Logo
Explore Help
Register Sign In
chacha/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Packages Projects Releases Wiki Activity
Files
5ea82b4e5e237dcd6f4cfabc014a223fc55917fb
OpenRA/OpenRA.Game/Traits
History
Paul Chote 581907f53a Prevent frozen actors leaking through shroud.
2015-11-11 22:33:16 +02:00
..
Player
Prevent frozen actors leaking through shroud.
2015-11-11 22:33:16 +02:00
World
Rename ActorMap *UnitsAt* occurences to *ActorsAt*
2015-10-16 00:07:06 +02:00
DebugPauseState.cs
Simplify return statements.
2015-04-01 12:33:17 -05:00
DrawLineToTarget.cs
Added option to turn off rendering of target lines in the settings
2015-07-20 00:05:29 +02:00
EditorTilesetFilter.cs
More HashSet trait fields & Lint support
2015-09-05 16:59:30 -05:00
LintAttributes.cs
lint check player palette reference
2015-09-27 14:57:58 +02:00
RejectsOrders.cs
More HashSet trait fields & Lint support
2015-09-05 16:59:30 -05:00
Selectable.cs
check voice actor references
2015-06-20 12:09:58 +02:00
Target.cs
Add ITargetablePositions seperating it from ITargetable
2015-09-02 23:14:40 -05:00
TraitsInterfaces.cs
Created IHealth interface and cleanup.
2015-10-12 01:55:59 +01:00
Util.cs
Moved RandomWalk to OpenRA.Traits.Util
2015-10-11 18:59:11 +02:00
ValidateOrder.cs
Updated all year numbers
2015-01-09 21:18:05 +01:00
Powered by Gitea Version: 1.25.4 Page: 153ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API