_WRAP_BORDER = 0x8152,
GL_REPLICATE_BORDER = 0x8153,
GL_CONVOLUTION_BORDER_COLOR = 0x8154,
GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE,
GL_NUM_SAMPLE_COUNTS = 0x9380,
GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC,
GL_MAP_READ_BIT = 0x0001,
GL_MAP_WRITE_BIT = 0x0002,
GL_MAP_INVALIDATE_RANGE_BIT = 0x0004,
GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008,
GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010,
GL_MAP_UNSYNCHRONIZED_BIT = 0x0020,
GL_MATRIX_PALETTE_ARB = 0x8840,
GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841,
GL_MAX_PALETTE_MATRICES_ARB = 0x8842,
GL_CURRENT_PALETTE_MATRIX_ARB = 0x8843,
GL_MATRIX_INDEX_ARRAY_ARB = 0x8844,
GL_CURRENT_MATRIX_INDEX_ARB = 0x8845,
GL_MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846,
GL_MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847,
GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848,
GL_MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849,
GL_MULTISAMPLE_ARB = 0x809D,
GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E,
GL_SAMPLE_ALPHA_TO_ONE_ARB = 0x809F,
GL_SAMPLE_COVERAGE_ARB = 0x80A0,
GL_SAMPLE_BUFFERS_ARB = 0x80A8,
GL_SAMPLES_ARB = 0x80A9,
GL_SAMPLE_COVERAGE_VALUE_ARB = 0x80AA,
GL_SAMPLE_COVERAGE_INVERT_ARB = 0x80AB,
GL_MULTISAMPLE_BIT_ARB = 0x20000000,
GL_TEXTURE0_ARB = 0x84C0,
GL_TEXTURE1_ARB = 0x84C1,
GL_TEXTURE2_ARB = 0x84C2,
GL_TEXTURE3_ARB = 0x84C3,
GL_TEXTURE4_ARB = 0x84C4,
GL_TEXTURE5_ARB = 0x84C5,
GL_TEXTURE6_ARB = 0x84C6,
GL_TEXTURE7_ARB = 0x84C7,
GL_TEXTURE8_ARB = 0x84C8,
GL_TEXTURE9_ARB = 0x84C9,
GL_TEXTURE10_ARB = 0x84CA,
GL_TEXTURE11_ARB = 0x84CB,
GL_TEXTURE12_ARB = 0x84CC,
GL_TEXTURE13_ARB = 0x84CD,
GL_TEXTURE14_ARB = 0x84CE,
GL_TEXTURE15_ARB = 0x84CF,
GL_TEXTURE16_ARB = 0x84D0,
GL_TEXTURE17_ARB = 0x84D1,
GL_TEXTURE18_ARB = 0x84D2,
GL_TEXTURE19_ARB = 0x84D3,
GL_TEXTURE20_ARB = 0x84D4,
GL_TEXTURE21_ARB = 0x84D5,
GL_TEXTURE22_ARB = 0x84D6,
GL_TEXTURE23_ARB = 0x84D7,
GL_TEXTURE24_ARB = 0x84D8,
GL_TEXTURE25_ARB = 0x84D9,
GL_TEXTURE26_ARB = 0x84DA,
GL_TEXTURE27_ARB = 0x84DB,
GL_TEXTURE28_ARB = 0x84DC,
GL_TEXTURE29_ARB = 0x84DD,
GL_TEXTURE30_ARB = 0x84DE,
GL_TEXTURE31_ARB = 0x84DF,
GL_ACTIVE_TEXTURE_ARB = 0x84E0,
GL_CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1,
GL_MAX_TEXTURE_UNITS_ARB = 0x84E2,
GL_QUERY_COUNTER_BITS_ARB = 0x8864,
GL_CURRENT_QUERY_ARB = 0x8865,
GL_QUERY_RESULT_ARB = 0x8866,
GL_QUERY_RESULT_AVAILABLE_ARB = 0x8867,
GL_SAMPLES_PASSED_ARB = 0x8914,
//GL_ANY_SAMPLES_PASSED = 0x8C2F,
GL_PIXEL_PACK_BUFFER_ARB = 0x88EB,
GL_PIXEL_UNPACK_BUFFER_ARB = 0x88EC,
GL_PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED,
GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF,
GL_POINT_SIZE_MIN_ARB = 0x8126,
GL_POINT_SIZE_MAX_ARB = 0x8127,
GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128,
GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129,
GL_POINT_SPRITE_ARB = 0x8861,
GL_COORD_REPLACE_ARB = 0x8862,
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C,
GL_FIRST_VERTEX_CONVENTION = 0x8E4D,
GL_LAST_VERTEX_CONVENTION = 0x8E4E,
GL_PROVOKING_VERTEX = 0x8E4F,
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004,
GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252,
GL_GUILTY_CONTEXT_RESET_ARB = 0x8253,
GL_INNOCENT_CONTEXT_RESET_ARB = 0x8254,
GL_UNKNOWN_CONTEXT_RESET_ARB = 0x8255,
GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256,
GL_NO_RESET_NOTIFICATION_ARB = 0x8261,
GL_SAMPLE_SHADING_ARB = 0x8C36,
GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37,
GL_SAMPLER_BINDING = 0x8919,
GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F,
GL_VERTEX_SHADER_BIT = 0x00000001,
GL_FRAGMENT_SHADER_BIT = 0x00000002,
GL_GEOMETRY_SHADER_BIT = 0x00000004,
GL_TESS_CONTROL_SHADER_BIT = 0x00000008,
GL_TESS_EVALUATION_SHADER_BIT = 0x00000010,
GL_PROGRAM_SEPARABLE = 0x8258,
GL_ACTIVE_PROGRAM = 0x8259,
GL_PROGRAM_PIPELINE_BINDING = 0x825A,
GL_ALL_SHADER_BITS = 0xFFFFFFFF,
GL_ATOMIC_COUNTER_BUFFER = 0x92C0,
GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1,
GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2,
GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3,
GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4,
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5,
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6,
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7,
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8,
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9,
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA,
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB,
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC,
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD,
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE,
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF,
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0,
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1,
GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2,
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3,
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4,
GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5,
GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6,
GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7,
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8,
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9,
GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA,
GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB,
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC,
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001,
GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002,
GL_UNIFORM_BARRIER_BIT = 0x00000004,
GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008,
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020,
GL_COMMAND_BARRIER_BIT = 0x00000040,
GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080,
GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100,
GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200,
GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400,
GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800,
GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000,
GL_MAX_IMAGE_UNITS = 0x8F38,
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39,
GL_IMAGE_BINDING_NAME = 0x8F3A,
GL_IMAGE_BINDING_LEVEL = 0x8F3B,
GL_IMAGE_BINDING_LAYERED = 0x8F3C,
GL_IMAGE_BINDING_LAYER = 0x8F3D,
GL_IMAGE_BINDING_ACCESS = 0x8F3E,
GL_IMAGE_1D = 0x904C,
GL_IMAGE_2D = 0x904D,
GL_IMAGE_3D = 0x904E,
GL_IMAGE_2D_RECT = 0x904F,
GL_IMAGE_CUBE = 0x9050,
GL_IMAGE_BUFFER = 0x9051,
GL_IMAGE_1D_ARRAY = 0x9052,
GL_IMAGE_2D_ARRAY = 0x9053,
GL_IMAGE_CUBE_MAP_ARRAY = 0x9054,
GL_IMAGE_2D_MULTISAMPLE = 0x9055,
GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056,
GL_INT_IMAGE_1D = 0x9057,
GL_INT_IMAGE_2D = 0x9058,
GL_INT_IMAGE_3D = 0x9059,
GL_INT_IMAGE_2D_RECT = 0x905A,
GL_INT_IMAGE_CUBE = 0x905B,
GL_INT_IMAGE_BUFFER = 0x905C,
GL_INT_IMAGE_1D_ARRAY = 0x905D,
GL_INT_IMAGE_2D_ARRAY = 0x905E,
GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F,
GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060,
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061,
GL_UNSIGNED_INT_IMAGE_1D = 0x9062,
GL_UNSIGNED_INT_IMAGE_2D = 0x9063,
GL_UNSIGNED_INT_IMAGE_3D = 0x9064,
GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065,
GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066,
GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067,
GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068,
GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069,
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A,
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B,
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C,
GL_MAX_IMAGE_SAMPLES = 0x906D,
GL_IMAGE_BINDING_FORMAT = 0x906E,
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7,
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8,
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9,
GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA,
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB,
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC,
GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD,
GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE,
GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF,
GL_ALL_BARRIER_BITS = 0xFFFFFFFF,
GL_PROGRAM_OBJECT_ARB = 0x8B40,
GL_SHADER_OBJECT_ARB = 0x8B48,
GL_OBJECT_TYPE_ARB = 0x8B4E,
GL_OBJECT_SUBTYPE_ARB = 0x8B4F,
GL_FLOAT_VEC2_ARB = 0x8B50,
GL_FLOAT_VEC3_ARB = 0x8B51,
GL_FLOAT_VEC4_ARB = 0x8B52,
GL_INT_VEC2_ARB = 0x8B53,
GL_INT_VEC3_ARB = 0x8B54,
GL_INT_VEC4_ARB = 0x8B55,
GL_BOOL_ARB = 0x8B56,
GL_BOOL_VEC2_ARB = 0x8B57,
GL_BOOL_VEC3_ARB = 0x8B58,
GL_BOOL_VEC4_ARB = 0x8B59,
GL_FLOAT_MAT2_ARB = 0x8B5A,
GL_FLOAT_MAT3_ARB = 0x8B5B,
GL_FLOAT_MAT4_ARB = 0x8B5C,
GL_SAMPLER_1D_ARB = 0x8B5D,
GL_SAMPLER_2D_ARB = 0x8B5E,
GL_SAMPLER_3D_ARB = 0x8B5F,
GL_SAMPLER_CUBE_ARB = 0x8B60,
GL_SAMPLER_1D_SHADOW_ARB = 0x8B61,
GL_SAMPLER_2D_SHADOW_ARB = 0x8B62,
GL_SAMPLER_2D_RECT_ARB = 0x8B63,
GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64,
GL_OBJECT_DELETE_STATUS_ARB = 0x8B80,
GL_OBJECT_COMPILE_STATUS_ARB = 0x8B81,
GL_OBJECT_LINK_STATUS_ARB = 0x8B82,
GL_OBJECT_VALIDATE_STATUS_ARB = 0x8B83,
GL_OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84,
GL_OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85,
GL_OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86,
GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87,
GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88,
GL_ACTIVE_SUBROUTINES = 0x8DE5,
GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6,
GL_MAX_SUBROUTINES = 0x8DE7,
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8,
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47,
GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48,
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49,
GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A,
GL_COMPATIBLE_SUBROUTINES = 0x8E4B,
GL_SHADING_LANGUAGE_VERSION_ARB = 0x8B8C,
GL_SHADER_INCLUDE_ARB = 0x8DAE,
GL_NAMED_STRING_LENGTH_ARB = 0x8DE9,
GL_NAMED_STRING_TYPE_ARB = 0x8DEA,
GL_TEXTURE_COMPARE_MODE_ARB = 0x884C,
GL_TEXTURE_COMPARE_FUNC_ARB = 0x884D,
GL_COMPARE_R_TO_TEXTURE_ARB = 0x884E,
GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = 0x80BF,
GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001,
GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111,
GL_OBJECT_TYPE = 0x9112,
GL_SYNC_CONDITION = 0x9113,
GL_SYNC_STATUS = 0x9114,
GL_SYNC_FLAGS = 0x9115,
GL_SYNC_FENCE = 0x9116,
GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117,
GL_UNSIGNALED = 0x9118,
GL_SIGNALED = 0x9119,
GL_ALREADY_SIGNALED = 0x911A,
GL_TIMEOUT_EXPIRED = 0x911B,
GL_CONDITION_SATISFIED = 0x911C,
GL_WAIT_FAILED = 0x911D,
GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF,
GL_PATCHES = 0xE,
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0,
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1,
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C,
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D,
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E,
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F,
GL_PATCH_VERTICES = 0x8E72,
GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73,
GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74,
GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75,
GL_TESS_GEN_MODE = 0x8E76,
GL_TESS_GEN_SPACING = 0x8E77,
GL_TESS_GEN_VERTEX_ORDER = 0x8E78,
GL_TESS_GEN_POINT_MODE = 0x8E79,
GL_ISOLINES = 0x8E7A,
GL_FRACTIONAL_ODD = 0x8E7B,
GL_FRACTIONAL_EVEN = 0x8E7C,
GL_MAX_PATCH_VERTICES = 0x8E7D,
GL_MAX_TESS_GEN_LEVEL = 0x8E7E,
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F,
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80,
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81,
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82,
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83,
GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84,
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85,
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86,
GL_TESS_EVALUATION_SHADER = 0x8E87,
GL_TESS_CONTROL_SHADER = 0x8E88,
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89,
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A,
GL_CLAMP_TO_BORDER_ARB = 0x812D,
GL_TEXTURE_BUFFER_ARB = 0x8C2A,
GL_MAX_TEXTURE_BUFFER_SIZE_ARB = 0x8C2B,
GL_TEXTURE_BINDING_BUFFER_ARB = 0x8C2C,
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 0x8C2D,
GL_TEXTURE_BUFFER_FORMAT_ARB = 0x8C2E,
GL_COMPRESSED_ALPHA_ARB = 0x84E9,
GL_COMPRESSED_LUMINANCE_ARB = 0x84EA,
GL_COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB,
GL_COMPRESSED_INTENSITY_ARB = 0x84EC,
GL_COMPRESSED_RGB_ARB = 0x84ED,
GL_COMPRESSED_RGBA_ARB = 0x84EE,
GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF,
GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0,
GL_TEXTURE_COMPRESSED_ARB = 0x86A1,
GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2,
GL_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3,
GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C,
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D,
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E,
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F,
GL_COMPRESSED_RED_RGTC1 = 0x8DBB,
GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC,
GL_COMPRESSED_RG_RGTC2 = 0x8DBD,
GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE,
GL_NORMAL_MAP_ARB = 0x8511,
GL_REFLECTION_MAP_ARB = 0x8512,
GL_TEXTURE_CUBE_MAP_ARB = 0x8513,
GL_TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514,
GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A,
GL_PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B,
GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C,
GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009,
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A,
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B,
GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C,
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D,
GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E,
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F,
GL_SUBTRACT_ARB = 0x84E7,
GL_COMBINE_ARB = 0x8570,
GL_COMBINE_RGB_ARB = 0x8571,
GL_COMBINE_ALPHA_ARB = 0x8572,
GL_RGB_SCALE_ARB = 0x8573,
GL_ADD_SIGNED_ARB = 0x8574,
GL_INTERPOLATE_ARB = 0x8575,
GL_CONSTANT_ARB = 0x8576,
GL_PRIMARY_COLOR_ARB = 0x8577,
GL_PREVIOUS_ARB = 0x8578,
GL_SOURCE0_RGB_ARB = 0x8580,
GL_SOURCE1_RGB_ARB = 0x8581,
GL_SOURCE2_RGB_ARB = 0x8582,
GL_SOURCE0_ALPHA_ARB = 0x8588,
GL_SOURCE1_ALPHA_ARB = 0x8589,
GL_SOURCE2_ALPHA_ARB = 0x858A,
GL_OPERAND0_RGB_ARB = 0x8590,
GL_OPERAND1_RGB_ARB = 0x8591,
GL_OPERAND2_RGB_ARB = 0x8592,
GL_OPERAND0_ALPHA_ARB = 0x8598,
GL_OPERAND1_ALPHA_ARB = 0x8599,
GL_OPERAND2_ALPHA_ARB = 0x859A,
GL_DOT3_RGB_ARB = 0x86AE,
GL_DOT3_RGBA_ARB = 0x86AF,
GL_RGBA32F_ARB = 0x8814,
GL_RGB32F_ARB = 0x8815,
GL_ALPHA32F_ARB = 0x8816,
GL_INTENSITY32F_ARB = 0x8817,
GL_LUMINANCE32F_ARB = 0x8818,
GL_LUMINANCE_ALPHA32F_ARB = 0x8819,
GL_RGBA16F_ARB = 0x881A,
GL_RGB16F_ARB = 0x881B,
GL_ALPHA16F_ARB = 0x881C,
GL_INTENSITY16F_ARB = 0x881D,
GL_LUMINANCE16F_ARB = 0x881E,
GL_LUMINANCE_ALPHA16F_ARB = 0x881F,
GL_TEXTURE_RED_TYPE_ARB = 0x8C10,
GL_TEXTURE_GREEN_TYPE_ARB = 0x8C11,
GL_TEXTURE_BLUE_TYPE_ARB = 0x8C12,
GL_TEXTURE_ALPHA_TYPE_ARB = 0x8C13,
GL_TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14,
GL_TEXTURE_INTENSITY_TYPE_ARB = 0x8C15,
GL_TEXTURE_DEPTH_TYPE_ARB = 0x8C16,
GL_UNSIGNED_NORMALIZED_ARB = 0x8C17,
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E,
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F,
GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F,
GL_MIRRORED_REPEAT_ARB = 0x8370,
GL_SAMPLE_POSITION = 0x8E50,
GL_SAMPLE_MASK = 0x8E51,
GL_SAMPLE_MASK_VALUE = 0x8E52,
GL_MAX_SAMPLE_MASK_WORDS = 0x8E59,
GL_TEXTURE_2D_MULTISAMPLE = 0x9100,
GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101,
GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102,
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103,
GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104,
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105,
GL_TEXTURE_SAMPLES = 0x9106,
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107,
GL_SAMPLER_2D_MULTISAMPLE = 0x9108,
GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109,
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A,
GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B,
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C,
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D,
GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E,
GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F,
GL_MAX_INTEGER_SAMPLES = 0x9110,
GL_TEXTURE_RECTANGLE_ARB = 0x84F5,
GL_TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6,
GL_PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7,
GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8,
//GL_SAMPLER_2D_RECT_ARB = 0x8B63,
//GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64,
//GL_RED = 0x1903,
//GL_COMPRESSED_RED = 0x8225,
//GL_COMPRESSED_RG = 0x8226,
GL_RG = 0x8227,
GL_RG_INTEGER = 0x8228,
GL_R8 = 0x8229,
GL_R16 = 0x822A,
GL_RG8 = 0x822B,
GL_RG16 = 0x822C,
GL_R16F = 0x822D,
GL_R32F = 0x822E,
GL_RG16F = 0x822F,
GL_RG32F = 0x8230,
GL_R8I = 0x8231,
GL_R8UI = 0x8232,
GL_R16I = 0x8233,
GL_R16UI = 0x8234,
GL_R32I = 0x8235,
GL_R32UI = 0x8236,
GL_RG8I = 0x8237,
GL_RG8UI = 0x8238,
GL_RG16I = 0x8239,
GL_RG16UI = 0x823A,
GL_RG32I = 0x823B,
GL_RG32UI = 0x823C,
//GL_RGB10_A2UI = 0x906F,
GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F,
//GL_TEXTURE_SWIZZLE_R = 0x8E42,
//GL_TEXTURE_SWIZZLE_G = 0x8E43,
//GL_TEXTURE_SWIZZLE_B = 0x8E44,
//GL_TEXTURE_SWIZZLE_A = 0x8E45,
//GL_TEXTURE_SWIZZLE_RGBA = 0x8E46,
GL_TIME_ELAPSED = 0x88BF,
GL_TIMESTAMP = 0x8E28,
GL_TRANSFORM_FEEDBACK = 0x8E22,
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23,
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24,
GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25,
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70,
//GL_MAX_VERTEX_STREAMS = 0x8E71,
GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3,
GL_TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4,
GL_TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5,
GL_TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6,
GL_UNIFORM_BUFFER = 0x8A11,
GL_UNIFORM_BUFFER_BINDING = 0x8A28,
GL_UNIFORM_BUFFER_START = 0x8A29,
GL_UNIFORM_BUFFER_SIZE = 0x8A2A,
GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B,
GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C,
GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D,
GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E,
GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F,
GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30,
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31,
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32,
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33,
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34,
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35,
GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36,
GL_UNIFORM_TYPE = 0x8A37,
GL_UNIFORM_SIZE = 0x8A38,
GL_UNIFORM_NAME_LENGTH = 0x8A39,
GL_UNIFORM_BLOCK_INDEX = 0x8A3A,
GL_UNIFORM_OFFSET = 0x8A3B,
GL_UNIFORM_ARRAY_STRIDE = 0x8A3C,
GL_UNIFORM_MATRIX_STRIDE = 0x8A3D,
GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E,
GL_UNIFORM_BLOCK_BINDING = 0x8A3F,
GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40,
GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41,
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42,
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43,
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44,
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45,
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46,
GL_INVALID_INDEX = 0xFFFFFFFF,
//GL_BGRA = 0x80E1,
GL_VERTEX_ARRAY_BINDING = 0x85B5,
//GL_DOUBLE_MAT2 = 0x8F46,
//GL_DOUBLE_MAT3 = 0x8F47,
//GL_DOUBLE_MAT4 = 0x8F48,
//GL_DOUBLE_VEC2 = 0x8FFC,
//GL_DOUBLE_VEC3 = 0x8FFD,
//GL_DOUBLE_VEC4 = 0x8FFE,
GL_MODELVIEW0_ARB = 0x1700,
GL_MODELVIEW1_ARB = 0x850A,
GL_MAX_VERTEX_UNITS_ARB = 0x86A4,
GL_ACTIVE_VERTEX_UNITS_ARB = 0x86A5,
GL_WEIGHT_SUM_UNITY_ARB = 0x86A6,
GL_VERTEX_BLEND_ARB = 0x86A7,
GL_CURRENT_WEIGHT_ARB = 0x86A8,
GL_WEIGHT_ARRAY_TYPE_ARB = 0x86A9,
GL_WEIGHT_ARRAY_STRIDE_ARB = 0x86AA,
GL_WEIGHT_ARRAY_SIZE_ARB = 0x86AB,
GL_WEIGHT_ARRAY_POINTER_ARB = 0x86AC,
GL_WEIGHT_ARRAY_ARB = 0x86AD,
GL_MODELVIEW2_ARB = 0x8722,
GL_MODELVIEW3_ARB = 0x8723,
GL_MODELVIEW4_ARB = 0x8724,
GL_MODELVIEW5_ARB = 0x8725,
GL_MODELVIEW6_ARB = 0x8726,
GL_MODELVIEW7_ARB = 0x8727,
GL_MODELVIEW8_ARB = 0x8728,
GL_MODELVIEW9_ARB = 0x8729,
GL_MODELVIEW10_ARB = 0x872A,
GL_MODELVIEW11_ARB = 0x872B,
GL_MODELVIEW12_ARB = 0x872C,
GL_MODELVIEW13_ARB = 0x872D,
GL_MODELVIEW14_ARB = 0x872E,
GL_MODELVIEW15_ARB = 0x872F,
GL_MODELVIEW16_ARB = 0x8730,
GL_MODELVIEW17_ARB = 0x8731,
GL_MODELVIEW18_ARB = 0x8732,
GL_MODELVIEW19_ARB = 0x8733,
GL_MODELVIEW20_ARB = 0x8734,
GL_MODELVIEW21_ARB = 0x8735,
GL_MODELVIEW22_ARB = 0x8736,
GL_MODELVIEW23_ARB = 0x8737,
GL_MODELVIEW24_ARB = 0x8738,
GL_MODELVIEW25_ARB = 0x8739,
GL_MODELVIEW26_ARB = 0x873A,
GL_MODELVIEW27_ARB = 0x873B,
GL_MODELVIEW28_ARB = 0x873C,
GL_MODELVIEW29_ARB = 0x873D,
GL_MODELVIEW30_ARB = 0x873E,
GL_MODELVIEW31_ARB = 0x873F,
GL_BUFFER_SIZE_ARB = 0x8764,
GL_BUFFER_USAGE_ARB = 0x8765,
GL_ARRAY_BUFFER_ARB = 0x8892,
GL_ELEMENT_ARRAY_BUFFER_ARB = 0x8893,
GL_ARRAY_BUFFER_BINDING_ARB = 0x8894,
GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895,
GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896,
GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897,
GL_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898,
GL_INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899,
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A,
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B,
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C,
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D,
GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E,
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F,
GL_READ_ONLY_ARB = 0x88B8,
GL_WRITE_ONLY_ARB = 0x88B9,
GL_READ_WRITE_ARB = 0x88BA,
GL_BUFFER_ACCESS_ARB = 0x88BB,
GL_BUFFER_MAPPED_ARB = 0x88BC,
GL_BUFFER_MAP_POINTER_ARB = 0x88BD,
GL_STREAM_DRAW_ARB = 0x88E0,
GL_STREAM_READ_ARB = 0x88E1,
GL_STREAM_COPY_ARB = 0x88E2,
GL_STATIC_DRAW_ARB = 0x88E4,
GL_STATIC_READ_ARB = 0x88E5,
GL_STATIC_COPY_ARB = 0x88E6,
GL_DYNAMIC_DRAW_ARB = 0x88E8,
GL_DYNAMIC_READ_ARB = 0x88E9,
GL_DYNAMIC_COPY_ARB = 0x88EA,
GL_COLOR_SUM_ARB = 0x8458,
GL_VERTEX_PROGRAM_ARB = 0x8620,
GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622,
GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623,
GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624,
GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625,
GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626,
GL_PROGRAM_LENGTH_ARB = 0x8627,
GL_PROGRAM_STRING_ARB = 0x8628,
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E,
GL_MAX_PROGRAM_MATRICES_ARB = 0x862F,
GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640,
GL_CURRENT_MATRIX_ARB = 0x8641,
GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642,
GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643,
GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645,
GL_PROGRAM_ERROR_POSITION_ARB = 0x864B,
GL_PROGRAM_BINDING_ARB = 0x8677,
GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869,
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A,
GL_PROGRAM_ERROR_STRING_ARB = 0x8874,
GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875,
GL_PROGRAM_FORMAT_ARB = 0x8876,
GL_PROGRAM_INSTRUCTIONS_ARB = 0x88A0,
GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1,
GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2,
GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3,
GL_PROGRAM_TEMPORARIES_ARB = 0x88A4,
GL_MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5,
GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6,
GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7,
GL_PROGRAM_PARAMETERS_ARB = 0x88A8,
GL_MAX_PROGRAM_PARAMETERS_ARB = 0x88A9,
GL_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA,
GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB,
GL_PROGRAM_ATTRIBS_ARB = 0x88AC,
GL_MAX_PROGRAM_ATTRIBS_ARB = 0x88AD,
GL_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE,
GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF,
GL_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0,
GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1,
GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2,
GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3,
GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4,
GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5,
GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6,
GL_TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7,
GL_MATRIX0_ARB = 0x88C0,
GL_MATRIX1_ARB = 0x88C1,
GL_MATRIX2_ARB = 0x88C2,
GL_MATRIX3_ARB = 0x88C3,
GL_MATRIX4_ARB = 0x88C4,
GL_MATRIX5_ARB = 0x88C5,
GL_MATRIX6_ARB = 0x88C6,
GL_MATRIX7_ARB = 0x88C7,
GL_MATRIX8_ARB = 0x88C8,
GL_MATRIX9_ARB = 0x88C9,
GL_MATRIX10_ARB = 0x88CA,
GL_MATRIX11_ARB = 0x88CB,
GL_MATRIX12_ARB = 0x88CC,
GL_MATRIX13_ARB = 0x88CD,
GL_MATRIX14_ARB = 0x88CE,
GL_MATRIX15_ARB = 0x88CF,
GL_MATRIX16_ARB = 0x88D0,
GL_MATRIX17_ARB = 0x88D1,
GL_MATRIX18_ARB = 0x88D2,
GL_MATRIX19_ARB = 0x88D3,
GL_MATRIX20_ARB = 0x88D4,
GL_MATRIX21_ARB = 0x88D5,
GL_MATRIX22_ARB = 0x88D6,
GL_MATRIX23_ARB = 0x88D7,
GL_MATRIX24_ARB = 0x88D8,
GL_MATRIX25_ARB = 0x88D9,
GL_MATRIX26_ARB = 0x88DA,
GL_MATRIX27_ARB = 0x88DB,
GL_MATRIX28_ARB = 0x88DC,
GL_MATRIX29_ARB = 0x88DD,
GL_MATRIX30_ARB = 0x88DE,
GL_MATRIX31_ARB = 0x88DF,
GL_VERTEX_SHADER_ARB = 0x8B31,
GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A,
GL_MAX_VARYING_FLOATS_ARB = 0x8B4B,
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C,
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D,
GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89,
GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A,
//GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368,
GL_INT_2_10_10_10_REV = 0x8D9F,
//GL_DEPTH_RANGE = 0x0B70,
//GL_VIEWPORT = 0x0BA2,
//GL_SCISSOR_BOX = 0x0C10,
//GL_SCISSOR_TEST = 0x0C11,
GL_MAX_VIEWPORTS = 0x825B,
GL_VIEWPORT_SUBPIXEL_BITS = 0x825C,
GL_VIEWPORT_BOUNDS_RANGE = 0x825D,
GL_LAYER_PROVOKING_VERTEX = 0x825E,
GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F,
GL_UNDEFINED_VERTEX = 0x8260,
//GL_FIRST_VERTEX_CONVENTION = 0x8E4D,
//GL_LAST_VERTEX_CONVENTION = 0x8E4E,
//GL_PROVOKING_VERTEX = 0x8E4F,
//GL_TEXTURE_1D = 0x0DE0,
//GL_TEXTURE_2D = 0x0DE1,
//GL_PROXY_TEXTURE_1D = 0x8063,
//GL_PROXY_TEXTURE_2D = 0x8064,
//GL_TEXTURE_CUBE_MAP_ARB = 0x8513,
//GL_PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B,
//GL_RED_SNORM = 0x8F90,
//GL_RG_SNORM = 0x8F91,
//GL_RGB_SNORM = 0x8F92,
//GL_RGBA_SNORM = 0x8F93,
//GL_R8_SNORM = 0x8F94,
//GL_RG8_SNORM = 0x8F95,
//GL_RGB8_SNORM = 0x8F96,
//GL_RGBA8_SNORM = 0x8F97,
//GL_R16_SNORM = 0x8F98,
//GL_RG16_SNORM = 0x8F99,
//GL_RGB16_SNORM = 0x8F9A,
//GL_RGBA16_SNORM = 0x8F9B,
//GL_SIGNED_NORMALIZED = 0x8F9C,
GL_ALPHA_SNORM = 0x9010,
GL_LUMINANCE_SNORM = 0x9011,
GL_LUMINANCE_ALPHA_SNORM = 0x9012,
GL_INTENSITY_SNORM = 0x9013,
GL_ALPHA8_SNORM = 0x9014,
GL_LUMINANCE8_SNORM = 0x9015,
GL_LUMINANCE8_ALPHA8_SNORM = 0x9016,
GL_INTENSITY8_SNORM = 0x9017,
GL_ALPHA16_SNORM = 0x9018,
GL_LUMINANCE16_SNORM = 0x9019,
GL_LUMINANCE16_ALPHA16_SNORM = 0x901A,
GL_INTENSITY16_SNORM = 0x901B,
//GL_BGRA = 0x80E1,
GL_KTX_FRONT_REGION = 0x0,
GL_KTX_BACK_REGION = 0x1,
GL_KTX_Z_REGION = 0x2,
GL_KTX_STENCIL_REGION = 0x3,
GL_QUERY_WAIT_NV = 0x8E13,
GL_QUERY_NO_WAIT_NV = 0x8E14,
GL_QUERY_BY_REGION_WAIT_NV = 0x8E15,
GL_QUERY_BY_REGION_NO_WAIT_NV = 0x8E16,
GL_DEPTH_STENCIL_TO_RGBA_NV = 0x886E,
GL_DEPTH_STENCIL_TO_BGRA_NV = 0x886F,
GL_DEPTH_COMPONENT32F_NV = 0x8DAB,
GL_DEPTH32F_STENCIL8_NV = 0x8DAC,
GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD,
GL_DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF,
GL_DEPTH_CLAMP_NV = 0x864F,
GL_SAMPLE_COUNT_BITS_NV = 0x8864,
GL_CURRENT_SAMPLE_COUNT_QUERY_NV = 0x8865,
GL_QUERY_RESULT_NV = 0x8866,
GL_QUERY_RESULT_AVAILABLE_NV = 0x8867,
GL_SAMPLE_COUNT_NV = 0x8914,
GL_EVAL_2D_NV = 0x86C0,
GL_EVAL_TRIANGULAR_2D_NV = 0x86C1,
GL_MAP_TESSELLATION_NV = 0x86C2,
GL_MAP_ATTRIB_U_ORDER_NV = 0x86C3,
GL_MAP_ATTRIB_V_ORDER_NV = 0x86C4,
GL_EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5,
GL_EVAL_VERTEX_ATTRIB0_NV = 0x86C6,
GL_EVAL_VERTEX_ATTRIB1_NV = 0x86C7,
GL_EVAL_VERTEX_ATTRIB2_NV = 0x86C8,
GL_EVAL_VERTEX_ATTRIB3_NV = 0x86C9,
GL_EVAL_VERTEX_ATTRIB4_NV = 0x86CA,
GL_EVAL_VERTEX_ATTRIB5_NV = 0x86CB,
GL_EVAL_VERTEX_ATTRIB6_NV = 0x86CC,
GL_EVAL_VERTEX_ATTRIB7_NV = 0x86CD,
GL_EVAL_VERTEX_ATTRIB8_NV = 0x86CE,
GL_EVAL_VERTEX_ATTRIB9_NV = 0x86CF,
GL_EVAL_VERTEX_ATTRIB10_NV = 0x86D0,
GL_EVAL_VERTEX_ATTRIB11_NV = 0x86D1,
GL_EVAL_VERTEX_ATTRIB12_NV = 0x86D2,
GL_EVAL_VERTEX_ATTRIB13_NV = 0x86D3,
GL_EVAL_VERTEX_ATTRIB14_NV = 0x86D4,
GL_EVAL_VERTEX_ATTRIB15_NV = 0x86D5,
GL_MAX_MAP_TESSELLATION_NV = 0x86D6,
GL_MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7,
GL_SAMPLE_POSITION_NV = 0x8E50,
GL_SAMPLE_MASK_NV = 0x8E51,
GL_SAMPLE_MASK_VALUE_NV = 0x8E52,
GL_TEXTURE_BINDING_RENDERBUFFER_NV = 0x8E53,
GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 0x8E54,
GL_TEXTURE_RENDERBUFFER_NV = 0x8E55,
GL_SAMPLER_RENDERBUFFER_NV = 0x8E56,
GL_INT_SAMPLER_RENDERBUFFER_NV = 0x8E57,
GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58,
GL_MAX_SAMPLE_MASK_WORDS_NV = 0x8E59,
GL_ALL_COMPLETED_NV = 0x84F2,
GL_FENCE_STATUS_NV = 0x84F3,
GL_FENCE_CONDITION_NV = 0x84F4,
GL_FLOAT_R_NV = 0x8880,
GL_FLOAT_RG_NV = 0x8881,
GL_FLOAT_RGB_NV = 0x8882,
GL_FLOAT_RGBA_NV = 0x8883,
GL_FLOAT_R16_NV = 0x8884,
GL_FLOAT_R32_NV = 0x8885,
GL_FLOAT_RG16_NV = 0x8886,
GL_FLOAT_RG32_NV = 0x8887,
GL_FLOAT_RGB16_NV = 0x8888,
GL_FLOAT_RGB32_NV = 0x8889,
GL_FLOAT_RGBA16_NV = 0x888A,
GL_FLOAT_RGBA32_NV = 0x888B,
GL_TEXTURE_FLOAT_COMPONENTS_NV = 0x888C,
GL_FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D,
GL_FLOAT_RGBA_MODE_NV = 0x888E,
GL_FOG_DISTANCE_MODE_NV = 0x855A,
GL_EYE_RADIAL_NV = 0x855B,
GL_EYE_PLANE_ABSOLUTE_NV = 0x855C,
GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868,
GL_FRAGMENT_PROGRAM_NV = 0x8870,
GL_MAX_TEXTURE_COORDS_NV = 0x8871,
GL_MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872,
GL_FRAGMENT_PROGRAM_BINDING_NV = 0x8873,
GL_PROGRAM_ERROR_STRING_NV = 0x8874,
GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4,
GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5,
GL_MAX_PROGRAM_IF_DEPTH_NV = 0x88F6,
GL_MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7,
GL_MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8,
GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB,
GL_RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10,
GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11,
GL_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12,
GL_GEOMETRY_PROGRAM_NV = 0x8C26,
GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27,
GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28,
GL_MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904,
GL_MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905,
GL_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906,
GL_PROGRAM_RESULT_COMPONENTS_NV = 0x8907,
GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908,
GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909,
GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5,
GL_MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6,
GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = 0x8E5A,
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5B,
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5C,
GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = 0x8E5D,
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5E,
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5F,
GL_INT64_NV = 0x140E,
GL_UNSIGNED_INT64_NV = 0x140F,
GL_INT8_NV = 0x8FE0,
GL_INT8_VEC2_NV = 0x8FE1,
GL_INT8_VEC3_NV = 0x8FE2,
GL_INT8_VEC4_NV = 0x8FE3,
GL_INT16_NV = 0x8FE4,
GL_INT16_VEC2_NV = 0x8FE5,
GL_INT16_VEC3_NV = 0x8FE6,
GL_INT16_VEC4_NV = 0x8FE7,
GL_INT64_VEC2_NV = 0x8FE9,
GL_INT64_VEC3_NV = 0x8FEA,
GL_INT64_VEC4_NV = 0x8FEB,
GL_UNSIGNED_INT8_NV = 0x8FEC,
GL_UNSIGNED_INT8_VEC2_NV = 0x8FED,
GL_UNSIGNED_INT8_VEC3_NV = 0x8FEE,
GL_UNSIGNED_INT8_VEC4_NV = 0x8FEF,
GL_UNSIGNED_INT16_NV = 0x8FF0,
GL_UNSIGNED_INT16_VEC2_NV = 0x8FF1,
GL_UNSIGNED_INT16_VEC3_NV = 0x8FF2,
GL_UNSIGNED_INT16_VEC4_NV = 0x8FF3,
GL_UNSIGNED_INT64_VEC2_NV = 0x8FF5,
GL_UNSIGNED_INT64_VEC3_NV = 0x8FF6,
GL_UNSIGNED_INT64_VEC4_NV = 0x8FF7,
GL_FLOAT16_NV = 0x8FF8,
GL_FLOAT16_VEC2_NV = 0x8FF9,
GL_FLOAT16_VEC3_NV = 0x8FFA,
GL_FLOAT16_VEC4_NV = 0x8FFB,
GL_HALF_FLOAT_NV = 0x140B,
GL_MAX_SHININESS_NV = 0x8504,
GL_MAX_SPOT_EXPONENT_NV = 0x8505,
GL_COVERAGE_SAMPLES_NV = 0x80A9,
GL_COLOR_SAMPLES_NV = 0x8E20,
GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534,
GL_PIXEL_COUNTER_BITS_NV = 0x8864,
GL_CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865,
GL_PIXEL_COUNT_NV = 0x8866,
GL_PIXEL_COUNT_AVAILABLE_NV = 0x8867,
GL_DEPTH_STENCIL_NV = 0x84F9,
GL_UNSIGNED_INT_24_8_NV = 0x84FA,
GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 0x8DA0,
GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 0x8DA1,
GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA2,
GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA3,
GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA4,
GL_CLOSE_PATH_NV = 0x00,
GL_BOLD_BIT_NV = 0x01,
GL_GLYPH_WIDTH_BIT_NV = 0x01,
GL_MOVE_TO_NV = 0x02,
GL_GLYPH_HEIGHT_BIT_NV = 0x02,
GL_ITALIC_BIT_NV = 0x02,
GL_RELATIVE_MOVE_TO_NV = 0x03,
GL_LINE_TO_NV = 0x04,
GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 0x04,
GL_RELATIVE_LINE_TO_NV = 0x05,
GL_HORIZONTAL_LINE_TO_NV = 0x06,
GL_RELATIVE_HORIZONTAL_LINE_TO_NV = 0x07,
GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 0x08,
GL_VERTICAL_LINE_TO_NV = 0x08,
GL_RELATIVE_VERTICAL_LINE_TO_NV = 0x09,
GL_QUADRATIC_CURVE_TO_NV = 0x0A,
GL_RELATIVE_QUADRATIC_CURVE_TO_NV = 0x0B,
GL_CUBIC_CURVE_TO_NV = 0x0C,
GL_RELATIVE_CUBIC_CURVE_TO_NV = 0x0D,
GL_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0E,
GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0F,
GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 0x10,
GL_SMOOTH_CUBIC_CURVE_TO_NV = 0x10,
GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 0x11,
GL_SMALL_CCW_ARC_TO_NV = 0x12,
GL_RELATIVE_SMALL_CCW_ARC_TO_NV = 0x13,
GL_SMALL_CW_ARC_TO_NV = 0x14,
GL_RELATIVE_SMALL_CW_ARC_TO_NV = 0x15,
GL_LARGE_CCW_ARC_TO_NV = 0x16,
GL_RELATIVE_LARGE_CCW_ARC_TO_NV = 0x17,
GL_LARGE_CW_ARC_TO_NV = 0x18,
GL_RELATIVE_LARGE_CW_ARC_TO_NV = 0x19,
GL_GLYPH_VERTICAL_BEARING_X_BIT_NV = 0x20,
GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV = 0x40,
GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 0x80,
GL_CIRCULAR_CCW_ARC_TO_NV = 0xF8,
GL_CIRCULAR_CW_ARC_TO_NV = 0xFA,
GL_CIRCULAR_TANGENT_ARC_TO_NV = 0xFC,
GL_ARC_TO_NV = 0xFE,
GL_RELATIVE_ARC_TO_NV = 0xFF,
GL_GLYPH_HAS_KERNING_NV = 0x100,
GL_PRIMARY_COLOR_NV = 0x852C,
GL_SECONDARY_COLOR_NV = 0x852D,
//GL_PRIMARY_COLOR = 0x8577,
GL_PATH_FORMAT_SVG_NV = 0x9070,
GL_PATH_FORMAT_PS_NV = 0x9071,
GL_STANDARD_FONT_NAME_NV = 0x9072,
GL_SYSTEM_FONT_NAME_NV = 0x9073,
GL_FILE_NAME_NV = 0x9074,
GL_PATH_STROKE_WIDTH_NV = 0x9075,
GL_PATH_END_CAPS_NV = 0x9076,
GL_PATH_INITIAL_END_CAP_NV = 0x9077,
GL_PATH_TERMINAL_END_CAP_NV = 0x9078,
GL_PATH_JOIN_STYLE_NV = 0x9079,
GL_PATH_MITER_LIMIT_NV = 0x907A,
GL_PATH_DASH_CAPS_NV = 0x907B,
GL_PATH_INITIAL_DASH_CAP_NV = 0x907C,
GL_PATH_TERMINAL_DASH_CAP_NV = 0x907D,
GL_PATH_DASH_OFFSET_NV = 0x907E,
GL_PATH_CLIENT_LENGTH_NV = 0x907F,
GL_PATH_FILL_MODE_NV = 0x9080,
GL_PATH_FILL_MASK_NV = 0x9081,
GL_PATH_FILL_COVER_MODE_NV = 0x9082,
GL_PATH_STROKE_COVER_MODE_NV = 0x9083,
GL_PATH_STROKE_MASK_NV = 0x9084,
GL_COUNT_UP_NV = 0x9088,
GL_COUNT_DOWN_NV = 0x9089,
GL_PATH_OBJECT_BOUNDING_BOX_NV = 0x908A,
GL_CONVEX_HULL_NV = 0x908B,
GL_BOUNDING_BOX_NV = 0x908D,
GL_TRANSLATE_X_NV = 0x908E,
GL_TRANSLATE_Y_NV = 0x908F,
GL_TRANSLATE_2D_NV = 0x9090,
GL_TRANSLATE_3D_NV = 0x9091,
GL_AFFINE_2D_NV = 0x9092,
GL_AFFINE_3D_NV = 0x9094,
GL_TRANSPOSE_AFFINE_2D_NV = 0x9096,
GL_TRANSPOSE_AFFINE_3D_NV = 0x9098,
GL_UTF8_NV = 0x909A,
GL_UTF16_NV = 0x909B,
GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 0x909C,
GL_PATH_COMMAND_COUNT_NV = 0x909D,
GL_PATH_COORD_COUNT_NV = 0x909E,
GL_PATH_DASH_ARRAY_COUNT_NV = 0x909F,
GL_PATH_COMPUTED_LENGTH_NV = 0x90A0,
GL_PATH_FILL_BOUNDING_BOX_NV = 0x90A1,
GL_PATH_STROKE_BOUNDING_BOX_NV = 0x90A2,
GL_SQUARE_NV = 0x90A3,
GL_ROUND_NV = 0x90A4,
GL_TRIANGULAR_NV = 0x90A5,
GL_BEVEL_NV = 0x90A6,
GL_MITER_REVERT_NV = 0x90A7,
GL_MITER_TRUNCATE_NV = 0x90A8,
GL_SKIP_MISSING_GLYPH_NV = 0x90A9,
GL_USE_MISSING_GLYPH_NV = 0x90AA,
GL_PATH_ERROR_POSITION_NV = 0x90AB,
GL_PATH_FOG_GEN_MODE_NV = 0x90AC,
GL_ACCUM_ADJACENT_PAIRS_NV = 0x90AD,
GL_ADJACENT_PAIRS_NV = 0x90AE,
GL_FIRST_TO_REST_NV = 0x90AF,
GL_PATH_GEN_MODE_NV = 0x90B0,
GL_PATH_GEN_COEFF_NV = 0x90B1,
GL_PATH_GEN_COLOR_FORMAT_NV = 0x90B2,
GL_PATH_GEN_COMPONENTS_NV = 0x90B3,
GL_PATH_DASH_OFFSET_RESET_NV = 0x90B4,
GL_MOVE_TO_RESETS_NV = 0x90B5,
GL_MOVE_TO_CONTINUES_NV = 0x90B6,
GL_PATH_STENCIL_FUNC_NV = 0x90B7,
GL_PATH_STENCIL_REF_NV = 0x90B8,
GL_PATH_STENCIL_VALUE_MASK_NV = 0x90B9,
GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 0x90BD,
GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 0x90BE,
GL_PATH_COVER_DEPTH_FUNC_NV = 0x90BF,
GL_FONT_X_MIN_BOUNDS_NV = 0x00010000,
GL_FONT_Y_MIN_BOUNDS_NV = 0x00020000,
GL_FONT_X_MAX_BOUNDS_NV = 0x00040000,
GL_FONT_Y_MAX_BOUNDS_NV = 0x00080000,
GL_FONT_UNITS_PER_EM_NV = 0x00100000,
GL_FONT_ASCENDER_NV = 0x00200000,
GL_FONT_DESCENDER_NV = 0x00400000,
GL_FONT_HEIGHT_NV = 0x00800000,
GL_FONT_MAX_ADVANCE_WIDTH_NV = 0x01000000,
GL_FONT_MAX_ADVANCE_HEIGHT_NV = 0x02000000,
GL_FONT_UNDERLINE_POSITION_NV = 0x04000000,
GL_FONT_UNDERLINE_THICKNESS_NV = 0x08000000,
GL_FONT_HAS_KERNING_NV = 0x10000000,
GL_WRITE_PIXEL_DATA_RANGE_NV = 0x8878,
GL_READ_PIXEL_DATA_RANGE_NV = 0x8879,
GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A,
GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B,
GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C,
GL_READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D,
GL_POINT_SPRITE_NV = 0x8861,
GL_COORD_REPLACE_NV = 0x8862,
GL_POINT_SPRITE_R_MODE_NV = 0x8863,
GL_FRAME_NV = 0x8E26,
GL_FIELDS_NV = 0x8E27,
GL_CURRENT_TIME_NV = 0x8E28,
GL_NUM_FILL_STREAMS_NV = 0x8E29,
GL_PRESENT_TIME_NV = 0x8E2A,
GL_PRESENT_DURATION_NV = 0x8E2B,
GL_PRIMITIVE_RESTART_NV = 0x8558,
GL_PRIMITIVE_RESTART_INDEX_NV = 0x8559,
GL_REGISTER_COMBINERS_NV = 0x8522,
GL_VARIABLE_A_NV = 0x8523,
GL_VARIABLE_B_NV = 0x8524,
GL_VARIABLE_C_NV = 0x8525,
GL_VARIABLE_D_NV = 0x8526,
GL_VARIABLE_E_NV = 0x8527,
GL_VARIABLE_F_NV = 0x8528,
GL_VARIABLE_G_NV = 0x8529,
GL_CONSTANT_COLOR0_NV = 0x852A,
GL_CONSTANT_COLOR1_NV = 0x852B,
//GL_PRIMARY_COLOR_NV = 0x852C,
//GL_SECONDARY_COLOR_NV = 0x852D,
GL_SPARE0_NV = 0x852E,
GL_SPARE1_NV = 0x852F,
GL_DISCARD_NV = 0x8530,
GL_E_TIMES_F_NV = 0x8531,
GL_SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532,
GL_UNSIGNED_IDENTITY_NV = 0x8536,
GL_UNSIGNED_INVERT_NV = 0x8537,
GL_EXPAND_NORMAL_NV = 0x8538,
GL_EXPAND_NEGATE_NV = 0x8539,
GL_HALF_BIAS_NORMAL_NV = 0x853A,
GL_HALF_BIAS_NEGATE_NV = 0x853B,
GL_SIGNED_IDENTITY_NV = 0x853C,
GL_SIGNED_NEGATE_NV = 0x853D,
GL_SCALE_BY_TWO_NV = 0x853E,
GL_SCALE_BY_FOUR_NV = 0x853F,
GL_SCALE_BY_ONE_HALF_NV = 0x8540,
GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541,
GL_COMBINER_INPUT_NV = 0x8542,
GL_COMBINER_MAPPING_NV = 0x8543,
GL_COMBINER_COMPONENT_USAGE_NV = 0x8544,
GL_COMBINER_AB_DOT_PRODUCT_NV = 0x8545,
GL_COMBINER_CD_DOT_PRODUCT_NV = 0x8546,
GL_COMBINER_MUX_SUM_NV = 0x8547,
GL_COMBINER_SCALE_NV = 0x8548,
GL_COMBINER_BIAS_NV = 0x8549,
GL_COMBINER_AB_OUTPUT_NV = 0x854A,
GL_COMBINER_CD_OUTPUT_NV = 0x854B,
GL_COMBINER_SUM_OUTPUT_NV = 0x854C,
GL_MAX_GENERAL_COMBINERS_NV = 0x854D,
GL_NUM_GENERAL_COMBINERS_NV = 0x854E,
GL_COLOR_SUM_CLAMP_NV = 0x854F,
GL_COMBINER0_NV = 0x8550,
GL_COMBINER1_NV = 0x8551,
GL_COMBINER2_NV = 0x8552,
GL_COMBINER3_NV = 0x8553,
GL_COMBINER4_NV = 0x8554,
GL_COMBINER5_NV = 0x8555,
GL_COMBINER6_NV = 0x8556,
GL_COMBINER7_NV = 0x8557,
GL_PER_STAGE_CONSTANTS_NV = 0x8535,
GL_BUFFER_GPU_ADDRESS_NV = 0x8F1D,
GL_GPU_ADDRESS_NV = 0x8F34,
GL_MAX_SHADER_BUFFER_ADDRESS_NV = 0x8F35,
GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = 0x86D8,
GL_TESS_CONTROL_PROGRAM_NV = 0x891E,
GL_TESS_EVALUATION_PROGRAM_NV = 0x891F,
GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = 0x8C74,
GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = 0x8C75,
GL_EMBOSS_LIGHT_NV = 0x855D,
GL_EMBOSS_CONSTANT_NV = 0x855E,
GL_EMBOSS_MAP_NV = 0x855F,
GL_NORMAL_MAP_NV = 0x8511,
GL_REFLECTION_MAP_NV = 0x8512,
GL_COMBINE4_NV = 0x8503,
GL_SOURCE3_RGB_NV = 0x8583,
GL_SOURCE3_ALPHA_NV = 0x858B,
GL_OPERAND3_RGB_NV = 0x8593,
GL_OPERAND3_ALPHA_NV = 0x859B,
GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F,
GL_TEXTURE_COVERAGE_SAMPLES_NV = 0x9045,
GL_TEXTURE_COLOR_SAMPLES_NV = 0x9046,
GL_TEXTURE_RECTANGLE_NV = 0x84F5,
GL_TEXTURE_BINDING_RECTANGLE_NV = 0x84F6,
GL_PROXY_TEXTURE_RECTANGLE_NV = 0x84F7,
GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8,
GL_OFFSET_TEXTURE_RECTANGLE_NV = 0x864C,
GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D,
GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E,
GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9,
GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA,
GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB,
GL_DSDT_MAG_INTENSITY_NV = 0x86DC,
GL_SHADER_CONSISTENT_NV = 0x86DD,
GL_TEXTURE_SHADER_NV = 0x86DE,
GL_SHADER_OPERATION_NV = 0x86DF,
GL_CULL_MODES_NV = 0x86E0,
GL_OFFSET_TEXTURE_2D_MATRIX_NV = 0x86E1,
GL_OFFSET_TEXTURE_MATRIX_NV = 0x86E1,
GL_OFFSET_TEXTURE_2D_SCALE_NV = 0x86E2,
GL_OFFSET_TEXTURE_SCALE_NV = 0x86E2,
GL_OFFSET_TEXTURE_BIAS_NV = 0x86E3,
GL_OFFSET_TEXTURE_2D_BIAS_NV = 0x86E3,
GL_PREVIOUS_TEXTURE_INPUT_NV = 0x86E4,
GL_CONST_EYE_NV = 0x86E5,
GL_PASS_THROUGH_NV = 0x86E6,
GL_CULL_FRAGMENT_NV = 0x86E7,
GL_OFFSET_TEXTURE_2D_NV = 0x86E8,
GL_DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9,
GL_DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA,
GL_DOT_PRODUCT_NV = 0x86EC,
GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED,
GL_DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE,
GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0,
GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1,
GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2,
GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3,
GL_HILO_NV = 0x86F4,
GL_DSDT_NV = 0x86F5,
GL_DSDT_MAG_NV = 0x86F6,
GL_DSDT_MAG_VIB_NV = 0x86F7,
GL_HILO16_NV = 0x86F8,
GL_SIGNED_HILO_NV = 0x86F9,
GL_SIGNED_HILO16_NV = 0x86FA,
GL_SIGNED_RGBA_NV = 0x86FB,
GL_SIGNED_RGBA8_NV = 0x86FC,
GL_SIGNED_RGB_NV = 0x86FE,
GL_SIGNED_RGB8_NV = 0x86FF,
GL_SIGNED_LUMINANCE_NV = 0x8701,
GL_SIGNED_LUMINANCE8_NV = 0x8702,
GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703,
GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704,
GL_SIGNED_ALPHA_NV = 0x8705,
GL_SIGNED_ALPHA8_NV = 0x8706,
GL_SIGNED_INTENSITY_NV = 0x8707,
GL_SIGNED_INTENSITY8_NV = 0x8708,
GL_DSDT8_NV = 0x8709,
GL_DSDT8_MAG8_NV = 0x870A,
GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B,
GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C,
GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D,
GL_HI_SCALE_NV = 0x870E,
GL_LO_SCALE_NV = 0x870F,
GL_DS_SCALE_NV = 0x8710,
GL_DT_SCALE_NV = 0x8711,
GL_MAGNITUDE_SCALE_NV = 0x8712,
GL_VIBRANCE_SCALE_NV = 0x8713,
GL_HI_BIAS_NV = 0x8714,
GL_LO_BIAS_NV = 0x8715,
GL_DS_BIAS_NV = 0x8716,
GL_DT_BIAS_NV = 0x8717,
GL_MAGNITUDE_BIAS_NV = 0x8718,
GL_VIBRANCE_BIAS_NV = 0x8719,
GL_TEXTURE_BORDER_VALUES_NV = 0x871A,
GL_TEXTURE_HI_SIZE_NV = 0x871B,
GL_TEXTURE_LO_SIZE_NV = 0x871C,
GL_TEXTURE_DS_SIZE_NV = 0x871D,
GL_TEXTURE_DT_SIZE_NV = 0x871E,
GL_TEXTURE_MAG_SIZE_NV = 0x871F,
//GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA,
//GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB,
//GL_DSDT_MAG_INTENSITY_NV = 0x86DC,
GL_DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF,
//GL_HILO_NV = 0x86F4,
//GL_DSDT_NV = 0x86F5,
//GL_DSDT_MAG_NV = 0x86F6,
//GL_DSDT_MAG_VIB_NV = 0x86F7,
//GL_HILO16_NV = 0x86F8,
//GL_SIGNED_HILO_NV = 0x86F9,
//GL_SIGNED_HILO16_NV = 0x86FA,
//GL_SIGNED_RGBA_NV = 0x86FB,
//GL_SIGNED_RGBA8_NV = 0x86FC,
//GL_SIGNED_RGB_NV = 0x86FE,
//GL_SIGNED_RGB8_NV = 0x86FF,
//GL_SIGNED_LUMINANCE_NV = 0x8701,
//GL_SIGNED_LUMINANCE8_NV = 0x8702,
//GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703,
//GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704,
//GL_SIGNED_ALPHA_NV = 0x8705,
//GL_SIGNED_ALPHA8_NV = 0x8706,
//GL_SIGNED_INTENSITY_NV = 0x8707,
//GL_SIGNED_INTENSITY8_NV = 0x8708,
//GL_DSDT8_NV = 0x8709,
//GL_DSDT8_MAG8_NV = 0x870A,
//GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B,
//GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C,
//GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D,
GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850,
GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851,
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852,
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853,
GL_OFFSET_HILO_TEXTURE_2D_NV = 0x8854,
GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855,
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856,
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857,
GL_DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858,
GL_DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859,
GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A,
GL_DOT_PRODUCT_PASS_THROUGH_NV = 0x885B,
GL_DOT_PRODUCT_TEXTURE_1D_NV = 0x885C,
GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D,
GL_HILO8_NV = 0x885E,
GL_SIGNED_HILO8_NV = 0x885F,
GL_FORCE_BLUE_TO_ONE_NV = 0x8860,
GL_BACK_PRIMARY_COLOR_NV = 0x8C77,
GL_BACK_SECONDARY_COLOR_NV = 0x8C78,
GL_TEXTURE_COORD_NV = 0x8C79,
GL_CLIP_DISTANCE_NV = 0x8C7A,
GL_VERTEX_ID_NV = 0x8C7B,
GL_PRIMITIVE_ID_NV = 0x8C7C,
GL_GENERIC_ATTRIB_NV = 0x8C7D,
GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E,
GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F,
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80,
GL_ACTIVE_VARYINGS_NV = 0x8C81,
GL_ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82,
GL_TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83,
GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84,
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85,
GL_TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86,
GL_PRIMITIVES_GENERATED_NV = 0x8C87,
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88,
GL_RASTERIZER_DISCARD_NV = 0x8C89,
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = 0x8C8A,
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B,
GL_INTERLEAVED_ATTRIBS_NV = 0x8C8C,
GL_SEPARATE_ATTRIBS_NV = 0x8C8D,
GL_TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E,
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F,
GL_TRANSFORM_FEEDBACK_NV = 0x8E22,
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23,
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24,
GL_TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25,
GL_SURFACE_STATE_NV = 0x86EB,
GL_SURFACE_REGISTERED_NV = 0x86FD,
GL_SURFACE_MAPPED_NV = 0x8700,
GL_WRITE_DISCARD_NV = 0x88BE,
GL_VERTEX_ARRAY_RANGE_NV = 0x851D,
GL_VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E,
GL_VERTEX_ARRAY_RANGE_VALID_NV = 0x851F,
GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520,
GL_VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521,
GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533,
//GL_INT64_NV = 0x140E,
//GL_UNSIGNED_INT64_NV = 0x140F,
GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 0x8F1E,
GL_ELEMENT_ARRAY_UNIFIED_NV = 0x8F1F,
GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 0x8F20,
GL_VERTEX_ARRAY_ADDRESS_NV = 0x8F21,
GL_NORMAL_ARRAY_ADDRESS_NV = 0x8F22,
GL_COLOR_ARRAY_ADDRESS_NV = 0x8F23,
GL_INDEX_ARRAY_ADDRESS_NV = 0x8F24,
GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = 0x8F25,
GL_EDGE_FLAG_ARRAY_ADDRESS_NV = 0x8F26,
GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = 0x8F27,
GL_FOG_COORD_ARRAY_ADDRESS_NV = 0x8F28,
GL_ELEMENT_ARRAY_ADDRESS_NV = 0x8F29,
GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = 0x8F2A,
GL_VERTEX_ARRAY_LENGTH_NV = 0x8F2B,
GL_NORMAL_ARRAY_LENGTH_NV = 0x8F2C,
GL_COLOR_ARRAY_LENGTH_NV = 0x8F2D,
GL_INDEX_ARRAY_LENGTH_NV = 0x8F2E,
GL_TEXTURE_COORD_ARRAY_LENGTH_NV = 0x8F2F,
GL_EDGE_FLAG_ARRAY_LENGTH_NV = 0x8F30,
GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = 0x8F31,
GL_FOG_COORD_ARRAY_LENGTH_NV = 0x8F32,
GL_ELEMENT_ARRAY_LENGTH_NV = 0x8F33,
GL_DRAW_INDIRECT_UNIFIED_NV = 0x8F40,
GL_DRAW_INDIRECT_ADDRESS_NV = 0x8F41,
GL_DRAW_INDIRECT_LENGTH_NV = 0x8F42,
GL_VERTEX_PROGRAM_NV = 0x8620,
GL_VERTEX_STATE_PROGRAM_NV = 0x8621,
GL_ATTRIB_ARRAY_SIZE_NV = 0x8623,
GL_ATTRIB_ARRAY_STRIDE_NV = 0x8624,
GL_ATTRIB_ARRAY_TYPE_NV = 0x8625,
GL_CURRENT_ATTRIB_NV = 0x8626,
GL_PROGRAM_LENGTH_NV = 0x8627,
GL_PROGRAM_STRING_NV = 0x8628,
GL_MODELVIEW_PROJECTION_NV = 0x8629,
GL_IDENTITY_NV = 0x862A,
GL_INVERSE_NV = 0x862B,
GL_TRANSPOSE_NV = 0x862C,
GL_INVERSE_TRANSPOSE_NV = 0x862D,
GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E,
GL_MAX_TRACK_MATRICES_NV = 0x862F,
GL_MATRIX0_NV = 0x8630,
GL_MATRIX1_NV = 0x8631,
GL_MATRIX2_NV = 0x8632,
GL_MATRIX3_NV = 0x8633,
GL_MATRIX4_NV = 0x8634,
GL_MATRIX5_NV = 0x8635,
GL_MATRIX6_NV = 0x8636,
GL_MATRIX7_NV = 0x8637,
GL_CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640,
GL_CURRENT_MATRIX_NV = 0x8641,
GL_VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642,
GL_VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643,
GL_PROGRAM_PARAMETER_NV = 0x8644,
GL_ATTRIB_ARRAY_POINTER_NV = 0x8645,
GL_PROGRAM_TARGET_NV = 0x8646,
GL_PROGRAM_RESIDENT_NV = 0x8647,
GL_TRACK_MATRIX_NV = 0x8648,
GL_TRACK_MATRIX_TRANSFORM_NV = 0x8649,
GL_VERTEX_PROGRAM_BINDING_NV = 0x864A,
GL_PROGRAM_ERROR_POSITION_NV = 0x864B,
GL_VERTEX_ATTRIB_ARRAY0_NV = 0x8650,
GL_VERTEX_ATTRIB_ARRAY1_NV = 0x8651,
GL_VERTEX_ATTRIB_ARRAY2_NV = 0x8652,
GL_VERTEX_ATTRIB_ARRAY3_NV = 0x8653,
GL_VERTEX_ATTRIB_ARRAY4_NV = 0x8654,
GL_VERTEX_ATTRIB_ARRAY5_NV = 0x8655,
GL_VERTEX_ATTRIB_ARRAY6_NV = 0x8656,
GL_VERTEX_ATTRIB_ARRAY7_NV = 0x8657,
GL_VERTEX_ATTRIB_ARRAY8_NV = 0x8658,
GL_VERTEX_ATTRIB_ARRAY9_NV = 0x8659,
GL_VERTEX_ATTRIB_ARRAY10_NV = 0x865A,
GL_VERTEX_ATTRIB_ARRAY11_NV = 0x865B,
GL_VERTEX_ATTRIB_ARRAY12_NV = 0x865C,
GL_VERTEX_ATTRIB_ARRAY13_NV = 0x865D,
GL_VERTEX_ATTRIB_ARRAY14_NV = 0x865E,
GL_VERTEX_ATTRIB_ARRAY15_NV = 0x865F,
GL_MAP1_VERTEX_ATTRIB0_4_NV = 0x8660,
GL_MAP1_VERTEX_ATTRIB1_4_NV = 0x8661,
GL_MAP1_VERTEX_ATTRIB2_4_NV = 0x8662,
GL_MAP1_VERTEX_ATTRIB3_4_NV = 0x8663,
GL_MAP1_VERTEX_ATTRIB4_4_NV = 0x8664,
GL_MAP1_VERTEX_ATTRIB5_4_NV = 0x8665,
GL_MAP1_VERTEX_ATTRIB6_4_NV = 0x8666,
GL_MAP1_VERTEX_ATTRIB7_4_NV = 0x8667,
GL_MAP1_VERTEX_ATTRIB8_4_NV = 0x8668,
GL_MAP1_VERTEX_ATTRIB9_4_NV = 0x8669,
GL_MAP1_VERTEX_ATTRIB10_4_NV = 0x866A,
GL_MAP1_VERTEX_ATTRIB11_4_NV = 0x866B,
GL_MAP1_VERTEX_ATTRIB12_4_NV = 0x866C,
GL_MAP1_VERTEX_ATTRIB13_4_NV = 0x866D,
GL_MAP1_VERTEX_ATTRIB14_4_NV = 0x866E,
GL_MAP1_VERTEX_ATTRIB15_4_NV = 0x866F,
GL_MAP2_VERTEX_ATTRIB0_4_NV = 0x8670,
GL_MAP2_VERTEX_ATTRIB1_4_NV = 0x8671,
GL_MAP2_VERTEX_ATTRIB2_4_NV = 0x8672,
GL_MAP2_VERTEX_ATTRIB3_4_NV = 0x8673,
GL_MAP2_VERTEX_ATTRIB4_4_NV = 0x8674,
GL_MAP2_VERTEX_ATTRIB5_4_NV = 0x8675,
GL_MAP2_VERTEX_ATTRIB6_4_NV = 0x8676,
GL_MAP2_VERTEX_ATTRIB7_4_NV = 0x8677,
GL_MAP2_VERTEX_ATTRIB8_4_NV = 0x8678,
GL_MAP2_VERTEX_ATTRIB9_4_NV = 0x8679,
GL_MAP2_VERTEX_ATTRIB10_4_NV = 0x867A,
GL_MAP2_VERTEX_ATTRIB11_4_NV = 0x867B,
GL_MAP2_VERTEX_ATTRIB12_4_NV = 0x867C,
GL_MAP2_VERTEX_ATTRIB13_4_NV = 0x867D,
GL_MAP2_VERTEX_ATTRIB14_4_NV = 0x867E,
GL_MAP2_VERTEX_ATTRIB15_4_NV = 0x867F,
//GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4,
//GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5,
MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C,
GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD,
GL_VIDEO_BUFFER_NV = 0x9020,
GL_VIDEO_BUFFER_BINDING_NV = 0x9021,
GL_FIELD_UPPER_NV = 0x9022,
GL_FIELD_LOWER_NV = 0x9023,
GL_NUM_VIDEO_CAPTURE_STREAMS_NV = 0x9024,
GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = 0x9025,
GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = 0x9026,
GL_LAST_VIDEO_CAPTURE_STATUS_NV = 0x9027,
GL_VIDEO_BUFFER_PITCH_NV = 0x9028,
GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = 0x9029,
GL_VIDEO_COLOR_CONVERSION_MAX_NV = 0x902A,
GL_VIDEO_COLOR_CONVERSION_MIN_NV = 0x902B,
GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = 0x902C,
GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = 0x902D,
GL_PARTIAL_SUCCESS_NV = 0x902E,
GL_SUCCESS_NV = 0x902F,
GL_FAILURE_NV = 0x9030,
GL_YCBYCR8_422_NV = 0x9031,
GL_YCBAYCR8A_4224_NV = 0x9032,
GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = 0x9033,
GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = 0x9034,
GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = 0x9035,
GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = 0x9036,
GL_Z4Y12Z4CB12Z4CR12_444_NV = 0x9037,
GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = 0x9038,
GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = 0x9039,
GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = 0x903A,
GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = 0x903B,
GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = 0x903C,
//GL_BYTE = 0x1400,
GL_RGB_S3TC = 0x83A0,
GL_RGB4_S3TC = 0x83A1,
GL_RGBA_S3TC = 0x83A2,
GL_RGBA4_S3TC = 0x83A3,
GL_RGBA_DXT5_S3TC = 0x83A4,
GL_RGBA4_DXT5_S3TC = 0x83A5,
};
extern void ( * glAccum) (GLenum op, GLfloat value);
extern void ( * glAlphaFunc) (GLenum func, GLclampf ref);
extern GLboolean ( * glAreTexturesResident) (GLsizei n, const GLuint *textures, GLboolean *residences);
extern void ( * glArrayElement) (GLint i);
extern void ( * glBegin) (GLenum mode);
extern void ( * glBindTexture) (GLenum target, GLuint texture);
extern void ( * glBitmap) (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
extern void ( * glBlendFunc) (GLenum sfactor, GLenum dfactor);
extern void ( * glCallList) (GLuint list);
extern void ( * glCallLists) (GLsizei n, GLenum type, const GLvoid *lists);
extern void ( * glClear) (GLbitfield mask);
extern void ( * glClearAccum) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
extern void ( * glClearColor) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
extern void ( * glClearDepth) (GLclampd depth);
extern void ( * glClearIndex) (GLfloat c);
extern void ( * glClearStencil) (GLint s);
extern void ( * glClipPlane) (GLenum plane, const GLdouble *equation);
extern void ( * glColor3b) (GLbyte red, GLbyte green, GLbyte blue);
extern void ( * glColor3bv) (const GLbyte *v);
extern void ( * glColor3d) (GLdouble red, GLdouble green, GLdouble blue);
extern void ( * glColor3dv) (const GLdouble *v);
extern void ( * glColor3f) (GLfloat red, GLfloat green, GLfloat blue);
extern void ( * glColor3fv) (const GLfloat *v);
extern void ( * glColor3i) (GLint red, GLint green, GLint blue);
extern void ( * glColor3iv) (const GLint *v);
extern void ( * glColor3s) (GLshort red, GLshort green, GLshort blue);
extern void ( * glColor3sv) (const GLshort *v);
extern void ( * glColor3ub) (GLubyte red, GLubyte green, GLubyte blue);
extern void ( * glColor3ubv) (const GLubyte *v);
extern void ( * glColor3ui) (GLuint red, GLuint green, GLuint blue);
extern void ( * glColor3uiv) (const GLuint *v);
extern void ( * glColor3us) (GLushort red, GLushort green, GLushort blue);
extern void ( * glColor3usv) (const GLushort *v);
extern void ( * glColor4b) (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
extern void ( * glColor4bv) (const GLbyte *v);
extern void ( * glColor4d) (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
extern void ( * glColor4dv) (const GLdouble *v);
extern void ( * glColor4f) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
extern void ( * glColor4fv) (const GLfloat *v);
extern void ( * glColor4i) (GLint red, GLint green, GLint blue, GLint alpha);
extern void ( * glColor4iv) (const GLint *v);
extern void ( * glColor4s) (GLshort red, GLshort green, GLshort blue, GLshort alpha);
extern void ( * glColor4sv) (const GLshort *v);
extern void ( * glColor4ub) (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
extern void ( * glColor4ubv) (const GLubyte *v);
extern void ( * glColor4ui) (GLuint red, GLuint green, GLuint blue, GLuint alpha);
extern void ( * glColor4uiv) (const GLuint *v);
extern void ( * glColor4us) (GLushort red, GLushort green, GLushort blue, GLushort alpha);
extern void ( * glColor4usv) (const GLushort *v);
extern void ( * glColorMask) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
extern void ( * glColorMaterial) (GLenum face, GLenum mode);
extern void ( * glColorPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
extern void ( * glCopyPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
extern void ( * glCopyTexImage1D) (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
extern void ( * glCopyTexImage2D) (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
extern void ( * glCopyTexSubImage1D) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
extern void ( * glCopyTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
extern void ( * glCullFace) (GLenum mode);
extern void ( * glDeleteLists) (GLuint list, GLsizei range);
extern void ( * glDeleteTextures) (GLsizei n, const GLuint *textures);
extern void ( * glDepthFunc) (GLenum func);
extern void ( * glDepthMask) (GLboolean flag);
extern void ( * glDepthRange) (GLclampd zNear, GLclampd zFar);
extern void ( * glDisable) (GLenum cap);
extern void ( * glDisableClientState) (GLenum array);
extern void ( * glDrawArrays) (GLenum mode, GLint first, GLsizei count);
extern void ( * glDrawBuffer) (GLenum mode);
extern void ( * glDrawElements) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
extern void ( * glDrawPixels) (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
extern void ( * glEdgeFlag) (GLboolean flag);
extern void ( * glEdgeFlagPointer) (GLsizei stride, const GLvoid *pointer);
extern void ( * glEdgeFlagv) (const GLboolean *flag);
extern void ( * glEnable) (GLenum cap);
extern void ( * glEnableClientState) (GLenum array);
extern void ( * glEnd) (void);
extern void ( * glEndList) (void);
extern void ( * glEvalCoord1d) (GLdouble u);
extern void ( * glEvalCoord1dv) (const GLdouble *u);
extern void ( * glEvalCoord1f) (GLfloat u);
extern void ( * glEvalCoord1fv) (const GLfloat *u);
extern void ( * glEvalCoord2d) (GLdouble u, GLdouble v);
extern void ( * glEvalCoord2dv) (const GLdouble *u);
extern void ( * glEvalCoord2f) (GLfloat u, GLfloat v);
extern void ( * glEvalCoord2fv) (const GLfloat *u);
extern void ( * glEvalMesh1) (GLenum mode, GLint i1, GLint i2);
extern void ( * glEvalMesh2) (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
extern void ( * glEvalPoint1) (GLint i);
extern void ( * glEvalPoint2) (GLint i, GLint j);
extern void ( * glFeedbackBuffer) (GLsizei size, GLenum type, GLfloat *buffer);
extern void ( * glFinish) (void);
extern void ( * glFlush) (void);
extern void ( * glFogf) (GLenum pname, GLfloat param);
extern void ( * glFogfv) (GLenum pname, const GLfloat *params);
extern void ( * glFogi) (GLenum pname, GLint param);
extern void ( * glFogiv) (GLenum pname, const GLint *params);
extern void ( * glFrontFace) (GLenum mode);
extern void ( * glFrustum) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
extern GLuint ( * glGenLists) (GLsizei range);
extern void ( * glGenTextures) (GLsizei n, GLuint *textures);
extern void ( * glGetBooleanv) (GLenum pname, GLboolean *params);
extern void ( * glGetClipPlane) (GLenum plane, GLdouble *equation);
extern void ( * glGetDoublev) (GLenum pname, GLdouble *params);
extern GLenum ( * glGetError) (void);
extern void ( * glGetFloatv) (GLenum pname, GLfloat *params);
extern void ( * glGetIntegerv) (GLenum pname, GLint *params);
extern void ( * glGetLightfv) (GLenum light, GLenum pname, GLfloat *params);
extern void ( * glGetLightiv) (GLenum light, GLenum pname, GLint *params);
extern void ( * glGetMapdv) (GLenum target, GLenum query, GLdouble *v);
extern void ( * glGetMapfv) (GLenum target, GLenum query, GLfloat *v);
extern void ( * glGetMapiv) (GLenum target, GLenum query, GLint *v);
extern void ( * glGetMaterialfv) (GLenum face, GLenum pname, GLfloat *params);
extern void ( * glGetMaterialiv) (GLenum face, GLenum pname, GLint *params);
extern void ( * glGetPixelMapfv) (GLenum map, GLfloat *values);
extern void ( * glGetPixelMapuiv) (GLenum map, GLuint *values);
extern void ( * glGetPixelMapusv) (GLenum map, GLushort *values);
extern void ( * glGetPointerv) (GLenum pname, GLvoid* *params);
extern void ( * glGetPolygonStipple) (GLubyte *mask);
extern GLubyte* ( * glGetString) (GLenum s);
extern void ( * glGetTexEnvfv) (GLenum target, GLenum pname, GLfloat *params);
extern void ( * glGetTexEnviv) (GLenum target, GLenum pname, GLint *params);
extern void ( * glGetTexGendv) (GLenum coord, GLenum pname, GLdouble *params);
extern void ( * glGetTexGenfv) (GLenum coord, GLenum pname, GLfloat *params);
extern void ( * glGetTexGeniv) (GLenum coord, GLenum pname, GLint *params);
extern void ( * glGetTexImage) (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
extern void ( * glGetTexLevelParameterfv) (GLenum target, GLint level, GLenum pname, GLfloat *params);
extern void ( * glGetTexLevelParameteriv) (GLenum target, GLint level, GLenum pname, GLint *params);
extern void ( * glGetTexParameterfv) (GLenum target, GLenum pname, GLfloat *params);
extern void ( * glGetTexParameteriv) (GLenum target, GLenum pname, GLint *params);
extern void ( * glHint) (GLenum target, GLenum mode);
extern void ( * glIndexMask) (GLuint mask);
extern void ( * glIndexPointer) (GLenum type, GLsizei stride, const GLvoid *pointer);
extern void ( * glIndexd) (GLdouble c);
extern void ( * glIndexdv) (const GLdouble *c);
extern void ( * glIndexf) (GLfloat c);
extern void ( * glIndexfv) (const GLfloat *c);
extern void ( * glIndexi) (GLint c);
extern void ( * glIndexiv) (const GLint *c);
extern void ( * glIndexs) (GLshort c);
extern void ( * glIndexsv) (const GLshort *c);
extern void ( * glIndexub) (GLubyte c);
extern void ( * glIndexubv) (const GLubyte *c);
extern void ( * glInitNames) (void);
extern void ( * glInterleavedArrays) (GLenum format, GLsizei stride, const GLvoid *pointer);
extern GLboolean ( * glIsEnabled) (GLenum cap);
extern GLboolean ( * glIsList) (GLuint list);
extern GLboolean ( * glIsTexture) (GLuint texture);
extern void ( * glLightModelf) (GLenum pname, GLfloat param);
extern void ( * glLightModelfv) (GLenum pname, const GLfloat *params);
extern void ( * glLightModeli) (GLenum pname, GLint param);
extern void ( * glLightModeliv) (GLenum pname, const GLint *params);
extern void ( * glLightf) (GLenum light, GLenum pname, GLfloat param);
extern void ( * glLightfv) (GLenum light, GLenum pname, const GLfloat *params);
extern void ( * glLighti) (GLenum light, GLenum pname, GLint param);
extern void ( * glLightiv) (GLenum light, GLenum pname, const GLint *params);
extern void ( * glLineStipple) (GLint factor, GLushort pattern);
extern void ( * glLineWidth) (GLfloat width);
extern void ( * glListBase) (GLuint base);
extern void ( * glLoadIdentity) (void);
extern void ( * glLoadMatrixd) (const GLdouble *m);
extern void ( * glLoadMatrixf) (const GLfloat *m);
extern void ( * glLoadName) (GLuint name);
extern void ( * glLogicOp) (GLenum opcode);
extern void ( * glMap1d) (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
extern void ( * glMap1f) (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
extern void ( * glMap2d) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
extern void ( * glMap2f) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
extern void ( * glMapGrid1d) (GLint un, GLdouble u1, GLdouble u2);
extern void ( * glMapGrid1f) (GLint un, GLfloat u1, GLfloat u2);
extern void ( * glMapGrid2d) (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
extern void ( * glMapGrid2f) (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
extern void ( * glMaterialf) (GLenum face, GLenum pname, GLfloat param);
extern void ( * glMaterialfv) (GLenum face, GLenum pname, const GLfloat *params);
extern void ( * glMateriali) (GLenum face, GLenum pname, GLint param);
extern void ( * glMaterialiv) (GLenum face, GLenum pname, const GLint *params);
extern void ( * glMatrixMode) (GLenum mode);
extern void ( * glMultMatrixd) (const GLdouble *m);
extern void ( * glMultMatrixf) (const GLfloat *m);
extern void ( * glNewList) (GLuint list, GLenum mode);
extern void ( * glNormal3b) (GLbyte nx, GLbyte ny, GLbyte nz);
extern void ( * glNormal3bv) (const GLbyte *v);
extern void ( * glNormal3d) (GLdouble nx, GLdouble ny, GLdouble nz);
extern void ( * glNormal3dv) (const GLdouble *v);
extern void ( * glNormal3f) (GLfloat nx, GLfloat ny, GLfloat nz);
extern void ( * glNormal3fv) (const GLfloat *v);
extern void ( * glNormal3i) (GLint nx, GLint ny, GLint nz);
extern void ( * glNormal3iv) (const GLint *v);
extern void ( * glNormal3s) (GLshort nx, GLshort ny, GLshort nz);
extern void ( * glNormal3sv) (const GLshort *v);
extern void ( * glNormalPointer) (GLenum type, GLsizei stride, const GLvoid *pointer);
extern void ( * glOrtho) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
extern void ( * glPassThrough) (GLfloat token);
extern void ( * glPixelMapfv) (GLenum map, GLsizei mapsize, const GLfloat *values);
extern void ( * glPixelMapuiv) (GLenum map, GLsizei mapsize, const GLuint *values);
extern void ( * glPixelMapusv) (GLenum map, GLsizei mapsize, const GLushort *values);
extern void ( * glPixelStoref) (GLenum pname, GLfloat param);
extern void ( * glPixelStorei) (GLenum pname, GLint param);
extern void ( * glPixelTransferf) (GLenum pname, GLfloat param);
extern void ( * glPixelTransferi) (GLenum pname, GLint param);
extern void ( * glPixelZoom) (GLfloat xfactor, GLfloat yfactor);
extern void ( * glPointSize) (GLfloat size);
extern void ( * glPolygonMode) (GLenum face, GLenum mode);
extern void ( * glPolygonOffset) (GLfloat factor, GLfloat units);
extern void ( * glPolygonStipple) (const GLubyte *mask);
extern void ( * glPopAttrib) (void);
extern void ( * glPopClientAttrib) (void);
extern void ( * glPopMatrix) (void);
extern void ( * glPopName) (void);
extern void ( * glPrioritizeTextures) (GLsizei n, const GLuint *textures, const GLclampf *priorities);
extern void ( * glPushAttrib) (GLbitfield mask);
extern void ( * glPushClientAttrib) (GLbitfield mask);
extern void ( * glPushMatrix) (void);
extern void ( * glPushName) (GLuint name);
extern void ( * glRasterPos2d) (GLdouble x, GLdouble y);
extern void ( * glRasterPos2dv) (const GLdouble *v);
extern void ( * glRasterPos2f) (GLfloat x, GLfloat y);
extern void ( * glRasterPos2fv) (const GLfloat *v);
extern void ( * glRasterPos2i) (GLint x, GLint y);
extern void ( * glRasterPos2iv) (const GLint *v);
extern void ( * glRasterPos2s) (GLshort x, GLshort y);
extern void ( * glRasterPos2sv) (const GLshort *v);
extern void ( * glRasterPos3d) (GLdouble x, GLdouble y, GLdouble z);
extern void ( * glRasterPos3dv) (const GLdouble *v);
extern void ( * glRasterPos3f) (GLfloat x, GLfloat y, GLfloat z);
extern void ( * glRasterPos3fv) (const GLfloat *v);
extern void ( * glRasterPos3i) (GLint x, GLint y, GLint z);
extern void ( * glRasterPos3iv) (const GLint *v);
extern void ( * glRasterPos3s) (GLshort x, GLshort y, GLshort z);
extern void ( * glRasterPos3sv) (const GLshort *v);
extern void ( * glRasterPos4d) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
extern void ( * glRasterPos4dv) (const GLdouble *v);
extern void ( * glRasterPos4f) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
extern void ( * glRasterPos4fv) (const GLfloat *v);
extern void ( * glRasterPos4i) (GLint x, GLint y, GLint z, GLint w);
extern void ( * glRasterPos4iv) (const GLint *v);
extern void ( * glRasterPos4s) (GLshort x, GLshort y, GLshort z, GLshort w);
extern void ( * glRasterPos4sv) (const GLshort *v);
extern void ( * glReadBuffer) (GLenum mode);
extern void ( * glReadPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
extern void ( * glRectd) (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
extern void ( * glRectdv) (const GLdouble *v1, const GLdouble *v2);
extern void ( * glRectf) (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
extern void ( * glRectfv) (const GLfloat *v1, const GLfloat *v2);
extern void ( * glRecti) (GLint x1, GLint y1, GLint x2, GLint y2);
extern void ( * glRectiv) (const GLint *v1, const GLint *v2);
extern void ( * glRects) (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
extern void ( * glRectsv) (const GLshort *v1, const GLshort *v2);
extern GLint ( * glRenderMode) (GLenum mode);
extern void ( * glRotated) (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
extern void ( * glRotatef) (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
extern void ( * glScaled) (GLdouble x, GLdouble y, GLdouble z);
extern void ( * glScalef) (GLfloat x, GLfloat y, GLfloat z);
extern void ( * glScissor) (GLint x, GLint y, GLsizei width, GLsizei height);
extern void ( * glSelectBuffer) (GLsizei size, GLuint *buffer);
extern void ( * glShadeModel) (GLenum mode);
extern void ( * glStencilFunc) (GLenum func, GLint ref, GLuint mask);
extern void ( * glStencilMask) (GLuint mask);
extern void ( * glStencilOp) (GLenum fail, GLenum zfail, GLenum zpass);
extern void ( * glTexCoord1d) (GLdouble s);
extern void ( * glTexCoord1dv) (const GLdouble *v);
extern void ( * glTexCoord1f) (GLfloat s);
extern void ( * glTexCoord1fv) (const GLfloat *v);
extern void ( * glTexCoord1i) (GLint s);
extern void ( * glTexCoord1iv) (const GLint *v);
extern void ( * glTexCoord1s) (GLshort s);
extern void ( * glTexCoord1sv) (const GLshort *v);
extern void ( * glTexCoord2d) (GLdouble s, GLdouble t);
extern void ( * glTexCoord2dv) (const GLdouble *v);
extern void ( * glTexCoord2f) (GLfloat s, GLfloat t);
extern void ( * glTexCoord2fv) (const GLfloat *v);
extern void ( * glTexCoord2i) (GLint s, GLint t);
extern void ( * glTexCoord2iv) (const GLint *v);
extern void ( * glTexCoord2s) (GLshort s, GLshort t);
extern void ( * glTexCoord2sv) (const GLshort *v);
extern void ( * glTexCoord3d) (GLdouble s, GLdouble t, GLdouble r);
extern void ( * glTexCoord3dv) (const GLdouble *v);
extern void ( * glTexCoord3f) (GLfloat s, GLfloat t, GLfloat r);
extern void ( * glTexCoord3fv) (const GLfloat *v);
extern void ( * glTexCoord3i) (GLint s, GLint t, GLint r);
extern void ( * glTexCoord3iv) (const GLint *v);
extern void ( * glTexCoord3s) (GLshort s, GLshort t, GLshort r);
extern void ( * glTexCoord3sv) (const GLshort *v);
extern void ( * glTexCoord4d) (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
extern void ( * glTexCoord4dv) (const GLdouble *v);
extern void ( * glTexCoord4f) (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
extern void ( * glTexCoord4fv) (const GLfloat *v);
extern void ( * glTexCoord4i) (GLint s, GLint t, GLint r, GLint q);
extern void ( * glTexCoord4iv) (const GLint *v);
extern void ( * glTexCoord4s) (GLshort s, GLshort t, GLshort r, GLshort q);
extern void ( * glTexCoord4sv) (const GLshort *v);
extern void ( * glTexCoordPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
extern void ( * glTexEnvf) (GLenum target, GLenum pname, GLfloat param);
extern void ( * glTexEnvfv) (GLenum target, GLenum pname, const GLfloat *params);
extern void ( * glTexEnvi) (GLenum target, GLenum pname, GLint param);
extern void ( * glTexEnviv) (GLenum target, GLenum pname, const GLint *params);
extern void ( * glTexGend) (GLenum coord, GLenum pname, GLdouble param);
extern void ( * glTexGendv) (GLenum coord, GLenum pname, const GLdouble *params);
extern void ( * glTexGenf) (GLenum coord, GLenum pname, GLfloat param);
extern void ( * glTexGenfv) (GLenum coord, GLenum pname, const GLfloat *params);
extern void ( * glTexGeni) (GLenum coord, GLenum pname, GLint param);
extern void ( * glTexGeniv) (GLenum coord, GLenum pname, const GLint *params);
extern void ( * glTexImage1D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
extern void ( * glTexImage2D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
extern void ( * glTexParameterf) (GLenum target, GLenum pname, GLfloat param);
extern void ( * glTexParameterfv) (GLenum target, GLenum pname, const GLfloat *params);
extern void ( * glTexParameteri) (GLenum target, GLenum pname, GLint param);
extern void ( * glTexParameteriv) (GLenum target, GLenum pname, const GLint *params);
extern void ( * glTexSubImage1D) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
extern void ( * glTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
extern void ( * glTranslated) (GLdouble x, GLdouble y, GLdouble z);
extern void ( * glTranslatef) (GLfloat x, GLfloat y, GLfloat z);
extern void ( * glVertex2d) (GLdouble x, GLdouble y);
extern void ( * glVertex2dv) (const GLdouble *v);
extern void ( * glVertex2f) (GLfloat x, GLfloat y);
extern void ( * glVertex2fv) (const GLfloat *v);
extern void ( * glVertex2i) (GLint x, GLint y);
extern void ( * glVertex2iv) (const GLint *v);
extern void ( * glVertex2s) (GLshort x, GLshort y);
extern void ( * glVertex2sv) (const GLshort *v);
extern void ( * glVertex3d) (GLdouble x, GLdouble y, GLdouble z);
extern void ( * glVertex3dv) (const GLdouble *v);
extern void ( * glVertex3f) (GLfloat x, GLfloat y, GLfloat z);
extern void ( * glVertex3fv) (const GLfloat *v);
extern void ( * glVertex3i) (GLint x, GLint y, GLint z);
extern void ( * glVertex3iv) (const GLint *v);
extern void ( * glVertex3s) (GLshort x, GLshort y, GLshort z);
extern void ( * glVertex3sv) (const GLshort *v);
extern void ( * glVertex4d) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
extern void ( * glVertex4dv) (const GLdouble *v);
extern void ( * glVertex4f) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
extern void ( * glVertex4fv) (const GLfloat *v);
extern void ( * glVertex4i) (GLint x, GLint y, GLint z, GLint w);
extern void ( * glVertex4iv) (const GLint *v);
extern void ( * glVertex4s) (GLshort x, GLshort y, GLshort z, GLshort w);
extern void ( * glVertex4sv) (const GLshort *v);
extern void ( * glVertexPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
extern void ( * glViewport) (GLint x, GLint y, GLsizei width, GLsizei height);
extern void ( * glCopyTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
extern void ( * glDrawRangeElements) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
extern void ( * glTexImage3D) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
extern void ( * glTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
extern void ( * glActiveTexture) (GLenum texture);
extern void ( * glClientActiveTexture) (GLenum texture);
extern void ( * glCompressedTexImage1D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
extern void ( * glCompressedTexImage2D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
extern void ( * glCompressedTexImage3D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
extern void ( * glCompressedTexSubImage1D) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
extern void ( * glCompressedTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
extern void ( * glCompressedTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
extern void ( * glGetCompressedTexImage) (GLenum target, GLint lod, GLvoid *img);
extern void ( * glLoadTransposeMatrixd) (const GLdouble m[16]);
extern void ( * glLoadTransposeMatrixf) (const GLfloat m[16]);
extern void ( * glMultTransposeMatrixd) (const GLdouble m[16]);
extern void ( * glMultTransposeMatrixf) (const GLfloat m[16]);
extern void ( * glMultiTexCoord1d) (GLenum target, GLdouble s);
extern void ( * glMultiTexCoord1dv) (GLenum target, const GLdouble *v);
extern void ( * glMultiTexCoord1f) (GLenum target, GLfloat s);
extern void ( * glMultiTexCoord1fv) (GLenum target, const GLfloat *v);
extern void ( * glMultiTexCoord1i) (GLenum target, GLint s);
extern void ( * glMultiTexCoord1iv) (GLenum target, const GLint *v);
extern void ( * glMultiTexCoord1s) (GLenum target, GLshort s);
extern void ( * glMultiTexCoord1sv) (GLenum target, const GLshort *v);
extern void ( * glMultiTexCoord2d) (GLenum target, GLdouble s, GLdouble t);
extern void ( * glMultiTexCoord2dv) (GLenum target, const GLdouble *v);
extern void ( * glMultiTexCoord2f) (GLenum target, GLfloat s, GLfloat t);
extern void ( * glMultiTexCoord2fv) (GLenum target, const GLfloat *v);
extern void ( * glMultiTexCoord2i) (GLenum target, GLint s, GLint t);
extern void ( * glMultiTexCoord2iv) (GLenum target, const GLint *v);
extern void ( * glMultiTexCoord2s) (GLenum target, GLshort s, GLshort t);
extern void ( * glMultiTexCoord2sv) (GLenum target, const GLshort *v);
extern void ( * glMultiTexCoord3d) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
extern void ( * glMultiTexCoord3dv) (GLenum target, const GLdouble *v);
extern void ( * glMultiTexCoord3f) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
extern void ( * glMultiTexCoord3fv) (GLenum target, const GLfloat *v);
extern void ( * glMultiTexCoord3i) (GLenum target, GLint s, GLint t, GLint r);
extern void ( * glMultiTexCoord3iv) (GLenum target, const GLint *v);
extern void ( * glMultiTexCoord3s) (GLenum target, GLshort s, GLshort t, GLshort r);
extern void ( * glMultiTexCoord3sv) (GLenum target, const GLshort *v);
extern void ( * glMultiTexCoord4d) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
extern void ( * glMultiTexCoord4dv) (GLenum target, const GLdouble *v);
extern void ( * glMultiTexCoord4f) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
extern void ( * glMultiTexCoord4fv) (GLenum target, const GLfloat *v);
extern void ( * glMultiTexCoord4i) (GLenum target, GLint s, GLint t, GLint r, GLint q);
extern void ( * glMultiTexCoord4iv) (GLenum target, const GLint *v);
extern void ( * glMultiTexCoord4s) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
extern void ( * glMultiTexCoord4sv) (GLenum target, const GLshort *v);
extern void ( * glSampleCoverage) (GLclampf value, GLboolean invert);
extern void ( * glBlendColor) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
extern void ( * glBlendEquation) (GLenum mode);
extern void ( * glBlendFuncSeparate) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
extern void ( * glFogCoordPointer) (GLenum type, GLsizei stride, const GLvoid *pointer);
extern void ( * glFogCoordd) (GLdouble coord);
extern void ( * glFogCoorddv) (const GLdouble *coord);
extern void ( * glFogCoordf) (GLfloat coord);
extern void ( * glFogCoordfv) (const GLfloat *coord);
extern void ( * glMultiDrawArrays) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
extern void ( * glMultiDrawElements) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount);
extern void ( * glPointParameterf) (GLenum pname, GLfloat param);
extern void ( * glPointParameterfv) (GLenum pname, const GLfloat *params);
extern void ( * glPointParameteri) (GLenum pname, GLint param);
extern void ( * glPointParameteriv) (GLenum pname, const GLint *params);
extern void ( * glSecondaryColor3b) (GLbyte red, GLbyte green, GLbyte blue);
extern void ( * glSecondaryColor3bv) (const GLbyte *v);
extern void ( * glSecondaryColor3d) (GLdouble red, GLdouble green, GLdouble blue);
extern void ( * glSecondaryColor3dv) (const GLdouble *v);
extern void ( * glSecondaryColor3f) (GLfloat red, GLfloat green, GLfloat blue);
extern void ( * glSecondaryColor3fv) (const GLfloat *v);
extern void ( * glSecondaryColor3i) (GLint red, GLint green, GLint blue);
extern void ( * glSecondaryColor3iv) (const GLint *v);
extern void ( * glSecondaryColor3s) (GLshort red, GLshort green, GLshort blue);
extern void ( * glSecondaryColor3sv) (const GLshort *v);
extern void ( * glSecondaryColor3ub) (GLubyte red, GLubyte green, GLubyte blue);
extern void ( * glSecondaryColor3ubv) (const GLubyte *v);
extern void ( * glSecondaryColor3ui) (GLuint red, GLuint green, GLuint blue);
extern void ( * glSecondaryColor3uiv) (const GLuint *v);
extern void ( * glSecondaryColor3us) (GLushort red, GLushort green, GLushort blue);
extern void ( * glSecondaryColor3usv) (const GLushort *v);
extern void ( * glSecondaryColorPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
extern void ( * glWindowPos2d) (GLdouble x, GLdouble y);
extern void ( * glWindowPos2dv) (const GLdouble *p);
extern void ( * glWindowPos2f) (GLfloat x, GLfloat y);
extern void ( * glWindowPos2fv) (const GLfloat *p);
extern void ( * glWindowPos2i) (GLint x, GLint y);
extern void ( * glWindowPos2iv) (const GLint *p);
extern void ( * glWindowPos2s) (GLshort x, GLshort y);
extern void ( * glWindowPos2sv) (const GLshort *p);
extern void ( * glWindowPos3d) (GLdouble x, GLdouble y, GLdouble z);
extern void ( * glWindowPos3dv) (const GLdouble *p);
extern void ( * glWindowPos3f) (GLfloat x, GLfloat y, GLfloat z);
extern void ( * glWindowPos3fv) (const GLfloat *p);
extern void ( * glWindowPos3i) (GLint x, GLint y, GLint z);
extern void ( * glWindowPos3iv) (const GLint *p);
extern void ( * glWindowPos3s) (GLshort x, GLshort y, GLshort z);
extern void ( * glWindowPos3sv) (const GLshort *p);
extern void ( * glBeginQuery) (GLenum target, GLuint id);
extern void ( * glBindBuffer) (GLenum target, GLuint buffer);
extern void ( * glBufferData) (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
extern void ( * glBufferSubData) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
extern void ( * glDeleteBuffers) (GLsizei n, const GLuint* buffers);
extern void ( * glDeleteQueries) (GLsizei n, const GLuint* ids);
extern void ( * glEndQuery) (GLenum target);
extern void ( * glGenBuffers) (GLsizei n, GLuint* buffers);
extern void ( * glGenQueries) (GLsizei n, GLuint* ids);
extern void ( * glGetBufferParameteriv) (GLenum target, GLenum pname, GLint* params);
extern void ( * glGetBufferPointerv) (GLenum target, GLenum pname, GLvoid** params);
extern void ( * glGetBufferSubData) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data);
extern void ( * glGetQueryObjectiv) (GLuint id, GLenum pname, GLint* params);
extern void ( * glGetQueryObjectuiv) (GLuint id, GLenum pname, GLuint* params);
extern void ( * glGetQueryiv) (GLenum target, GLenum pname, GLint* params);
extern GLboolean ( * glIsBuffer) (GLuint buffer);
extern GLboolean ( * glIsQuery) (GLuint id);
extern GLvoid* ( * glMapBuffer) (GLenum target, GLenum access);
extern GLboolean ( * glUnmapBuffer) (GLenum target);
extern void ( * glAttachShader) (GLuint program, GLuint shader);
extern void ( * glBindAttribLocation) (GLuint program, GLuint index, const GLchar* name);
extern void ( * glBlendEquationSeparate) (GLenum, GLenum);
extern void ( * glCompileShader) (GLuint shader);
extern GLuint ( * glCreateProgram) (void);
extern GLuint ( * glCreateShader) (GLenum type);
extern void ( * glDeleteProgram) (GLuint program);
extern void ( * glDeleteShader) (GLuint shader);
extern void ( * glDetachShader) (GLuint program, GLuint shader);
extern void ( * glDisableVertexAttribArray) (GLuint);
extern void ( * glDrawBuffers) (GLsizei n, const GLenum* bufs);
extern void ( * glEnableVertexAttribArray) (GLuint);
extern void ( * glGetActiveAttrib) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
extern void ( * glGetActiveUniform) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
extern void ( * glGetAttachedShaders) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders);
extern GLint ( * glGetAttribLocation) (GLuint program, const GLchar* name);
extern void ( * glGetProgramInfoLog) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
extern void ( * glGetProgramiv) (GLuint program, GLenum pname, GLint* param);
extern void ( * glGetShaderInfoLog) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
extern void ( * glGetShaderSource) (GLuint obj, GLsizei maxLength, GLsizei* length, GLchar* source);
extern void ( * glGetShaderiv) (GLuint shader, GLenum pname, GLint* param);
extern GLint ( * glGetUniformLocation) (GLuint program, const GLchar* name);
extern void ( * glGetUniformfv) (GLuint program, GLint location, GLfloat* params);
extern void ( * glGetUniformiv) (GLuint program, GLint location, GLint* params);
extern void ( * glGetVertexAttribPointerv) (GLuint, GLenum, GLvoid**);
extern void ( * glGetVertexAttribdv) (GLuint, GLenum, GLdouble*);
extern void ( * glGetVertexAttribfv) (GLuint, GLenum, GLfloat*);
extern void ( * glGetVertexAttribiv) (GLuint, GLenum, GLint*);
extern GLboolean ( * glIsProgram) (GLuint program);
extern GLboolean ( * glIsShader) (GLuint shader);
extern void ( * glLinkProgram) (GLuint program);
extern void ( * glShaderSource) (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths);
extern void ( * glStencilFuncSeparate) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
extern void ( * glStencilMaskSeparate) (GLenum, GLuint);
extern void ( * glStencilOpSeparate) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
extern void ( * glUniform1f) (GLint location, GLfloat v0);
extern void ( * glUniform1fv) (GLint location, GLsizei count, const GLfloat* value);
extern void ( * glUniform1i) (GLint location, GLint v0);
extern void ( * glUniform1iv) (GLint location, GLsizei count, const GLint* value);
extern void ( * glUniform2f) (GLint location, GLfloat v0, GLfloat v1);
extern void ( * glUniform2fv) (GLint location, GLsizei count, const GLfloat* value);
extern void ( * glUniform2i) (GLint location, GLint v0, GLint v1);
extern void ( * glUniform2iv) (GLint location, GLsizei count, const GLint* value);
extern void ( * glUniform3f) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
extern void ( * glUniform3fv) (GLint location, GLsizei count, const GLfloat* value);
extern void ( * glUniform3i) (GLint location, GLint v0, GLint v1, GLint v2);
extern void ( * glUniform3iv) (GLint location, GLsizei count, const GLint* value);
extern void ( * glUniform4f) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
extern void ( * glUniform4fv) (GLint location, GLsizei count, const GLfloat* value);
extern void ( * glUniform4i) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
extern void ( * glUniform4iv) (GLint location, GLsizei count, const GLint* value);
extern void ( * glUniformMatrix2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
extern void ( * glUniformMatrix3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
extern void ( * glUniformMatrix4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
extern void ( * glUseProgram) (GLuint program);
extern void ( * glValidateProgram) (GLuint program);
extern void ( * glVertexAttrib1d) (GLuint index, GLdouble x);
extern void ( * glVertexAttrib1dv) (GLuint index, const GLdouble* v);
extern void ( * glVertexAttrib1f) (GLuint index, GLfloat x);
extern void ( * glVertexAttrib1fv) (GLuint index, const GLfloat* v);
extern void ( * glVertexAttrib1s) (GLuint index, GLshort x);
extern void ( * glVertexAttrib1sv) (GLuint index, const GLshort* v);
extern void ( * glVertexAttrib2d) (GLuint index, GLdouble x, GLdouble y);
extern void ( * glVertexAttrib2dv) (GLuint index, const GLdouble* v);
extern void ( * glVertexAttrib2f) (GLuint index, GLfloat x, GLfloat y);
extern void ( * glVertexAttrib2fv) (GLuint index, const GLfloat* v);
extern void ( * glVertexAttrib2s) (GLuint index, GLshort x, GLshort y);
extern void ( * glVertexAttrib2sv) (GLuint index, const GLshort* v);
extern void ( * glVertexAttrib3d) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
extern void ( * glVertexAttrib3dv) (GLuint index, const GLdouble* v);
extern void ( * glVertexAttrib3f) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
extern void ( * glVertexAttrib3fv) (GLuint index, const GLfloat* v);
extern void ( * glVertexAttrib3s) (GLuint index, GLshort x, GLshort y, GLshort z);
extern void ( * glVertexAttrib3sv) (GLuint index, const GLshort* v);
extern void ( * glVertexAttrib4Nbv) (GLuint index, const GLbyte* v);
extern void ( * glVertexAttrib4Niv) (GLuint index, const GLint* v);
extern void ( * glVertexAttrib4Nsv) (GLuint index, const GLshort* v);
extern void ( * glVertexAttrib4Nub) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
extern void ( * glVertexAttrib4Nubv) (GLuint index, const GLubyte* v);
extern void ( * glVertexAttrib4Nuiv) (GLuint index, const GLuint* v);
extern void ( * glVertexAttrib4Nusv) (GLuint index, const GLushort* v);
extern void ( * glVertexAttrib4bv) (GLuint index, const GLbyte* v);
extern void ( * glVertexAttrib4d) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
extern void ( * glVertexAttrib4dv) (GLuint index, const GLdouble* v);
extern void ( * glVertexAttrib4f) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
extern void ( * glVertexAttrib4fv) (GLuint index, const GLfloat* v);
extern void ( * glVertexAttrib4iv) (GLuint index, const GLint* v);
extern void ( * glVertexAttrib4s) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
extern void ( * glVertexAttrib4sv) (GLuint index, const GLshort* v);
extern void ( * glVertexAttrib4ubv) (GLuint index, const GLubyte* v);
extern void ( * glVertexAttrib4uiv) (GLuint index, const GLuint* v);
extern void ( * glVertexAttrib4usv) (GLuint index, const GLushort* v);
extern void ( * glVertexAttribPointer) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer);
extern void ( * glUniformMatrix2x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
extern void ( * glUniformMatrix2x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
extern void ( * glUniformMatrix3x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
extern void ( * glUniformMatrix3x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
extern void ( * glUniformMatrix4x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
extern void ( * glUniformMatrix4x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
extern void ( * glBeginConditionalRender) (GLuint, GLenum);
extern void ( * glBeginTransformFeedback) (GLenum);
extern void ( * glBindFragDataLocation) (GLuint, GLuint, const GLchar*);
extern void ( * glClampColor) (GLenum, GLenum);
extern void ( * glClearBufferfi) (GLenum, GLint, GLfloat, GLint);
extern void ( * glClearBufferfv) (GLenum, GLint, const GLfloat*);
extern void ( * glClearBufferiv) (GLenum, GLint, const GLint*);
extern void ( * glClearBufferuiv) (GLenum, GLint, const GLuint*);
extern void ( * glColorMaski) (GLuint, GLboolean, GLboolean, GLboolean, GLboolean);
extern void ( * glDisablei) (GLenum, GLuint);
extern void ( * glEnablei) (GLenum, GLuint);
extern void ( * glEndConditionalRender) (void);
extern void ( * glEndTransformFeedback) (void);
extern void ( * glGetBooleani_v) (GLenum, GLuint, GLboolean*);
extern GLint ( * glGetFragDataLocation) (GLuint, const GLchar*);
extern const GLubyte* ( * glGetStringi) (GLenum, GLuint);
extern void ( * glGetTexParameterIiv) (GLenum, GLenum, GLint*);
extern void ( * glGetTexParameterIuiv) (GLenum, GLenum, GLuint*);
extern void ( * glGetTransformFeedbackVarying) (GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *);
extern void ( * glGetUniformuiv) (GLuint, GLint, GLuint*);
extern void ( * glGetVertexAttribIiv) (GLuint, GLenum, GLint*);
extern void ( * glGetVertexAttribIuiv) (GLuint, GLenum, GLuint*);
extern GLboolean ( * glIsEnabledi) (GLenum, GLuint);
extern void ( * glTexParameterIiv) (GLenum, GLenum, const GLint*);
extern void ( * glTexParameterIuiv) (GLenum, GLenum, const GLuint*);
extern void ( * glTransformFeedbackVaryings) (GLuint, GLsizei, const GLchar **, GLenum);
extern void ( * glUniform1ui) (GLint, GLuint);
extern void ( * glUniform1uiv) (GLint, GLsizei, const GLuint*);
extern void ( * glUniform2ui) (GLint, GLuint, GLuint);
extern void ( * glUniform2uiv) (GLint, GLsizei, const GLuint*);
extern void ( * glUniform3ui) (GLint, GLuint, GLuint, GLuint);
extern void ( * glUniform3uiv) (GLint, GLsizei, const GLuint*);
extern void ( * glUniform4ui) (GLint, GLuint, GLuint, GLuint, GLuint);
extern void ( * glUniform4uiv) (GLint, GLsizei, const GLuint*);
extern void ( * glVertexAttribI1i) (GLuint, GLint);
extern void ( * glVertexAttribI1iv) (GLuint, const GLint*);
extern void ( * glVertexAttribI1ui) (GLuint, GLuint);
extern void ( * glVertexAttribI1uiv) (GLuint, const GLuint*);
extern void ( * glVertexAttribI2i) (GLuint, GLint, GLint);
extern void ( * glVertexAttribI2iv) (GLuint, const GLint*);
extern void ( * glVertexAttribI2ui) (GLuint, GLuint, GLuint);
extern void ( * glVertexAttribI2uiv) (GLuint, const GLuint*);
extern void ( * glVertexAttribI3i) (GLuint, GLint, GLint, GLint);
extern void ( * glVertexAttribI3iv) (GLuint, const GLint*);
extern void ( * glVertexAttribI3ui) (GLuint, GLuint, GLuint, GLuint);
extern void ( * glVertexAttribI3uiv) (GLuint, const GLuint*);
extern void ( * glVertexAttribI4bv) (GLuint, const GLbyte*);
extern void ( * glVertexAttribI4i) (GLuint, GLint, GLint, GLint, GLint);
extern void ( * glVertexAttribI4iv) (GLuint, const GLint*);
extern void ( * glVertexAttribI4sv) (GLuint, const GLshort*);
extern void ( * glVertexAttribI4ubv) (GLuint, const GLubyte*);
extern void ( * glVertexAttribI4ui) (GLuint, GLuint, GLuint, GLuint, GLuint);
extern void ( * glVertexAttribI4uiv) (GLuint, const GLuint*);
extern void ( * glVertexAttribI4usv) (GLuint, const GLushort*);
extern void ( * glVertexAttribIPointer) (GLuint, GLint, GLenum, GLsizei, const GLvoid*);
extern void ( * glDrawArraysInstanced) (GLenum, GLint, GLsizei, GLsizei);
extern void ( * glDrawElementsInstanced) (GLenum, GLsizei, GLenum, const GLvoid*, GLsizei);
extern void ( * glPrimitiveRestartIndex) (GLuint);
extern void ( * glTexBuffer) (GLenum, GLenum, GLuint);
extern void ( * glFramebufferTexture) (GLenum, GLenum, GLuint, GLint);
extern void ( * glGetBufferParameteri64v) (GLenum, GLenum, GLint64 *);
extern void ( * glGetInteger64i_v) (GLenum, GLuint, GLint64 *);
extern void ( * glVertexAttribDivisor) (GLuint index, GLuint divisor);
extern void ( * glBlendEquationSeparatei) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
extern void ( * glBlendEquationi) (GLuint buf, GLenum mode);
extern void ( * glBlendFuncSeparatei) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
extern void ( * glBlendFunci) (GLuint buf, GLenum src, GLenum dst);
extern void ( * glMinSampleShading) (GLclampf value);
extern void ( * glTbufferMask3DFX) (GLuint mask);
extern void ( * glDebugMessageCallbackAMD) (GLDEBUGPROCAMD callback, void* userParam);
extern void ( * glDebugMessageEnableAMD) (GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
extern void ( * glDebugMessageInsertAMD) (GLenum category, GLenum severity, GLuint id, GLsizei length, const char* buf);
extern GLuint ( * glGetDebugMessageLogAMD) (GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, char* message);
extern void ( * glBlendEquationIndexedAMD) (GLuint buf, GLenum mode);
extern void ( * glBlendEquationSeparateIndexedAMD) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
extern void ( * glBlendFuncIndexedAMD) (GLuint buf, GLenum src, GLenum dst);
extern void ( * glBlendFuncSeparateIndexedAMD) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
extern void ( * glMultiDrawArraysIndirectAMD) (GLenum mode, const void* indirect, GLsizei primcount, GLsizei stride);
extern void ( * glMultiDrawElementsIndirectAMD) (GLenum mode, GLenum type, const void* indirect, GLsizei primcount, GLsizei stride);
extern void ( * glDeleteNamesAMD) (GLenum identifier, GLuint num, const GLuint* names);
extern void ( * glGenNamesAMD) (GLenum identifier, GLuint num, GLuint* names);
extern GLboolean ( * glIsNameAMD) (GLenum identifier, GLuint name);
extern void ( * glBeginPerfMonitorAMD) (GLuint monitor);
extern void ( * glDeletePerfMonitorsAMD) (GLsizei n, GLuint* monitors);
extern void ( * glEndPerfMonitorAMD) (GLuint monitor);
extern void ( * glGenPerfMonitorsAMD) (GLsizei n, GLuint* monitors);
extern void ( * glGetPerfMonitorCounterDataAMD) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint *bytesWritten);
extern void ( * glGetPerfMonitorCounterInfoAMD) (GLuint group, GLuint counter, GLenum pname, void* data);
extern void ( * glGetPerfMonitorCounterStringAMD) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, char *counterString);
extern void ( * glGetPerfMonitorCountersAMD) (GLuint group, GLint* numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters);
extern void ( * glGetPerfMonitorGroupStringAMD) (GLuint group, GLsizei bufSize, GLsizei* length, char *groupString);
extern void ( * glGetPerfMonitorGroupsAMD) (GLint* numGroups, GLsizei groupsSize, GLuint *groups);
extern void ( * glSelectPerfMonitorCountersAMD) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList);
extern void ( * glSetMultisamplefvAMD) (GLenum pname, GLuint index, const GLfloat* val);
extern void ( * glTessellationFactorAMD) (GLfloat factor);
extern void ( * glTessellationModeAMD) (GLenum mode);
extern void ( * glClearDepthf) (GLclampf d);
extern void ( * glDepthRangef) (GLclampf n, GLclampf f);
extern void ( * glGetShaderPrecisionFormat) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision);
extern void ( * glReleaseShaderCompiler) (void);
extern void ( * glShaderBinary) (GLsizei count, const GLuint* shaders, GLenum binaryformat, const GLvoid*binary, GLsizei length);
extern void ( * glDrawArraysInstancedBaseInstance) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance);
extern void ( * glDrawElementsInstancedBaseInstance) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLuint baseinstance);
extern void ( * glDrawElementsInstancedBaseVertexBaseInstance) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLint basevertex, GLuint baseinstance);
extern void ( * glBindFragDataLocationIndexed) (GLuint program, GLuint colorNumber, GLuint index, const char * name);
extern GLint ( * glGetFragDataIndex) (GLuint program, const char * name);
extern GLsync ( * glCreateSyncFromCLeventARB) (cl_context context, cl_event event, GLbitfield flags);
extern void ( * glClampColorARB) (GLenum target, GLenum clamp);
extern void ( * glCopyBufferSubData) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size);
extern void ( * glDebugMessageCallbackARB) (GLDEBUGPROCARB callback, void* userParam);
extern void ( * glDebugMessageControlARB) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
extern void ( * glDebugMessageInsertARB) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char* buf);
extern GLuint ( * glGetDebugMessageLogARB) (GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, char* messageLog);
extern void ( * glDrawBuffersARB) (GLsizei n, const GLenum* bufs);
extern void ( * glBlendEquationSeparateiARB) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
extern void ( * glBlendEquationiARB) (GLuint buf, GLenum mode);
extern void ( * glBlendFuncSeparateiARB) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
extern void ( * glBlendFunciARB) (GLuint buf, GLenum src, GLenum dst);
extern void ( * glDrawElementsBaseVertex) (GLenum mode, GLsizei count, GLenum type, void* indices, GLint basevertex);
extern void ( * glDrawElementsInstancedBaseVertex) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLint basevertex);
extern void ( * glDrawRangeElementsBaseVertex) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void* indices, GLint basevertex);
extern void ( * glMultiDrawElementsBaseVertex) (GLenum mode, GLsizei* count, GLenum type, GLvoid**indices, GLsizei primcount, GLint *basevertex);
extern void ( * glDrawArraysIndirect) (GLenum mode, const void* indirect);
extern void ( * glDrawElementsIndirect) (GLenum mode, GLenum type, const void* indirect);
extern void ( * glBindFramebuffer) (GLenum target, GLuint framebuffer);
extern void ( * glBindRenderbuffer) (GLenum target, GLuint renderbuffer);
extern void ( * glBlitFramebuffer) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
extern GLenum ( * glCheckFramebufferStatus) (GLenum target);
extern void ( * glDeleteFramebuffers) (GLsizei n, const GLuint* framebuffers);
extern void ( * glDeleteRenderbuffers) (GLsizei n, const GLuint* renderbuffers);
extern void ( * glFramebufferRenderbuffer) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
extern void ( * glFramebufferTexture1D) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
extern void ( * glFramebufferTexture2D) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
extern void ( * glFramebufferTexture3D) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);
extern void ( * glFramebufferTextureLayer) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer);
extern void ( * glGenFramebuffers) (GLsizei n, GLuint* framebuffers);
extern void ( * glGenRenderbuffers) (GLsizei n, GLuint* renderbuffers);
extern void ( * glGenerateMipmap) (GLenum target);
extern void ( * glGetFramebufferAttachmentParameteriv) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
extern void ( * glGetRenderbufferParameteriv) (GLenum target, GLenum pname, GLint* params);
extern GLboolean ( * glIsFramebuffer) (GLuint framebuffer);
extern GLboolean ( * glIsRenderbuffer) (GLuint renderbuffer);
extern void ( * glRenderbufferStorage) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
extern void ( * glRenderbufferStorageMultisample) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
extern void ( * glFramebufferTextureARB) (GLenum target, GLenum attachment, GLuint texture, GLint level);
extern void ( * glFramebufferTextureFaceARB) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
extern void ( * glFramebufferTextureLayerARB) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
extern void ( * glProgramParameteriARB) (GLuint program, GLenum pname, GLint value);
extern void ( * glGetProgramBinary) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, GLvoid*binary);
extern void ( * glProgramBinary) (GLuint program, GLenum binaryFormat, const void* binary, GLsizei length);
extern void ( * glProgramParameteri) (GLuint program, GLenum pname, GLint value);
extern void ( * glGetUniformdv) (GLuint program, GLint location, GLdouble* params);
extern void ( * glUniform1d) (GLint location, GLdouble x);
extern void ( * glUniform1dv) (GLint location, GLsizei count, const GLdouble* value);
extern void ( * glUniform2d) (GLint location, GLdouble x, GLdouble y);
extern void ( * glUniform2dv) (GLint location, GLsizei count, const GLdouble* value);
extern void ( * glUniform3d) (GLint location, GLdouble x, GLdouble y, GLdouble z);
extern void ( * glUniform3dv) (GLint location, GLsizei count, const GLdouble* value);
extern void ( * glUniform4d) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
extern void ( * glUniform4dv) (GLint location, GLsizei count, const GLdouble* value);
extern void ( * glUniformMatrix2dv) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
extern void ( * glUniformMatrix2x3dv) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
extern void ( * glUniformMatrix2x4dv) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
extern void ( * glUniformMatrix3dv) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
extern void ( * glUniformMatrix3x2dv) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
extern void ( * glUniformMatrix3x4dv) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
extern void ( * glUniformMatrix4dv) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
extern void ( * glUniformMatrix4x2dv) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
extern void ( * glUniformMatrix4x3dv) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
extern void ( * glColorSubTable) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
extern void ( * glColorTable) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
extern void ( * glColorTableParameterfv) (GLenum target, GLenum pname, const GLfloat *params);
extern void ( * glColorTableParameteriv) (GLenum target, GLenum pname, const GLint *params);
extern void ( * glConvolutionFilter1D) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
extern void ( * glConvolutionFilter2D) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
extern void ( * glConvolutionParameterf) (GLenum target, GLenum pname, GLfloat params);
extern void ( * glConvolutionParameterfv) (GLenum target, GLenum pname, const GLfloat *params);
extern void ( * glConvolutionParameteri) (GLenum target, GLenum pname, GLint params);
extern void ( * glConvolutionParameteriv) (GLenum target, GLenum pname, const GLint *params);
extern void ( * glCopyColorSubTable) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
extern void ( * glCopyColorTable) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
extern void ( * glCopyConvolutionFilter1D) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
extern void ( * glCopyConvolutionFilter2D) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
extern void ( * glGetColorTable) (GLenum target, GLenum format, GLenum type, GLvoid *table);
extern void ( * glGetColorTableParameterfv) (GLenum target, GLenum pname, GLfloat *params);
extern void ( * glGetColorTableParameteriv) (GLenum target, GLenum pname, GLint *params);
extern void ( * glGetConvolutionFilter) (GLenum target, GLenum format, GLenum type, GLvoid *image);
extern void ( * glGetConvolutionParameterfv) (GLenum target, GLenum pname, GLfloat *params);
extern void ( * glGetConvolutionParameteriv) (GLenum target, GLenum pname, GLint *params);
extern void ( * glGetHistogram) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
extern void ( * glGetHistogramParameterfv) (GLenum target, GLenum pname, GLfloat *params);
extern void ( * glGetHistogramParameteriv) (GLenum target, GLenum pname, GLint *params);
extern void ( * glGetMinmax) (GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values);
extern void ( * glGetMinmaxParameterfv) (GLenum target, GLenum pname, GLfloat *params);
extern void ( * glGetMinmaxParameteriv) (GLenum target, GLenum pname, GLint *params);
extern void ( * glGetSeparableFilter) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
extern void ( * glHistogram) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
extern void ( * glMinmax) (GLenum target, GLenum internalformat, GLboolean sink);
extern void ( * glResetHistogram) (GLenum target);
extern void ( * glResetMinmax) (GLenum target);
extern void ( * glSeparableFilter2D) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
extern void ( * glDrawArraysInstancedARB) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
extern void ( * glDrawElementsInstancedARB) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount);
extern void ( * glVertexAttribDivisorARB) (GLuint index, GLuint divisor);
extern void ( * glGetInternalformativ) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
extern void ( * glFlushMappedBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length);
extern GLvoid * ( * glMapBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
extern void ( * glCurrentPaletteMatrixARB) (GLint index);
extern void ( * glMatrixIndexPointerARB) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
extern void ( * glMatrixIndexubvARB) (GLint size, GLubyte *indices);
extern void ( * glMatrixIndexuivARB) (GLint size, GLuint *indices);
extern void ( * glMatrixIndexusvARB) (GLint size, GLushort *indices);
extern void ( * glSampleCoverageARB) (GLclampf value, GLboolean invert);
extern void ( * glActiveTextureARB) (GLenum texture);
extern void ( * glClientActiveTextureARB) (GLenum texture);
extern void ( * glMultiTexCoord1dARB) (GLenum target, GLdouble s);
extern void ( * glMultiTexCoord1dvARB) (GLenum target, const GLdouble *v);
extern void ( * glMultiTexCoord1fARB) (GLenum target, GLfloat s);
extern void ( * glMultiTexCoord1fvARB) (GLenum target, const GLfloat *v);
extern void ( * glMultiTexCoord1iARB) (GLenum target, GLint s);
extern void ( * glMultiTexCoord1ivARB) (GLenum target, const GLint *v);
extern void ( * glMultiTexCoord1sARB) (GLenum target, GLshort s);
extern void ( * glMultiTexCoord1svARB) (GLenum target, const GLshort *v);
extern void ( * glMultiTexCoord2dARB) (GLenum target, GLdouble s, GLdouble t);
extern void ( * glMultiTexCoord2dvARB) (GLenum target, const GLdouble *v);
extern void ( * glMultiTexCoord2fARB) (GLenum target, GLfloat s, GLfloat t);
extern void ( * glMultiTexCoord2fvARB) (GLenum target, const GLfloat *v);
extern void ( * glMultiTexCoord2iARB) (GLenum target, GLint s, GLint t);
extern void ( * glMultiTexCoord2ivARB) (GLenum target, const GLint *v);
extern void ( * glMultiTexCoord2sARB) (GLenum target, GLshort s, GLshort t);
extern void ( * glMultiTexCoord2svARB) (GLenum target, const GLshort *v);
extern void ( * glMultiTexCoord3dARB) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
extern void ( * glMultiTexCoord3dvARB) (GLenum target, const GLdouble *v);
extern void ( * glMultiTexCoord3fARB) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
extern void ( * glMultiTexCoord3fvARB) (GLenum target, const GLfloat *v);
extern void ( * glMultiTexCoord3iARB) (GLenum target, GLint s, GLint t, GLint r);
extern void ( * glMultiTexCoord3ivARB) (GLenum target, const GLint *v);
extern void ( * glMultiTexCoord3sARB) (GLenum target, GLshort s, GLshort t, GLshort r);
extern void ( * glMultiTexCoord3svARB) (GLenum target, const GLshort *v);
extern void ( * glMultiTexCoord4dARB) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
extern void ( * glMultiTexCoord4dvARB) (GLenum target, const GLdouble *v);
extern void ( * glMultiTexCoord4fARB) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
extern void ( * glMultiTexCoord4fvARB) (GLenum target, const GLfloat *v);
extern void ( * glMultiTexCoord4iARB) (GLenum target, GLint s, GLint t, GLint r, GLint q);
extern void ( * glMultiTexCoord4ivARB) (GLenum target, const GLint *v);
extern void ( * glMultiTexCoord4sARB) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
extern void ( * glMultiTexCoord4svARB) (GLenum target, const GLshort *v);
extern void ( * glBeginQueryARB) (GLenum target, GLuint id);
extern void ( * glDeleteQueriesARB) (GLsizei n, const GLuint* ids);
extern void ( * glEndQueryARB) (GLenum target);
extern void ( * glGenQueriesARB) (GLsizei n, GLuint* ids);
extern void ( * glGetQueryObjectivARB) (GLuint id, GLenum pname, GLint* params);
extern void ( * glGetQueryObjectuivARB) (GLuint id, GLenum pname, GLuint* params);
extern void ( * glGetQueryivARB) (GLenum target, GLenum pname, GLint* params);
extern GLboolean ( * glIsQueryARB) (GLuint id);
extern void ( * glPointParameterfARB) (GLenum pname, GLfloat param);
extern void ( * glPointParameterfvARB) (GLenum pname, const GLfloat* params);
extern void ( * glProvokingVertex) (GLenum mode);
extern GLenum ( * glGetGraphicsResetStatusARB) (void);
extern void ( * glGetnColorTableARB) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table);
extern void ( * glGetnCompressedTexImageARB) (GLenum target, GLint lod, GLsizei bufSize, void* img);
extern void ( * glGetnConvolutionFilterARB) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image);
extern void ( * glGetnHistogramARB) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values);
extern void ( * glGetnMapdvARB) (GLenum target, GLenum query, GLsizei bufSize, GLdouble* v);
extern void ( * glGetnMapfvARB) (GLenum target, GLenum query, GLsizei bufSize, GLfloat* v);
extern void ( * glGetnMapivARB) (GLenum target, GLenum query, GLsizei bufSize, GLint* v);
extern void ( * glGetnMinmaxARB) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values);
extern void ( * glGetnPixelMapfvARB) (GLenum map, GLsizei bufSize, GLfloat* values);
extern void ( * glGetnPixelMapuivARB) (GLenum map, GLsizei bufSize, GLuint* values);
extern void ( * glGetnPixelMapusvARB) (GLenum map, GLsizei bufSize, GLushort* values);
extern void ( * glGetnPolygonStippleARB) (GLsizei bufSize, GLubyte* pattern);
extern void ( * glGetnSeparableFilterARB) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, GLvoid*column, GLvoid*span);
extern void ( * glGetnTexImageARB) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img);
extern void ( * glGetnUniformdvARB) (GLuint program, GLint location, GLsizei bufSize, GLdouble* params);
extern void ( * glGetnUniformfvARB) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params);
extern void ( * glGetnUniformivARB) (GLuint program, GLint location, GLsizei bufSize, GLint* params);
extern void ( * glGetnUniformuivARB) (GLuint program, GLint location, GLsizei bufSize, GLuint* params);
extern void ( * glReadnPixelsARB) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data);
extern void ( * glMinSampleShadingARB) (GLclampf value);
extern void ( * glBindSampler) (GLuint unit, GLuint sampler);
extern void ( * glDeleteSamplers) (GLsizei count, const GLuint * samplers);
extern void ( * glGenSamplers) (GLsizei count, GLuint* samplers);
extern void ( * glGetSamplerParameterIiv) (GLuint sampler, GLenum pname, GLint* params);
extern void ( * glGetSamplerParameterIuiv) (GLuint sampler, GLenum pname, GLuint* params);
extern void ( * glGetSamplerParameterfv) (GLuint sampler, GLenum pname, GLfloat* params);
extern void ( * glGetSamplerParameteriv) (GLuint sampler, GLenum pname, GLint* params);
extern GLboolean ( * glIsSampler) (GLuint sampler);
extern void ( * glSamplerParameterIiv) (GLuint sampler, GLenum pname, const GLint* params);
extern void ( * glSamplerParameterIuiv) (GLuint sampler, GLenum pname, const GLuint* params);
extern void ( * glSamplerParameterf) (GLuint sampler, GLenum pname, GLfloat param);
extern void ( * glSamplerParameterfv) (GLuint sampler, GLenum pname, const GLfloat* params);
extern void ( * glSamplerParameteri) (GLuint sampler, GLenum pname, GLint param);
extern void ( * glSamplerParameteriv) (GLuint sampler, GLenum pname, const GLint* params);
extern void ( * glActiveShaderProgram) (GLuint pipeline, GLuint program);
extern void ( * glBindProgramPipeline) (GLuint pipeline);
extern GLuint ( * glCreateShaderProgramv) (GLenum type, GLsizei count, const char ** strings);
extern void ( * glDeleteProgramPipelines) (GLsizei n, const GLuint* pipelines);
extern void ( * glGenProgramPipelines) (GLsizei n, GLuint* pipelines);
extern void ( * glGetProgramPipelineInfoLog) (GLuint pipeline, GLsizei bufSize, GLsizei* length, char *infoLog);
extern void ( * glGetProgramPipelineiv) (GLuint pipeline, GLenum pname, GLint* params);
extern GLboolean ( * glIsProgramPipeline) (GLuint pipeline);
extern void ( * glProgramUniform1d) (GLuint program, GLint location, GLdouble x);
extern void ( * glProgramUniform1dv) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
extern void ( * glProgramUniform1f) (GLuint program, GLint location, GLfloat x);
extern void ( * glProgramUniform1fv) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
extern void ( * glProgramUniform1i) (GLuint program, GLint location, GLint x);
extern void ( * glProgramUniform1iv) (GLuint program, GLint location, GLsizei count, const GLint* value);
extern void ( * glProgramUniform1ui) (GLuint program, GLint location, GLuint x);
extern void ( * glProgramUniform1uiv) (GLuint program, GLint location, GLsizei count, const GLuint* value);
extern void ( * glProgramUniform2d) (GLuint program, GLint location, GLdouble x, GLdouble y);
extern void ( * glProgramUniform2dv) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
extern void ( * glProgramUniform2f) (GLuint program, GLint location, GLfloat x, GLfloat y);
extern void ( * glProgramUniform2fv) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
extern void ( * glProgramUniform2i) (GLuint program, GLint location, GLint x, GLint y);
extern void ( * glProgramUniform2iv) (GLuint program, GLint location, GLsizei count, const GLint* value);
extern void ( * glProgramUniform2ui) (GLuint program, GLint location, GLuint x, GLuint y);
extern void ( * glProgramUniform2uiv) (GLuint program, GLint location, GLsizei count, const GLuint* value);
extern void ( * glProgramUniform3d) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
extern void ( * glProgramUniform3dv) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
extern void ( * glProgramUniform3f) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
extern void ( * glProgramUniform3fv) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
extern void ( * glProgramUniform3i) (GLuint program, GLint location, GLint x, GLint y, GLint z);
extern void ( * glProgramUniform3iv) (GLuint program, GLint location, GLsizei count, const GLint* value);
extern void ( * glProgramUniform3ui) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z);
extern void ( * glProgramUniform3uiv) (GLuint program, GLint location, GLsizei count, const GLuint* value);
extern void ( * glProgramUniform4d) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
extern void ( * glProgramUniform4dv) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
extern void ( * glProgramUniform4f) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
extern void ( * glProgramUniform4fv) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
extern void ( * glProgramUniform4i) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
extern void ( * glProgramUniform4iv) (GLuint program, GLint location, GLsizei count, const GLint* value);
extern void ( * glProgramUniform4ui) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w);
extern void ( * glProgramUniform4uiv) (GLuint program, GLint location, GLsizei count, const GLuint* value);
extern void ( * glProgramUniformMatrix2dv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
extern void ( * glProgramUniformMatrix2fv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
extern void ( * glProgramUniformMatrix2x3dv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
extern void ( * glProgramUniformMatrix2x3fv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
extern void ( * glProgramUniformMatrix2x4dv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
extern void ( * glProgramUniformMatrix2x4fv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
extern void ( * glProgramUniformMatrix3dv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
extern void ( * glProgramUniformMatrix3fv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
extern void ( * glProgramUniformMatrix3x2dv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
extern void ( * glProgramUniformMatrix3x2fv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
extern void ( * glProgramUniformMatrix3x4dv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
extern void ( * glProgramUniformMatrix3x4fv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
extern void ( * glProgramUniformMatrix4dv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
extern void ( * glProgramUniformMatrix4fv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
extern void ( * glProgramUniformMatrix4x2dv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
extern void ( * glProgramUniformMatrix4x2fv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
extern void ( * glProgramUniformMatrix4x3dv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
extern void ( * glProgramUniformMatrix4x3fv) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
extern void ( * glUseProgramStages) (GLuint pipeline, GLbitfield stages, GLuint program);
extern void ( * glValidateProgramPipeline) (GLuint pipeline);
extern void ( * glGetActiveAtomicCounterBufferiv) (GLuint program, GLuint bufferIndex, GLenum pname, GLint* params);
extern void ( * glBindImageTexture) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
extern void ( * glMemoryBarrier) (GLbitfield barriers);
extern void ( * glAttachObjectARB) (GLhandleARB containerObj, GLhandleARB obj);
extern void ( * glCompileShaderARB) (GLhandleARB shaderObj);
extern GLhandleARB ( * glCreateProgramObjectARB) (void);
extern GLhandleARB ( * glCreateShaderObjectARB) (GLenum shaderType);
extern void ( * glDeleteObjectARB) (GLhandleARB obj);
extern void ( * glDetachObjectARB) (GLhandleARB containerObj, GLhandleARB attachedObj);
extern void ( * glGetActiveUniformARB) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name);
extern void ( * glGetAttachedObjectsARB) (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj);
extern GLhandleARB ( * glGetHandleARB) (GLenum pname);
extern void ( * glGetInfoLogARB) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog);
extern void ( * glGetObjectParameterfvARB) (GLhandleARB obj, GLenum pname, GLfloat* params);
extern void ( * glGetObjectParameterivARB) (GLhandleARB obj, GLenum pname, GLint* params);
extern void ( * glGetShaderSourceARB) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source);
extern GLint ( * glGetUniformLocationARB) (GLhandleARB programObj, const GLcharARB* name);
extern void ( * glGetUniformfvARB) (GLhandleARB programObj, GLint location, GLfloat* params);
extern void ( * glGetUniformivARB) (GLhandleARB programObj, GLint location, GLint* params);
extern void ( * glLinkProgramARB) (GLhandleARB programObj);
extern void ( * glShaderSourceARB) (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length);
extern void ( * glUniform1fARB) (GLint location, GLfloat v0);
extern void ( * glUniform1fvARB) (GLint location, GLsizei count, const GLfloat* value);
extern void ( * glUniform1iARB) (GLint location, GLint v0);
extern void ( * glUniform1ivARB) (GLint location, GLsizei count, const GLint* value);
extern void ( * glUniform2fARB) (GLint location, GLfloat v0, GLfloat v1);
extern void ( * glUniform2fvARB) (GLint location, GLsizei count, const GLfloat* value);
extern void ( * glUniform2iARB) (GLint location, GLint v0, GLint v1);
extern void ( * glUniform2ivARB) (GLint location, GLsizei count, const GLint* value);
extern void ( * glUniform3fARB) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
extern void ( * glUniform3fvARB) (GLint location, GLsizei count, const GLfloat* value);
extern void ( * glUniform3iARB) (GLint location, GLint v0, GLint v1, GLint v2);
extern void ( * glUniform3ivARB) (GLint location, GLsizei count, const GLint* value);
extern void ( * glUniform4fARB) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
extern void ( * glUniform4fvARB) (GLint location, GLsizei count, const GLfloat* value);
extern void ( * glUniform4iARB) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
extern void ( * glUniform4ivARB) (GLint location, GLsizei count, const GLint* value);
extern void ( * glUniformMatrix2fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
extern void ( * glUniformMatrix3fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
extern void ( * glUniformMatrix4fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
extern void ( * glUseProgramObjectARB) (GLhandleARB programObj);
extern void ( * glValidateProgramARB) (GLhandleARB programObj);
extern void ( * glGetActiveSubroutineName) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, char *name);
extern void ( * glGetActiveSubroutineUniformName) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, char *name);
extern void ( * glGetActiveSubroutineUniformiv) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values);
extern void ( * glGetProgramStageiv) (GLuint program, GLenum shadertype, GLenum pname, GLint* values);
extern GLuint ( * glGetSubroutineIndex) (GLuint program, GLenum shadertype, const char* name);
extern GLint ( * glGetSubroutineUniformLocation) (GLuint program, GLenum shadertype, const char* name);
extern void ( * glGetUniformSubroutineuiv) (GLenum shadertype, GLint location, GLuint* params);
extern void ( * glUniformSubroutinesuiv) (GLenum shadertype, GLsizei count, const GLuint* indices);
extern void ( * glCompileShaderIncludeARB) (GLuint shader, GLsizei count, const char ** path, const GLint *length);
extern void ( * glDeleteNamedStringARB) (GLint namelen, const char* name);
extern void ( * glGetNamedStringARB) (GLint namelen, const char* name, GLsizei bufSize, GLint *stringlen, char *string);
extern void ( * glGetNamedStringivARB) (GLint namelen, const char* name, GLenum pname, GLint *params);
extern GLboolean ( * glIsNamedStringARB) (GLint namelen, const char* name);
extern void ( * glNamedStringARB) (GLenum type, GLint namelen, const char* name, GLint stringlen, const char *string);
extern GLenum ( * glClientWaitSync) (GLsync GLsync,GLbitfield flags,GLuint64 timeout);
extern void ( * glDeleteSync) (GLsync GLsync);
extern GLsync ( * glFenceSync) (GLenum condition,GLbitfield flags);
extern void ( * glGetInteger64v) (GLenum pname, GLint64* params);
extern void ( * glGetSynciv) (GLsync GLsync,GLenum pname,GLsizei bufSize,GLsizei* length, GLint *values);
extern GLboolean ( * glIsSync) (GLsync GLsync);
extern void ( * glWaitSync) (GLsync GLsync,GLbitfield flags,GLuint64 timeout);
extern void ( * glPatchParameterfv) (GLenum pname, const GLfloat* values);
extern void ( * glPatchParameteri) (GLenum pname, GLint value);
extern void ( * glTexBufferARB) (GLenum target, GLenum internalformat, GLuint buffer);
extern void ( * glCompressedTexImage1DARB) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data);
extern void ( * glCompressedTexImage2DARB) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
extern void ( * glCompressedTexImage3DARB) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
extern void ( * glCompressedTexSubImage1DARB) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data);
extern void ( * glCompressedTexSubImage2DARB) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
extern void ( * glCompressedTexSubImage3DARB) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
extern void ( * glGetCompressedTexImageARB) (GLenum target, GLint lod, void* img);
extern void ( * glGetMultisamplefv) (GLenum pname, GLuint index, GLfloat* val);
extern void ( * glSampleMaski) (GLuint index, GLbitfield mask);
extern void ( * glTexImage2DMultisample) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
extern void ( * glTexImage3DMultisample) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
extern void ( * glTexStorage1D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
extern void ( * glTexStorage2D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
extern void ( * glTexStorage3D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
extern void ( * glTextureStorage1DEXT) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
extern void ( * glTextureStorage2DEXT) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
extern void ( * glTextureStorage3DEXT) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
extern void ( * glGetQueryObjecti64v) (GLuint id, GLenum pname, GLint64* params);
extern void ( * glGetQueryObjectui64v) (GLuint id, GLenum pname, GLuint64* params);
extern void ( * glQueryCounter) (GLuint id, GLenum target);
extern void ( * glBindTransformFeedback) (GLenum target, GLuint id);
extern void ( * glDeleteTransformFeedbacks) (GLsizei n, const GLuint* ids);
extern void ( * glDrawTransformFeedback) (GLenum mode, GLuint id);
extern void ( * glGenTransformFeedbacks) (GLsizei n, GLuint* ids);
extern GLboolean ( * glIsTransformFeedback) (GLuint id);
extern void ( * glPauseTransformFeedback) (void);
extern void ( * glResumeTransformFeedback) (void);
extern void ( * glBeginQueryIndexed) (GLenum target, GLuint index, GLuint id);
extern void ( * glDrawTransformFeedbackStream) (GLenum mode, GLuint id, GLuint stream);
extern void ( * glEndQueryIndexed) (GLenum target, GLuint index);
extern void ( * glGetQueryIndexediv) (GLenum target, GLuint index, GLenum pname, GLint* params);
extern void ( * glDrawTransformFeedbackInstanced) (GLenum mode, GLuint id, GLsizei primcount);
extern void ( * glDrawTransformFeedbackStreamInstanced) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount);
extern void ( * glLoadTransposeMatrixdARB) (GLdouble m[16]);
extern void ( * glLoadTransposeMatrixfARB) (GLfloat m[16]);
extern void ( * glMultTransposeMatrixdARB) (GLdouble m[16]);
extern void ( * glMultTransposeMatrixfARB) (GLfloat m[16]);
extern void ( * glBindBufferBase) (GLenum target, GLuint index, GLuint buffer);
extern void ( * glBindBufferRange) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
extern void ( * glGetActiveUniformBlockName) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, char* uniformBlockName);
extern void ( * glGetActiveUniformBlockiv) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
extern void ( * glGetActiveUniformName) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, char* uniformName);
extern void ( * glGetActiveUniformsiv) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
extern void ( * glGetIntegeri_v) (GLenum target, GLuint index, GLint* data);
extern GLuint ( * glGetUniformBlockIndex) (GLuint program, const char* uniformBlockName);
extern void ( * glGetUniformIndices) (GLuint program, GLsizei uniformCount, const char** uniformNames, GLuint* uniformIndices);
extern void ( * glUniformBlockBinding) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
extern void ( * glBindVertexArray) (GLuint array);
extern void ( * glDeleteVertexArrays) (GLsizei n, const GLuint* arrays);
extern void ( * glGenVertexArrays) (GLsizei n, GLuint* arrays);
extern GLboolean ( * glIsVertexArray) (GLuint array);
extern void ( * glGetVertexAttribLdv) (GLuint index, GLenum pname, GLdouble* params);
extern void ( * glVertexAttribL1d) (GLuint index, GLdouble x);
extern void ( * glVertexAttribL1dv) (GLuint index, const GLdouble* v);
extern void ( * glVertexAttribL2d) (GLuint index, GLdouble x, GLdouble y);
extern void ( * glVertexAttribL2dv) (GLuint index, const GLdouble* v);
extern void ( * glVertexAttribL3d) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
extern void ( * glVertexAttribL3dv) (GLuint index, const GLdouble* v);
extern void ( * glVertexAttribL4d) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
extern void ( * glVertexAttribL4dv) (GLuint index, const GLdouble* v);
extern void ( * glVertexAttribLPointer) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
extern void ( * glVertexBlendARB) (GLint count);
extern void ( * glWeightPointerARB) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
extern void ( * glWeightbvARB) (GLint size, GLbyte *weights);
extern void ( * glWeightdvARB) (GLint size, GLdouble *weights);
extern void ( * glWeightfvARB) (GLint size, GLfloat *weights);
extern void ( * glWeightivARB) (GLint size, GLint *weights);
extern void ( * glWeightsvARB) (GLint size, GLshort *weights);
extern void ( * glWeightubvARB) (GLint size, GLubyte *weights);
extern void ( * glWeightuivARB) (GLint size, GLuint *weights);
extern void ( * glWeightusvARB) (GLint size, GLushort *weights);
extern void ( * glBindBufferARB) (GLenum target, GLuint buffer);
extern void ( * glBufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid* data, GLenum usage);
extern void ( * glBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid* data);
extern void ( * glDeleteBuffersARB) (GLsizei n, const GLuint* buffers);
extern void ( * glGenBuffersARB) (GLsizei n, GLuint* buffers);
extern void ( * glGetBufferParameterivARB) (GLenum target, GLenum pname, GLint* params);
extern void ( * glGetBufferPointervARB) (GLenum target, GLenum pname, GLvoid** params);
extern void ( * glGetBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid* data);
extern GLboolean ( * glIsBufferARB) (GLuint buffer);
extern GLvoid * ( * glMapBufferARB) (GLenum target, GLenum access);
extern GLboolean ( * glUnmapBufferARB) (GLenum target);
extern void ( * glBindProgramARB) (GLenum target, GLuint program);
extern void ( * glDeleteProgramsARB) (GLsizei n, const GLuint* programs);
extern void ( * glDisableVertexAttribArrayARB) (GLuint index);
extern void ( * glEnableVertexAttribArrayARB) (GLuint index);
extern void ( * glGenProgramsARB) (GLsizei n, GLuint* programs);
extern void ( * glGetProgramEnvParameterdvARB) (GLenum target, GLuint index, GLdouble* params);
extern void ( * glGetProgramEnvParameterfvARB) (GLenum target, GLuint index, GLfloat* params);
extern void ( * glGetProgramLocalParameterdvARB) (GLenum target, GLuint index, GLdouble* params);
extern void ( * glGetProgramLocalParameterfvARB) (GLenum target, GLuint index, GLfloat* params);
extern void ( * glGetProgramStringARB) (GLenum target, GLenum pname, void* string);
extern void ( * glGetProgramivARB) (GLenum target, GLenum pname, GLint* params);
extern void ( * glGetVertexAttribPointervARB) (GLuint index, GLenum pname, GLvoid** pointer);
extern void ( * glGetVertexAttribdvARB) (GLuint index, GLenum pname, GLdouble* params);
extern void ( * glGetVertexAttribfvARB) (GLuint index, GLenum pname, GLfloat* params);
extern void ( * glGetVertexAttribivARB) (GLuint index, GLenum pname, GLint* params);
extern GLboolean ( * glIsProgramARB) (GLuint program);
extern void ( * glProgramEnvParameter4dARB) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
extern void ( * glProgramEnvParameter4dvARB) (GLenum target, GLuint index, const GLdouble* params);
extern void ( * glProgramEnvParameter4fARB) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
extern void ( * glProgramEnvParameter4fvARB) (GLenum target, GLuint index, const GLfloat* params);
extern void ( * glProgramLocalParameter4dARB) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
extern void ( * glProgramLocalParameter4dvARB) (GLenum target, GLuint index, const GLdouble* params);
extern void ( * glProgramLocalParameter4fARB) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
extern void ( * glProgramLocalParameter4fvARB) (GLenum target, GLuint index, const GLfloat* params);
extern void ( * glProgramStringARB) (GLenum target, GLenum format, GLsizei len, const void* string);
extern void ( * glVertexAttrib1dARB) (GLuint index, GLdouble x);
extern void ( * glVertexAttrib1dvARB) (GLuint index, const GLdouble* v);
extern void ( * glVertexAttrib1fARB) (GLuint index, GLfloat x);
extern void ( * glVertexAttrib1fvARB) (GLuint index, const GLfloat* v);
extern void ( * glVertexAttrib1sARB) (GLuint index, GLshort x);
extern void ( * glVertexAttrib1svARB) (GLuint index, const GLshort* v);
extern void ( * glVertexAttrib2dARB) (GLuint index, GLdouble x, GLdouble y);
extern void ( * glVertexAttrib2dvARB) (GLuint index, const GLdouble* v);
extern void ( * glVertexAttrib2fARB) (GLuint index, GLfloat x, GLfloat y);
extern void ( * glVertexAttrib2fvARB) (GLuint index, const GLfloat* v);
extern void ( * glVertexAttrib2sARB) (GLuint index, GLshort x, GLshort y);
extern void ( * glVertexAttrib2svARB) (GLuint index, const GLshort* v);
extern void ( * glVertexAttrib3dARB) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
extern void ( * glVertexAttrib3dvARB) (GLuint index, const GLdouble* v);
extern void ( * glVertexAttrib3fARB) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
extern void ( * glVertexAttrib3fvARB) (GLuint index, const GLfloat* v);
extern void ( * glVertexAttrib3sARB) (GLuint index, GLshort x, GLshort y, GLshort z);
extern void ( * glVertexAttrib3svARB) (GLuint index, const GLshort* v);
extern void ( * glVertexAttrib4NbvARB) (GLuint index, const GLbyte* v);
extern void ( * glVertexAttrib4NivARB) (GLuint index, const GLint* v);
extern void ( * glVertexAttrib4NsvARB) (GLuint index, const GLshort* v);
extern void ( * glVertexAttrib4NubARB) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
extern void ( * glVertexAttrib4NubvARB) (GLuint index, const GLubyte* v);
extern void ( * glVertexAttrib4NuivARB) (GLuint index, const GLuint* v);
extern void ( * glVertexAttrib4NusvARB) (GLuint index, const GLushort* v);
extern void ( * glVertexAttrib4bvARB) (GLuint index, const GLbyte* v);
extern void ( * glVertexAttrib4dARB) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
extern void ( * glVertexAttrib4dvARB) (GLuint index, const GLdouble* v);
extern void ( * glVertexAttrib4fARB) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
extern void ( * glVertexAttrib4fvARB) (GLuint index, const GLfloat* v);
extern void ( * glVertexAttrib4ivARB) (GLuint index, const GLint* v);
extern void ( * glVertexAttrib4sARB) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
extern void ( * glVertexAttrib4svARB) (GLuint index, const GLshort* v);
extern void ( * glVertexAttrib4ubvARB) (GLuint index, const GLubyte* v);
extern void ( * glVertexAttrib4uivARB) (GLuint index, const GLuint* v);
extern void ( * glVertexAttrib4usvARB) (GLuint index, const GLushort* v);
extern void ( * glVertexAttribPointerARB) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer);
extern void ( * glBindAttribLocationARB) (GLhandleARB programObj, GLuint index, const GLcharARB* name);
extern void ( * glGetActiveAttribARB) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name);
extern GLint ( * glGetAttribLocationARB) (GLhandleARB programObj, const GLcharARB* name);
extern void ( * glColorP3ui) (GLenum type, GLuint color);
extern void ( * glColorP3uiv) (GLenum type, const GLuint* color);
extern void ( * glColorP4ui) (GLenum type, GLuint color);
extern void ( * glColorP4uiv) (GLenum type, const GLuint* color);
extern void ( * glMultiTexCoordP1ui) (GLenum texture, GLenum type, GLuint coords);
extern void ( * glMultiTexCoordP1uiv) (GLenum texture, GLenum type, const GLuint* coords);
extern void ( * glMultiTexCoordP2ui) (GLenum texture, GLenum type, GLuint coords);
extern void ( * glMultiTexCoordP2uiv) (GLenum texture, GLenum type, const GLuint* coords);
extern void ( * glMultiTexCoordP3ui) (GLenum texture, GLenum type, GLuint coords);
extern void ( * glMultiTexCoordP3uiv) (GLenum texture, GLenum type, const GLuint* coords);
extern void ( * glMultiTexCoordP4ui) (GLenum texture, GLenum type, GLuint coords);
extern void ( * glMultiTexCoordP4uiv) (GLenum texture, GLenum type, const GLuint* coords);
extern void ( * glNormalP3ui) (GLenum type, GLuint coords);
extern void ( * glNormalP3uiv) (GLenum type, const GLuint* coords);
extern void ( * glSecondaryColorP3ui) (GLenum type, GLuint color);
extern void ( * glSecondaryColorP3uiv) (GLenum type, const GLuint* color);
extern void ( * glTexCoordP1ui) (GLenum type, GLuint coords);
extern void ( * glTexCoordP1uiv) (GLenum type, const GLuint* coords);
extern void ( * glTexCoordP2ui) (GLenum type, GLuint coords);
extern void ( * glTexCoordP2uiv) (GLenum type, const GLuint* coords);
extern void ( * glTexCoordP3ui) (GLenum type, GLuint coords);
extern void ( * glTexCoordP3uiv) (GLenum type, const GLuint* coords);
extern void ( * glTexCoordP4ui) (GLenum type, GLuint coords);
extern void ( * glTexCoordP4uiv) (GLenum type, const GLuint* coords);
extern void ( * glVertexAttribP1ui) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
extern void ( * glVertexAttribP1uiv) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
extern void ( * glVertexAttribP2ui) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
extern void ( * glVertexAttribP2uiv) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
extern void ( * glVertexAttribP3ui) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
extern void ( * glVertexAttribP3uiv) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
extern void ( * glVertexAttribP4ui) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
extern void ( * glVertexAttribP4uiv) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
extern void ( * glVertexP2ui) (GLenum type, GLuint value);
extern void ( * glVertexP2uiv) (GLenum type, const GLuint* value);
extern void ( * glVertexP3ui) (GLenum type, GLuint value);
extern void ( * glVertexP3uiv) (GLenum type, const GLuint* value);
extern void ( * glVertexP4ui) (GLenum type, GLuint value);
extern void ( * glVertexP4uiv) (GLenum type, const GLuint* value);
extern void ( * glDepthRangeArrayv) (GLuint first, GLsizei count, const GLclampd * v);
extern void ( * glDepthRangeIndexed) (GLuint index, GLclampd n, GLclampd f);
extern void ( * glGetDoublei_v) (GLenum target, GLuint index, GLdouble* data);
extern void ( * glGetFloati_v) (GLenum target, GLuint index, GLfloat* data);
extern void ( * glScissorArrayv) (GLuint first, GLsizei count, const GLint * v);
extern void ( * glScissorIndexed) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
extern void ( * glScissorIndexedv) (GLuint index, const GLint * v);
extern void ( * glViewportArrayv) (GLuint first, GLsizei count, const GLfloat * v);
extern void ( * glViewportIndexedf) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
extern void ( * glViewportIndexedfv) (GLuint index, const GLfloat * v);
extern void ( * glWindowPos2dARB) (GLdouble x, GLdouble y);
extern void ( * glWindowPos2dvARB) (const GLdouble* p);
extern void ( * glWindowPos2fARB) (GLfloat x, GLfloat y);
extern void ( * glWindowPos2fvARB) (const GLfloat* p);
extern void ( * glWindowPos2iARB) (GLint x, GLint y);
extern void ( * glWindowPos2ivARB) (const GLint* p);
extern void ( * glWindowPos2sARB) (GLshort x, GLshort y);
extern void ( * glWindowPos2svARB) (const GLshort* p);
extern void ( * glWindowPos3dARB) (GLdouble x, GLdouble y, GLdouble z);
extern void ( * glWindowPos3dvARB) (const GLdouble* p);
extern void ( * glWindowPos3fARB) (GLfloat x, GLfloat y, GLfloat z);
extern void ( * glWindowPos3fvARB) (const GLfloat* p);
extern void ( * glWindowPos3iARB) (GLint x, GLint y, GLint z);
extern void ( * glWindowPos3ivARB) (const GLint* p);
extern void ( * glWindowPos3sARB) (GLshort x, GLshort y, GLshort z);
extern void ( * glWindowPos3svARB) (const GLshort* p);
extern void ( * glConvolutionFilter1DEXT) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* image);
extern void ( * glConvolutionFilter2DEXT) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* image);
extern void ( * glCopyConvolutionFilter1DEXT) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
extern void ( * glCopyConvolutionFilter2DEXT) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
extern void ( * glSeparableFilter2DEXT) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* row, const void* column);
extern void ( * glCopyTexImage1DEXT) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
extern void ( * glCopyTexImage2DEXT) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
extern void ( * glCopyTexSubImage1DEXT) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
extern void ( * glCopyTexSubImage2DEXT) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
extern void ( * glCopyTexSubImage3DEXT) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
extern void ( * glCompressedMultiTexImage1DEXT) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data);
extern void ( * glCompressedMultiTexImage2DEXT) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
extern void ( * glCompressedMultiTexImage3DEXT) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
extern void ( * glCompressedMultiTexSubImage1DEXT) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data);
extern void ( * glCompressedMultiTexSubImage2DEXT) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
extern void ( * glCompressedMultiTexSubImage3DEXT) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
extern void ( * glCompressedTextureImage1DEXT) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data);
extern void ( * glCompressedTextureImage2DEXT) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
extern void ( * glCompressedTextureImage3DEXT) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
extern void ( * glCompressedTextureSubImage1DEXT) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data);
extern void ( * glCompressedTextureSubImage2DEXT) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
extern void ( * glCompressedTextureSubImage3DEXT) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
extern void ( * glCopyMultiTexImage1DEXT) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
extern void ( * glCopyMultiTexImage2DEXT) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
extern void ( * glCopyMultiTexSubImage1DEXT) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
extern void ( * glCopyMultiTexSubImage2DEXT) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
extern void ( * glCopyMultiTexSubImage3DEXT) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
extern void ( * glCopyTextureImage1DEXT) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
extern void ( * glCopyTextureImage2DEXT) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
extern void ( * glCopyTextureSubImage1DEXT) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
extern void ( * glCopyTextureSubImage2DEXT) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
extern void ( * glCopyTextureSubImage3DEXT) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
extern void ( * glMultiTexImage1DEXT) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels);
extern void ( * glMultiTexImage2DEXT) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
extern void ( * glMultiTexImage3DEXT) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
extern void ( * glMultiTexSubImage1DEXT) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels);
extern void ( * glMultiTexSubImage2DEXT) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
extern void ( * glMultiTexSubImage3DEXT) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
extern void ( * glNamedFramebufferTexture1DEXT) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
extern void ( * glNamedFramebufferTexture2DEXT) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
extern void ( * glNamedFramebufferTexture3DEXT) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
extern void ( * glTextureImage1DEXT) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels);
extern void ( * glTextureImage2DEXT) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
extern void ( * glTextureImage3DEXT) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
extern void ( * glTextureSubImage1DEXT) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels);
extern void ( * glTextureSubImage2DEXT) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
extern void ( * glTextureSubImage3DEXT) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
extern void ( * glFramebufferTexture1DEXT) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
extern void ( * glFramebufferTexture2DEXT) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
extern void ( * glFramebufferTexture3DEXT) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
extern void ( * glTexSubImage1DEXT) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels);
extern void ( * glTexSubImage2DEXT) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
extern void ( * glTexSubImage3DEXT) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
extern void ( * glTexImage3DEXT) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
extern GLuint ( * glBufferRegionEnabled) (void);
extern void ( * glDeleteBufferRegion) (GLenum region);
extern void ( * glDrawBufferRegion) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest);
extern GLuint ( * glNewBufferRegion) (GLenum region);
extern void ( * glReadBufferRegion) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height);
extern void ( * glBeginConditionalRenderNV) (GLuint id, GLenum mode);
extern void ( * glEndConditionalRenderNV) (void);
extern void ( * glCopyImageSubDataNV) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
extern void ( * glClearDepthdNV) (GLdouble depth);
extern void ( * glDepthBoundsdNV) (GLdouble zmin, GLdouble zmax);
extern void ( * glDepthRangedNV) (GLdouble zNear, GLdouble zFar);
extern void ( * glEvalMapsNV) (GLenum target, GLenum mode);
extern void ( * glGetMapAttribParameterfvNV) (GLenum target, GLuint index, GLenum pname, GLfloat* params);
extern void ( * glGetMapAttribParameterivNV) (GLenum target, GLuint index, GLenum pname, GLint* params);
extern void ( * glGetMapControlPointsNV) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void* points);
extern void ( * glGetMapParameterfvNV) (GLenum target, GLenum pname, GLfloat* params);
extern void ( * glGetMapParameterivNV) (GLenum target, GLenum pname, GLint* params);
extern void ( * glMapControlPointsNV) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void* points);
extern void ( * glMapParameterfvNV) (GLenum target, GLenum pname, const GLfloat* params);
extern void ( * glMapParameterivNV) (GLenum target, GLenum pname, const GLint* params);
extern void ( * glGetMultisamplefvNV) (GLenum pname, GLuint index, GLfloat* val);
extern void ( * glSampleMaskIndexedNV) (GLuint index, GLbitfield mask);
extern void ( * glTexRenderbufferNV) (GLenum target, GLuint renderbuffer);
extern void ( * glDeleteFencesNV) (GLsizei n, const GLuint* fences);
extern void ( * glFinishFenceNV) (GLuint fence);
extern void ( * glGenFencesNV) (GLsizei n, GLuint* fences);
extern void ( * glGetFenceivNV) (GLuint fence, GLenum pname, GLint* params);
extern GLboolean ( * glIsFenceNV) (GLuint fence);
extern void ( * glSetFenceNV) (GLuint fence, GLenum condition);
extern GLboolean ( * glTestFenceNV) (GLuint fence);
extern void ( * glGetProgramNamedParameterdvNV) (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params);
extern void ( * glGetProgramNamedParameterfvNV) (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params);
extern void ( * glProgramNamedParameter4dNV) (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
extern void ( * glProgramNamedParameter4dvNV) (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]);
extern void ( * glProgramNamedParameter4fNV) (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
extern void ( * glProgramNamedParameter4fvNV) (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]);
extern void ( * glRenderbufferStorageMultisampleCoverageNV) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
extern void ( * glProgramVertexLimitNV) (GLenum target, GLint limit);
extern void ( * glProgramEnvParameterI4iNV) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
extern void ( * glProgramEnvParameterI4ivNV) (GLenum target, GLuint index, const GLint *params);
extern void ( * glProgramEnvParameterI4uiNV) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
extern void ( * glProgramEnvParameterI4uivNV) (GLenum target, GLuint index, const GLuint *params);
extern void ( * glProgramEnvParametersI4ivNV) (GLenum target, GLuint index, GLsizei count, const GLint *params);
extern void ( * glProgramEnvParametersI4uivNV) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
extern void ( * glProgramLocalParameterI4iNV) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
extern void ( * glProgramLocalParameterI4ivNV) (GLenum target, GLuint index, const GLint *params);
extern void ( * glProgramLocalParameterI4uiNV) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
extern void ( * glProgramLocalParameterI4uivNV) (GLenum target, GLuint index, const GLuint *params);
extern void ( * glProgramLocalParametersI4ivNV) (GLenum target, GLuint index, GLsizei count, const GLint *params);
extern void ( * glProgramLocalParametersI4uivNV) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
extern void ( * glGetUniformi64vNV) (GLuint program, GLint location, GLint64EXT* params);
extern void ( * glGetUniformui64vNV) (GLuint program, GLint location, GLuint64EXT* params);
extern void ( * glProgramUniform1i64NV) (GLuint program, GLint location, GLint64EXT x);
extern void ( * glProgramUniform1i64vNV) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
extern void ( * glProgramUniform1ui64NV) (GLuint program, GLint location, GLuint64EXT x);
extern void ( * glProgramUniform1ui64vNV) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
extern void ( * glProgramUniform2i64NV) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y);
extern void ( * glProgramUniform2i64vNV) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
extern void ( * glProgramUniform2ui64NV) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);
extern void ( * glProgramUniform2ui64vNV) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
extern void ( * glProgramUniform3i64NV) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
extern void ( * glProgramUniform3i64vNV) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
extern void ( * glProgramUniform3ui64NV) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
extern void ( * glProgramUniform3ui64vNV) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
extern void ( * glProgramUniform4i64NV) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
extern void ( * glProgramUniform4i64vNV) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
extern void ( * glProgramUniform4ui64NV) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
extern void ( * glProgramUniform4ui64vNV) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
extern void ( * glUniform1i64NV) (GLint location, GLint64EXT x);
extern void ( * glUniform1i64vNV) (GLint location, GLsizei count, const GLint64EXT* value);
extern void ( * glUniform1ui64NV) (GLint location, GLuint64EXT x);
extern void ( * glUniform1ui64vNV) (GLint location, GLsizei count, const GLuint64EXT* value);
extern void ( * glUniform2i64NV) (GLint location, GLint64EXT x, GLint64EXT y);
extern void ( * glUniform2i64vNV) (GLint location, GLsizei count, const GLint64EXT* value);
extern void ( * glUniform2ui64NV) (GLint location, GLuint64EXT x, GLuint64EXT y);
extern void ( * glUniform2ui64vNV) (GLint location, GLsizei count, const GLuint64EXT* value);
extern void ( * glUniform3i64NV) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
extern void ( * glUniform3i64vNV) (GLint location, GLsizei count, const GLint64EXT* value);
extern void ( * glUniform3ui64NV) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
extern void ( * glUniform3ui64vNV) (GLint location, GLsizei count, const GLuint64EXT* value);
extern void ( * glUniform4i64NV) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
extern void ( * glUniform4i64vNV) (GLint location, GLsizei count, const GLint64EXT* value);
extern void ( * glUniform4ui64NV) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
extern void ( * glUniform4ui64vNV) (GLint location, GLsizei count, const GLuint64EXT* value);
extern void ( * glColor3hNV) (GLhalf red, GLhalf green, GLhalf blue);
extern void ( * glColor3hvNV) (const GLhalf* v);
extern void ( * glColor4hNV) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha);
extern void ( * glColor4hvNV) (const GLhalf* v);
extern void ( * glFogCoordhNV) (GLhalf fog);
extern void ( * glFogCoordhvNV) (const GLhalf* fog);
extern void ( * glMultiTexCoord1hNV) (GLenum target, GLhalf s);
extern void ( * glMultiTexCoord1hvNV) (GLenum target, const GLhalf* v);
extern void ( * glMultiTexCoord2hNV) (GLenum target, GLhalf s, GLhalf t);
extern void ( * glMultiTexCoord2hvNV) (GLenum target, const GLhalf* v);
extern void ( * glMultiTexCoord3hNV) (GLenum target, GLhalf s, GLhalf t, GLhalf r);
extern void ( * glMultiTexCoord3hvNV) (GLenum target, const GLhalf* v);
extern void ( * glMultiTexCoord4hNV) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q);
extern void ( * glMultiTexCoord4hvNV) (GLenum target, const GLhalf* v);
extern void ( * glNormal3hNV) (GLhalf nx, GLhalf ny, GLhalf nz);
extern void ( * glNormal3hvNV) (const GLhalf* v);
extern void ( * glSecondaryColor3hNV) (GLhalf red, GLhalf green, GLhalf blue);
extern void ( * glSecondaryColor3hvNV) (const GLhalf* v);
extern void ( * glTexCoord1hNV) (GLhalf s);
extern void ( * glTexCoord1hvNV) (const GLhalf* v);
extern void ( * glTexCoord2hNV) (GLhalf s, GLhalf t);
extern void ( * glTexCoord2hvNV) (const GLhalf* v);
extern void ( * glTexCoord3hNV) (GLhalf s, GLhalf t, GLhalf r);
extern void ( * glTexCoord3hvNV) (const GLhalf* v);
extern void ( * glTexCoord4hNV) (GLhalf s, GLhalf t, GLhalf r, GLhalf q);
extern void ( * glTexCoord4hvNV) (const GLhalf* v);
extern void ( * glVertex2hNV) (GLhalf x, GLhalf y);
extern void ( * glVertex2hvNV) (const GLhalf* v);
extern void ( * glVertex3hNV) (GLhalf x, GLhalf y, GLhalf z);
extern void ( * glVertex3hvNV) (const GLhalf* v);
extern void ( * glVertex4hNV) (GLhalf x, GLhalf y, GLhalf z, GLhalf w);
extern void ( * glVertex4hvNV) (const GLhalf* v);
extern void ( * glVertexAttrib1hNV) (GLuint index, GLhalf x);
extern void ( * glVertexAttrib1hvNV) (GLuint index, const GLhalf* v);
extern void ( * glVertexAttrib2hNV) (GLuint index, GLhalf x, GLhalf y);
extern void ( * glVertexAttrib2hvNV) (GLuint index, const GLhalf* v);
extern void ( * glVertexAttrib3hNV) (GLuint index, GLhalf x, GLhalf y, GLhalf z);
extern void ( * glVertexAttrib3hvNV) (GLuint index, const GLhalf* v);
extern void ( * glVertexAttrib4hNV) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w);
extern void ( * glVertexAttrib4hvNV) (GLuint index, const GLhalf* v);
extern void ( * glVertexAttribs1hvNV) (GLuint index, GLsizei n, const GLhalf* v);
extern void ( * glVertexAttribs2hvNV) (GLuint index, GLsizei n, const GLhalf* v);
extern void ( * glVertexAttribs3hvNV) (GLuint index, GLsizei n, const GLhalf* v);
extern void ( * glVertexAttribs4hvNV) (GLuint index, GLsizei n, const GLhalf* v);
extern void ( * glVertexWeighthNV) (GLhalf weight);
extern void ( * glVertexWeighthvNV) (const GLhalf* weight);
extern void ( * glBeginOcclusionQueryNV) (GLuint id);
extern void ( * glDeleteOcclusionQueriesNV) (GLsizei n, const GLuint* ids);
extern void ( * glEndOcclusionQueryNV) (void);
extern void ( * glGenOcclusionQueriesNV) (GLsizei n, GLuint* ids);
extern void ( * glGetOcclusionQueryivNV) (GLuint id, GLenum pname, GLint* params);
extern void ( * glGetOcclusionQueryuivNV) (GLuint id, GLenum pname, GLuint* params);
extern GLboolean ( * glIsOcclusionQueryNV) (GLuint id);
extern void ( * glProgramBufferParametersIivNV) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params);
extern void ( * glProgramBufferParametersIuivNV) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params);
extern void ( * glProgramBufferParametersfvNV) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params);
extern void ( * glCopyPathNV) (GLuint resultPath, GLuint srcPath);
extern void ( * glCoverFillPathInstancedNV) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
extern void ( * glCoverFillPathNV) (GLuint path, GLenum coverMode);
extern void ( * glCoverStrokePathInstancedNV) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
extern void ( * glCoverStrokePathNV) (GLuint name, GLenum coverMode);
extern void ( * glDeletePathsNV) (GLuint path, GLsizei range);
extern GLuint ( * glGenPathsNV) (GLsizei range);
extern void ( * glGetPathColorGenfvNV) (GLenum color, GLenum pname, GLfloat* value);
extern void ( * glGetPathColorGenivNV) (GLenum color, GLenum pname, GLint* value);
extern void ( * glGetPathCommandsNV) (GLuint name, GLubyte* commands);
extern void ( * glGetPathCoordsNV) (GLuint name, GLfloat* coords);
extern void ( * glGetPathDashArrayNV) (GLuint name, GLfloat* dashArray);
extern GLfloat ( * glGetPathLengthNV) (GLuint path, GLsizei startSegment, GLsizei numSegments);
extern void ( * glGetPathMetricRangeNV) (GLbitfield metricQueryMask, GLuint fistPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics);
extern void ( * glGetPathMetricsNV) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);
extern void ( * glGetPathParameterfvNV) (GLuint name, GLenum param, GLfloat* value);
extern void ( * glGetPathParameterivNV) (GLuint name, GLenum param, GLint* value);
extern void ( * glGetPathSpacingNV) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);
extern void ( * glGetPathTexGenfvNV) (GLenum texCoordSet, GLenum pname, GLfloat* value);
extern void ( * glGetPathTexGenivNV) (GLenum texCoordSet, GLenum pname, GLint* value);
extern void ( * glInterpolatePathsNV) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);
extern GLboolean ( * glIsPathNV) (GLuint path);
extern GLboolean ( * glIsPointInFillPathNV) (GLuint path, GLuint mask, GLfloat x, GLfloat y);
extern GLboolean ( * glIsPointInStrokePathNV) (GLuint path, GLfloat x, GLfloat y);
extern void ( * glPathColorGenNV) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs);
extern void ( * glPathCommandsNV) (GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid*coords);
extern void ( * glPathCoordsNV) (GLuint path, GLsizei numCoords, GLenum coordType, const void* coords);
extern void ( * glPathCoverDepthFuncNV) (GLenum zfunc);
extern void ( * glPathDashArrayNV) (GLuint path, GLsizei dashCount, const GLfloat* dashArray);
extern void ( * glPathFogGenNV) (GLenum genMode);
extern void ( * glPathGlyphRangeNV) (GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
extern void ( * glPathGlyphsNV) (GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const GLvoid*charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
extern void ( * glPathParameterfNV) (GLuint path, GLenum pname, GLfloat value);
extern void ( * glPathParameterfvNV) (GLuint path, GLenum pname, const GLfloat* value);
extern void ( * glPathParameteriNV) (GLuint path, GLenum pname, GLint value);
extern void ( * glPathParameterivNV) (GLuint path, GLenum pname, const GLint* value);
extern void ( * glPathStencilDepthOffsetNV) (GLfloat factor, GLint units);
extern void ( * glPathStencilFuncNV) (GLenum func, GLint ref, GLuint mask);
extern void ( * glPathStringNV) (GLuint path, GLenum format, GLsizei length, const void* pathString);
extern void ( * glPathSubCommandsNV) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid*coords);
extern void ( * glPathSubCoordsNV) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void* coords);
extern void ( * glPathTexGenNV) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs);
extern GLboolean ( * glPointAlongPathNV) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);
extern void ( * glStencilFillPathInstancedNV) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);
extern void ( * glStencilFillPathNV) (GLuint path, GLenum fillMode, GLuint mask);
extern void ( * glStencilStrokePathInstancedNV) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);
extern void ( * glStencilStrokePathNV) (GLuint path, GLint reference, GLuint mask);
extern void ( * glTransformPathNV) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues);
extern void ( * glWeightPathsNV) (GLuint resultPath, GLsizei numPaths, const GLuint paths[], const GLfloat weights[]);
extern void ( * glFlushPixelDataRangeNV) (GLenum target);
extern void ( * glPixelDataRangeNV) (GLenum target, GLsizei length, void* pointer);
extern void ( * glPointParameteriNV) (GLenum pname, GLint param);
extern void ( * glPointParameterivNV) (GLenum pname, const GLint* params);
extern void ( * glGetVideoi64vNV) (GLuint video_slot, GLenum pname, GLint64EXT* params);
extern void ( * glGetVideoivNV) (GLuint video_slot, GLenum pname, GLint* params);
extern void ( * glGetVideoui64vNV) (GLuint video_slot, GLenum pname, GLuint64EXT* params);
extern void ( * glGetVideouivNV) (GLuint video_slot, GLenum pname, GLuint* params);
extern void ( * glPresentFrameDualFillNV) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);
extern void ( * glPresentFrameKeyedNV) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);
extern void ( * glPrimitiveRestartIndexNV) (GLuint index);
extern void ( * glPrimitiveRestartNV) (void);
extern void ( * glCombinerInputNV) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
extern void ( * glCombinerOutputNV) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
extern void ( * glCombinerParameterfNV) (GLenum pname, GLfloat param);
extern void ( * glCombinerParameterfvNV) (GLenum pname, const GLfloat* params);
extern void ( * glCombinerParameteriNV) (GLenum pname, GLint param);
extern void ( * glCombinerParameterivNV) (GLenum pname, const GLint* params);
extern void ( * glFinalCombinerInputNV) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
extern void ( * glGetCombinerInputParameterfvNV) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params);
extern void ( * glGetCombinerInputParameterivNV) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params);
extern void ( * glGetCombinerOutputParameterfvNV) (GLenum stage, GLenum portion, GLenum pname, GLfloat* params);
extern void ( * glGetCombinerOutputParameterivNV) (GLenum stage, GLenum portion, GLenum pname, GLint* params);
extern void ( * glGetFinalCombinerInputParameterfvNV) (GLenum variable, GLenum pname, GLfloat* params);
extern void ( * glGetFinalCombinerInputParameterivNV) (GLenum variable, GLenum pname, GLint* params);
extern void ( * glCombinerStageParameterfvNV) (GLenum stage, GLenum pname, const GLfloat* params);
extern void ( * glGetCombinerStageParameterfvNV) (GLenum stage, GLenum pname, GLfloat* params);
extern void ( * glGetBufferParameterui64vNV) (GLenum target, GLenum pname, GLuint64EXT* params);
extern void ( * glGetIntegerui64vNV) (GLenum value, GLuint64EXT* result);
extern void ( * glGetNamedBufferParameterui64vNV) (GLuint buffer, GLenum pname, GLuint64EXT* params);
extern GLboolean ( * glIsBufferResidentNV) (GLenum target);
extern GLboolean ( * glIsNamedBufferResidentNV) (GLuint buffer);
extern void ( * glMakeBufferNonResidentNV) (GLenum target);
extern void ( * glMakeBufferResidentNV) (GLenum target, GLenum access);
extern void ( * glMakeNamedBufferNonResidentNV) (GLuint buffer);
extern void ( * glMakeNamedBufferResidentNV) (GLuint buffer, GLenum access);
extern void ( * glProgramUniformui64NV) (GLuint program, GLint location, GLuint64EXT value);
extern void ( * glProgramUniformui64vNV) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
extern void ( * glUniformui64NV) (GLint location, GLuint64EXT value);
extern void ( * glUniformui64vNV) (GLint location, GLsizei count, const GLuint64EXT* value);
extern void ( * glTextureBarrierNV) (void);
extern void ( * glTexImage2DMultisampleCoverageNV) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
extern void ( * glTexImage3DMultisampleCoverageNV) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
extern void ( * glTextureImage2DMultisampleCoverageNV) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
extern void ( * glTextureImage2DMultisampleNV) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
extern void ( * glTextureImage3DMultisampleCoverageNV) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
extern void ( * glTextureImage3DMultisampleNV) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
extern void ( * glActiveVaryingNV) (GLuint program, const GLchar *name);
extern void ( * glBeginTransformFeedbackNV) (GLenum primitiveMode);
extern void ( * glBindBufferBaseNV) (GLenum target, GLuint index, GLuint buffer);
extern void ( * glBindBufferOffsetNV) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
extern void ( * glBindBufferRangeNV) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
extern void ( * glEndTransformFeedbackNV) (void);
extern void ( * glGetActiveVaryingNV) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
extern void ( * glGetTransformFeedbackVaryingNV) (GLuint program, GLuint index, GLint *location);
extern GLint ( * glGetVaryingLocationNV) (GLuint program, const GLchar *name);
extern void ( * glTransformFeedbackAttribsNV) (GLuint count, const GLint *attribs, GLenum bufferMode);
extern void ( * glTransformFeedbackVaryingsNV) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
extern void ( * glBindTransformFeedbackNV) (GLenum target, GLuint id);
extern void ( * glDeleteTransformFeedbacksNV) (GLsizei n, const GLuint* ids);
extern void ( * glDrawTransformFeedbackNV) (GLenum mode, GLuint id);
extern void ( * glGenTransformFeedbacksNV) (GLsizei n, GLuint* ids);
extern GLboolean ( * glIsTransformFeedbackNV) (GLuint id);
extern void ( * glPauseTransformFeedbackNV) (void);
extern void ( * glResumeTransformFeedbackNV) (void);
extern void ( * glVDPAUFiniNV) (void);
extern void ( * glVDPAUGetSurfaceivNV) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values);
extern void ( * glVDPAUInitNV) (const void* vdpDevice, const GLvoid*getProcAddress);
extern void ( * glVDPAUIsSurfaceNV) (GLvdpauSurfaceNV surface);
extern void ( * glVDPAUMapSurfacesNV) (GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces);
extern GLvdpauSurfaceNV ( * glVDPAURegisterOutputSurfaceNV) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
extern GLvdpauSurfaceNV ( * glVDPAURegisterVideoSurfaceNV) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
extern void ( * glVDPAUSurfaceAccessNV) (GLvdpauSurfaceNV surface, GLenum access);
extern void ( * glVDPAUUnmapSurfacesNV) (GLsizei numSurface, const GLvdpauSurfaceNV* surfaces);
extern void ( * glVDPAUUnregisterSurfaceNV) (GLvdpauSurfaceNV surface);
extern void ( * glFlushVertexArrayRangeNV) (void);
extern void ( * glVertexArrayRangeNV) (GLsizei length, void* pointer);
extern void ( * glGetVertexAttribLi64vNV) (GLuint index, GLenum pname, GLint64EXT* params);
extern void ( * glGetVertexAttribLui64vNV) (GLuint index, GLenum pname, GLuint64EXT* params);
extern void ( * glVertexAttribL1i64NV) (GLuint index, GLint64EXT x);
extern void ( * glVertexAttribL1i64vNV) (GLuint index, const GLint64EXT* v);
extern void ( * glVertexAttribL1ui64NV) (GLuint index, GLuint64EXT x);
extern void ( * glVertexAttribL1ui64vNV) (GLuint index, const GLuint64EXT* v);
extern void ( * glVertexAttribL2i64NV) (GLuint index, GLint64EXT x, GLint64EXT y);
extern void ( * glVertexAttribL2i64vNV) (GLuint index, const GLint64EXT* v);
extern void ( * glVertexAttribL2ui64NV) (GLuint index, GLuint64EXT x, GLuint64EXT y);
extern void ( * glVertexAttribL2ui64vNV) (GLuint index, const GLuint64EXT* v);
extern void ( * glVertexAttribL3i64NV) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);
extern void ( * glVertexAttribL3i64vNV) (GLuint index, const GLint64EXT* v);
extern void ( * glVertexAttribL3ui64NV) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
extern void ( * glVertexAttribL3ui64vNV) (GLuint index, const GLuint64EXT* v);
extern void ( * glVertexAttribL4i64NV) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
extern void ( * glVertexAttribL4i64vNV) (GLuint index, const GLint64EXT* v);
extern void ( * glVertexAttribL4ui64NV) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
extern void ( * glVertexAttribL4ui64vNV) (GLuint index, const GLuint64EXT* v);
extern void ( * glVertexAttribLFormatNV) (GLuint index, GLint size, GLenum type, GLsizei stride);
extern void ( * glBufferAddressRangeNV) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
extern void ( * glColorFormatNV) (GLint size, GLenum type, GLsizei stride);
extern void ( * glEdgeFlagFormatNV) (GLsizei stride);
extern void ( * glFogCoordFormatNV) (GLenum type, GLsizei stride);
extern void ( * glGetIntegerui64i_vNV) (GLenum value, GLuint index, GLuint64EXT result[]);
extern void ( * glIndexFormatNV) (GLenum type, GLsizei stride);
extern void ( * glNormalFormatNV) (GLenum type, GLsizei stride);
extern void ( * glSecondaryColorFormatNV) (GLint size, GLenum type, GLsizei stride);
extern void ( * glTexCoordFormatNV) (GLint size, GLenum type, GLsizei stride);
extern void ( * glVertexAttribFormatNV) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
extern void ( * glVertexAttribIFormatNV) (GLuint index, GLint size, GLenum type, GLsizei stride);
extern void ( * glVertexFormatNV) (GLint size, GLenum type, GLsizei stride);
extern GLboolean ( * glAreProgramsResidentNV) (GLsizei n, const GLuint* ids, GLboolean *residences);
extern void ( * glBindProgramNV) (GLenum target, GLuint id);
extern void ( * glDeleteProgramsNV) (GLsizei n, const GLuint* ids);
extern void ( * glExecuteProgramNV) (GLenum target, GLuint id, const GLfloat* params);
extern void ( * glGenProgramsNV) (GLsizei n, GLuint* ids);
extern void ( * glGetProgramParameterdvNV) (GLenum target, GLuint index, GLenum pname, GLdouble* params);
extern void ( * glGetProgramParameterfvNV) (GLenum target, GLuint index, GLenum pname, GLfloat* params);
extern void ( * glGetProgramStringNV) (GLuint id, GLenum pname, GLubyte* program);
extern void ( * glGetProgramivNV) (GLuint id, GLenum pname, GLint* params);
extern void ( * glGetTrackMatrixivNV) (GLenum target, GLuint address, GLenum pname, GLint* params);
extern void ( * glGetVertexAttribPointervNV) (GLuint index, GLenum pname, GLvoid** pointer);
extern void ( * glGetVertexAttribdvNV) (GLuint index, GLenum pname, GLdouble* params);
extern void ( * glGetVertexAttribfvNV) (GLuint index, GLenum pname, GLfloat* params);
extern void ( * glGetVertexAttribivNV) (GLuint index, GLenum pname, GLint* params);
extern GLboolean ( * glIsProgramNV) (GLuint id);
extern void ( * glLoadProgramNV) (GLenum target, GLuint id, GLsizei len, const GLubyte* program);
extern void ( * glProgramParameter4dNV) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
extern void ( * glProgramParameter4dvNV) (GLenum target, GLuint index, const GLdouble* params);
extern void ( * glProgramParameter4fNV) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
extern void ( * glProgramParameter4fvNV) (GLenum target, GLuint index, const GLfloat* params);
extern void ( * glProgramParameters4dvNV) (GLenum target, GLuint index, GLsizei num, const GLdouble* params);
extern void ( * glProgramParameters4fvNV) (GLenum target, GLuint index, GLsizei num, const GLfloat* params);
extern void ( * glRequestResidentProgramsNV) (GLsizei n, GLuint* ids);
extern void ( * glTrackMatrixNV) (GLenum target, GLuint address, GLenum matrix, GLenum transform);
extern void ( * glVertexAttrib1dNV) (GLuint index, GLdouble x);
extern void ( * glVertexAttrib1dvNV) (GLuint index, const GLdouble* v);
extern void ( * glVertexAttrib1fNV) (GLuint index, GLfloat x);
extern void ( * glVertexAttrib1fvNV) (GLuint index, const GLfloat* v);
extern void ( * glVertexAttrib1sNV) (GLuint index, GLshort x);
extern void ( * glVertexAttrib1svNV) (GLuint index, const GLshort* v);
extern void ( * glVertexAttrib2dNV) (GLuint index, GLdouble x, GLdouble y);
extern void ( * glVertexAttrib2dvNV) (GLuint index, const GLdouble* v);
extern void ( * glVertexAttrib2fNV) (GLuint index, GLfloat x, GLfloat y);
extern void ( * glVertexAttrib2fvNV) (GLuint index, const GLfloat* v);
extern void ( * glVertexAttrib2sNV) (GLuint index, GLshort x, GLshort y);
extern void ( * glVertexAttrib2svNV) (GLuint index, const GLshort* v);
extern void ( * glVertexAttrib3dNV) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
extern void ( * glVertexAttrib3dvNV) (GLuint index, const GLdouble* v);
extern void ( * glVertexAttrib3fNV) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
extern void ( * glVertexAttrib3fvNV) (GLuint index, const GLfloat* v);
extern void ( * glVertexAttrib3sNV) (GLuint index, GLshort x, GLshort y, GLshort z);
extern void ( * glVertexAttrib3svNV) (GLuint index, const GLshort* v);
extern void ( * glVertexAttrib4dNV) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
extern void ( * glVertexAttrib4dvNV) (GLuint index, const GLdouble* v);
extern void ( * glVertexAttrib4fNV) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
extern void ( * glVertexAttrib4fvNV) (GLuint index, const GLfloat* v);
extern void ( * glVertexAttrib4sNV) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
extern void ( * glVertexAttrib4svNV) (GLuint index, const GLshort* v);
extern void ( * glVertexAttrib4ubNV) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
extern void ( * glVertexAttrib4ubvNV) (GLuint index, const GLubyte* v);
extern void ( * glVertexAttribPointerNV) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
extern void ( * glVertexAttribs1dvNV) (GLuint index, GLsizei n, const GLdouble* v);
extern void ( * glVertexAttribs1fvNV) (GLuint index, GLsizei n, const GLfloat* v);
extern void ( * glVertexAttribs1svNV) (GLuint index, GLsizei n, const GLshort* v);
extern void ( * glVertexAttribs2dvNV) (GLuint index, GLsizei n, const GLdouble* v);
extern void ( * glVertexAttribs2fvNV) (GLuint index, GLsizei n, const GLfloat* v);
extern void ( * glVertexAttribs2svNV) (GLuint index, GLsizei n, const GLshort* v);
extern void ( * glVertexAttribs3dvNV) (GLuint index, GLsizei n, const GLdouble* v);
extern void ( * glVertexAttribs3fvNV) (GLuint index, GLsizei n, const GLfloat* v);
extern void ( * glVertexAttribs3svNV) (GLuint index, GLsizei n, const GLshort* v);
extern void ( * glVertexAttribs4dvNV) (GLuint index, GLsizei n, const GLdouble* v);
extern void ( * glVertexAttribs4fvNV) (GLuint index, GLsizei n, const GLfloat* v);
extern void ( * glVertexAttribs4svNV) (GLuint index, GLsizei n, const GLshort* v);
extern void ( * glVertexAttribs4ubvNV) (GLuint index, GLsizei n, const GLubyte* v);
extern void ( * glBeginVideoCaptureNV) (GLuint video_capture_slot);
extern void ( * glBindVideoCaptureStreamBufferNV) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);
extern void ( * glBindVideoCaptureStreamTextureNV) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);
extern void ( * glEndVideoCaptureNV) (GLuint video_capture_slot);
extern void ( * glGetVideoCaptureStreamdvNV) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params);
extern void ( * glGetVideoCaptureStreamfvNV) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params);
extern void ( * glGetVideoCaptureStreamivNV) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params);
extern void ( * glGetVideoCaptureivNV) (GLuint video_capture_slot, GLenum pname, GLint* params);
extern GLenum ( * glVideoCaptureNV) (GLuint video_capture_slot, GLuint* sequence_num, GLuint64EXT *capture_time);
extern void ( * glVideoCaptureStreamParameterdvNV) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble* params);
extern void ( * glVideoCaptureStreamParameterfvNV) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat* params);
extern void ( * glVideoCaptureStreamParameterivNV) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint* params);
extern void ( * glTexImage4DSGIS) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void* pixels);
extern void ( * glTexSubImage4DSGIS) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void* pixels);
extern GLenum glewInit ();
extern GLboolean glewIsSupported (const char* name);
extern GLboolean __GLEW_VERSION_1_1;
extern GLboolean __GLEW_VERSION_1_2;
extern GLboolean __GLEW_VERSION_1_2_1;
extern GLboolean __GLEW_VERSION_1_3;
extern GLboolean __GLEW_VERSION_1_4;
extern GLboolean __GLEW_VERSION_1_5;
extern GLboolean __GLEW_VERSION_2_0;
extern GLboolean __GLEW_VERSION_2_1;
extern GLboolean __GLEW_VERSION_3_0;
extern GLboolean __GLEW_VERSION_3_1;
extern GLboolean __GLEW_VERSION_3_2;
extern GLboolean __GLEW_VERSION_3_3;
extern GLboolean __GLEW_VERSION_4_0;
extern GLboolean __GLEW_VERSION_4_1;
extern GLboolean __GLEW_VERSION_4_2;
extern GLboolean __GLEW_AMD_blend_minmax_factor;
extern GLboolean __GLEW_AMD_conservative_depth;
extern GLboolean __GLEW_AMD_debug_output;
extern GLboolean __GLEW_AMD_depth_clamp_separate;
extern GLboolean __GLEW_AMD_draw_buffers_blend;
extern GLboolean __GLEW_AMD_multi_draw_indirect;
extern GLboolean __GLEW_AMD_name_gen_delete;
extern GLboolean __GLEW_AMD_performance_monitor;
extern GLboolean __GLEW_AMD_sample_positions;
extern GLboolean __GLEW_AMD_seamless_cubemap_per_texture;
extern GLboolean __GLEW_AMD_shader_stencil_export;
extern GLboolean __GLEW_AMD_texture_texture4;
extern GLboolean __GLEW_AMD_transform_feedback3_lines_triangles;
extern GLboolean __GLEW_AMD_vertex_shader_tessellator;
extern GLboolean __GLEW_ARB_ES2_compatibility;
extern GLboolean __GLEW_ARB_base_instance;
extern GLboolean __GLEW_ARB_blend_func_extended;
extern GLboolean __GLEW_ARB_cl_event;
extern GLboolean __GLEW_ARB_color_buffer_float;
extern GLboolean __GLEW_ARB_compatibility;
extern GLboolean __GLEW_ARB_compressed_texture_pixel_storage;
extern GLboolean __GLEW_ARB_conservative_depth;
extern GLboolean __GLEW_ARB_copy_buffer;
extern GLboolean __GLEW_ARB_debug_output;
extern GLboolean __GLEW_ARB_depth_buffer_float;
extern GLboolean __GLEW_ARB_depth_clamp;
extern GLboolean __GLEW_ARB_depth_texture;
extern GLboolean __GLEW_ARB_draw_buffers;
extern GLboolean __GLEW_ARB_draw_buffers_blend;
extern GLboolean __GLEW_ARB_draw_elements_base_vertex;
extern GLboolean __GLEW_ARB_draw_indirect;
extern GLboolean __GLEW_ARB_draw_instanced;
extern GLboolean __GLEW_ARB_explicit_attrib_location;
extern GLboolean __GLEW_ARB_fragment_coord_conventions;
extern GLboolean __GLEW_ARB_fragment_program;
extern GLboolean __GLEW_ARB_fragment_program_shadow;
extern GLboolean __GLEW_ARB_fragment_shader;
extern GLboolean __GLEW_ARB_framebuffer_object;
extern GLboolean __GLEW_ARB_framebuffer_sRGB;
extern GLboolean __GLEW_ARB_geometry_shader4;
extern GLboolean __GLEW_ARB_get_program_binary;
extern GLboolean __GLEW_ARB_gpu_shader5;
extern GLboolean __GLEW_ARB_gpu_shader_fp64;
extern GLboolean __GLEW_ARB_half_float_pixel;
extern GLboolean __GLEW_ARB_half_float_vertex;
extern GLboolean __GLEW_ARB_imaging;
extern GLboolean __GLEW_ARB_instanced_arrays;
extern GLboolean __GLEW_ARB_internalformat_query;
extern GLboolean __GLEW_ARB_map_buffer_alignment;
extern GLboolean __GLEW_ARB_map_buffer_range;
extern GLboolean __GLEW_ARB_matrix_palette;
extern GLboolean __GLEW_ARB_multisample;
extern GLboolean __GLEW_ARB_multitexture;
extern GLboolean __GLEW_ARB_occlusion_query;
extern GLboolean __GLEW_ARB_occlusion_query2;
extern GLboolean __GLEW_ARB_pixel_buffer_object;
extern GLboolean __GLEW_ARB_point_parameters;
extern GLboolean __GLEW_ARB_point_sprite;
extern GLboolean __GLEW_ARB_provoking_vertex;
extern GLboolean __GLEW_ARB_robustness;
extern GLboolean __GLEW_ARB_sample_shading;
extern GLboolean __GLEW_ARB_sampler_objects;
extern GLboolean __GLEW_ARB_seamless_cube_map;
extern GLboolean __GLEW_ARB_separate_shader_objects;
extern GLboolean __GLEW_ARB_shader_atomic_counters;
extern GLboolean __GLEW_ARB_shader_bit_encoding;
extern GLboolean __GLEW_ARB_shader_image_load_store;
extern GLboolean __GLEW_ARB_shader_objects;
extern GLboolean __GLEW_ARB_shader_precision;
extern GLboolean __GLEW_ARB_shader_stencil_export;
extern GLboolean __GLEW_ARB_shader_subroutine;
extern GLboolean __GLEW_ARB_shader_texture_lod;
extern GLboolean __GLEW_ARB_shading_language_100;
extern GLboolean __GLEW_ARB_shading_language_420pack;
extern GLboolean __GLEW_ARB_shading_language_include;
extern GLboolean __GLEW_ARB_shading_language_packing;
extern GLboolean __GLEW_ARB_shadow;
extern GLboolean __GLEW_ARB_shadow_ambient;
extern GLboolean __GLEW_ARB_sync;
extern GLboolean __GLEW_ARB_tessellation_shader;
extern GLboolean __GLEW_ARB_texture_border_clamp;
extern GLboolean __GLEW_ARB_texture_buffer_object;
extern GLboolean __GLEW_ARB_texture_buffer_object_rgb32;
extern GLboolean __GLEW_ARB_texture_compression;
extern GLboolean __GLEW_ARB_texture_compression_bptc;
extern GLboolean __GLEW_ARB_texture_compression_rgtc;
extern GLboolean __GLEW_ARB_texture_cube_map;
extern GLboolean __GLEW_ARB_texture_cube_map_array;
extern GLboolean __GLEW_ARB_texture_env_add;
extern GLboolean __GLEW_ARB_texture_env_combine;
extern GLboolean __GLEW_ARB_texture_env_crossbar;
extern GLboolean __GLEW_ARB_texture_env_dot3;
extern GLboolean __GLEW_ARB_texture_float;
extern GLboolean __GLEW_ARB_texture_gather;
extern GLboolean __GLEW_ARB_texture_mirrored_repeat;
extern GLboolean __GLEW_ARB_texture_multisample;
extern GLboolean __GLEW_ARB_texture_non_power_of_two;
extern GLboolean __GLEW_ARB_texture_query_lod;
extern GLboolean __GLEW_ARB_texture_rectangle;
extern GLboolean __GLEW_ARB_texture_rg;
extern GLboolean __GLEW_ARB_texture_rgb10_a2ui;
extern GLboolean __GLEW_ARB_texture_storage;
extern GLboolean __GLEW_ARB_texture_swizzle;
extern GLboolean __GLEW_ARB_timer_query;
extern GLboolean __GLEW_ARB_transform_feedback2;
extern GLboolean __GLEW_ARB_transform_feedback3;
extern GLboolean __GLEW_ARB_transform_feedback_instanced;
extern GLboolean __GLEW_ARB_transpose_matrix;
extern GLboolean __GLEW_ARB_uniform_buffer_object;
extern GLboolean __GLEW_ARB_vertex_array_bgra;
extern GLboolean __GLEW_ARB_vertex_array_object;
extern GLboolean __GLEW_ARB_vertex_attrib_64bit;
extern GLboolean __GLEW_ARB_vertex_blend;
extern GLboolean __GLEW_ARB_vertex_buffer_object;
extern GLboolean __GLEW_ARB_vertex_program;
extern GLboolean __GLEW_ARB_vertex_shader;
extern GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev;
extern GLboolean __GLEW_ARB_viewport_array;
extern GLboolean __GLEW_ARB_window_pos;
extern GLboolean __GLEW_NV_blend_square;
extern GLboolean __GLEW_NV_conditional_render;
extern GLboolean __GLEW_NV_copy_depth_to_color;
extern GLboolean __GLEW_NV_copy_image;
extern GLboolean __GLEW_NV_depth_buffer_float;
extern GLboolean __GLEW_NV_depth_clamp;
extern GLboolean __GLEW_NV_depth_range_unclamped;
extern GLboolean __GLEW_NV_evaluators;
extern GLboolean __GLEW_NV_explicit_multisample;
extern GLboolean __GLEW_NV_fence;
extern GLboolean __GLEW_NV_float_buffer;
extern GLboolean __GLEW_NV_fog_distance;
extern GLboolean __GLEW_NV_fragment_program;
extern GLboolean __GLEW_NV_fragment_program2;
extern GLboolean __GLEW_NV_fragment_program4;
extern GLboolean __GLEW_NV_fragment_program_option;
extern GLboolean __GLEW_NV_framebuffer_multisample_coverage;
extern GLboolean __GLEW_NV_geometry_program4;
extern GLboolean __GLEW_NV_geometry_shader4;
extern GLboolean __GLEW_NV_gpu_program4;
extern GLboolean __GLEW_NV_gpu_program5;
extern GLboolean __GLEW_NV_gpu_program_fp64;
extern GLboolean __GLEW_NV_gpu_shader5;
extern GLboolean __GLEW_NV_half_float;
extern GLboolean __GLEW_NV_light_max_exponent;
extern GLboolean __GLEW_NV_multisample_coverage;
extern GLboolean __GLEW_NV_multisample_filter_hint;
extern GLboolean __GLEW_NV_occlusion_query;
extern GLboolean __GLEW_NV_packed_depth_stencil;
extern GLboolean __GLEW_NV_parameter_buffer_object;
extern GLboolean __GLEW_NV_parameter_buffer_object2;
extern GLboolean __GLEW_NV_path_rendering;
extern GLboolean __GLEW_NV_pixel_data_range;
extern GLboolean __GLEW_NV_point_sprite;
extern GLboolean __GLEW_NV_present_video;
extern GLboolean __GLEW_NV_primitive_restart;
extern GLboolean __GLEW_NV_register_combiners;
extern GLboolean __GLEW_NV_register_combiners2;
extern GLboolean __GLEW_NV_shader_buffer_load;
extern GLboolean __GLEW_NV_tessellation_program5;
extern GLboolean __GLEW_NV_texgen_emboss;
extern GLboolean __GLEW_NV_texgen_reflection;
extern GLboolean __GLEW_NV_texture_barrier;
extern GLboolean __GLEW_NV_texture_compression_vtc;
extern GLboolean __GLEW_NV_texture_env_combine4;
extern GLboolean __GLEW_NV_texture_expand_normal;
extern GLboolean __GLEW_NV_texture_multisample;
extern GLboolean __GLEW_NV_texture_rectangle;
extern GLboolean __GLEW_NV_texture_shader;
extern GLboolean __GLEW_NV_texture_shader2;
extern GLboolean __GLEW_NV_texture_shader3;
extern GLboolean __GLEW_NV_transform_feedback;
extern GLboolean __GLEW_NV_transform_feedback2;
extern GLboolean __GLEW_NV_vdpau_interop;
extern GLboolean __GLEW_NV_vertex_array_range;
extern GLboolean __GLEW_NV_vertex_array_range2;
extern GLboolean __GLEW_NV_vertex_attrib_integer_64bit;
extern GLboolean __GLEW_NV_vertex_buffer_unified_memory;
extern GLboolean __GLEW_NV_vertex_program;
extern GLboolean __GLEW_NV_vertex_program1_1;
extern GLboolean __GLEW_NV_vertex_program2;
extern GLboolean __GLEW_NV_vertex_program2_option;
extern GLboolean __GLEW_NV_vertex_program3;
extern GLboolean __GLEW_NV_vertex_program4;
extern GLboolean __GLEW_NV_video_capture;
]]
--auto-generated api from ffi headers
local api =
{
["__GLEW_VERSION_1_1"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_VERSION_1_2"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_VERSION_1_2_1"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_VERSION_1_3"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_VERSION_1_4"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_VERSION_1_5"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_VERSION_2_0"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_VERSION_2_1"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_VERSION_3_0"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_VERSION_3_1"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_VERSION_3_2"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_VERSION_3_3"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_VERSION_4_0"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_VERSION_4_1"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_VERSION_4_2"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_AMD_blend_minmax_factor"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_AMD_conservative_depth"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_AMD_debug_output"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_AMD_depth_clamp_separate"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_AMD_draw_buffers_blend"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_AMD_multi_draw_indirect"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_AMD_name_gen_delete"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_AMD_performance_monitor"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_AMD_sample_positions"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_AMD_seamless_cubemap_per_texture"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_AMD_shader_stencil_export"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_AMD_texture_texture4"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_AMD_transform_feedback3_lines_triangles"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_AMD_vertex_shader_tessellator"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_ARB_ES2_compatibility"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_ARB_base_instance"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_ARB_blend_func_extended"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_ARB_cl_event"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_ARB_color_buffer_float"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_ARB_compatibility"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_ARB_compressed_texture_pixel_storage"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_ARB_conservative_depth"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_ARB_copy_buffer"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_ARB_debug_output"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_ARB_depth_buffer_float"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_ARB_depth_clamp"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_ARB_depth_texture"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_ARB_draw_buffers"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_ARB_draw_buffers_blend"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_ARB_draw_elements_base_vertex"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_ARB_draw_indirect"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_ARB_draw_instanced"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_ARB_explicit_attrib_location"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_ARB_fragment_coord_conventions"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_ARB_fragment_program"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_ARB_fragment_program_shadow"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_ARB_fragment_shader"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_ARB_framebuffer_object"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_ARB_framebuffer_sRGB"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_ARB_geometry_shader4"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_ARB_get_program_binary"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_ARB_gpu_shader5"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_ARB_gpu_shader_fp64"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_ARB_half_float_pixel"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_ARB_half_float_vertex"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_ARB_imaging"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_ARB_instanced_arrays"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_ARB_internalformat_query"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_ARB_map_buffer_alignment"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_ARB_map_buffer_range"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_ARB_matrix_palette"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_ARB_multisample"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_ARB_multitexture"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_ARB_occlusion_query"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_ARB_occlusion_query2"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_ARB_pixel_buffer_object"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_ARB_point_parameters"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_ARB_point_sprite"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_ARB_provoking_vertex"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_ARB_robustness"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
["__GLEW_ARB_sample_shading"] = { type ='value', description = "extern GLboolean", valuetype = nil, },
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valuetype = nil,
args = "(GLuint index, const GLfloat* v)", },
["glVertexAttrib1sNV"] = { type ='function',
description = "",
returns = "()",
valuetype = nil,
args = "(GLuint index, GLshort x)", },
["glVertexAttrib1svNV"] = { type ='function',
description = "",
returns = "()",
valuetype = nil,
args = "(GLuint index, const GLshort* v)", },
["glVertexAttrib2dNV"] = { type ='function',
description = "",
returns = "()",
valuetype = nil,
args = "(GLuint index, GLdouble x, GLdouble y)", },
["glVertexAttrib2dvNV"] = { type ='function',
description = "",
returns = "()",
valuetype = nil,
args = "(GLuint index, const GLdouble* v)", },
["glVertexAttrib2fNV"] = { type ='function',
description = "",
returns = "()",
valuetype = nil,
args = "(GLuint index, GLfloat x, GLfloat y)", },
["glVertexAttrib2fvNV"] = { type ='function',
description = "",
returns = "()",
valuetype = nil,
args = "(GLuint index, const GLfloat* v)", },
["glVertexAttrib2sNV"] = { type ='function',
description = "",
returns = "()",
valuetype = nil,
args = "(GLuint index, GLshort x, GLshort y)", },
["glVertexAttrib2svNV"] = { type ='function',
description = "",
returns = "()",
valuetype = nil,
args = "(GLuint index, const GLshort* v)", },
["glVertexAttrib3dNV"] = { type ='function',
description = "",
returns = "()",
valuetype = nil,
args = "(GLuint index, GLdouble x, GLdouble y, GLdouble z)", },
["glVertexAttrib3dvNV"] = { type ='function',
description = "",
returns = "()",
valuetype = nil,
args = "(GLuint index, const GLdouble* v)", },
["glVertexAttrib3fNV"] = { type ='function',
description = "",
returns = "()",
valuetype = nil,
args = "(GLuint index, GLfloat x, GLfloat y, GLfloat z)", },
["glVertexAttrib3fvNV"] = { type ='function',
description = "",
returns = "()",
valuetype = nil,
args = "(GLuint index, const GLfloat* v)", },
["glVertexAttrib3sNV"] = { type ='function',
description = "",
returns = "()",
valuetype = nil,
args = "(GLuint index, GLshort x, GLshort y, GLshort z)", },
["glVertexAttrib3svNV"] = { type ='function',
description = "",
returns = "()",
valuetype = nil,
args = "(GLuint index, const GLshort* v)", },
["glVertexAttrib4dNV"] = { type ='function',
description = "",
returns = "()",
valuetype = nil,
args = "(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)", },
["glVertexAttrib4dvNV"] = { type ='function',
description = "",
returns = "()",
valuetype = nil,
args = "(GLuint index, const GLdouble* v)", },
["glVertexAttrib4fNV"] = { type ='function',
description = "",
returns = "()",
valuetype = nil,
args = "(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)", },
["glVertexAttrib4fvNV"] = { type ='function',
description = "",
returns = "()",
valuetype = nil,
args = "(GLuint index, const GLfloat* v)", },
["glVertexAttrib4sNV"] = { type ='function',
description = "",
returns = "()",
valuetype = nil,
args = "(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)", },
["glVertexAttrib4svNV"] = { type ='function',
description = "",
returns = "()",
valuetype = nil,
args = "(GLuint index, const GLshort* v)", },
["glVertexAttrib4ubNV"] = { type ='function',
description = "",
returns = "()",
valuetype = nil,
args = "(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)", },
["glVertexAttrib4ubvNV"] = { type ='function',
description = "",
returns = "()",
valuetype = nil,
args = "(GLuint index, const GLubyte* v)", },
["glVertexAttribPointerNV"] = { type ='function',
description = "",
returns = "()",
valuetype = nil,
args = "(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer)", },
["glVertexAttribs1dvNV"] = { type ='function',
description = "",
returns = "()",
valuetype = nil,
args = "(GLuint index, GLsizei n, const GLdouble* v)", },
["glVertexAttribs1fvNV"] = { type ='function',
description = "",
returns = "()",
valuetype = nil,
args = "(GLuint index, GLsizei n, const GLfloat* v)", },
["glVertexAttribs1svNV"] = { type ='function',
description = "",
returns = "()",
valuetype = nil,
args = "(GLuint index, GLsizei n, const GLshort* v)", },
["glVertexAttribs2dvNV"] = { type ='function',
description = "",
returns = "()",
valuetype = nil,
args = "(GLuint index, GLsizei n, const GLdouble* v)", },
["glVertexAttribs2fvNV"] = { type ='function',
description = "",
returns = "()",
valuetype = nil,
args = "(GLuint index, GLsizei n, const GLfloat* v)", },
["glVertexAttribs2svNV"] = { type ='function',
description = "",
returns = "()",
valuetype = nil,
args = "(GLuint index, GLsizei n, const GLshort* v)", },
["glVertexAttribs3dvNV"] = { type ='function',
description = "",
returns = "()",
valuetype = nil,
args = "(GLuint index, GLsizei n, const GLdouble* v)", },
["glVertexAttribs3fvNV"] = { type ='function',
description = "",
returns = "()",
valuetype = nil,
args = "(GLuint index, GLsizei n, const GLfloat* v)", },
["glVertexAttribs3svNV"] = { type ='function',
description = "",
returns = "()",
valuetype = nil,
args = "(GLuint index, GLsizei n, const GLshort* v)", },
["glVertexAttribs4dvNV"] = { type ='function',
description = "",
returns = "()",
valuetype = nil,
args = "(GLuint index, GLsizei n, const GLdouble* v)", },
["glVertexAttribs4fvNV"] = { type ='function',
description = "",
returns = "()",
valuetype = nil,
args = "(GLuint index, GLsizei n, const GLfloat* v)", },
["glVertexAttribs4svNV"] = { type ='function',
description = "",
returns = "()",
valuetype = nil,
args = "(GLuint index, GLsizei n, const GLshort* v)", },
["glVertexAttribs4ubvNV"] = { type ='function',
description = "",
returns = "()",
valuetype = nil,
args = "(GLuint index, GLsizei n, const GLubyte* v)", },
["glBeginVideoCaptureNV"] = { type ='function',
description = "",
returns = "()",
valuetype = nil,
args = "(GLuint video_capture_slot)", },
["glBindVideoCaptureStreamBufferNV"] = { type ='function',
description = "",
returns = "()",
valuetype = nil,
args = "(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset)", },
["glBindVideoCaptureStreamTextureNV"] = { type ='function',
description = "",
returns = "()",
valuetype = nil,
args = "(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture)", },
["glEndVideoCaptureNV"] = { type ='function',
description = "",
returns = "()",
valuetype = nil,
args = "(GLuint video_capture_slot)", },
["glGetVideoCaptureStreamdvNV"] = { type ='function',
description = "",
returns = "()",
valuetype = nil,
args = "(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params)", },
["glGetVideoCaptureStreamfvNV"] = { type ='function',
description = "",
returns = "()",
valuetype = nil,
args = "(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params)", },
["glGetVideoCaptureStreamivNV"] = { type ='function',
description = "",
returns = "()",
valuetype = nil,
args = "(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params)", },
["glGetVideoCaptureivNV"] = { type ='function',
description = "",
returns = "()",
valuetype = nil,
args = "(GLuint video_capture_slot, GLenum pname, GLint* params)", },
["glVideoCaptureNV"] = { type ='function',
description = "",
returns = "(GLenum)",
valuetype = nil,
args = "(GLuint video_capture_slot, GLuint* sequence_num, GLuint64EXT *capture_time)", },
["glVideoCaptureStreamParameterdvNV"] = { type ='function',
description = "",
returns = "()",
valuetype = nil,
args = "(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble* params)", },
["glVideoCaptureStreamParameterfvNV"] = { type ='function',
description = "",
returns = "()",
valuetype = nil,
args = "(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat* params)", },
["glVideoCaptureStreamParameterivNV"] = { type ='function',
description = "",
returns = "()",
valuetype = nil,
args = "(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint* params)", },
["glTexImage4DSGIS"] = { type ='function',
description = "",
returns = "()",
valuetype = nil,
args = "(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void* pixels)", },
["glTexSubImage4DSGIS"] = { type ='function',
description = "",
returns = "()",
valuetype = nil,
args = "(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void* pixels)", },
["glewInit"] = { type ='function',
description = "",
returns = "(GLenum)",
valuetype = nil,
args = "()", },
["glewIsSupported"] = { type ='function',
description = "",
returns = "(GLboolean)",
valuetype = nil,
args = "(const char* name)", },
}
return {
glewgl = {
type = 'lib',
description = "OpenGL Wrapper with GLEW",
childs = api,
},
gl = {
type = 'lib',
description = "OpenGL Wrapper with GLEW",
childs = api,
},
}