Logo
Explore Help
Register Sign In
chacha/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Packages Projects Releases Wiki Activity
Files
53950fa7f401efec7e5d2bceea6f0f1dfd523079
OpenRA/OpenRA.Mods.Common/AI
History
Arular101 49fd2ed6da Cast to long to avoid overflow when multiplying by the health (part 2)
2018-01-13 17:33:21 +01:00
..
States
Make AI StateBase.CanAttackTarget only return true on valid armaments that are also enabled
2017-12-28 10:40:31 +00:00
AttackOrFleeFuzzy.cs
Cast to long to avoid overflow when multiplying by the health (part 2)
2018-01-13 17:33:21 +01:00
BaseBuilder.cs
Remove TargetActor and TargetLocation from order issuing.
2017-10-15 19:07:46 +02:00
DummyAI.cs
Add a bot type identifier.
2017-07-07 21:31:45 +01:00
HackyAI.cs
AI will now defend MCV as if it was a harvester or a building.
2018-01-04 22:20:01 +01:00
Squad.cs
Remove Player.CanViewActor and .CanTargetActor.
2017-11-03 09:56:00 +01:00
StateMachine.cs
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
SupportPowerDecision.cs
Cast to long to avoid overflow when multiplying by the health
2018-01-13 17:33:10 +01:00
Powered by Gitea Version: 1.25.4 Page: 41ms Template: 2ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API